Game developers: Man this game is going to have our players so scared! They're going to have to commit all of their resources and ingenuity to stop our death nights on Nightmare difficulty! Kensei: Anyway, I'm bored. I guess I'll expand during a wave into the Death Fog. Devs: wHaT?! Kensei: Nah that feels exploitative. Devs: Hmm we got some work to do... Kensei: I'll meet the wave out in the field! Devs: #&%$!!!!!!
@@adamszalai6797 Ye I noticed they fixed that haven’t they? So it won’t let you keep one alive now, either way Horrific is now under my belt but nightmare is like mmm I got work to do.
@@phrozac They are trying to improve and balance it but after too many suggestions it is getting messy. Generally with a single player game they should make the full game first then bring out a sequel, if they keep listening to players asking for a stronger archer or a weaker enemy it will not have balance. It does not have a large variety of troops and from what I can see it needs challenges where only specific types of weapon will work, from what I can see from all video's is 1 main giant white archer thingy wiping out all enemies quickly. IT IS REPETITIVE AND BORING if you could only stop fanboy praizing.
@@thethoughtmaster Dude. It's in EARLY ACCESS. It's all about finding what balance works best. Shit is going to be in flux during this phase pretty much up until a few months before full release. That's the nature of game dev. Right now the hero/unit/building count is incomplete and more will be added in the future. Even UI features are incomplete and I have plenty of suggestions for QoL additions, but that's all to come. And it's not fanboy praising if it's legit praise, which it is. I haven't had this much fun with an RTS since Warcraft 3. And I've played quite a few RTS games since War3. Try to be constructive rather than behaving as if the game is wrapped up and done, jeez.
It seems like the aspect of a “Hero” character in this game makes it leagues easier than TAB in simply due to you being able to go out and wipe swarms of enemies early and expand light years faster.
@@Pasukaru0 If you want to be a pedantic nonce at least take into consideration he's also discussing a distance in this same statement and as such the hero allows him to expand lightyears of distance faster is a valid interpretation of his statement.
I think the reason "They Are BILLIONS!" is harder than this game, is because waves come from the edge of the map, rather than easily identifiable crystals. Case and point, you were using the edges of the map to build houses, while focusing your defenses around the crystals, predicting the path the enemies take. Other reasons TAB's is harder is because buildings are quickly consumed by the enemy and create more enemies. There are also no instant kill enemies except elites, which are slow and cumbersome. I could go on and on, but I suppose the main protagonists pretty much sum up and reflect the difficulty of the enemy. AOD:FS has medieval units, TAB's has steampunk units with artillery and machineguns.
@pathing - I've been testing horde routes by standing a unit in front of my Fortress on the side of the crystal, then telling them to move to the crystal. It has reliably shown me the horde's preferred route every time. I've had a couple crystals that were really close on two paths, where a group of horde split and went to a different gate/wall. That could have also been a separate, smaller group spawn, as also happens sometimes.
You can't just look at the fog-obscured map and tell shortest path, because you don't know where moutains/trees/rivers are. Your units know, though. To me, it does seem like it 100% prefers the shortest route from crystal to your Fortress.
Damn, dude. I just beat Horrific. Started playing a week ago. Without the ability to pause, I think my journey has ended, lol. Impressed asf you beat Nightmare.
Learnt a lot from your video and decided to try the game out. I got towards the Final Stand on Normal on my first attempt but as you said… -50% Tower and Turret range ended the run there.
I just picked up the game and this is my first rts. I'm getting overwhelmed by all of the things i have to do in the game and can barely keep up on normal mode but i'm having fun ! Maybe i'll learn some things watching this
wow man what a game to try for first rts. Tho this is heavily tower defence on the side of rts. Some real classics especially the late 90's golden age.
its exact copy of they are billions. just different graphics and change the name of things. not much more things to add. Arbalest is basically the sniper but they nerfed it some. in they are billions thats basically what you did. just build a bunch of snipers and expand. however, what they did different was add the hero i think. in they are billions the hero was just in the solo facility infiltration missions. could be wrong.. its been a while since i played TAB. I always wished they would expand its campaign mode. but i guess this game is their response to that.
