How about daze? It's mostly used to protect overpowered early threats, which limits the acceptable power of early threats. Frogge would be less of a problem if playing it on turn 2 always meamt 2 for 1ing yourself to protect it.
On the meditate thing, if you sit on enough mana to meditate and instead do nothing, you're kinda time walking yourself anyway in some spots. So I agree with you that you gotta find spots where it's a positive trade 👍 On proliferate, on magic arena proliferate ticks up on all possible counters by default, which would really help with radstorm. But switching the interface might make established players upset.
Despite not playing MTGO, this is a long awaited moment, my two paper decks being High Tide and DnT - go Radstorm and Formalwear! (Also work and family don't leave me any time to attend events, but I still keep the decks updated and have been looking forward to seeing the Fallout cards in action).
I see high tide and watch the video. My thoughts. Maybe 4 Radstorm is too much? I also think the Lock and Load + Born Upon a Wind build might be the right direction. I personally don't like not playing Reset but maybe sorcery speed is just correct. If you stay sorcery speed you can plot Lock and Load the turn before you win.
Every time I watch any form of high tide in action, I get the feeling that what the deck really needs is one of those dual faced lands, except the front half needs to do something meaningful and the back half needs to be an island (that you can maybe pay 3 life to have enter untapped). The tension between wanting to hit land 3 on turn 3 almost every game (and land 4 helping a lot of the time), and wanting to dodge all the lands mid combo, has lead to a mana base that's put so much restriction on your early cantrips... Maybe some day they'll print something like that. Then high tide will be poggers.
The sapphire at least takes prologue from terrible to something like a traditional cantrip and it makes something like cloud of ferries, snap, cloud storm seem reasonable on low resources
Love the content even if the league didn't go great, like the innovation on a fun storm variant. I played a budget version similar to this list with the snap and cloud plan and with limited play testing it seemed better. It feels faster to me and ponder is just a thousand times better than consider as far as selection goes.
have you considered a singleton surveil land that is an island just to have something to fetch when you need a little bit more selection? Or is the risk of wasteland too much?
I agree. Entomb is the problem with scam. Between that and troll, you're ~65% to put a payout in the graveyard on your opponents first endstep and 35-60% to put it in play turn 2, depending on how many animate deads you run. With no tutors, cantrips, etc. And it only requires 3-4 cards, so if you're willing to take mulligans...i think that works out to about 84% if you're willing to mull to 5 to hit it.
Another thought with the One Ring is that if you don’t have a Prologue you can proliferate the burden counters to clock your opponent. Certainly not ideal, but is something you can do.
in terms of ‘the proliferate cards aren’t playable in legacy’ I think there’s one option that might be decent in this sort of deck in ‘flux channeler’ (3-mana blue 2/2 which proliferates whenever you cast a noncreature spell). Turning all of the actually-good cards in your deck into proliferators is appealing (and the channeler can be a backup for radstorm), but it’s most certainly not perfect (having the sole creature in your deck be that important is a recipe for losing to removal). That said, if you wanted to try the depletion-land build it’s at least worth considering. the 3-mana for it is a tad easier w/ the depletion lands, but it still doesn’t fix the huge issue w/ being weak to nonbasic hate like moons and b2b. Unsure in general if it’s worth, seems very high-ceiling low-floor. you could also maybe splash green for some evolution sages and maybe some explorations w/ fetches and tropical islands (the evo-sage is a 3-mana green creature w/ ‘landfall: proliferate), but I feel like that has the same issues as the flux channeler but with a lower ceiling and it also makes you run more nonbasics, so likely not worth it (but I thought it might at least be worth bringing up). also, for the record: I haven’t played with this deck so no idea what would get cut for these cards. maybe something like down one or two radstorm and up two to three channelers and cut something that’s maybe not necessary at 4? really would have to play the deck to know what is axe-able. apologies for doing the classic “suggest adds but not cuts” thing!
