Guys, There's a mistake in a video! Sorry about that! Here 6:00 I have written that correct crusing speed should be 130-140 knots, I actually meant to write 230-240, of course it was wrong
In my opinion the RFS checklists are unrealistic. One of the biggest reasons for this is the lights instructions. Take the NAV lights for example. In RFS, the checklists tell you that you're ment to turn on the NAV lights after pushback. In real life, the NAV lights are turned on when the plane receives electrical power. Strobe lights. RFS checklists say the strove lights need to be activated before taxi, but this is incorrect. Pilot's are required to turn on their strobe lights when the recieve clearence to line up/take off from the runway. These checklists really need an update. Many players follow these checklists, thinking they're doing the correct procedure. It really annoys me when I see players taxiing with their strobe lights turned on.
* How to make your flight more realistic * - Proceeds to play in free camera mode -Taxis over grass -Doesn't gradually thrust and just pushes the throttle then lowers it immediately - VR angle has a lot of attack almost strikes the tail - Uses rev for touchdown there's a lot of non realistic, but don't worry the game is not realistic even two years later
This video is not realistic at all. Holding point is even further back from the runway. Pre flight checklist from the game is not relistic because the first thing we should do is use GPU (ground power unit) and just before pushback turn it off and turn on APU that does more or less the same but includes the enough power to turn on engines. Maximum taxi speed is 20kts, not 30kts. There are two types of runways (short and long) if it is a short runway you must use 100% of the engines and if it is a long runway 80%/75% (this is not to decrease failures, it's for exend engine's life). The correct ascent speed is around 210kts so you don't need to use flaps. Cruising speed can be around 280kts. This is all that I see that you aren't doing correctly. Please try to improve (obviously this is to let you know some things, not for disparage your work) :) PD: Sorry if my english level is not too high
Corrections I think it should be there :- 1) Trottle position should be 98%(GW green) in underweight 99% in medium weight(GW yellow) and 100% in overweight(GW red) aircrafts because 98-100% is TOGA or Take-Off Go Around position. 2) Generally it is not recommended to land with A/P but I think it is much more better to land with A/P in bad weather for those who are not confident with IFR. 3) The aircraft should hold point before the turn to avoid wake Turbluence from heavier aircrafts landing infront of it.
mate i appreciate the effort behind this video, but i have some corrections first, the holding point of a certain runway is never that close to the runway itself especially in huge airports where heavy-categorized aircrafts exist. RFS doesnt have this, but there are 1 straight and 2 broken yellow lines thats perpendicular to the taxiway line. a planes nose should not cross that line if not authorized to enter the runway whether its for crossing it or taking off. again, even tho rfs doesnt have that, the holding point is realistically not that close (if we just want to make assumptions). plus, planes do sometimes wait on the runway even after holding short. this is either to wait a landing plane to exit the runway, or to wait for a wake turbulance to vanish, but i dont recommend this in multiplayer as it may make players go unpatient second, the landing and cruising speed arent determined by how long the flights are. it depends on the plane and the weight itself. additionally for the cruising speed, it also depends on the cruising altitude. air speed limit lowers the higher you go (i forgot why) third, cabin lights arent turned off so that the eyes are used to the dark when making an emergency exit. there are lights on the aisle thats clearly visible for you to follow to the exit. the reason behind cabin lights being recommended to be turned off is so that both pilots and passengers have clear visibility outside instead of their own reflections. cabin lights are allowed to be turned on during take off/landings in a dim condition correct me if im wrong, and if i may ask, are you going to make part 2? because i may have a few suggestions (i dont mind not getting credits)
Exactly my thoughts too. Good interventions. In fact approach/landing speed of aircraft "A" will vary for same aircraft landing at airport C & D with different weights per the load (passengers, luggage and fuel) on board.