@@cherrydragon3120 for an early access game they have a lot going for them still, they now need to steadily ride this wave and not end up in developer hell
i mean this looks really fun but there is a lot of refinement to do, like the enemy AOE attack.... how it's way to late to move your units after seeing the impact circle of the enemy aoe....and the splash goes even outside the marker is that rly ok when every unit counts xD? and yeah like you said the pathing
All the hit box indicators are out of wack, for balistas the enemy is just in range of it according to the range indicator, but the tower can't hit it. Likewise, that 4 legged enemy with the AoE attack, the hitbox is out of wack as well. So many times ive microed my units clearly just out of range of the attack but they get hit anyway like you said lol
I played tbe game on normal difficulty. Was ashamed with my skills, I could easily battle any horde from they are billipns on the hardest difficulty 3/4 up through the campaign. But this game is hard. Its beta version yeh and its bloody hard. The resource gain is slow, didnt really understand how long a cycle is and the game felt alot of lacking with the battles in general. It's an okay game; needs alot of work though
It requires stone way way earlier than TAB does in my experience. Then with abit of luck and saving game before big decision/gamble, i cleared normal difficulty. Might have to try no save next time.
When you realise that maybe the humans are the horde and the nightmares are merely trying to pre-emptively stop us from destroying their entire world..
Hey my man, I watched the video and it's great one. But you kept saying stone is not enough. Did you try to build multiple store houses touching the quarry? The bounces stick together. The game is balanced just by playing more we will find more about the game. Keep the good work up. 👍
I assumed the stacking wasn't intended but if it is, that is a great way to get a lot more stone. Hope they remove the stacking but add more stone quarries at the edge of the map.
@@KenseiTV do you think it would improve it if let's say a building falls like a house it becomes an eternal spawner of new nightmares until destroyed?
If you watch his older videos you'll find out, that he's used to play "they are billions" on like +2000% Enemy strength and still manages to win. Technically him losing his hero was just a switch back to another game. The mechanics seem to be fairly similar, except for some units. Edit: This is still incredebile and in no way intended to belittle anyting achived here. He's just THAT good is what I'm saying.
I wish it were still so easy (well, maybe not)! Waves are chock full of Axemen now (like 50 in 1st wave), the enemies are way more densely packed, and have better pathfinding, and their are Bomb enemies that will wipe out your whole squad if you look away for 5 seconds. Seeing this is wild! xD Looks like the Waves used to be observing COVID social distancing! Now they crawl all over each other. Crazy to see how they used to just stand in a grid formation and calmly wait to die! This also affects the time they take to arrive. Not only does that make it way easier to defend (since defense difficulty is fundamentally based on their DPS, which depends on how fast they come at you), it also means you have WAY more time to expand. e.g. My 3rd wave took 4.5 minutes. Yours took 21 minutes!! =0 Took me forever just to get past the 2nd wave, even though my strat is relatively the same and we had comparable incomes =/ Had a better choke, a couple more ballistae, a few less Crossbows, mostly same walls as you, and get stomped! Did manage to win eventually but, yeah, way more of a challenge now.
There also feels like the resourcers are even more rare to find, sometimes I just wipe a map completely just to find there was barely 1 or 2 small gold veins and at that point the time just doesn´t help you to get anything done right.
It would be awesome if they made a few new factions and kept the zombie apocalypse so in pvp all the players have to fight for resources and survive the waves
Wow great job, and the bellow towers are great for front line, infront of your balistas. It does dmg 2 tiles around it. I like to put 3 walls in front of the archer tower then bellow towers then 3 walls in front of bellows. Thw big plus is when you are dighting with the range reduction nerf on towers. Bellows will help pull you through sometimes
actually you can save lol just need to make a backup of the last autosave in the folder... xD those streaming folks who say they won the hard way without saving, all actually saved before each wave hahahh
I like this game a bit more than They Are Billions!. It feels a lot more claustrophobic, less terrain to build on and have to stretch your buildings out.
honestly the game looks super fun, but it really needs more variations in many ways. ill stick to TAB for now but i will watch this game growth with great interest
You should check a more updated video, there´s been quite some nice changes with exploit fixes, better AI, better management of resources, quite a few new building, a couple new units and new heroes that are either way better or more interesting than this one, also some new enemies to make you want to break one ball more easily if you don´t pay attention correctly.
