Main issue is chen requires a bit of a complex "workflow". Hotkeys etc. The first and most important piece of advice is, don't get lost in the micro. Your hero should be attacking when possible. Not remebering to attack is why most novice chens struggle. They focus too much on the micro and get overwhelmed. Your head should always contain two pieces of information: What are my creeps doing, and what is my hero doing? ***CONTROLS:*** Unified unit orders (in settings, hold ctrl to send orders to all units) does most of the heavy lifting. You mostly move your creeps as one blob. with your hero. After sending an order to all units, reselect your hero to adjust or cancel orders as necessary to only send creeps. You occasionally wanna just reposition your hero to be behind your creeps but within range of them. They are your wall. Then I usually bind each creep to a control group based on the order I will probably use them in. (e.g., select one, and press control + a number). So like, a big wildwing on 1, centaur on 2, etc. That's like, 90% of the trick with chen. Need to centaur stun? 2 -> q -> reselect hero. Need to use wildwing to pull/push an enemy? 1 -> q -> target with mouse -> reselect hero. You basically make sure your hero is safe, and then select and position the creep you wanna use. Select all other units (will select anything you control aside from your hero) is also useful. I put mine on capslock. Annoying for chat but it's near tab, which is also important. With all your units selected it's good to check the order they're in next to your hero portrait. In a pinch if you don't have creeps bound, you can just look and see that x creep is 2 tabs away from being selected. In lane, you want to kind of sic your creeps on enemies and attack, then when they focus the creep you sort of pull it away without stopping your hero from attacking so the enemy takes your autos without being able to finish the creep, while spamming its ability in the way that is most useful. in teamfights or scuffles you basically want to sick your creeps on enemies, and then reselect your hero. Switch targets by control + right clicking an enemy, then reselect your hero and keep it safe while throwing some autos. And you always want to be there if your team is pushing to throw your creeps on tower. He's a complex hero, but he's not as bad as people think, you don't need to play him like a 300 APM Starcraft player. You just need to practice the basics so you don't panic. Chen is awesome because he can DOMINATE the early game super hard. Creeps can basically solo enemy supports early on for the first 15 mins of the game. ***MAIN CREEP ABILITIES:*** -Big centaur has AoE stun. Bread and butter ganking/teamfighting creep. Valuable. -Small centaur has a magic resist aura. Good for pushing or for when the enemy has a lot of magic damage but not great otherwise. -Big bird has a tornado that does a vector targeted push/pull. good for ganking and can save you or teammates (like pushing an enemy away or pulling them into your team's range) -Small bird makes a tornado that you can move like a unit that does damage in an AoE (this can win you a lane sometimes. summon the tornado and just make it follow their carry) -Big bear does an AoE slam that slows, and when he dies he buffs nearby allies. Good for pushing and ganking. -Small bear has an attack speed aura. Good for pushing and buffing carries. -Big satyr shoots a ball that moves through enemies and does damage. Good for push and counter push. Also has an HP regen aura -Medium satyr has a mana aura and a single target mana burn. Good for suppressing mana hungry enemies in lane. -Small satyr dispels and slows on a tiny cooldown with almost 100% uptime (amazing for ganks and countering enemies who rely on dispellable buffs like dark seer) -Big harpy does chain lightning (this can win you a lane sometimes if you take care of it but not useful outside of lane really) -Small harpy just has toggleable flying vision (mostly useless and annoying to micro) -Big wolf has a damage buff aura and hits hard. Good for pushing and buffing your carry. -Small wolf lowers enemy damage in an AoE (good for trading in lane) -Blue ogre has an armor buff that also slows enemies when they attack (good for pushing, throw it on creeps and allies to help lane push) -Orange ogre has a nasty AoE slam, but it takes ages to land and it's requires setup either from an ally or a troll net or something -Big troll summons skeletons, amazing for pushing and you can get 2 sets at once if you cast as often as possible. -Small troll throws a net that roots for a bit. Great creep for ganks. -Big ghost slows on attacks. AMAZING creep early on, free kills. -Small ghost silences a single target, projectile is slow and it's a niche choice. -Big kobold gives a movespeed aura, great general purpose creep. I'm a believer in just grabbing the best thing available and making it work. Anyway that's a lot of info but yeah, I like Chen. He's rewarding :)
@@dotanon oh i have control all units on caps too! I feel like Chen is someone i could get really good at if i played him like. 10 more times. But he isnt really my speed. Cool Hero!
@@Tumultulous Yeah 99% of the Dota community agrees with you lol. He's a lot of work for very little dopamine. It's been fun watching you learn though, keep it up.
A sentry is not at all useless in mid, in fact mids are the only cores that buy sentries during the laning phase. Denying rune ward vision is huge. Kill oriented mids also buy blood grenades too.
