REFORGED GRAPHICS... How are they in 2024? - Rank 1 Night Elf Quest - Episode 9 - WC3

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  • Опубліковано 2 лип 2024
  • REFORGED GRAPHICS... How are they in 2024? (Game played on 25-June-2024)
    Full time yapping channel: / @grubbytalks
    Catch me live all days of the week at: / grubby
    Join my Discord! / discord
    #Grubby #Games #Strategy #Multiplayer #Competitive #Reforged #Graphics
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КОМЕНТАРІ • 388

  • @niuage
    @niuage 14 днів тому +114

    They messed up on every level and that's that.
    Something I hate as well is that they force you to download 28Go of content even when you 100% know you only want the old graphics. Should have been a choice when you download, even if it's really hidden. I understand why they didnt do it tho, it would be admitting defeat I guess.

    • @POWerrrrlGrind
      @POWerrrrlGrind 14 днів тому +3

      I could time to time get that 1.5gb wc3 TFT and play online, now im like...I need free space, download a whole evening... nuh im pass

    • @meddle
      @meddle 14 днів тому +11

      even worse, they force you to download 28gigs of content even when you haven't purchased that content and are playing on an original copy of warcraft 3

    • @Rooachie
      @Rooachie 14 днів тому +2

      Same reason ow1 vanished. Doesnt look good when the old game has 400% the Player numbers of 2/ reforged

    • @filerated
      @filerated 2 дні тому

      people complaining 28+ g on 2024 while avg games are at 40-60-400 now holy even mobile games 30+ gb

  • @Khantia
    @Khantia 14 днів тому +46

    A while ago, Grubby did a challenge, where he was playing extremely zoomed in. But he did it in classic graphics. I think it would've actually been better in reforged graphics. And would be nice to see him redo it this way :P

  • @VanRukh
    @VanRukh 14 днів тому +126

    I would not touch that grass

    • @Bagginsess
      @Bagginsess 14 днів тому +10

      looks like fel grass, def would not touch

    • @robertlam3662
      @robertlam3662 13 днів тому

      Is there a way to revert to the old gfx?

    • @niuage
      @niuage 13 днів тому +4

      @@robertlam3662 Yes, he does it many times in the video if you want to know how.

    • @imperialismopagano8772
      @imperialismopagano8772 13 днів тому +1

      YOU MADE ME LAUGH XD

    • @bearbiter9051
      @bearbiter9051 3 дні тому +1

      i feel like that grass would burn me. Physically AND emotionally...

  • @annoymous88
    @annoymous88 14 днів тому +37

    Another thing to notice is the portrait animation
    In classic, it's very easy to tell when a character is speaking from their portrait, they also tend to be more animated.
    Granted, the animation sometimes make them look funky, but that's part of the charm.
    In reforged, it's so subtle that you barely tell if the character talks.
    the weirder part is the summoned treants and skeletons are how it should have be, they'll look around and generally be more animated.
    Of all the things, they choose to finish the insignificant summoned units instead of oh, you know... the Heroes that people generally look at?

    • @TheLewisDawg
      @TheLewisDawg 14 днів тому +7

      So much this! How the hell are the portraits so lifeless?

    • @DavidGlendaleArdenaso
      @DavidGlendaleArdenaso 9 днів тому +1

      for some reason unlike in SD, the "portrait talk" animations don't work at all

    • @acecondor289
      @acecondor289 4 дні тому +1

      I've noticed this too. Some of the portraits are good others are flat with no animation. I honestly think they ran out of time to finish them

  • @vhoul
    @vhoul 14 днів тому +18

    Druids of the Claw in Reforged run around like Scooby-Doo monsters: arms up and out like, "OoooOOooooo, I'm gonna getcha!"

  • @speckleBo
    @speckleBo 14 днів тому +55

    3D artist here. The models are very detailed, which isn't what you need for an RTS. Also Blizzard have always used handpainted (Reforged appears to be PBR) models for warcraft, i think if they did just that, with less additional artistic touches, everyone would've been happy.

    • @madtech5153
      @madtech5153 13 днів тому +7

      i think the problem of reforge is that the map/environment and character model have different art styles. character models have realistic/detailed art style while the map and environment have cartoonish artstyle (especially that grass).
      they should allow reforged character models while having classic map/environment models though its still look weird, would at least looks better than pure reforge.

    • @sophiacristina
      @sophiacristina 13 днів тому +3

      They also failed the colors, fiends are light gray, so it have a contrast between dark floor.
      Reforged, both the fiends and the skeletons are too dark, and they basically mix with the floor.
      Even Grubby's druids are hidden. Dryads with purple color highlights itself, since it is an uncommon color. But in Reforged, they are dark brown, which also makes them hidden.