I agree that Entomb should be banned. When Mystical Tutor was banned, it was one of two cards alongside Entomb that were contenders for the ban. The reasoning was that Mystical Tutor was more generic and fit into more decks. I don't know if I agree with that anymore. Entomb isn't even card disadvantage at this point, Mystical Tutor still is.
First of all, I'm sorry for my English but it isn't my first language so I'll try my best. So about ideas, there's 3 i had in mind watching this video but any of them sounds clunky in my head: 1)playing something like archmage emeritus or something similiar that keeps you going through deck while casting spells (it works with storm too but 4 mana for a creature sounds kinda meh) 2: trying C.A.M.P. from the same set, creates junk token that you could sacrifice to see more cards and put +1/+1 counters on a blue creature that you could radstorm then to try to swing (but again, it's clunky) 3: going into the dark side and splashing black for psychic frog, you could again proliferate storm on it and you have access to black tutors, but at this point it's better playing any tendrils deck rather than a poison one Anyway, regardless from the league results, you remain my favourite content creator, keep storming!
Not that any variant of hightide has been meta for a really long time but I especially am not fond of any solidarity build because losing Ponder and Scroll just feels so bad to me (I love Spiral as well but have no issues with doing different packages over it). It feels like you have next to no sculpting of your hand and Impulse sometimes being actively bad because unless you are hoping to DT style raw draw your lands, you often have to take a land and shove combo pieces to the bottom of your deck. With that said, I love the concept of proliferating poison to bypass some of the big problems the deck faces. Looking forward to the scroll version of the list!
Yeah, it could be wrong but we have to try things to figure out what the deck wants. Merchant Scroll seems like a must at this point. Thank you for watching and leaving such detailed feedback.
@@TheEPICStorm I was thinking of Vizier, Pore over the pages, because these get you extra cards while untapping. Looks like it would require two stacked High Tides to go off and yes, I see it may get clunky :/ Not sure other legacy untap options would also get you extra draws efficiently
I theory crafted a version a few months ago that played cunning wish for the radstorm, plus a few slots for a wish board. Is that an option to create a more action dense deck?
I think that another low key problematic card for reanimator is the troll of khazad dum. He is a weaker entomb that also finds a land and one of the big reason why they can play so few reanimation target.
I wonder if The One Ring can be good in this build a (relatively) slow combo deck like High Tide would really appreciate anything that can help stall out the game while you find your pieces, you can use Radstorm to proliferate its counters for more cards, and even use Turnabout to untap it
Agreed 100%. Careful Study effects + lots of reanimation targets bloats the deck too much. Entomb is all you need. Troll and Grief broke it. Grief is now gone, but we got the Frog… and the Frog also is a discard outlet if you have bad luck and draw your fatties.
Back in the day I played combo Storm/Reanimator, and I settled on two Griselbrand as my only reanimate targets. Today that kind of strategy seems even better.
I would really like to keep entomb but i agree that its definitely a key aggressor in the current list. If you get rid of frog you kind of force the UB reanimator shell to be a bit more all in into the reanimation package. After almost a whole year with this list being on top of the meta I am starting to think that a double ban (of frog and entomb) might be necessary. I am worried about how much stronger eldrazi will be once UB reanimator is out.
Probably should have targetted some Flusterstorm copies to Animate Dead instead of pointing all to Force of Will. I think you can choose different targets, right?
Perhaps taking a bit of inspiration from pauper poison storm decks migh be a good idea. The play of chain proliferate spells while increasing your mana on everflowing chalice and the sunburst amulet good be interesting to let raddstorm close out games faster.
@@TheEPICStorm the land base I agree on but the artifact based acceleration and some of the proliferate cantrips aren't so bad. If Impulse is a legacy viable card then I think the proliferate impulse is also a legacy viable card. You don't need to proliferate as hard with the weaker spells since you plan on storming off into rad storm anyways.
Maybe not mono blue and not high tide. Maybe more like a traditional storm shell. Fast artifact mana makes for easy storm as well as LED into cunning wish seems neat. The instant on rad storm may be a trap.
Just thinking out loud here but maybe a Dimir list using ichor rats might work better. It will give us access to dark rituals and cabal rituals for fast mana plus things like village rites for card draw.