You would have a much more fun time with the first game if you knew creeps abilities. You dont need all the active abilities at your skill level but there are tons of good passives. Maybe some troll summoners that you used in later games - the skeletons buff damage, maybe a big centaur - it stuns, and that's it for actives. Your items in the end are absolutely insane (I realize it's turbo) for your first time and you are probably the strongest hero in your team. Remembering you creeps have a set hp and not the jungle original would help too, at 10:49 the russian guide jokes that the left talent is imbalanced while the right is useless because the latter is healing instead of damage. Not that I recommend playing chen carry again, just saying you did better than you imagined and was lacking only some knowledge. I notice you dont like to tryhard and so you dont research anything much (league players smh) but I dont believe learning is really that opposite to casual play. And wouldn't winning be more fun? Dota having longer respawn times can motivate to read something in-game too. Hands-on approach doesnt help when the details are still missed in all the teamfight chaos. Also it's noticeable you like to yell at your allies when you are actually incorrect and it is completely your fault. I'm not saying in any way that's on you to know that, you are a novice of course, not to mention you dont actually communicate most of your frustrations to your team unlike most moba players. But it does get kinda silly, when you want a support to help you when they are out of abilities, or here at 35:50 when your minions body block the primal beast that has zero mana. So I often wonder when watching your videos whether you make your experience worse doing that. Another thing that might help with later heroes, generally on micro heavy heroes you press your stun or slow (Chen Q for example) on the enemy, press right click on this enemy and then you control all you creeps to do abilities and stuff, that way your hero doesnt stay still and you dont need to micro that much. You are already used to separate groups more or less which helps but you could use even less brain power quite often. Sorry for the essay, your chat's backseating is not the best
This comment is a bit nitpicky but im just gonna comment on 2 things 1. Winning does not = fun 2. I say this all the time but obviously not everyone is gonna hear it. But I yell at the team for fun because I am NOT in vc. Im yelling at no one. I dont think these videos are for you if you cant have fun through gameplay alone.
@@Tumultulous dont misunderstand, it was not a critique, I watch most of your dota videos and sometimes lurk on streams too. And I did acknowledge both of your points, you can see I praised you for not actually flaming the team. It was only my concern for your fun, and you do you in the end.
playing a bot match with chen first is definitely the move lol, excited to watch the matches! Chen mid your teamates screwed you there lmao i dont get why sniper didn't want it
Fun gameplay with Chen, just farm all the time and rush dominator and shard and just let your minions push or gank, you can help team with aghs aura and ult
I think your sense of "there aren't many differences between laning in league and dota" stems largely from the fact you aren't really interacting often with a lot of dota's lane mechanics. Denies by themselves are a pretty sizeable difference, but there are also the differences in aggro and lane manipulation techs, league's tower plating, or dota's tp and twingate rotations, wisdom runes, creep pulls, fortify (at high levels of play you will see midlaners use fort to screw with their lane opponent's last hitting or go for dives), and siege creep pushes. I would even say laning phase is one of the bigger differences between the games. I'm an aggressively mediocre Chen (I've only ever played him in single draft and all random, have like 8 games and a 50% winrate alternating wins and loss every time and in none of the games did I feel like I was the reason we won or lost) so I don't really have any tips to give, but I can at least say that right click Chen isn't really a thing and if you were to try and make it work that build you followed would probably not even be the best way of doing it. Chen is a support that uses his summons for farming jungle and influencing lanes early, buys auras, and deathballs; the only thing he has going for him in the right click department is being a universal hero with a weirdly high damage gain per level. I would also argue he's the hardest hero to reach a level of baseline competency on, depending on how you define competency. He's not that hard to at least have an impact on and not feed, since it's not hard to farm a mek and use that and ult for big heals, but properly utilizing the hero requires micro skills, in depth knowledge of all the neutral creeps and how to best use them, as well being able to both support your lane and find enough farm to hit your item timings for the push. He's a specialist hero that probably requires minimum 50 hours on before you can call yourself a Chen player without being laughed at.
Main issue is chen requires a bit of a complex "workflow". Hotkeys etc. The first and most important piece of advice is, don't get lost in the micro. Your hero should be attacking when possible. Not remebering to attack is why most novice chens struggle. They focus too much on the micro and get overwhelmed. Your head should always contain two pieces of information: What are my creeps doing, and what is my hero doing?
***CONTROLS:***
Unified unit orders (in settings, hold ctrl to send orders to all units) does most of the heavy lifting. You mostly move your creeps as one blob. with your hero. After sending an order to all units, reselect your hero to adjust or cancel orders as necessary to only send creeps. You occasionally wanna just reposition your hero to be behind your creeps but within range of them. They are your wall.