I like watching from time as you playing in billions and one question why forget upgrade talents ?) P.s. ok im see you do this)) P.s.s. press f to that brave Witcher i hope you going to Rivvia
Im pretty new to this game so Im asking me why u dont upgrade the lodges into houses? And it seems like you play range units only? anyways.. I guess this was the first time I watched 03:47:25 nonstop on YT. Awesome gameplay. :D
Unless they created a new company just to produce this game, the answer is no. TAB is developed and published by Numantian and this game is developed by Playside and published by Team17.
Game's great, only just started it, and beat veteran, early access seems to have changed a lot since this video. Hope for many new map generation types and expanded factions with different units/buildings in future.
how the fk you get a map that allows a big grouping of house like that? I always start with a narrow strip of land surrounded by forest with 6-8 exits to guard and metal source is way over by a nightmare spawn point.
i did this when the game came out. seems like a good challenge but building tricks needed to change from other difficulties. so good job doing this too!
Game developers: Man this game is going to have our players so scared! They're going to have to commit all of their resources and ingenuity to stop our death nights on Nightmare difficulty!
Kensei: Anyway, I'm bored. I guess I'll expand during a wave into the Death Fog.
Devs: wHaT?!
Kensei: Nah that feels exploitative.
Devs: Hmm we got some work to do...
Kensei: I'll meet the wave out in the field!
Devs: #&%$!!!!!!
Ye just get the enemies stuck and you got infinite time to expand.
@@antonygriffith9048 not anymore :)
@@adamszalai6797 Ye I noticed they fixed that haven’t they? So it won’t let you keep one alive now, either way Horrific is now under my belt but nightmare is like mmm I got work to do.
I've never seen a player trying to expand out in death veil during a raid. Holy crap. This man is a certified badass.
The madlad has balls of brass
Looks too easy because the weapon is overkill, they are saying the game has been ruined on steam. It looks boring.
@@thethoughtmaster They’re wrong because this game is awesome. I think it’s a classic in the making.
@@phrozac They are trying to improve and balance it but after too many suggestions it is getting messy. Generally with a single player game they should make the full game first then bring out a sequel, if they keep listening to players asking for a stronger archer or a weaker enemy it will not have balance. It does not have a large variety of troops and from what I can see it needs challenges where only specific types of weapon will work, from what I can see from all video's is 1 main giant white archer thingy wiping out all enemies quickly.
IT IS REPETITIVE AND BORING if you could only stop fanboy praizing.
@@thethoughtmaster Dude. It's in EARLY ACCESS. It's all about finding what balance works best. Shit is going to be in flux during this phase pretty much up until a few months before full release. That's the nature of game dev. Right now the hero/unit/building count is incomplete and more will be added in the future. Even UI features are incomplete and I have plenty of suggestions for QoL additions, but that's all to come.
And it's not fanboy praising if it's legit praise, which it is. I haven't had this much fun with an RTS since Warcraft 3. And I've played quite a few RTS games since War3. Try to be constructive rather than behaving as if the game is wrapped up and done, jeez.
It seems like the aspect of a “Hero” character in this game makes it leagues easier than TAB in simply due to you being able to go out and wipe swarms of enemies early and expand light years faster.
light years is a measure of distance, not speed.
What you just said is similar to "Car A is 10 kilometers faster than Car B"
The hero is very good at the beginning. I'm pretty confident that even without the hero, you would still expand faster.
There is a modifier to the difficulty in the game that switches the hero off. So for better highscore - no hero.
@@WiseIsWise Lightyears more comfy than trousers?
@@Pasukaru0 If you want to be a pedantic nonce at least take into consideration he's also discussing a distance in this same statement and as such the hero allows him to expand lightyears of distance faster is a valid interpretation of his statement.
I've been loving this game so far. Almost makes me feel like a diablo rts or something.
Stop it. I don't need to spend any more money. x-x
@@imglidinhere Do it. 😈
you mean wc3? or even more spellforce 1 and 2
You should check out the spell force games they're kinda like that.
Seems like they are billions mixed with age of empire or somethings
I think the reason "They Are BILLIONS!" is harder than this game, is because waves come from the edge of the map, rather than easily identifiable crystals. Case and point, you were using the edges of the map to build houses, while focusing your defenses around the crystals, predicting the path the enemies take. Other reasons TAB's is harder is because buildings are quickly consumed by the enemy and create more enemies. There are also no instant kill enemies except elites, which are slow and cumbersome. I could go on and on, but I suppose the main protagonists pretty much sum up and reflect the difficulty of the enemy. AOD:FS has medieval units, TAB's has steampunk units with artillery and machineguns.
