Hey guys! I tried a more fast paced approach to this tutorial (even with it being a beginner tutorial). Do you guys prefer it more dynamic like this or slowed down a bit? Also do you prefer the zoom ins on the screen or no zooming in at all?
I paused more then I would .I think you can slow down a bit but you did a great tutorial I will post my game to the comments as soon as I upload it to github and btw thank you I learned a lot
Hi! I wanted to say thank you! I'm trying to learn this with zero previous experience, and I really appreciate how you explain why you are adding which code instead of just saying "Add this Code". Great tutorial!
Complete beginner here lol - but I was having trouble finding the Restart function on the Button after adding the LevelGenerator, I realised it was bc the restart function wasn’t public, just had to make it “ public void Restart(); “ and then it showed up
This is a good tutorial, but I should warn people that you shouldn't rely on a physics material to bounce the ball accurately. It will be ok as long as you have the blocks spaced out like in this video, but if your ball can touch 2 blocks at the same time, usually the bounce result will be wrong. It will tend to bounce off in a straight direction because Unity tries to calculate both angles at once. The best way is to use reflect to change the velocity based on the first contact point, and ignore all others. Again, you only really need to do this as long as it's impossible for your ball to hit more than 1 object at a time.
Could you elaborate on how to do this with code? I can’t figure out how to obtain the distance from center the ball hits the paddle, and the angle at which the collision happens.
Easier check for the "is out of bounds" for the paddle would be if(Mathf.Abs(movementHorizontal) > 0 && Mathf.Abs(transform.position.x + movementHorizontal) < maxX)
Thank you very muchhh everything is perfect btw check your codes always if it doesnt work it cuz you did a mistake, btw the restart wont apper you should type publice Void Restart()
hi loved the video. I was trying to follow along the video but when i came to the select button Restart funktion it didn't show up anywhere. everything else works fine tho.
hi, beginner here, my Visual Studio Code doesn't recognise certain terms e.g. Input, Vector3, etc. in the player movement script ... i must be missing autocomplete or maybe some add-on or something, please can you advise, thanks
I loved the tutorial! But since I made the script for the bouncy ball and I try to play, unity won't stop telling me this "All compiler errors have to be fixed before you can enter playmode" And I followed the codes to the letter :(
For some reason the YouWinPanel comes on as soon as the paddle moves - have checked the scripts everything is good. I take out the youwinpanel portion and the game works great - and yes I checked that the youwinpanel is not checked in Unity.- any ideas?
Hi , i don't understand two things ,when you create the movement for the paddel , why you put an vector 3 ? it's not a game in 2d? et why you multiplied by .right ? thanks for all
So I was following this and got to a point where I was adding the restart function to play again but it doesn't show me the restart function :/ I'm not sure what could be the issue
This is the late answer but i hope it will be helpful others. For some reason, even after setting Time.timeScale = 1 in the restart function, it remains at 0 after loading the scene. To solve this issue, try setting Time.timeScale = 1 in the Awake or Start functions.
Hey, I tried to change the circle with some another ball image, but then the edge collider of right and top side are not working, can you suggest any changes please.
make sure using tags! for example create a tag for bricks and attach it to them. under OnCollisionEnter2D function, use ifs to make sure only destroy the bricks. just like this: if(collision.gameObject.tag == "Brick"){ Destroy(collision.gameObject) }
Uhmm hi great Tutorial by the way .. But I have an issue ...when I created my game over scene I tried the play again and it didn't work and I did everything accordingly
@@SilverlyBee the thing is whenever I go to my on click function and I input level generator as my function I don't see the replay code that I created And I checked my script it's there
I'm aware this is a year old comment, but the problem you are probably having is most likely that the following line of code looks something like this. if((movementHorizontal>0 && transform.position.x
hello silverlybee sorry to bother you here but can you make a remake of your farming game cuz it does not work with the new unity or share the project so i can make it better by miself and make it better and more fun
This is a bit late, but for anyone else facing this issue, type "public void Restart()" instead of just void and it should show up. I'm using the 2021 version and ran into the same issue, I'll bet it's some weirdness between versions.
Hey guys! I tried a more fast paced approach to this tutorial (even with it being a beginner tutorial). Do you guys prefer it more dynamic like this or slowed down a bit? Also do you prefer the zoom ins on the screen or no zooming in at all?
I paused more then I would .I think you can slow down a bit but you did a great tutorial I will post my game to the comments as soon as I upload it to github and btw thank you I learned a lot
I like the fast pace personally, it was really nice :3 It genuinely felt pleasant to watch, especially the scripting parts!!
Do you have this scripts?
Hello, I have a question, I want to do a project and I need your help.
When are we gonna get more content of yours? :3
Using the shape to control the bounce direction is genius.
Hi! I wanted to say thank you! I'm trying to learn this with zero previous experience, and I really appreciate how you explain why you are adding which code instead of just saying "Add this Code". Great tutorial!
Complete beginner here lol - but I was having trouble finding the Restart function on the Button after adding the LevelGenerator, I realised it was bc the restart function wasn’t public, just had to make it “ public void Restart(); “ and then it showed up
You are a saint
Thank you chad
I'm a complete beginner too, I was just following along as I went. I had the exact same problem! Thank you for finding the solution
Great content, I didn't know about edge colliders and gradients. I learned a lot, thank you!
Awesome video! After your tutorial I could create my first game. My game is simple and primitive, but it's mine!!!
Thank you!! I'm sooo happy!!!
very grateful for such a wonderful guide
Thanks. I really learned new stuffs with your video.
Good tutorial. Im having a bit of trouble getting my colider to stay on my paddle, but im sure its something ive done. I will keep working with it.