I think that you already thought abt it but it's worth the shot: I think that unning wish x3 + 1 radstorm on SB ould be betther than 4 radstorm maindek (since it's terrible to draw multiple of it.)
All of the high tide decks just feel way too slow. You could be more successful putting Radstorm in the sideboard of the epic gamble and you would cast it much more often off wish and Led/petals/manamorphose.
I stopped the video just to comment that, I am also one of the people that think... Ban entomb already. It doesn't matter if they ban frog, there will be always something broken coming up in the next sets that will put sonner or latter reanimator in the spot it is now. First was grief, soon frog... Then what? Fanatic in the deck seens crazy even if is not so much as the other 2 mention here. Also still there is cards that can be used for the deck to keep is tempo plan, even if not so effective as frog... But still. Just ban entomb and it will slow the deck enough. Now we have a meta that you need to be extremely fast or you are dead. Exactly the meta that many players that doesn't play Legacy, was saying that legacy was all about for many years...and that keeps some potential new players to start playing legacy, as also some older ones away. I personally don't like this meta.
@@TheEPICStorm, and that has remained in the format since .. what? 13 years, 12 years, and have not heard a peep out of Entomb. Just like Daze, older cards were never a problem until they were pushed by FIRE-designed cards. And those cards need to go first before we look at cards that have been in the format forever.
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I see Solidarity, I click the video.
@@OdwardFrenry
Always feels bad when you're missing that one combo piece and the deck won't give it to you. Cool idea with the radstorm.
Yeah... that's how it is sometimes
good points on banning entomb, you may be right
How about daze? It's mostly used to protect overpowered early threats, which limits the acceptable power of early threats. Frogge would be less of a problem if playing it on turn 2 always meamt 2 for 1ing yourself to protect it.
@@Frommermanthat would also kill Tempo based Decks.
Thanks! I appreciate it
On the meditate thing, if you sit on enough mana to meditate and instead do nothing, you're kinda time walking yourself anyway in some spots. So I agree with you that you gotta find spots where it's a positive trade 👍
On proliferate, on magic arena proliferate ticks up on all possible counters by default, which would really help with radstorm. But switching the interface might make established players upset.
I believe that arena proliferate defaults to all things that are generally positive for you (those being things you control and your opponent)
Interesting! Yeah, that seems like a good fix or you could hold priority to select your own or something. Good suggestion.
Despite not playing MTGO, this is a long awaited moment, my two paper decks being High Tide and DnT - go Radstorm and Formalwear! (Also work and family don't leave me any time to attend events, but I still keep the decks updated and have been looking forward to seeing the Fallout cards in action).
Just realized how those decks sound like I am Wasteland proof, alas my High Tide is RUG and my DnT is WR :D
Very nice!
I see high tide and watch the video. My thoughts.
Maybe 4 Radstorm is too much? I also think the Lock and Load + Born Upon a Wind build might be the right direction. I personally don't like not playing Reset but maybe sorcery speed is just correct. If you stay sorcery speed you can plot Lock and Load the turn before you win.
I also thought about the lock and load video that Bryant played before as a way.
I think we want to go Snap / Cloud of Faeries personally
I’ve been playing this combo in my Mizzix deck since Radstorm got released. It’s sooo good and fun!
I’m glad you’ve been enjoying it!
Every time I watch any form of high tide in action, I get the feeling that what the deck really needs is one of those dual faced lands, except the front half needs to do something meaningful and the back half needs to be an island (that you can maybe pay 3 life to have enter untapped).
The tension between wanting to hit land 3 on turn 3 almost every game (and land 4 helping a lot of the time), and wanting to dodge all the lands mid combo, has lead to a mana base that's put so much restriction on your early cantrips... Maybe some day they'll print something like that. Then high tide will be poggers.
@@Readceras yeah… you’re not wrong.
The sapphire at least takes prologue from terrible to something like a traditional cantrip and it makes something like cloud of ferries, snap, cloud storm seem reasonable on low resources
I agree, this is my next thing to try.
