Unfold geometry in 3ds max

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  • Опубліковано 16 лис 2011
  • In dem Video sehen Sie, wie Sie 3D-Geometrien in planare 2D-Flächen abwickeln können. Voraussetzung ist, dass die Oberfläche eine abwickelbare Oberfläche ist (developable Surface). Die Flächen müssen auch Editable Poly-Flächen sein und keine Editable mesh Flächen, da Sie ansonsten Dreiecksflächen (Faces) abwickeln.
    "Eine abwickelbare Fläche bezeichnet aus der Anschauung heraus in der Geometrie (...) eine zweidimensionale Fläche, die sich ohne innere Formverzerrung in die euklidische Ebene transformieren lässt. Es dürfen dabei endlich viele Schnitte gemacht werden, die Einzelteile müssen sich danach aber ohne weiteres Stauchen oder Quetschen glatt auf eine Ebene legen lassen." (Wikipedia)

КОМЕНТАРІ • 11

  • @Saphrix
    @Saphrix 8 років тому +8

    Did not understand 95% of the words you said, but still more helpful than a lot of other tutorial videos I've seen that were in
    English.

  • @LAZASAS
    @LAZASAS 9 років тому

    Sir, you are a GOD. How much time I've wasted trying to export models from 3DS Max and unfold them in Rhino, with not the best results and now this incredible unfolding work-flow directly in 3DS Max!!
    Großes Dankeschön

    • @DesignStrategies3D
      @DesignStrategies3D  9 років тому

      Thank you and good news: I don´t use this workflow anymore.... There is a new plugin in para3D, where you can do it much better and also add thickness and different joints. I will make a video in the next weeks. See f.e.: de.fh-mainz.de/modelling/disassemble-3d-pattern/

  • @whidzee
    @whidzee 11 років тому

    Although I don't speak your language, I really appreciate this video, I learnt a lot. thanks mate :)

  • @Scarlov87
    @Scarlov87 11 років тому

    Gracias :D

  • @malibusan584
    @malibusan584 2 місяці тому

    Hello. Following your example, I unwrapped the object using unwrap UVW. and when I go to channel info, where it says "map", I copy and paste on the top line, where it says 'poly', my object then becomes invisible. And no matter how I try on other objects, after unwrap UVW do the action in channel info, the object becomes invisible. I really need your help, I really need this to work, like in your example in the video, please help.

  • @DesignStrategies3D
    @DesignStrategies3D  11 років тому

    Thank´s a lot for your feedback... By the way I did a newer video about the same topic which solves some problems witch were still there with the process of the first video...
    Search my channel for "unfold geometry in 3ds max 2013 "

  • @darazsidomar
    @darazsidomar 7 років тому +1

    What is this unfolded geometry good for?

    • @edhiepitz
      @edhiepitz 5 років тому

      to understand the internal structure of your model i guess
      its useful if you make architectural model miniature

  • @diegoapto701
    @diegoapto701 2 роки тому

    3d.max 8 is possible?