😊
Fantastic video, I've learned a hell of a lot from this, thank you.
Great to hear!
@pathing - I've been testing horde routes by standing a unit in front of my Fortress on the side of the crystal, then telling them to move to the crystal. It has reliably shown me the horde's preferred route every time.
I've had a couple crystals that were really close on two paths, where a group of horde split and went to a different gate/wall. That could have also been a separate, smaller group spawn, as also happens sometimes.
You can't just look at the fog-obscured map and tell shortest path, because you don't know where moutains/trees/rivers are.
Your units know, though. To me, it does seem like it 100% prefers the shortest route from crystal to your Fortress.
@@jacobunderwood4957 thats clever.
I tought of going to the crystal, and then moving the unit to the keep. But your idea Is way smarter lol
Waiting for this game to have new units!
i hope they give melee units more reason to use
Damn, dude. I just beat Horrific. Started playing a week ago. Without the ability to pause, I think my journey has ended, lol. Impressed asf you beat Nightmare.
Learnt a lot from your video and decided to try the game out. I got towards the Final Stand on Normal on my first attempt but as you said… -50% Tower and Turret range ended the run there.
That malice will normally end anyone's run to be honest.
@@antonygriffith9048yeah that and weaken are the worst things you can possibly get on the final stand
I just picked up the game and this is my first rts. I'm getting overwhelmed by all of the things i have to do in the game and can barely keep up on normal mode but i'm having fun ! Maybe i'll learn some things watching this
wow man what a game to try for first rts. Tho this is heavily tower defence on the side of rts. Some real classics especially the late 90's golden age.
Man, this game has a lot of potential. Can't wait to see what they add/change as the early access goes on.
its exact copy of they are billions. just different graphics and change the name of things. not much more things to add. Arbalest is basically the sniper but they nerfed it some. in they are billions thats basically what you did. just build a bunch of snipers and expand. however, what they did different was add the hero i think. in they are billions the hero was just in the solo facility infiltration missions. could be wrong.. its been a while since i played TAB. I always wished they would expand its campaign mode. but i guess this game is their response to that.
The game is fun and enjoyable but there are a lot of things missing. Both on gameplay and UI/accessibility
Early acces i guess eh? Got to get them cash tho
@@cherrydragon3120 for an early access game they have a lot going for them still, they now need to steadily ride this wave and not end up in developer hell
i mean this looks really fun
but there is a lot of refinement to do, like the enemy AOE attack....
how it's way to late to move your units after seeing the impact circle of the enemy aoe....and the splash goes even outside the marker
is that rly ok when every unit counts xD?
and yeah like you said the pathing
All the hit box indicators are out of wack, for balistas the enemy is just in range of it according to the range indicator, but the tower can't hit it. Likewise, that 4 legged enemy with the AoE attack, the hitbox is out of wack as well. So many times ive microed my units clearly just out of range of the attack but they get hit anyway like you said lol
I played tbe game on normal difficulty. Was ashamed with my skills, I could easily battle any horde from they are billipns on the hardest difficulty 3/4 up through the campaign. But this game is hard. Its beta version yeh and its bloody hard. The resource gain is slow, didnt really understand how long a cycle is and the game felt alot of lacking with the battles in general. It's an okay game; needs alot of work though
It requires stone way way earlier than TAB does in my experience. Then with abit of luck and saving game before big decision/gamble, i cleared normal difficulty. Might have to try no save next time.
When you realise that maybe the humans are the horde and the nightmares are merely trying to pre-emptively stop us from destroying their entire world..
Congratulations on your awesome Achievement!
Hey my man, I watched the video and it's great one. But you kept saying stone is not enough. Did you try to build multiple store houses touching the quarry? The bounces stick together. The game is balanced just by playing more we will find more about the game. Keep the good work up. 👍
I assumed the stacking wasn't intended but if it is, that is a great way to get a lot more stone. Hope they remove the stacking but add more stone quarries at the edge of the map.
@@KenseiTV do you think it would improve it if let's say a building falls like a house it becomes an eternal spawner of new nightmares until destroyed?
If you watch his older videos you'll find out, that he's used to play "they are billions" on like +2000% Enemy strength and still manages to win.
Technically him losing his hero was just a switch back to another game. The mechanics seem to be fairly similar, except for some units.
Edit: This is still incredebile and in no way intended to belittle anyting achived here. He's just THAT good is what I'm saying.