Love the content even if the league didn't go great, like the innovation on a fun storm variant.
I played a budget version similar to this list with the snap and cloud plan and with limited play testing it seemed better. It feels faster to me and ponder is just a thousand times better than consider as far as selection goes.
Nice video regardless of the performance, love watching mono blue.
Thanks for watching!
i got really hyped for radstorm, build a commander for it (including prologue to phyresis). nice to see in legacy!
What commander did u choose? I like this win-con, but I am debating which shell to put it in
Enjoy!
Seems like an awesome strat, good luck trying to make it work!
Thanks for the well wishes!
have you considered a singleton surveil land that is an island just to have something to fetch when you need a little bit more selection? Or is the risk of wasteland too much?
I believe one of the few strengths of these High Tide decks is resiliency to Wasteland, which is why I didn't include it. But I could be wrong.
I agree. Entomb is the problem with scam. Between that and troll, you're ~65% to put a payout in the graveyard on your opponents first endstep and 35-60% to put it in play turn 2, depending on how many animate deads you run. With no tutors, cantrips, etc. And it only requires 3-4 cards, so if you're willing to take mulligans...i think that works out to about 84% if you're willing to mull to 5 to hit it.
Interesting to see the math here, thanks!
Another thought with the One Ring is that if you don’t have a Prologue you can proliferate the burden counters to clock your opponent.
Certainly not ideal, but is something you can do.
Yeah! I did know this, but it never came up sadly.
in terms of ‘the proliferate cards aren’t playable in legacy’ I think there’s one option that might be decent in this sort of deck in ‘flux channeler’ (3-mana blue 2/2 which proliferates whenever you cast a noncreature spell). Turning all of the actually-good cards in your deck into proliferators is appealing (and the channeler can be a backup for radstorm), but it’s most certainly not perfect (having the sole creature in your deck be that important is a recipe for losing to removal). That said, if you wanted to try the depletion-land build it’s at least worth considering. the 3-mana for it is a tad easier w/ the depletion lands, but it still doesn’t fix the huge issue w/ being weak to nonbasic hate like moons and b2b. Unsure in general if it’s worth, seems very high-ceiling low-floor.
you could also maybe splash green for some evolution sages and maybe some explorations w/ fetches and tropical islands (the evo-sage is a 3-mana green creature w/ ‘landfall: proliferate), but I feel like that has the same issues as the flux channeler but with a lower ceiling and it also makes you run more nonbasics, so likely not worth it (but I thought it might at least be worth bringing up).
also, for the record: I haven’t played with this deck so no idea what would get cut for these cards. maybe something like down one or two radstorm and up two to three channelers and cut something that’s maybe not necessary at 4? really would have to play the deck to know what is axe-able. apologies for doing the classic “suggest adds but not cuts” thing!
The Burn player looked like he joined the league knowing what deck you were on. 😂
Sad but TRUE!
I won a game on Spelltable with Radstorm (Atraxa infect). During combat damage step. On someone else's turn. It was so satisfying.
Nice!
I agree that Entomb should be banned. When Mystical Tutor was banned, it was one of two cards alongside Entomb that were contenders for the ban. The reasoning was that Mystical Tutor was more generic and fit into more decks. I don't know if I agree with that anymore. Entomb isn't even card disadvantage at this point, Mystical Tutor still is.
Entomb gotta go!
First of all, I'm sorry for my English but it isn't my first language so I'll try my best.
So about ideas, there's 3 i had in mind watching this video but any of them sounds clunky in my head:
1)playing something like archmage emeritus or something similiar that keeps you going through deck while casting spells (it works with storm too but 4 mana for a creature sounds kinda meh)
2: trying C.A.M.P. from the same set, creates junk token that you could sacrifice to see more cards and put +1/+1 counters on a blue creature that you could radstorm then to try to swing (but again, it's clunky)
3: going into the dark side and splashing black for psychic frog, you could again proliferate storm on it and you have access to black tutors, but at this point it's better playing any tendrils deck rather than a poison one
Anyway, regardless from the league results, you remain my favourite content creator, keep storming!