Thank you for your corrections! I really had mistaken in the first place with holding short but actually the cruising speed one was a typo. That meant to be 230-240 IAS. Also I might even do part 2. If you have any suggestions please write them to my gmail: pilotoliver@gmail.com And of course if you help with a video you will get credits :)
One wrong thing 8 th point In real life you should turn on the cabin lights to dim Because in real life the flight attendants need to check what is outside If there is an emergency the Flight attendants will warn the pilot and copilot (In day also) (But he is partially correct)
Usually ENG 2 Needed for taxiing and not ENG 1... BUT sometimes depends on the plane.... For example on embraer 145 ( ENG 1 should be on for taxiing to save fuel untill takeoff) and after landing ENG 2 should be on after some time period (ENG CoolDown) then you turn off ENG 1 and taxiing only with ENG 2 and the purpose they doing this is for cargo door because its under ENG 1 so they trying to reduce the heat as much as they can. On Boeing 747 ENG 1 , 4 to taxi out for takeoff to reduce fuel cost and to prevent FOD plus these ENG is the outer ones for sharper taxi turns... In case you guys wonder some examples on different planes i leave it here ✈️✈️ Have safe travels ✈️✈️
You need to set the flaps to ur takeoff flaps when about to taxi, your spoilers also need to be armed. You kinda passed the holding point actually, you were kinda on the runway. You can use TO/GA if you want to depends. You can use the AP if you want to for landing cat 3 dual. If you are climbing and go with 130-140 knots when the heck would up your flaps back and doesn’t it make your flight slower? On cruising altitude you can go like 0.78 mach - 0.82 mach.
One more tip : have the airlines you fly match the locations you are in and make sure they fly to those destinations and make sure that the destination is valid (example : Lufthansa flies to London but you can’t have Lufthansa plane fly from London to Paris so only to Germany)
It was a nice video! But there are many corrections to make :/. 2:31 Where it says dont stop and start take off roll thats not exactly how it works always in real life. Sometimes the pilots stop indeed before taking off. 3:31 Most landings are landed by the pilots, though in some really low visibility or other types of conditions the landings should be made with autoland. 6:02 Its very difficult to climb at that 130-140 knots since at that speed many airliners require full flaps to go at that speed and if wouldn't be fuel efficient at all. The rest of the video I think is pretty accurate, keep up the good work 👍 Correct me if im wrong please
This video is not realistic at all. Holding point is even further back from the runway. Pre flight checklist from the game is not relistic because the first thing we should do is use GPU (ground power unit) and just before pushback turn it off and turn on APU that does more or less the same but includes the enough power to turn on engines. Maximum taxi speed is 20kts, not 30kts. There are two types of runways (short and long) if it is a short runway you must use 100% of the engines and if it is a long runway 80%/75% (this is not to decrease failures, it's for exend engine's life). The correct ascent speed is around 210kts so you don't need to use flaps. Cruising speed can be around 280kts.
Thanks for your corrections! Yes, I know they sometimes don't stop, I just showed how it works when they sometimes don't stop. And the cruising speed things was just a typo, of course 130-140 is too low, it even a bit low for landing lol. It was meant to be 230-240. I already corrected the mistake in the comments
That probably more far away, I just demonstred that in some Cases you need to stop away from the runway Also I won't takeoff without flaps, at that moment I just didn't use them
For the people who don't have pro, this is useless. Mainly for people who has pro. Not saying this video is bad, but a quarter of the people who watched this don't have pro. Edit: I got pro a day after saying this comment
Guys, it’s not unrealistic to use autopilot to land. I’ve seem a KLM pilot let his 737 land by itself in a video. He was in clear weather conditions too
That really depends on which knots are you talking about... IAS is Indicated Air Speed and it depends on how much air flows into the pitot tubes, that is also transmitted to pilot's display, so 250-280 knots is okay. To understand better passengers are usually shown TAS (True Airspeed), which is the actually speed without the wind (so much higher as the aircraft flies towards the wind) and ground speed (GS) is also a higher number which shows how many knots it would equal If you were "driving" on the ground. You were probabaly shown TAS, cause all are in knots
Guys, There's a mistake in a video!
Sorry about that!