    • @svovy5358
      @svovy5358 10 днів тому +2

      Blizzard rose to dominance as once the greatest devs outside of Japan, and maybe the whole world.
      They did that mostly on the back of having the best engineering and polish.
      Their art was always good, and i wouldnt want to take away from that.
      Blizzard games (the good ones) are mostly carried by incredibly solid mechanics
      So to see Reformed priorities form over function like this,
      it just doesnt even feel like a Blizzard game

  • @facundomoralesdiorio3802
    @facundomoralesdiorio3802 14 днів тому +21

    I remember they said something like "You don't want something that looks like Pixar" and it turns out, yes, we want the same models with way more polygons and maybe some tweaking. They didn't need to create anything from scratch they just had to polish the game more.

  • @MrParadux
    @MrParadux 14 днів тому +10

    Warcraft 3: Reforged is a good example that shows that the quality of graphics is not only determined by the amount of polygons and particles.

  • @bydlobydlo
    @bydlobydlo 14 днів тому +41

    Grass diff is insane

  • @rcmunro22
    @rcmunro22 14 днів тому +37

    Crazy how the original Graphics back from the early 2000s legit look better than Reforged Graphics. It's not even Nostalgia, it's objectively better.

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi 13 днів тому +1

      Not by model itself though

    • @rcmunro22
      @rcmunro22 13 днів тому +2

      @@PuellaMagiHomuraAkemi It's like Grubby said, even the Models were rendered as if you were standing right in front of them, not for the top down view.. so even though they look goodish up close from the top down they look off and it's not just because they are new.
      It really is like new Blizzard just doesn't have quality control passes for the graphics. Someone from the graphical team at some point should have sat back and said put the Camera where people play from and see how it looks now..

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi 13 днів тому +1

      @@rcmunro22
      I mean Blizzard is dead since 2015 and it was outsourced somewhere lol but its weird to say the models are better than original warcraft since original warcraft 3 hands are just a mass of flesh hahaha
      But yeah from a top-down view its bad indeed

    • @rcmunro22
      @rcmunro22 13 днів тому +1

      @@PuellaMagiHomuraAkemi Well top down is where your gonna spend 99.9% of your play time, so that's where the graphics really matter.
      Old Blizzard Graphics were never considered the best around even when there games came out BUT they had a charm to them, WoW suffered from the same thing where.. their graphics weren't the best thing on the Market, but they just had it factor that grew on you over time, it's the same thing with WC3.

  • @leeroyjenkins7325
    @leeroyjenkins7325 14 днів тому +51

    Wisps are extremely uncanny in this version.

    • @ayanithtalreign
      @ayanithtalreign 14 днів тому +2

      "Am I cute, uguu?"

    • @niuage
      @niuage 13 днів тому +2

      They should have committed and made the wisps in game giant faces as well.

    • @212madfool
      @212madfool 13 днів тому +3

      I dunno... is it me or when i see the wisp, i think of angry feminist?

    • @niuage
      @niuage 13 днів тому +1

      @@212madfool I hope it's just you ^^.

    • @AurviDynastyWarriors2
      @AurviDynastyWarriors2 13 днів тому +2

      There's no transparency to the head so it looks like it's disembodied. They're supposed to be ghosts.

  • @HighLanderPonyYT
    @HighLanderPonyYT 14 днів тому +33

    *wisp face*
    Hey, it's you, Grubby!

  • @SolusBatty
    @SolusBatty 14 днів тому +76

    The reforged Gold Mine looks like an unfinished model. Something is just off with it's shading.

    • @Dreams-
      @Dreams- 14 днів тому +17

      the poor (or complete lack of) shading work is one of the biggest problems with ALL the models, it's just much more evident on the goldmine because of its brightness and large, uncomplicated surface area, i think

    • @suspecthalo
      @suspecthalo 14 днів тому

      @@Dreams- Yeah, it's noticeable with the buildings especially. The shadows really ground everything in classic, but in reforged they have extremely small to no shadows. Plus, the mine specifically is missing any metal supports that it normally has which makes this even worse, since it now is unshaded, ungrounded, and doesn't even have support beams to make it even feel like it belongs and isn't just a photoshop.

