Squeezing the CPU. Multi-Threading in Godot - Pedro J. Estébanez - GodotCon 2024

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 1

  • @Kiyuja
    @Kiyuja 7 годин тому +2

    Fibers could actually be a great addition. They are super lightweight, so there is almost no context switching cost. It could bring more performance due to higher CPU time but you'd probably need some internal priority flags to manage them properly. Testing and debugging Fibers can get teal nasty.