This is a good tutorial, but I should warn people that you shouldn't rely on a physics material to bounce the ball accurately. It will be ok as long as you have the blocks spaced out like in this video, but if your ball can touch 2 blocks at the same time, usually the bounce result will be wrong. It will tend to bounce off in a straight direction because Unity tries to calculate both angles at once.
The best way is to use reflect to change the velocity based on the first contact point, and ignore all others. Again, you only really need to do this as long as it's impossible for your ball to hit more than 1 object at a time.
Could you elaborate on how to do this with code? I can’t figure out how to obtain the distance from center the ball hits the paddle, and the angle at which the collision happens.
Thank you for making this tutorial! I learned a lot from you!
Missed u!!! U have the best tutorials of unity.
Thanks! :D
Excellent teaching video. All GOOD!
Hey! I've been following some of tutorials, keep up the great work :]
Yo really found the gradient usage amazing, would implement it in my games
Easier check for the "is out of bounds" for the paddle would be if(Mathf.Abs(movementHorizontal) > 0 && Mathf.Abs(transform.position.x + movementHorizontal) < maxX)
YEAH THANKS, I just experienced Atari Breakout-Scope Creep😅😂
Cool video! Thanks for explanation! It was a good project for me to start!!!
Thank you very muchhh everything is perfect btw check your codes always if it doesnt work it cuz you did a mistake, btw the restart wont apper you should type publice Void Restart()
Great video, like from Brasil!
hi loved the video.
I was trying to follow along the video but when i came to the select button Restart funktion it didn't show up anywhere. everything else works fine tho.
Me too, and my partner found a solution abt this, you just need to add public before void: public void Restart()
ty so much
congo for 2k yooooo also when you gonna upload new video ??????????????
Would really like to know how you made the gradients change...
Nice tutorial, well done!
Great video! I like your work
Really nice tutorial, good explained and pleasent voice
Thanks
hi, beginner here,
my Visual Studio Code doesn't recognise certain terms e.g. Input, Vector3, etc. in the player movement script ... i must be missing autocomplete or maybe some add-on or something,
please can you advise,
thanks
when the first brick disappeared and immediately the youwin panel appeared. help me fix it
I loved the tutorial!
But since I made the script for the bouncy ball and I try to play, unity won't stop telling me this "All compiler errors have to be fixed before you can enter playmode"
And I followed the codes to the letter :(
Hey!
can you make more tutorials ? :)
For some reason the YouWinPanel comes on as soon as the paddle moves - have checked the scripts everything is good. I take out the youwinpanel portion and the game works great - and yes I checked that the youwinpanel is not checked in Unity.- any ideas?
@mrs.okeeff6171 I encountered the same thing when the first brick disappeared and immediately the youwin panel appeared. help me fix it
Hi , i don't understand two things ,when you create the movement for the paddel , why you put an vector 3 ? it's not a game in 2d? et why you multiplied by .right ? thanks for all
thank you so much appreciate your content :D
So I was following this and got to a point where I was adding the restart function to play again but it doesn't show me the restart function :/
I'm not sure what could be the issue
Is ur restart function set to public?
@@arcaderock24I eventually got it to work. I'm trying to remember what it was but I'm pretty sure I forgot to add using scene manager at the top
I can't seem to get the on click to work for either the game over or the win page
17:14 I got to this point, for some reason my program freezes when I try to play the game, any way to fix this?
This is the late answer but i hope it will be helpful others. For some reason, even after setting Time.timeScale = 1 in the restart function, it remains at 0 after loading the scene. To solve this issue, try setting Time.timeScale = 1 in the Awake or Start functions.
Hey, I tried to change the circle with some another ball image, but then the edge collider of right and top side are not working, can you suggest any changes please.
mam my teacher asked me to put sound effect in this , please tell what should i do in steps
How could I color the paddle with a gradient to kind of match the gradient between the blocks?
14:23
the ball is destroying the paddle as well
make sure using tags! for example create a tag for bricks and attach it to them. under OnCollisionEnter2D function, use ifs to make sure only destroy the bricks. just like this: if(collision.gameObject.tag == "Brick"){ Destroy(collision.gameObject) }
after you put this code, when ball collide with any object, it will check its tag if its equal to "Brick" and destroy only those ones.
Goddamn that was a good tutorial.
I need help the text boxes don’t show up but have a blue T pls help
Oh no! Why have you stopped making videos!
scripting is not working on paddle please give me solution how to resolve my problem
Can you help me create procedural random maps ? I see that you have created a dungeon generator
Do you mean Breakout levels? Or like the dungeon generator?
@@SilverlyBee like simple level underground bunker type and some props inside bunkers rooms
Uhmm hi great Tutorial by the way ..
But I have an issue ...when I created my game over scene I tried the play again and it didn't work and I did everything accordingly
There could be many errors, but if I had to guess you probably didn't set the time scale back to 1
@@SilverlyBee the thing is whenever I go to my on click function and I input level generator as my function
I don't see the replay code that I created
And I checked my script it's there
Try to put a "public" before "void restart" in your script
hi my code doesnt have errors and it appears correct but the paddle wont stop at the edge of the max X
I'm aware this is a year old comment, but the problem you are probably having is most likely that the following line of code looks something like this.
if((movementHorizontal>0 && transform.position.x
Do you have codes?
hello silverlybee sorry to bother you here but can you make a remake of your farming game cuz it does not work with the new unity or share the project so i can make it better by miself and make it better and more fun
Test did not work and I am very sad 😢
how that color changing
Hi! I've got no restart in the function why is that?
This is a bit late, but for anyone else facing this issue, type "public void Restart()" instead of just void and it should show up. I'm using the 2021 version and ran into the same issue, I'll bet it's some weirdness between versions.
@@artemouse4133 Ik this is really old but I love you thank you so much bro
@@artemouse4133 thanks man
I missed your voice :D