    • @mjolnir9421
      @mjolnir9421 13 днів тому

      theres something wrong with literally EVERYTHING

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi 13 днів тому

      I mean everything about Reforged is unfinished

  • @TaseTea
    @TaseTea 14 днів тому +7

    This looks like alpha concept footage

  • @chartreuse1641
    @chartreuse1641 14 днів тому +8

    The haunted gold mine doesn't look hunted, it look like celebrated

  • @Atlan
    @Atlan 14 днів тому +9

    grubby, you know it's coming. Perhaps after you get rank 1 with every single race, or after Bronze players collectively demand w3c for privacy, not to be spectated while they learn, but I can see the "rank 1 only reforged graphics, the ultimate challenge" series

  • @bigguy423
    @bigguy423 14 днів тому +7

    Bears walk like scooby-doo villains

  • @elrondmcbong6392
    @elrondmcbong6392 14 днів тому +9

    Everytime i see reforged graphics im once again reminded of Bioshocks Dr. Steinman.
    " Its ugly. UGLY! *UUUGLYY!!* "

  • @EmperorSigismund
    @EmperorSigismund 14 днів тому +2

    Animation design for RTS is drastically important and something I think a lot of devs have completely forgotten. Age 4 had a lot of problems with unit recognition and the devs tried to make the weapons comically big to compensate which caused backlash. The real problem was that they didn't give each unit the unique and snappy animations that AoE 2 had. Spearmen thrust their spears back and forth, champions swung their swords up and down, unique units often had capes, funny hats or unique stances or walk cycles etc.

  • @hallo-mt5tx
    @hallo-mt5tx 14 днів тому +7

    the neon green spray paint aka grass makes the terrain look so weird, i think its a huge factor

  • @migthedrago
    @migthedrago 14 днів тому +1

    I am so glad I got recommended your Arthas video. From some reason I did not even know you can still play with old graphics, kind of makes me want to play warcraft again. It used to be my favourite game ever.

  • @sandoh
    @sandoh 8 днів тому

    This video convinced me as a new player to play on classic. I was running some texture mods to make the grass not look like 90s baseball stadium astroturf but didn't realize the clarity issues were that bad in reforged. Thanks for this! Great video love the content you made me want to try it!

  • @CalciumChief
    @CalciumChief 14 днів тому +7

    I dunno, when I play campaign the grass doesn't look this neon bright. Reforged is just... sad. What could've been if they handed it to Vicarious Visions, gave them budget and time it could've been another D2 Resurrected. Instead it got outsorced to some other studio and changed maps for WOW lore. I didn't even want the "new cutscenes" (not cinematics). I looked like it would make it impossible to switch between graphics settings then.
    5:24 Same thing happaned with Archons in SC1 and SC2. In SC1 it was this being of energy, which resembled its HP being 90% shield and it barely had a physical shape still visible. In SC2 it's just a big buff dude in mega armor. It looks like some Digimon or some thing. This wisp could've been okay if the "magic energy" effect obscured the face much more, instead it's barely behind it.
    8:27 Exactly. It's a fundemental misunderstanding of game design (I don't think even just RTS games). Everything needs to have one unique death sound so you quickly identify what died.
    Didn't the bears get increased in size cause it was talked they looked too small? Also, one thing Reforged will always have is that it gave Shadow Hunter the mask back. I saw it in a video game magazine back in the day or some early screenshots online and it looked cool, but then no mask in the game. Okay, don't have it in the campaign, but the default hero didn't have it either.

  • @yigitkabaday3179
    @yigitkabaday3179 14 днів тому +37

    Reforged graphics are legit cursed. How did they came up with something so much worse than the original after SO many years is beyond me.

    • @HighLanderPonyYT
      @HighLanderPonyYT 14 днів тому

      Lack of budget and outsourced art.

    • @facundomoralesdiorio3802
      @facundomoralesdiorio3802 14 днів тому +8

      @@HighLanderPonyYT The art being outsourced isn't the problem at all. It's the lack of direction. If you hire someone to make a house but fail to tell them what you expect it to look like, you can't complain about how the house looks. Let's not blame the Asian studio anymore, their work is fantastic but it doesn't work on W3

    • @masterexploder9668
      @masterexploder9668 14 днів тому +2

      It might have looked good on promo screenshots or when not moving, but new art doesn't translate well to actual gameplay. And it seems that all other stuff (grass, trees, water etc.) lost details to compensate for "better" units and buildings.

    • @dawoifee
      @dawoifee 13 днів тому

      @@facundomoralesdiorio3802 But it is easier to give direction if you keep the development in your firm.

    • @danielhamilton6958
      @danielhamilton6958 13 днів тому +2

      I know it's an unpopular opinion- but I actually like how a lot of the models/animations look. I think the main issue for me is that the game runs better and is smoother to play with classic graphics. However, since I'm a filthy casual, I'm actually ok playing with either version's graphics.
      I enjoy the reforged graphics in order to appreciate the game visually, and I enjoy the classic graphics for nostalgia and smoothness of gameplay.