Here 6:00
I have written that correct crusing speed should be 130-140 knots, I actually meant to write 230-240, of course it was wrong
Best thing I learnt was : holding point. Before I use to hold on runway 😅😂
In my opinion the RFS checklists are unrealistic. One of the biggest reasons for this is the lights instructions. Take the NAV lights for example. In RFS, the checklists tell you that you're ment to turn on the NAV lights after pushback. In real life, the NAV lights are turned on when the plane receives electrical power.
Strobe lights. RFS checklists say the strove lights need to be activated before taxi, but this is incorrect. Pilot's are required to turn on their strobe lights when the recieve clearence to line up/take off from the runway.
These checklists really need an update. Many players follow these checklists, thinking they're doing the correct procedure. It really annoys me when I see players taxiing with their strobe lights turned on.
Yeah... Kind of a true point!
Trueeeeee
Training Server: *I'm about to end this man's whole career.*
Everyone in the Training Server: takes off and stall or slams plane into ground
Me: Takes off like a real pilot and lands realistically.
* How to make your flight more realistic *
- Proceeds to play in free camera mode
-Taxis over grass
-Doesn't gradually thrust and just pushes the throttle then lowers it immediately
- VR angle has a lot of attack almost strikes the tail
- Uses rev for touchdown
there's a lot of non realistic, but don't worry the game is not realistic even two years later
Vid: how to fly realistically
1:27 proceeds to taxi on grass
l o l
l o l
l o l
This video is not realistic at all. Holding point is even further back from the runway. Pre flight checklist from the game is not relistic because the first thing we should do is use GPU (ground power unit) and just before pushback turn it off and turn on APU that does more or less the same but includes the enough power to turn on engines. Maximum taxi speed is 20kts, not 30kts. There are two types of runways (short and long) if it is a short runway you must use 100% of the engines and if it is a long runway 80%/75% (this is not to decrease failures, it's for exend engine's life). The correct ascent speed is around 210kts so you don't need to use flaps. Cruising speed can be around 280kts.
This is all that I see that you aren't doing correctly. Please try to improve (obviously this is to let you know some things, not for disparage your work) :)
PD: Sorry if my english level is not too high
Thanks for your corrections! I appriciate it! Yes there were some mistakes. The crusing speed depends on the aircraft itself
On Flightradar, I see that most planes go way much faster (e.g., 480-500 knots). Why is the difference?
Corrections I think it should be there :-
1) Trottle position should be 98%(GW green) in underweight 99% in medium weight(GW yellow) and 100% in overweight(GW red) aircrafts because 98-100% is TOGA or Take-Off Go Around position.
2) Generally it is not recommended to land with A/P but I think it is much more better to land with A/P in bad weather for those who are not confident with IFR.
3) The aircraft should hold point before the turn to avoid wake Turbluence from heavier aircrafts landing infront of it.
mate i appreciate the effort behind this video, but i have some corrections
first, the holding point of a certain runway is never that close to the runway itself especially in huge airports where heavy-categorized aircrafts exist. RFS doesnt have this, but there are 1 straight and 2 broken yellow lines thats perpendicular to the taxiway line. a planes nose should not cross that line if not authorized to enter the runway whether its for crossing it or taking off. again, even tho rfs doesnt have that, the holding point is realistically not that close (if we just want to make assumptions). plus, planes do sometimes wait on the runway even after holding short. this is either to wait a landing plane to exit the runway, or to wait for a wake turbulance to vanish, but i dont recommend this in multiplayer as it may make players go unpatient
second, the landing and cruising speed arent determined by how long the flights are. it depends on the plane and the weight itself. additionally for the cruising speed, it also depends on the cruising altitude. air speed limit lowers the higher you go (i forgot why)
third, cabin lights arent turned off so that the eyes are used to the dark when making an emergency exit. there are lights on the aisle thats clearly visible for you to follow to the exit. the reason behind cabin lights being recommended to be turned off is so that both pilots and passengers have clear visibility outside instead of their own reflections. cabin lights are allowed to be turned on during take off/landings in a dim condition
correct me if im wrong, and if i may ask, are you going to make part 2? because i may have a few suggestions (i dont mind not getting credits)
Exactly my thoughts too. Good interventions. In fact approach/landing speed of aircraft "A" will vary for same aircraft landing at airport C & D with different weights per the load (passengers, luggage and fuel) on board.
