Good job, well, to Overlords, if want to rush in early time, can try to use Tank+Armored car, with lots Infantry, then build motorpool toward opponent's base, also make sure build refinery to keep income. Another useful unit is Air Transporter, can use to send whole army or few Commando to opponent's base, also Paracannon can bring a forward HQ and small army, limit is 9, so can throw 45 units at a time if have 9 Paracannon. Then these days, all I can say is AI become stronger, will attack from everywhere, so I lose more than before.
When it comes to overlords its the mid-late game that I just dont understand. Their Tier 2-3 units seem to be almost useless when facing sentinel's inf paired with an army of heavy tanks.... Feels like overlords are OP early game but suck beyond that. So basically you can only play them in 1v1 where you can constantly push but on larger scale teamgames and FFAs it feels like the most damage you do is with your super weapon.
@@GodMe_RA1 Well, to middle time, can mix air unit, normally I'll mix Heavy Tank+Artillery+Infantry(MG Infantry+Rocket Infantry+Engineer, if I have Armory I'll use Commando+Engineer), with Armory will add Chain Tank, this is enough to against most kind of group, then can mix Rocket Heli. In 8-Bit Armies, Renegade (Overlords is basic on Renegade in 8-Bit Armies, Sentinels is basic on Guardian in 8-Bit Armies) in early time is armored car+Infantrys+Tank, then Artillery and Rocket Heli (MG Heli is not very useful in 8-Bit Armies, but some campaign need MG Heli), after Nuclear silos is Heavy Tank+Artillery+Horde Infantry(Infantry is weak, but with great number still can cause serious damage, only thing is try not to let them die so fast) +Rocket Heli Hit and run is important in 8-Bit Series and 9-Bit Armies, like tank battle in Red Alert, pro players will use lots hit and run to weak opponent and keep units, with good control can even use less units take out more units, but also need to make sure keep send reinforce, when units is too low, escape, always remember use horde units to attack, if want to attack opponent's weak point, can try to use MG Heli, with enough number of MG Heli still can do good damage, also they moving fast, so can use them to hit and run, make sure attack from opponent's weak point, because MG heli can't take too much damage. I recorded Overlords and Sentinels tutorial before, also had few skirmish with hit and run, from I'm weaker than AI to I can push back, but honestly, I'm not good at early rush, I know Critter is good at early rush. Can search "9-Bit Armies: Dev Uplink #18 - Steam Summer Sale", or check on 9-Bit TV, you can see how Critter rush me in early time, and how I fight back, but another thing is always make sure expend base for more income, I forgot that all the time when I focus on controlling units, when I out of income, things goes worse very fast. I had some skirmish on Dev's uplink, normally I lose more than win in PVP. Can find on 9-Bit TV in game, that can watch replay. Most skills I learned in 8-Bit series and 9-Bit Armies is from JustPlainSavage, but so far He's focus on Storm Gate, so I have to figure out everything by myself again.
To against group of ground units, Artillery is important, they can attack multi units at same time, when against APC, make sure focus fire on APC, if can't kill APC in short time, they'll repair. To APC, in early time can mix with Grenade infantry and Engineer, APC can't target unit, but they'll auto attack unit/building in their range, so the simple way to use APC is let them keep moving, then control other units to block opponent's units too close APC. APC with sniper also annoying, but with enough number of Heavy tanks and Artillery, still can beat them, but will cost a lot, or attack from different side at same time, make sure they have no way to escape. Battleship is another option, but the problem is Player's Battleship is not 100%, unlike AI's Battleship can attack from max range, player's Battleship need other units scout, then Battleship can attack with long range. Another thing is units will not auto fight back, so can let some units attack out of range, if opponent didn't notice, can take out some small group of units by that.
Good job, well, to Overlords, if want to rush in early time, can try to use Tank+Armored car, with lots Infantry, then build motorpool toward opponent's base, also make sure build refinery to keep income.
Another useful unit is Air Transporter, can use to send whole army or few Commando to opponent's base, also Paracannon can bring a forward HQ and small army, limit is 9, so can throw 45 units at a time if have 9 Paracannon.
Then these days, all I can say is AI become stronger, will attack from everywhere, so I lose more than before.
When it comes to overlords its the mid-late game that I just dont understand. Their Tier 2-3 units seem to be almost useless when facing sentinel's inf paired with an army of heavy tanks....
Feels like overlords are OP early game but suck beyond that. So basically you can only play them in 1v1 where you can constantly push but on larger scale teamgames and FFAs it feels like the most damage you do is with your super weapon.
@@GodMe_RA1 Well, to middle time, can mix air unit, normally I'll mix Heavy Tank+Artillery+Infantry(MG Infantry+Rocket Infantry+Engineer, if I have Armory I'll use Commando+Engineer), with Armory will add Chain Tank, this is enough to against most kind of group, then can mix Rocket Heli.
In 8-Bit Armies, Renegade (Overlords is basic on Renegade in 8-Bit Armies, Sentinels is basic on Guardian in 8-Bit Armies) in early time is armored car+Infantrys+Tank, then Artillery and Rocket Heli (MG Heli is not very useful in 8-Bit Armies, but some campaign need MG Heli), after Nuclear silos is Heavy Tank+Artillery+Horde Infantry(Infantry is weak, but with great number still can cause serious damage, only thing is try not to let them die so fast) +Rocket Heli
Hit and run is important in 8-Bit Series and 9-Bit Armies, like tank battle in Red Alert, pro players will use lots hit and run to weak opponent and keep units, with good control can even use less units take out more units, but also need to make sure keep send reinforce, when units is too low, escape, always remember use horde units to attack, if want to attack opponent's weak point, can try to use MG Heli, with enough number of MG Heli still can do good damage, also they moving fast, so can use them to hit and run, make sure attack from opponent's weak point, because MG heli can't take too much damage.
I recorded Overlords and Sentinels tutorial before, also had few skirmish with hit and run, from I'm weaker than AI to I can push back, but honestly, I'm not good at early rush, I know Critter is good at early rush.
Can search "9-Bit Armies: Dev Uplink #18 - Steam Summer Sale", or check on 9-Bit TV, you can see how Critter rush me in early time, and how I fight back, but another thing is always make sure expend base for more income, I forgot that all the time when I focus on controlling units, when I out of income, things goes worse very fast.
I had some skirmish on Dev's uplink, normally I lose more than win in PVP.
Can find on 9-Bit TV in game, that can watch replay.
Most skills I learned in 8-Bit series and 9-Bit Armies is from JustPlainSavage, but so far He's focus on Storm Gate, so I have to figure out everything by myself again.
To against group of ground units, Artillery is important, they can attack multi units at same time, when against APC, make sure focus fire on APC, if can't kill APC in short time, they'll repair.
To APC, in early time can mix with Grenade infantry and Engineer, APC can't target unit, but they'll auto attack unit/building in their range, so the simple way to use APC is let them keep moving, then control other units to block opponent's units too close APC.
APC with sniper also annoying, but with enough number of Heavy tanks and Artillery, still can beat them, but will cost a lot, or attack from different side at same time, make sure they have no way to escape.
Battleship is another option, but the problem is Player's Battleship is not 100%, unlike AI's Battleship can attack from max range, player's Battleship need other units scout, then Battleship can attack with long range.
Another thing is units will not auto fight back, so can let some units attack out of range, if opponent didn't notice, can take out some small group of units by that.