  • @G1ingy
    @G1ingy 14 днів тому +2

    29:15 - Did anyone else notice that the Druid of the Claws human form was bigger than the Abominations? Admittedly a lot of undead units are uncharacteristically small as well.

  • @Opus766
    @Opus766 14 днів тому +2

    Lmao at the bear walking. You're spot on

  • @F1ng0riginal
    @F1ng0riginal 14 днів тому +1

    Honestly the reforged graphics made me appreciate WC3's choices through and through. Like the art style is cohesive while maintaining screen readability, every race has a distinctive flair (like undead being egyptian, or NE being a greek touch), and you can notice all the particle effects.

  • @ameranthine661
    @ameranthine661 13 днів тому +1

    Trying to figure out how many fiends there were in that fight was like playing one of the mini-games in Uther party... so bad lmao

  • @asdt560
    @asdt560 14 днів тому +4

    Honestly I just don't get what they did to the night elf buildings in reforged. It's like the building is the same size but the model is smaller or something. Whether you're looking at the ancients and finding their heads are now tiny or looking at the pool in the moon well or the statue on the altar, it always just looks like the key details of the building are weirdly small.

  • @GraveUypo
    @GraveUypo 14 днів тому +13

    the whisp face already bothered me enough in classic. they should just have made the whisp a ball of light. like io in dota

  • @djohawkeyes4776
    @djohawkeyes4776 13 днів тому +1

    when you fight the crypt fiend at the begining with your very epic corruped cenarius it looked like your hero was part of the enemy team

  • @Amplifymagic
    @Amplifymagic 12 днів тому +1

    I warmed up to it because it’s mature looking and matches the movie cinematic art direction, but I grew up with the iconic WC3 cartoony look and it’s just toooo good, so it’s hard to compare.

  • @user-dx6op7qo7q
    @user-dx6op7qo7q 14 днів тому +20

    DH's weapons don't look nice and round anymore, archers don't have those cute globes on the ends of their bows .... "Warcraft 3 Reduced"

    • @TheAlchemyArtist
      @TheAlchemyArtist 14 днів тому +5

      Those details are what makes their silhouettes distinct and easy to distinguish midfight. You literally can't make out the difference between thin elf archers and thin elf talons during the action...

  • @cenglish7240
    @cenglish7240 14 днів тому +1

    Immediately was like "OH GOD MY EYES" when it showed. Thanks for the update!

  • @warrensauby7941
    @warrensauby7941 14 днів тому

    Thank you for posting this and taking the time to break it down. Yea the models look great zoomed in, but no one plays like that. They needed to make the graphics work at the zoomed out camera where everyone plays at. Why they thought changing spells and movement was a good idea is beyond me. Its like half the team was working on a graphic update while the other half was working on warcraft 4. Cause if this was just the next game, then spells and movement being different isn't a big deal.

  • @Hopesfallout
    @Hopesfallout 13 днів тому +2

    That lag spike during the first 2 seconds you load in is so incredibly annoying, it's unbelievable how that still isn't fixed. Though, I always thought it was due to my older system. It's outrageous that it apparently even happens on high-end PCs.

  • @Sonadourge
    @Sonadourge 13 днів тому

    I always get so impressed with Grubby's english vocabulary. It's so much better than so many english mains

  • @KeeperOTG
    @KeeperOTG 13 днів тому +1

    There are some aspects of the graphics that look phenomenal. Like the archer death animation is so insanely awesome. But its all about playability, discerning units in real time in a competitive environment, being able to acknowledge what is happening with peripheral vision, etc. The units dont have good lighting and some also have poor movement animations. (dryads look like they are hovering above ground, bears.... yea)

  • @P.sherman45
    @P.sherman45 14 днів тому +1

    when i started watching wc3 2 years ago, my eyes couldn't follow the micro of pros and i kept missing whats happening in fights,
    seeing this 12:43 fight reminded me of that, since i cant even see what units are there

  • @Pxm78
    @Pxm78 11 днів тому

    I've legit been watching Grubby playting a lot of WC3 on old graphics and I thought to myself "wow the graphics have aged really nicely" and then I see this, Reforged... what even.

  • @staceygram5555
    @staceygram5555 14 днів тому +1

    It's also not very obvious how much juice is in the Moonwell.
    In Classic it gives you a pretty good indicator.

  • @DH2point3
    @DH2point3 14 днів тому +2

    I said it before I'll say it again. I keep forgetting that your playing on legacy when I watch. It's timeless.
    Also do the bear walk more

  • @Spicy_Jam
    @Spicy_Jam 14 днів тому +38

    Still shocked that WC3 reforged doesn’t really match the art style of og WC3 or current WoW. It looks somewhere between sc2 and a mobile game.