Thank you for your corrections! I really had mistaken in the first place with holding short but actually the cruising speed one was a typo. That meant to be 230-240 IAS.
Also I might even do part 2. If you have any suggestions please write them to my gmail: pilotoliver@gmail.com
And of course if you help with a video you will get credits :)
One wrong thing 8 th point
In real life you should turn on the cabin lights to dim
Because in real life the flight attendants need to check what is outside
If there is an emergency the Flight attendants will warn the pilot and copilot
(In day also)
(But he is partially correct)
Tbh the rfs checklist is unrealistic. Irl we start eng 2 first but the checklist tells us to start eng 1
Why? Irl life pilots do start 1st engine first
@@pilotoliveryt nope they start eng 2
Usually ENG 2 Needed for taxiing and not ENG 1... BUT sometimes depends on the plane.... For example on embraer 145 ( ENG 1 should be on for taxiing to save fuel untill takeoff) and after landing ENG 2 should be on after some time period (ENG CoolDown) then you turn off ENG 1 and taxiing only with ENG 2 and the purpose they doing this is for cargo door because its under ENG 1 so they trying to reduce the heat as much as they can. On Boeing 747 ENG 1 , 4 to taxi out for takeoff to reduce fuel cost and to prevent FOD plus these ENG is the outer ones for sharper taxi turns... In case you guys wonder some examples on different planes i leave it here ✈️✈️ Have safe travels ✈️✈️
@@GamingSyndicateGR oh ok
Him:Also taxi exactly on the lines
Also him:Taxis over the grass 1:27😂😂😂
😂
Also you should consider center line to keep everything realistic
4:55 if you are trying to do this realistic go 140-160 knots on landing depending on the conditions
That's a typo, sorry...
You need to set the flaps to ur takeoff flaps when about to taxi, your spoilers also need to be armed. You kinda passed the holding point actually, you were kinda on the runway. You can use TO/GA if you want to depends. You can use the AP if you want to for landing cat 3 dual. If you are climbing and go with 130-140 knots when the heck would up your flaps back and doesn’t it make your flight slower? On cruising altitude you can go like 0.78 mach - 0.82 mach.
Yeah! Thanks for the tip! The last one was a typo
And in RFS I can't arm the spoilers for takeoff because it will activate above 80 knots
Legend will never follow this step 😂😂😂
lol
An tip if you want to be super realistic I recommend playing in cockpit view
Cockpit view is mostly likelythe best view to land in.
5:07 you should flare including putting throttle to 0 and not use auto throttle when landing especially if you are trying to keep this realistic
I used 9 tips before. But i used 100% in take off.
thank you so much. A useful video for people like me who don't know much about airplanes.
You are welcome :)
4:12 it will be more realistic if you can do butter landing from the Pilot Camera.
I can't butter at all lol
why u don't use the reverser when u landed?
I usually use, just wasn't nessecery in that video
5:20 the spoiler should be armed just like in the real plane and you shouldn’t apply thrust reversers in flight
1:27 wasn't that not a realistic thing, you passed the TROUHGH the grass
lol the gate was just in a very unlucky location
One more tip : have the airlines you fly match the locations you are in and make sure they fly to those destinations and make sure that the destination is valid (example : Lufthansa flies to London but you can’t have Lufthansa plane fly from London to Paris so only to Germany)
That's a very good tip indeed! I always make sure that the airline flies the route in real life and that they have that aircraft in their fleet.
@@pilotoliveryt good!
@@saw9634 Imagine... Ryanair A380 from Bogoto to Sao Paulo... What's wrong in the picture 😅
@@pilotoliveryt uh oh…
Good to know...
I know all of this because I’m an aviation enthusiast but nice video 👍
Very good!