Soooo cool! Loving this game so far, excited to seen multiplayer
You can see that the games need some time by the fact that melee unitis have no use
KenshiTV: Beating Nightmare
Me: Almost ready to uninstall after failing my 10th attempt on normal LOL
You can do it!
Hahahaha.
@@KenseiTV After watching you beat nightmare afew times I picked up afew places where I needed to improve and I
I've just beaten veteran!
@@MrZeldion great job mate. Like he said, you can do it.
I’d say horrific with enough practice can be beaten by most because the active pause is a godsend but nightmare well that’s another story.
You’re like the only one playing and winning this game
Good look
i am so happy you play this game!!!!
That is amazing man gratz!
I can't always understand what you say, sometimes it seems important but you seem to mumble.
KenseiTV , you're the best . Learnt alot from your play style and earn victory after struggling for a while.
Congrats on the victory!
I wish it were still so easy (well, maybe not)! Waves are chock full of Axemen now (like 50 in 1st wave), the enemies are way more densely packed, and have better pathfinding, and their are Bomb enemies that will wipe out your whole squad if you look away for 5 seconds. Seeing this is wild! xD Looks like the Waves used to be observing COVID social distancing! Now they crawl all over each other. Crazy to see how they used to just stand in a grid formation and calmly wait to die! This also affects the time they take to arrive. Not only does that make it way easier to defend (since defense difficulty is fundamentally based on their DPS, which depends on how fast they come at you), it also means you have WAY more time to expand. e.g. My 3rd wave took 4.5 minutes. Yours took 21 minutes!! =0
Took me forever just to get past the 2nd wave, even though my strat is relatively the same and we had comparable incomes =/ Had a better choke, a couple more ballistae, a few less Crossbows, mostly same walls as you, and get stomped! Did manage to win eventually but, yeah, way more of a challenge now.
There also feels like the resourcers are even more rare to find, sometimes I just wipe a map completely just to find there was barely 1 or 2 small gold veins and at that point the time just doesn´t help you to get anything done right.
3:46:40 respect for that woman that runs with the nightmares:)
It would be awesome if they made a few new factions and kept the zombie apocalypse so in pvp all the players have to fight for resources and survive the waves
I doubt this game is ment for that type of play
This game looks very similiar to They Are Bilions. That means i would definitelly play it
Not just similar. Looks like damn reskin
hey man how do you deal with 50% reduce vision? if i get that debuff on one of the last 2 waves i find it impossible to survive
simple, you don't (-:
a hero on the battlefield was what they are billions lacked, very good video, epic in strategy
i feel bad because i didnt even stand easy mode for the 5th time or so... but i think this video helps a lot :D
Glad the video helped. Important part is that it's fun
This game is so much more easy that they are billions
I found it much harder
I even couldn't survive in the Easy mode, lol T..T
man u crazy, god job
Wow great job, and the bellow towers are great for front line, infront of your balistas. It does dmg 2 tiles around it. I like to put 3 walls in front of the archer tower then bellow towers then 3 walls in front of bellows. Thw big plus is when you are dighting with the range reduction nerf on towers. Bellows will help pull you through sometimes
I have no idea how he does it. I’ve attempted nightmare 20 times and can’t get past the second wave
Woah this game looks cool why havent i heard of this
"If the wave doesn't come to us, we come to the wave'" 🤣🤣🤣
As someone who is a big fan of "They are Billions" would they recommend this?
actually you can save lol just need to make a backup of the last autosave in the folder... xD those streaming folks who say they won the hard way without saving, all actually saved before each wave hahahh
Nooo ! They are not monster, you are the monster :)))))))))) holy shit
you should make more of those mate
This looks fun
Never thought anyone could make micro-managing so easy lmao
Great! Now try it with all the handicaps turned on!
Undecided if I'll try yet, might wait for some improvements to the game
I like this game a bit more than They Are Billions!. It feels a lot more claustrophobic, less terrain to build on and have to stretch your buildings out.
Isn't this like "they are billions" ?????????
13:56
Player : For the alliance
Monster : For the Horde
GG bro ! =O
My fps every time the crystal breaks: 2
honestly the game looks super fun, but it really needs more variations in many ways. ill stick to TAB for now but i will watch this game growth with great interest
You should check a more updated video, there´s been quite some nice changes with exploit fixes, better AI, better management of resources, quite a few new building, a couple new units and new heroes that are either way better or more interesting than this one, also some new enemies to make you want to break one ball more easily if you don´t pay attention correctly.
questions:can you get unlimited time for develop by just hold the nightmare wave,it seems time is stop running between the wave.