    • @saimyintmyat9373
      @saimyintmyat9373 14 днів тому +2

      Even now gacha games are getting beautiful arts 😂

    • @joshualee1685
      @joshualee1685 14 днів тому +3

      I dont understand why some remotely like the new graphics; no offense, but I genuinely don’t see the charm of old wc3 graphics in reforged

    • @Finnboy-ml5jv
      @Finnboy-ml5jv 14 днів тому +7

      That's because the models were outsourced to lemon sky a studio based in Malaysia who had no experience working on the warcraft franchise and were given no creative direction by blizzard.

    • @franciasii2435
      @franciasii2435 14 днів тому +1

      ​@@Finnboy-ml5jvsounds about right.

    • @franciasii2435
      @franciasii2435 14 днів тому

      ​@joshualee1685 Nostalgia, and while the units are ugly, they're most definitely more distinct, both at a distance, and up close. New graphics are, as grubby says "good, up close, because it was designed up close."
      Moral of the story is: give your game studios more time if they haven't finished yet, and people won't think graphics from 2006 look better.

  • @chalphon4907
    @chalphon4907 14 днів тому +2

    The reforged grass looks like a pool table felt matt.

  • @staceygram5555
    @staceygram5555 14 днів тому +1

    Bears in Classic walk with arms rocking back and forth like people normally walk.
    Bears in Reforged wear like zombies with arms out in front.

  • @kvack1553
    @kvack1553 13 днів тому

    Regarding death sounds. Starcraft 2 actually do have multiple death sounds. Difference being Starcraft is a faster paced game that you probably won't notice and all the units still sound very distinct. So multiple death sounds can work.

  • @matthewfornear4076
    @matthewfornear4076 14 днів тому +1

    i think the fatal flaw here is that nothing is lit correctly. everything looks like its in shadow, including the buildings. the buildings that do look 'mildly lit' do not have the same lighting gradient as other buildings or units. your brain picks up on it being uncanny and mismatched

  • @angelonieva2545
    @angelonieva2545 14 днів тому +1

    Grubby! If you have to try the Quenching mod, then it's worth playing with the reforged graphics

  • @Zeppongola
    @Zeppongola 14 днів тому

    In a vacuum, I like a lot of the models; I _really_ appreciate that they differentiated a lot of the creep units in particular, giving them different weapons/armour/postures/etc where before they were often just resized and tinted or reskinned, IIRC. That sort of thing is fantastic for custom maps, which are also often less "busy" (at least, with important info) than melee maps, so clarity often isn't as big of a concern. That said, I can certainly understand the clarity issue being a problem for normal maps, and it's really something that should have been considered early; things like the grass being weirdly featureless and some of the animations/effects I can forgive since the thing was obviously released way before it was ready, and probably would have been fine with some more dev time, but I'm not sure if they could really have done anything to the models themselves without remaking them entirely to improve clarity.
    I think the best would have been if they kept the creep differentiation, but the style was the way heroes of the storm did riflemen/raiders/etc in the alterac valley(?) map; less WoW-style and more the traditional somewhat-cartoonish aesthetic but with more polygons and details

  • @aleksitjvladica.
    @aleksitjvladica. 13 днів тому +1

    Noooooooooooooo! Grubby, what is this!?
    How can somebody not know Wisps are floating heads?!

  • @Quirin_Moser
    @Quirin_Moser 14 днів тому +1

    I literally said „uugh“ right when the game started. Massacred my boy. Like what is that? :‘(

  • @SohjieDeLeon
    @SohjieDeLeon 13 днів тому +1

    The head/face of the wisp in reforged is scarily disturbing 😅

  • @purple9969
    @purple9969 14 днів тому

    Yess need more of this content ty

  • @Kasparovwannabe
    @Kasparovwannabe 14 днів тому +1

    While reforged looks like total garbo, I think rejuv actually looks more clear lol. The light is a lot brighter than the classic version. I think it looks WORSE because the original swirly animation had style and was distinct, but clarity isn't the issue for me with that particular spell.
    The problem for me is that a lot of reforged effects come down to "generic glow." This is especially hard to read in clustered fights where these glows are overlapping, creating an unreadable mess.
    EDIT: Now that I think about it, I wonder if a lot of the issue comes from distinct borders and shapes looking "unnatural." It feels like they wanted to diffuse everything, like immolation, and blend the effects more naturally. This...did not work out, obviously.