It was a nice video! But there are many corrections to make :/. 2:31 Where it says dont stop and start take off roll thats not exactly how it works always in real life. Sometimes the pilots stop indeed before taking off. 3:31 Most landings are landed by the pilots, though in some really low visibility or other types of conditions the landings should be made with autoland. 6:02 Its very difficult to climb at that 130-140 knots since at that speed many airliners require full flaps to go at that speed and if wouldn't be fuel efficient at all. The rest of the video I think is pretty accurate, keep up the good work 👍
Correct me if im wrong please
This video is not realistic at all. Holding point is even further back from the runway. Pre flight checklist from the game is not relistic because the first thing we should do is use GPU (ground power unit) and just before pushback turn it off and turn on APU that does more or less the same but includes the enough power to turn on engines. Maximum taxi speed is 20kts, not 30kts. There are two types of runways (short and long) if it is a short runway you must use 100% of the engines and if it is a long runway 80%/75% (this is not to decrease failures, it's for exend engine's life). The correct ascent speed is around 210kts so you don't need to use flaps. Cruising speed can be around 280kts.
Thanks for your corrections! Yes, I know they sometimes don't stop, I just showed how it works when they sometimes don't stop. And the cruising speed things was just a typo, of course 130-140 is too low, it even a bit low for landing lol. It was meant to be 230-240. I already corrected the mistake in the comments
3:43 sometimes if there’s fog or low visibility they will use ILS approach (APP)
True
and climbing out 130-140 is to slow that is the landing speed there are some flight irl that cruise right at 250 kts before 10,000 ft
Watch the pinned comment please
@@pilotoliveryt well what about the tuch down zone?
4:52 usually the vref is given (the speed for landing)
Spoilers armed.
To be realistic use the camera on the cockpit bro pilots cant see from the back of the plane bro
Yeah lol
I know but for recording this looks better
Holding point is not correct you r so close to the runways / takeoff without flap 🤔
That probably more far away, I just demonstred that in some Cases you need to stop away from the runway
Also I won't takeoff without flaps, at that moment I just didn't use them
I have followed all steps except number 8 and 9 lol (poor passengers)
lol
For the people who don't have pro, this is useless. Mainly for people who has pro. Not saying this video is bad, but a quarter of the people who watched this don't have pro.
Edit: I got pro a day after saying this comment
where you said the touchdown zone was incorrect the touchdown zone is 2 lines further up the runway
Guys, it’s not unrealistic to use autopilot to land. I’ve seem a KLM pilot let his 737 land by itself in a video. He was in clear weather conditions too
Yes but it's unlikely to use autopilot landing in good conditions, no need for that
@@pilotoliveryt Ya I know it’s uncommon to use autopilot for landing. I just don’t want people to think it’s forbidden
@@Goldblasterblaze Yes yes
@@pilotoliveryt Hey, can i turn off/disengage autopilot at 100ft/200ft for landing. And if i do that its realistic right?
I don't land on A/P but I always take off whith full trottle
Yeah, Now you can improve
Btw the music in the video is by lakey inspired
ummm another mistake, you should use spoilers armed and use reverse trust.
Yep, already noticed! Thanks!
The airplane i was on was cruisinf af 480 knots 💀💀💀 (in real life ofc)
That really depends on which knots are you talking about... IAS is Indicated Air Speed and it depends on how much air flows into the pitot tubes, that is also transmitted to pilot's display, so 250-280 knots is okay. To understand better passengers are usually shown TAS (True Airspeed), which is the actually speed without the wind (so much higher as the aircraft flies towards the wind) and ground speed (GS) is also a higher number which shows how many knots it would equal If you were "driving" on the ground. You were probabaly shown TAS, cause all are in knots
@@pilotoliveryt thank you, it was actually 280, thanks for the help
What was the music on 3:36? I really like it
If you want to know the name of a song use shazam.com that website can give you the name of almost every song and music
Ok
I did not find it
@@roelpreartchannel5646 The name of the song is kinda inapropriate, but if u want I can tell u
@@breaks2772 please tell me
What is the name of the first music?
All music names in description :)
and the take of no offense but its 92%
not butter
Why dude
No 100 Prozent is realistic
There's a mistake in a video but mostly should be alright
@@pilotoliveryt I know