Then I usually bind each creep to a control group based on the order I will probably use them in. (e.g., select one, and press control + a number). So like, a big wildwing on 1, centaur on 2, etc. That's like, 90% of the trick with chen. Need to centaur stun? 2 -> q -> reselect hero. Need to use wildwing to pull/push an enemy? 1 -> q -> target with mouse -> reselect hero. You basically make sure your hero is safe, and then select and position the creep you wanna use.
Select all other units (will select anything you control aside from your hero) is also useful. I put mine on capslock. Annoying for chat but it's near tab, which is also important.
With all your units selected it's good to check the order they're in next to your hero portrait. In a pinch if you don't have creeps bound, you can just look and see that x creep is 2 tabs away from being selected.
In lane, you want to kind of sic your creeps on enemies and attack, then when they focus the creep you sort of pull it away without stopping your hero from attacking so the enemy takes your autos without being able to finish the creep, while spamming its ability in the way that is most useful.
in teamfights or scuffles you basically want to sick your creeps on enemies, and then reselect your hero. Switch targets by control + right clicking an enemy, then reselect your hero and keep it safe while throwing some autos.
And you always want to be there if your team is pushing to throw your creeps on tower.
He's a complex hero, but he's not as bad as people think, you don't need to play him like a 300 APM Starcraft player. You just need to practice the basics so you don't panic.
Chen is awesome because he can DOMINATE the early game super hard. Creeps can basically solo enemy supports early on for the first 15 mins of the game.
***MAIN CREEP ABILITIES:***
-Big centaur has AoE stun. Bread and butter ganking/teamfighting creep. Valuable.
-Small centaur has a magic resist aura. Good for pushing or for when the enemy has a lot of magic damage but not great otherwise.
-Big bird has a tornado that does a vector targeted push/pull. good for ganking and can save you or teammates (like pushing an enemy away or pulling them into your team's range)
-Small bird makes a tornado that you can move like a unit that does damage in an AoE (this can win you a lane sometimes. summon the tornado and just make it follow their carry)
-Big bear does an AoE slam that slows, and when he dies he buffs nearby allies. Good for pushing and ganking.
-Small bear has an attack speed aura. Good for pushing and buffing carries.
-Big satyr shoots a ball that moves through enemies and does damage. Good for push and counter push. Also has an HP regen aura
-Medium satyr has a mana aura and a single target mana burn. Good for suppressing mana hungry enemies in lane.
-Small satyr dispels and slows on a tiny cooldown with almost 100% uptime (amazing for ganks and countering enemies who rely on dispellable buffs like dark seer)
-Big harpy does chain lightning (this can win you a lane sometimes if you take care of it but not useful outside of lane really)
-Small harpy just has toggleable flying vision (mostly useless and annoying to micro)
-Big wolf has a damage buff aura and hits hard. Good for pushing and buffing your carry.
-Small wolf lowers enemy damage in an AoE (good for trading in lane)
-Blue ogre has an armor buff that also slows enemies when they attack (good for pushing, throw it on creeps and allies to help lane push)
-Orange ogre has a nasty AoE slam, but it takes ages to land and it's requires setup either from an ally or a troll net or something
-Big troll summons skeletons, amazing for pushing and you can get 2 sets at once if you cast as often as possible.
-Small troll throws a net that roots for a bit. Great creep for ganks.
-Big ghost slows on attacks. AMAZING creep early on, free kills.
-Small ghost silences a single target, projectile is slow and it's a niche choice.
-Big kobold gives a movespeed aura, great general purpose creep.
I'm a believer in just grabbing the best thing available and making it work.
Anyway that's a lot of info but yeah, I like Chen. He's rewarding :)
@@dotanon oh i have control all units on caps too! I feel like Chen is someone i could get really good at if i played him like. 10 more times. But he isnt really my speed. Cool Hero!
@@Tumultulous Yeah 99% of the Dota community agrees with you lol. He's a lot of work for very little dopamine.
It's been fun watching you learn though, keep it up.
Nice set ;)
The last one was great. Your team sucks for not helping, but you staying alive that long is fantastic. Space created
@@bclaw524 Thanks someone SUPER AWESOME gave it to me :3
Chen Q and Witch Doctor R is a wonderful sight to see
Yeah this was painful to watch, I would never wish for anybody to expierence this, you still did good
Good cuz it was painful to DO. Thanks for watching! xD
suffering makes you better.. and bitter. but better..
@@alone2break never bitter!
A sentry is not at all useless in mid, in fact mids are the only cores that buy sentries during the laning phase. Denying rune ward vision is huge.
Kill oriented mids also buy blood grenades too.
no you don't understand. It's useless WITH ME
@Tumultulous why's that? Just place in lane.