  • @zerg113
    @zerg113 14 днів тому +1

    I don't play either game but i can say with confidence, Great its just like WoW where it glows and shines so much that no1 watching can know whats going on.

  • @maca9095
    @maca9095 14 днів тому +1

    just to mention, starcraft 2 has multiple deathsounds for units, specially bio units that has more than 2 sounds or quotes when die, marines has at least 5 death sounds, zealots like 4, etc.

    • @dark3031
      @dark3031 13 днів тому +1

      The main difference is then, marine can have multiple death sounds, but you can still tell all of them are marines.
      But in reforged they mixed up archer and huntress and probably even dryads.

    • @Dhomden
      @Dhomden 13 днів тому

      Its necessary for those types of units as they die by the hundreds most games. And they are very distinct - you always know when its a marine or zealot dying

  • @pausesmana5531
    @pausesmana5531 13 днів тому +1

    Look at the Dryad reforged face --> It look like a blue Adi

  • @gregsmw
    @gregsmw 13 днів тому +1

    the issue with reforged graphics is they were designed to look good up close, not from far away
    WC3 origional graphics uses something that warhammer calls "heroic scale" which is that hands, weapons, and details, are disproportionatly big for the model
    this results in the details and iconic parts of the model to stand out when viewed at an arms length, while if they were more proportionatly accurate they would blur with the overall silhouette and become harder to see
    this is what happens with reforged graphics, the models look great, but they arent "heroic" scale, and so when you zoom out their details, weapons, pockets etc, become blured into the silhouette of the model and it becomes hard to see
    this is true to life, if there is a person standing 100 meters away from you, your not really going to be able to tell what stuff they have on, but this isnt real life, its a game and your supposed to be able to very quickly parse what is what
    which is why WC3 and starcraft and warhammer and most other tabletop or top down rts games use heroic scale, because it makes it MUCH easier to see from 5 foot away exactly what this 1inch tall model is
    heroic scale doesnt look as good when held up to your eye, but it still looks good, and your not SUPPOSED to be seing the model up that close anyway, your supposed to be seeing it at arms length
    the terrain is an entirely different story
    i have NO idea why they went for such a rediculous oversaturated look

  • @feitopuns
    @feitopuns 14 днів тому

    excited to watch dh on grubby talks

  • @wmzer0mw
    @wmzer0mw 14 днів тому

    Hey grubs, amusingly, the fairy fire not visible, but not because its not strong enough to see. The problem was that the turtle was too big that it was literally inside the turtle. On a smaller unit you can clearly see it. Check 13:09 on the fiends. This would have been something that could have been found on testing... lol

  • @JakobusMaximus
    @JakobusMaximus 14 днів тому

    OK, no, I got it, "what's a Lich's favorite cereal? CheeriOH-OOHHs"

  • @nenoman3855
    @nenoman3855 14 днів тому +4

    Mountain Dew™ grass, anime wisps.

  • @HeyLoIo
    @HeyLoIo День тому

    they made the bears do an "anime" run where the static arms xD

  • @drewskiwest5284
    @drewskiwest5284 14 днів тому +1

    2:30 that's how i feel - there is just something EXTREMELY "off/wrong" about E V E R Y T H I N G bout the reforged graphics...

    • @drewskiwest5284
      @drewskiwest5284 14 днів тому

      4:10 - 4:15 that MIGHT be what it is, i agree they look "good up close" but from where people play at... it's just terribly dark and indistinguishable

  • @devinhoyt2935
    @devinhoyt2935 14 днів тому +1

    In a totally different style game, Hunt Showdown, the death having one sound is really well demonstrated. Although technically there are multiple versions of it, every time someone dies there's a two part scream that they make which isn't replicated at all in any of the other sounds when a player is hit. The importance of the information s very consciously being taken into account and how easily recognizable it is makes a world of difference in the split second decision making that is vital to winning at that game. You hear that two part scream and you know it's time to revive your friend or start cooking a dynamite and pushing the survivors.
    Shouldn't be hard for people to understand why that's important for a RTS aswell.

  • @DieBieneFranz
    @DieBieneFranz 13 днів тому +2

    What you see here are the ruins of what once was the best video game company of the world. This is what happens when you let people come into power that seek short term enrichment over development of a brand that stood for the best quality worldwide.

  • @znojnyj
    @znojnyj 14 днів тому +1

    This guy facetanked your focusfire 100 to 0 with his Lich without healing him or moving a muscle, I guess he also must've done a viewer request

  • @Penguinmustache
    @Penguinmustache 14 днів тому +1

    The worst part about reforged was when it interfered with Logan's nap time.

