[Making an MMO] Episode 9 - Client/Server Rearchitecture

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  • Опубліковано 12 сер 2021
  • There are some organizational challenges when building client server architectures. Namely, we will often be asking the question, "Will this code be accessed from the client, the server, or both?" So today we will perform some initial organizations to remove opengl dependencies in our server binary, we will also start moving our "game logic" code out of the client's main.go file and into a common location.
    This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.
    Thanks for watching! Let me know if you have any questions!
    // Repository: github.com/unitoftime/mmo
    // Play: mythfall.com
  • Наука та технологія

КОМЕНТАРІ • 8

  • @UnitOfTimeYT
    @UnitOfTimeYT  2 роки тому +2

    Thanks for watching! I tried something different with the intro animation for this episode. Let me know if it helped!

  • @questionableprogramming
    @questionableprogramming 2 роки тому +1

    What an awesome tutorial series! Well done and keep up the hard work! 😁

    • @UnitOfTimeYT
      @UnitOfTimeYT  2 роки тому +1

      Thanks! Really appreciate the kind words!

  • @mrlucky974
    @mrlucky974 2 роки тому

    Woah 🤩 ! That intro was so clean. I think I understood without understanding 😂
    Great work, keep it up !

    • @UnitOfTimeYT
      @UnitOfTimeYT  2 роки тому

      Haha - Glad you liked it. If you want, feel free to let me know what questions you had about the video and I can try to answer them. Others likely have the same questions! And it also helps me improve my future videos by learning what parts were confusing! :)

  • @jomy10-games
    @jomy10-games 2 роки тому

    Very interesting video!

  • @eax0x90
    @eax0x90 8 місяців тому

    emacs btw