You would have a much more fun time with the first game if you knew creeps abilities. You dont need all the active abilities at your skill level but there are tons of good passives. Maybe some troll summoners that you used in later games - the skeletons buff damage, maybe a big centaur - it stuns, and that's it for actives. Your items in the end are absolutely insane (I realize it's turbo) for your first time and you are probably the strongest hero in your team. Remembering you creeps have a set hp and not the jungle original would help too, at 10:49 the russian guide jokes that the left talent is imbalanced while the right is useless because the latter is healing instead of damage. Not that I recommend playing chen carry again, just saying you did better than you imagined and was lacking only some knowledge.
I notice you dont like to tryhard and so you dont research anything much (league players smh) but I dont believe learning is really that opposite to casual play. And wouldn't winning be more fun? Dota having longer respawn times can motivate to read something in-game too. Hands-on approach doesnt help when the details are still missed in all the teamfight chaos.
Also it's noticeable you like to yell at your allies when you are actually incorrect and it is completely your fault. I'm not saying in any way that's on you to know that, you are a novice of course, not to mention you dont actually communicate most of your frustrations to your team unlike most moba players. But it does get kinda silly, when you want a support to help you when they are out of abilities, or here at 35:50 when your minions body block the primal beast that has zero mana. So I often wonder when watching your videos whether you make your experience worse doing that.
Another thing that might help with later heroes, generally on micro heavy heroes you press your stun or slow (Chen Q for example) on the enemy, press right click on this enemy and then you control all you creeps to do abilities and stuff, that way your hero doesnt stay still and you dont need to micro that much. You are already used to separate groups more or less which helps but you could use even less brain power quite often.
Sorry for the essay, your chat's backseating is not the best
This comment is a bit nitpicky but im just gonna comment on 2 things
1. Winning does not = fun
2. I say this all the time but obviously not everyone is gonna hear it. But I yell at the team for fun because I am NOT in vc. Im yelling at no one.
I dont think these videos are for you if you cant have fun through gameplay alone.
@@Tumultulous dont misunderstand, it was not a critique, I watch most of your dota videos and sometimes lurk on streams too. And I did acknowledge both of your points, you can see I praised you for not actually flaming the team. It was only my concern for your fun, and you do you in the end.
playing a bot match with chen first is definitely the move lol, excited to watch the matches!
Chen mid your teamates screwed you there lmao i dont get why sniper didn't want it
I did the demo but like. There wasnt a whole lot to show so i just skipped that footage. But yeah my team really screwed me lol
@@Tumultulous strange why sniper didn't want mid. seems like a free lane for him especially he's against a wraith king.
Chen can be crazy as a carry given favorable circumstances, but he ultimately excels at supporting
Fun gameplay with Chen, just farm all the time and rush dominator and shard and just let your minions push or gank, you can help team with aghs aura and ult
If you are unlucky enough to reach tier 5 token, you can have more summons with necronomicon, maybe build manta for moreeee
way to be honest about not contributing on the first game. I would have bounced so fast after any kind of win.
@@droppedwaffle242 hahaha xD It would defeat the purpose of the videos and frankly i just have too much pride
I think your sense of "there aren't many differences between laning in league and dota" stems largely from the fact you aren't really interacting often with a lot of dota's lane mechanics. Denies by themselves are a pretty sizeable difference, but there are also the differences in aggro and lane manipulation techs, league's tower plating, or dota's tp and twingate rotations, wisdom runes, creep pulls, fortify (at high levels of play you will see midlaners use fort to screw with their lane opponent's last hitting or go for dives), and siege creep pushes. I would even say laning phase is one of the bigger differences between the games.
I'm an aggressively mediocre Chen (I've only ever played him in single draft and all random, have like 8 games and a 50% winrate alternating wins and loss every time and in none of the games did I feel like I was the reason we won or lost) so I don't really have any tips to give, but I can at least say that right click Chen isn't really a thing and if you were to try and make it work that build you followed would probably not even be the best way of doing it. Chen is a support that uses his summons for farming jungle and influencing lanes early, buys auras, and deathballs; the only thing he has going for him in the right click department is being a universal hero with a weirdly high damage gain per level. I would also argue he's the hardest hero to reach a level of baseline competency on, depending on how you define competency. He's not that hard to at least have an impact on and not feed, since it's not hard to farm a mek and use that and ult for big heals, but properly utilizing the hero requires micro skills, in depth knowledge of all the neutral creeps and how to best use them, as well being able to both support your lane and find enough farm to hit your item timings for the push. He's a specialist hero that probably requires minimum 50 hours on before you can call yourself a Chen player without being laughed at.
@@HeavensBane53 i would NEVER call myself a Chen player
@@Tumultulous Lol, I wasn't saying you would, just that it's that type of hero.
everyone get attack speed?
yes, even witch doctor ward :)
yooo where u got that set
A very kind soul gifted it to me cuz they had extras
Chen E so underwhelming early game xd
@@glennpalmes4214 its cute but thats why i wanna rush it fast xD