  • @bogusjuan4998
    @bogusjuan4998 14 днів тому

    If they made it customizable where you could mix and match graphics and audio as much as you want then I would still be happy with it. Like having classic wisp unit portrait with reforged wisp would be good. Talon was ok but faerie fire was too hard to read, could go for the classic spell debuff, etc

  • @Baathist_Brawler_1565
    @Baathist_Brawler_1565 14 днів тому +2

    Imagine calling someone a hero clicker when you repeatedly tank with your lich.

    • @Dhomden
      @Dhomden 13 днів тому +1

      And dont even bother healing him

  • @Lucitaur
    @Lucitaur 14 днів тому +1

    It feels like whoever made Reforged tried to make each individual model and effect look good (though I'd say even then they missed the mark due to making it too 'un-WarCraftish'), but never placed any though on how they will all look together, from an isometric perspective, and during action, giving us the mess Reforged ended up being.

  • @TheMustaros
    @TheMustaros 13 днів тому

    I totally agree with you about transparency and movement.
    This graphics can only be favorable for those who haven't played it in a long time, or only very little.
    I've been following your video for a long time, because I'm an old player myself, and reforged is completely unacceptable for me.
    I wish Reforged was made by the same team that made Diablo Ressurected.
    An HD remaster of this game would have been perfect, higher resolution, better textures and that's about it.
    I would also like to bring back the old battlenet system, the old menu.

  • @VladimirGarvardt
    @VladimirGarvardt 13 днів тому

    I just realised that this is the first time I saw reforged graphics although I watch WC3 content pretty often, and it was painful.

  • @atemdm-roleplaying9398
    @atemdm-roleplaying9398 13 днів тому

    Pretty when zoomed in, like they were made to sell a trailer, seriously! I went to rewatch the "Gameplay trailer" and sure enough most of the footage is very zoomed in. Considering how corporate game creation is nowadays I feel they had to make these models so colorfull and detailed to sell the idea of an upgrade to executives who never touched an rts.

  • @drewskiwest5284
    @drewskiwest5284 14 днів тому

    meta looks 50/50, as you say, its TOO dark but the bright lime green (one of my top 3 fav colors) is awesome. the wings are good. and the projectile is nice.

  • @davidhenson1316
    @davidhenson1316 14 днів тому +2

    Case and point, reforged wasnt completed. They released an unfurnished product.

    • @IschmarVI
      @IschmarVI 12 днів тому

      and then didn't bother to finish it afterwards.

  • @drewskiwest5284
    @drewskiwest5284 14 днів тому

    lol i don't mean to laugh but that was really sweet how you said "oh no! i woke up my dog and /drove/ over his leg" and then you check on him.
    that's a fantastic doggo owner right there. i've always really liked you out of all the other top tier wc3 players back in the day.
    you honestly haven't changed in terms of personality. and i appreciate that a lot.
    now , i apologize for commenting so much; but if you or someone else sees my posts soon, i'd REALLY appreciate a way to fix the voices of
    my heroes that should be male since they're in male model... and i honest to the big man, can NOT find the option... at all.
    the only other idea i can think of is reinstall which would take a while

  • @Khazar321
    @Khazar321 14 днів тому +1

    What about Age of Warcraft? They had a new demo? Release recently.

  • @Sonadourge
    @Sonadourge 13 днів тому

    20 gifted subs AND a new video?! What a steal!

  • @nickman287
    @nickman287 14 днів тому +1

    28:35 wait, he had necros? Never saw them in the reforged graphics lol

  • @silverloop9029
    @silverloop9029 14 днів тому +1

    the worst part is that we are forced to download that, and use a lot of space

  • @timonikkinen9578
    @timonikkinen9578 13 днів тому

    One definite distinction is how nothing seems rooted. The moonwells, all the trees and buildings just seem to float. But that's not how objects work. Whenever you build something or grow something, the area has shades and ares around it that becomes shaped as a result of an object. But in reforged they just appear without any shadow or impact on the land. Yeah sure there are some light shadows in some trees but the shadows have same transparency throughout and the shadows aren't darker/lighter and makes for a very artificial look.
    Warcraft reworsened.

  • @LeDogueDeBroceliande
    @LeDogueDeBroceliande 13 днів тому

    In a sense I'm grateful to Reforged for highlighting just how good Warcraft 3 was when it came out over twenty years ago.
    Let that be a lesson to current game companies.