Thanks for the detailed feedback, I appreciate it and keep stormin'
Not that any variant of hightide has been meta for a really long time but I especially am not fond of any solidarity build because losing Ponder and Scroll just feels so bad to me (I love Spiral as well but have no issues with doing different packages over it). It feels like you have next to no sculpting of your hand and Impulse sometimes being actively bad because unless you are hoping to DT style raw draw your lands, you often have to take a land and shove combo pieces to the bottom of your deck.
With that said, I love the concept of proliferating poison to bypass some of the big problems the deck faces. Looking forward to the scroll version of the list!
Yeah, it could be wrong but we have to try things to figure out what the deck wants. Merchant Scroll seems like a must at this point. Thank you for watching and leaving such detailed feedback.
Ain’t even watched yet but I see the video is 32 minutes long. We either ran over or got ran over.
Would parts of the untap package from Lotus Field work here? Great vid btw!
Which parts in particular?
@@TheEPICStorm I was thinking of Vizier, Pore over the pages, because these get you extra cards while untapping. Looks like it would require two stacked High Tides to go off and yes, I see it may get clunky :/ Not sure other legacy untap options would also get you extra draws efficiently
Forgot to add another note: If going off with mana works, merchant scroll could help find prologue, radstorm or other action cards as well
I theory crafted a version a few months ago that played cunning wish for the radstorm, plus a few slots for a wish board. Is that an option to create a more action dense deck?
I've believe for awhile that Cunning Wish is the worst part of Solidarity, it's just insanely clunky.
I think that another low key problematic card for reanimator is the troll of khazad dum. He is a weaker entomb that also finds a land and one of the big reason why they can play so few reanimation target.
I think Troll is fine, but it's okay to disagree!
Does mono black instant reanimator storm still have legs in legacy? It would be cool to see your take on it.
I think thats just Tin Fins, we have a video from a few months ago on it
I wonder if The One Ring can be good in this build
a (relatively) slow combo deck like High Tide would really appreciate anything that can help stall out the game while you find your pieces, you can use Radstorm to proliferate its counters for more cards, and even use Turnabout to untap it
It's certainly a thought! Not unreasonable.
Agreed 100%. Careful Study effects + lots of reanimation targets bloats the deck too much. Entomb is all you need. Troll and Grief broke it. Grief is now gone, but we got the Frog… and the Frog also is a discard outlet if you have bad luck and draw your fatties.
Back in the day I played combo Storm/Reanimator, and I settled on two Griselbrand as my only reanimate targets. Today that kind of strategy seems even better.
Yeah, we need a change!
I would really like to keep entomb but i agree that its definitely a key aggressor in the current list. If you get rid of frog you kind of force the UB reanimator shell to be a bit more all in into the reanimation package. After almost a whole year with this list being on top of the meta I am starting to think that a double ban (of frog and entomb) might be necessary. I am worried about how much stronger eldrazi will be once UB reanimator is out.
I think Entomb and Frog need to go, IDK
thats unfortunate Id love to see a good Reset Hightide deck work
@@diegocrusius I think it’s just been powercrept out for now
Probably should have targetted some Flusterstorm copies to Animate Dead instead of pointing all to Force of Will. I think you can choose different targets, right?
Please read both cards
Ah yes Animate Dead is enchantment
Perhaps taking a bit of inspiration from pauper poison storm decks migh be a good idea. The play of chain proliferate spells while increasing your mana on everflowing chalice and the sunburst amulet good be interesting to let raddstorm close out games faster.
I talk about it a lot in the video, I just don't believe it translates well to Legacy
@@TheEPICStorm the land base I agree on but the artifact based acceleration and some of the proliferate cantrips aren't so bad. If Impulse is a legacy viable card then I think the proliferate impulse is also a legacy viable card. You don't need to proliferate as hard with the weaker spells since you plan on storming off into rad storm anyways.
Maybe not mono blue and not high tide.
Maybe more like a traditional storm shell. Fast artifact mana makes for easy storm as well as LED into cunning wish seems neat.