I think currently you can. I hope they will change that. It's the reason I pushed against the wave because I didn't want to abuse it.
After what this video i managed to progress in game, thank you. Hugs from brazil
Glad to hear that! Enjoy the game
This game is utter rubbish, refunded within 5mins of playing, its the biggest They Are Billions rip off but shit unlike TAB
just fount this and the thumbnail that i hope isnt click bait since it actually looks real reminds me of They Are Billions very well
Good 👽🤙🏻
Coll idea:edvin lvl 10 vs crusher lvl 3
SPOILER
Crusher wins
We can't even beat wave 2 on very easy 😭. 👏🏾This is incredible
they are billions ???
Does it frustrate anyone else that in all these games you can't build a gate on a diagonal?
respect
I like watching from time as you playing in billions and one question why forget upgrade talents ?)
P.s. ok im see you do this))
P.s.s. press f to that brave Witcher i hope you going to Rivvia
Is this a copy of there are billions? Even some voice overs are identical.
really really nice gameplay....absolutly respect......but can you repeat this, with the newest Patches ? the Game is more difficult than bevor.
The first wave is definitely the hardest
I hate spam playing the game just spamming the best units till it's just lame.
Games alot harder now. Which is good....i think xD
Ha. Still like the Darkest Dungeon notifications you got going on
i have never had a map where my starting base has a space that wide open before
This looks way too similar to They Are Billions. Either 1 copied the other or the creators had some disagreement and split to make 2 separate games
Im pretty new to this game so Im asking me why u dont upgrade the lodges into houses? And it seems like you play range units only? anyways.. I guess this was the first time I watched 03:47:25 nonstop on YT. Awesome gameplay. :D
I just started playing yesterday. Can't go past day 15 on normal difficulty.
Why doesnt decrease the amount of food provided by farms when you build inside his range?
this doesnt look remotely like the current difficulty.
i don't always understand what you say. you mumble. other than that. thank you for the content
thsi looks liek they are billions but in medieval time wonder if its same developer
Unless they created a new company just to produce this game, the answer is no.
TAB is developed and published by Numantian and this game is developed by Playside and published by Team17.
@@RichardK.Maxwell oh ok its just realy similar
Is this a bigger version of They are Billions?
A cheap parody of They are billion's
So is this game just like "they are billions" but medieval?
Is this a spin-off of “we are millions?”
Why was he building medium houses instead of largest?
compare to they are billions,cost for building or unit its too much,hard to play
the UI reminds me of age of empires 4.
Looks like a dumbed down version of They Are Billions.
Nope. This game is way better. The ai is better, the feel of the game. Etc
The game has just released in EA. If devs pull their weight the game has potential to be better than the final form of TAB.
It's in very very early access. But from what I have played. It's better than TAB, so I can't imagine how insane it's going to be come 1.0
Game's great, only just started it, and beat veteran, early access seems to have changed a lot since this video.
Hope for many new map generation types and expanded factions with different units/buildings in future.
screen edge scroller - no thank you
They are billions:daniel
Age of darkness:the cooler daniel
I like the vibe to this game, like the Witcher or Warhammer
There's a more efficent way to build defences sir.
wooden arrows are so boring....i wish there was more bombs / flame throwers / flaming oil barrels thrown at those big clusters or mobs....
сохранение и загрузка работает в игре??? у меня не работает, напишите пожалуйста
Base building and tower defense? Hell yeah im buying this
how the fk you get a map that allows a big grouping of house like that? I always start with a narrow strip of land surrounded by forest with 6-8 exits to guard and metal source is way over by a nightmare spawn point.
i did this when the game came out. seems like a good challenge but building tricks needed to change from other difficulties. so good job doing this too!
i think what would make this game genre more fun is a 1v1vai two opposing factions on each end of the map and zombies/baddos still coming in waves
Im very like kenseiTV play this game
Para que tanta casa? Sobrando mais de mil pessoas ociosas.
The biggest monsters behave very strangely. The walls are not destroyed, but only waving their hands. Is there an explanation for this?
I picked a unit upgrade for my siege units (impalers) to stun enemies.