  • @paperfondler3097
    @paperfondler3097 13 днів тому

    The bears look like they just washed their hands and have run out of paper towels

  • @enzok6059
    @enzok6059 14 днів тому

    did they also change DotC rejev skill sound? don’t hear that bell chime

  • @gaiusjuliuscaesar8450
    @gaiusjuliuscaesar8450 14 днів тому

    I don't hate the Reforged bear druid pose,.I think the objective was to make them look a bit cooler but it kinda misses the, I don't know, point of the unit?
    The joke about the druids of the claw is that they start out as sleepy grandpas, slowly lumbering around the map and providing support for the rest of the army but when you get their upgrades they transition to one of your deadliest units.
    The new model + animation looks *cooler* but the voice lines are the same so it leads to dissonance when you see this new muscular imposing model but still hear "I'm awake! I'm awake!".

  • @drewskiwest5284
    @drewskiwest5284 14 днів тому

    i also changed my wc3 reforged dk/dh voices to female and i can NOT find the options to change it back and it bugs the hell out of me..

  • @zerg113
    @zerg113 14 днів тому +1

    They redid demon hunter? The coolest design they ever had? What gave them the confidence to redo anti mage? Illidan himself. Thank god hes blind, not deaf

  • @davidjones88
    @davidjones88 14 днів тому +1

    The movements in classical are exaggerated for clarity. The treants are a good example with the way they wiggle. DotC rock their shoulders around. It's just obvious what they are doing. Hyperrealism isn't required, and is actually harmful.

  • @DarthJeremy364
    @DarthJeremy364 14 днів тому

    i have a lot of trouble selecting units , alot of misclick issues , too much lag when there are big armies even with a good pc

  • @percymalice3587
    @percymalice3587 14 днів тому

    if they fix how the grass. blight and gold looks. And also fix the lighting on units. Then i might be fine with reforged graphics
    there's still the lag issue but maybe future hardware might fix that

  • @Jordan-ju8fu
    @Jordan-ju8fu 13 днів тому

    I wanted to add one more comment for @Grubby if you see this, I would like to ask (while keeping in mind that i hate reforged as much as you do) I would like to see you do a game or 2 in reforged graphics of each race and much leik your doing here in this video, maybe you could point out the things that are good and the things that a off, and talk about what type of corrections would be needed to make it actually worthwhile. I didnt end up purchasing the reforged version, so i still only have original, but some big failures from what ive seen is clearly some of the building and unit proportions are off/weird somehow and the shading ofcourse is one thing everyone mentions. Anyway, if u feel like showing each race on reforged graphics, i would love to see it just out of curiousity what everything looks like.

    • @Jordan-ju8fu
      @Jordan-ju8fu 13 днів тому

      Also, on a positive note. I think the way the scroll of portal looks when its activated is very cool on reforged.

  • @coolpop7870
    @coolpop7870 14 днів тому +2

    That grass... What is this, Warcraft 2?

  • @drewskiwest5284
    @drewskiwest5284 14 днів тому +1

    21:22 ish, THAT'S THE PERFECT WORD - it is ALL Too LOUD. finally i know how to perfectly describe reforged graphics.
    LOUD as hell, over-the-top, only look good when zoomed in... and every movement looks WEIIIIIIRD

  • @Lucius_Chiaraviglio
    @Lucius_Chiaraviglio 13 днів тому

    I agree with your assessment of WarCraft Reforged vs Classic. The Reforged graphics often appear to have WORSE resolution than the Classic graphics.
    But one exception to what you said about StarCraft 2 death sounds:
    StarCraft 2 Ghost death, ~9 of 10 times: *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!*
    StarCraft 2 Ghost death, ~1 of 10 times: "Never say 'Die'!"

  • @zhuzhong74
    @zhuzhong74 14 днів тому +1

    “I’ll kill one of my archers so you can hear it again.”
    Wtf?????

  • @SwabcraftCreates
    @SwabcraftCreates 12 днів тому

    The red team colors on the fiends in particular look very similar in shade to base wc3 animate dead. The corrupted cenarius has bright red on it's model, suitable for the enemy team. The points on the cenarius model for the blue team are very faint in comparison. Base team colors besides brown and dark green in WC3 are as bright as the nuclear radiation grass on screen.

  • @clockwork1376
    @clockwork1376 14 днів тому

    Would a co-op mode and a small relaunch help WC3 Reforged? Is co-op mode something WC players want would you think?

  • @alexstreet9470
    @alexstreet9470 14 днів тому +1

    “Yo guys what’s up”
    “Yo guys what’s up”
    “Yo guys what’s up”
    Man . . . It really does look like an alpha . How sad .

  • @rocortega2064
    @rocortega2064 14 днів тому

    Reforged looks beautiful but only if you do a close up, it's a great example of how less is more and why not everyone can be a project manager or art director. They didn't need to reinvent the wheel, just update it.