The instant on rad storm may be a trap.
Interesting thought!
Just thinking out loud here but maybe a Dimir list using ichor rats might work better. It will give us access to dark rituals and cabal rituals for fast mana plus things like village rites for card draw.
Eh, I'm not so sure but maybe
I think this deck can still be high tide deck, but it needs growth spiral/explore type of cards
Eh, splashing opens you up to wasteland which takes away one of the few strengths of this deck.
I wonder if this list could "learn" from Pauper poison storm, or if it just is a fundamentally different deck.
I talk about it in the video
I think that you already thought abt it but it's worth the shot: I think that unning wish x3 + 1 radstorm on SB ould be betther than 4 radstorm maindek (since it's terrible to draw multiple of it.)
I've believed for awhile that Cunning Wish is the worst part of Solidarity, it's just insanely clunky.
BEB/Hydroblast in the SB maybe? Red seems really good right now.
I wanted Snap really bad all league, but those are reasonable choices!
at 23:50 couldnt you have fetched for mystic sanctuary to put force on top?
Fair point
I bought the playset of radstorm when it was spoiled.. paid nothing for it.
Hopefully it can see play❤
Nice
Lets go Mets!
I was AT THE GAME yesterday
@@TheEPICStorm LFGM!
Fluster should have targeted some at the animate dead I think so if all goes wrong at least animate is countered.
Please read the cards
fallout baby❤
Radstorm goes brrr
I mean, the win con isn't really the problem of High Tide, it's high tide itself.
But if Mystical Tutor and Frantic Search ever leave the banned list, dust off your high tides ;)
@@johannesblank1552 Frantic Search would be very cool to have back.
yeah, probably
i'm pretty sure you can use umori companion in the main, probably not worth the slot but its really funny
Yeah, we've done that on some older videos!
no pentad prism to make a billion mana?
In a mono-blue deck? Also, if you have Radstorm with a high storm count you don't need prism in a high tide deck.
Why are there no surviel lands
One of the few strengths of high tide combo decks is being resilient to Wasteland. But you could include one if you want!
What about harbinger of the seas
Why?
13:05 proliferate specifically doesn’t target so you can’t select same targets N'est-ce pas
Yup, I figured it out.
Kinda weak but maybe sapphire medallion?
@@ralphbarnes9335 yeah I mentioned it somewhere in the video. It sees play in the snap/cloud of faeries builds.
All of the high tide decks just feel way too slow. You could be more successful putting Radstorm in the sideboard of the epic gamble and you would cast it much more often off wish and Led/petals/manamorphose.
I played radstorm in Turbo necro you can take out the borne upon a wind and tendrils for prologue and radstorm
Eh, without testing there will never be innovation.
I stopped the video just to comment that, I am also one of the people that think... Ban entomb already. It doesn't matter if they ban frog, there will be always something broken coming up in the next sets that will put sonner or latter reanimator in the spot it is now. First was grief, soon frog... Then what? Fanatic in the deck seens crazy even if is not so much as the other 2 mention here. Also still there is cards that can be used for the deck to keep is tempo plan, even if not so effective as frog... But still.
Just ban entomb and it will slow the deck enough.
Now we have a meta that you need to be extremely fast or you are dead.
Exactly the meta that many players that doesn't play Legacy, was saying that legacy was all about for many years...and that keeps some potential new players to start playing legacy, as also some older ones away.
I personally don't like this meta.
I think it's Entomb AND Frog
Thanks for sharing your feedback!
I would rather ban frog and troll of khazad dum than entomb.
Ban the FIRE designed cards first before you ban staples.
Entomb was banned previously, just noting
@@TheEPICStorm, and that has remained in the format since .. what? 13 years, 12 years, and have not heard a peep out of Entomb.
Just like Daze, older cards were never a problem until they were pushed by FIRE-designed cards. And those cards need to go first before we look at cards that have been in the format forever.
The frog is a much bigger problem than entomb
More than one thing can be true!
😢😢😢
Massive disagree on entomb. Horrible take