No. Give Supercell EVERY IDEA. Sparky is already in a pretty bad spot in the meta with all of the good evos and every electric card fully countering a sparky push. Make it so it's attack bounces to up to 3 targets (kinda like base edrag), but it deals less damage per bounce.
OR... Make it release a stunning shockwave(like evo tesla) everytime it gets hit. No matter the damage. It would make defending it with skeletons or skarmy way less efficient, but something like a pekka or ewiz would counter just as well. the shock would have the damage, radius and stun time same as the evo tesla.
Bro it's so true, and that was literally impossible to dodge without blocks, bad randoms or Mortis (cuz here was no brawler that could move with attack)
Honestly, its VERY BROKEN BECAUSE OF THE BOUNCING, i thought evo mk was already the best defensive card in the game but this Honestly it needs a nerf, otherwise it would just melt pushes as it was nothing, since in this video the evo edrag was defending ALONE. I would just make the damage decay with every bounce honestly
Sparky Evo will be further charging up to 3 extra charges after being initially charged up; these extra charges are all reset in turn, not simultaneously (e.g, an E-Wiz drop only reset 1, and his full attack resets 2). The extra charges also give: +33% damage to the shot (all 3), +1 to the distance of attack (2nd and 3rd ones), ability to attack air units (3rd one). If a fully extra-charged Sparky is destroyed, it fires in direction it is currently facing, projectile flying for a full enchanced distance until hitting something or expiring. Not need to thank me, just a little inside leak 👍
A sane person’s first reaction: “Wow! This is actually decently balanced, as hitting more troops is great but not game breaking. Infinite chain seems fine, and a great addition as an evolution” The developers: “Now make it hit the same target more than once.” “Why?” “🤑🤑🤑🤑🤑”
I think it might be one of those Evos that looks absolutely broken but is somewhat okay in the actual game, a lot of interaction changes that may be hard to learn though
They should keep the infinite chain(because that's the whole point of this evo) and remove it's ability to chain to the same troop twice, that's the really overpowered part
Yes i assume that it not detecting invisible troops is unintended since a theme I’ve seen with the evolutions is they usually have zero downsides over their unevolved counterparts (unless you count being too aggressive)
Yo guys hear me out, they're probably just test the re target one with infinite and will probably not be with that on release.(I'm coping real hard rn)
It doesnt stop at 4 attacks. It stops when edrag attacks again. New attack of edrag cancels old one. So no matter how many target it hits, even if only chained once, Newer one will reset everything
Nah it would. The stun stacking is the most problematic part since it stunlocks troops wich is no bueno, with that gone all it does is do some trickle damage to stacked tanky troops and clear swarms you could clear with a small spell anyway. I suppose it is saving you some elixir by doing that but if that's all it's doing as an evo it seems okay, especially considering the non-evo form is niche last i checked. Once you know your opponent's running it, you can space out your tankier troops during pushes to counter it and deny value. They can deploy it when your troops group up on the tower to get the value but if you reached the tower you already won that interaction anyway. So really all it has going for it with the stun gone is being a flying troop that counters swarms well and occasionally gets good value damage when tanky troops group up. It can get value if your opponent plays multiple tankier ranged units that target air and they all group up shooting at it and get doomed to the infinite shock after killing it; But again you can adapt by just... not grouping up your troops when it's likely to be played soon. There are worse cards than this.
And remember you can counter it with void because e drag has 950 health and void damage nerf of 32% of the balance changes list, if this will be real, does 960 damage
Every single update they add a more OP card than the last. The fact they actually went through and added this to the game shows that they have given up and don’t give a shit about the players anymore. They are just messing around with the empire they’ve built at this point.
I feel like if this infinite chain mechanic was put on the electro sprit instead then it would be very balanced. Make it a two cycle evo and call it a day. Would still do really well against lavaloon and swarms in general however it is a spirit so you need to place it well and it would die to pretty much anything. But yeah, infinite chain, on every attack, on an air unit, with a 1 cycle evo? Nah, that’s broken. The most broken.
"Did I ever tell you what the definition of insanity is? Insanity... is... doing the exact... same frigging thing... over and over again, expecting stuff to change. That. Is. Crazy. But the first time somebody told me that, I don't know, I thought they were trolling me so, boom, I added a broken evolution. The thing is, okay... he was right. And then I started to see it everywhere I looked. Everywhere I looked, all these frigging goons, everywhere I looked, doing the exact... same frigging thing, over and over and over and over and over again. Thinking... 'This time, it's gonna be different. No no no please! This time it's gonna be different.' I am sorry. I don't like the way... you are looking at my deck! Okay? You have a frigging problem in your head? Do you think I'm trolling you? Do you think I am lying? Frig you! Okay, frig you! It's okay man. I'm gonna chill, hermano. I'm gonna chill. The thing is... alright. The thing is, I unbalanced the game once... already. And it's not like I am frigging crazy. It's okay. It's like water under the bridge. Did I ever tell you the definition... of insanity?" - Supercell. 2024.
Omg amazing video, very informative, I watched other UA-camr testing the card i they literally didn't say what's the card's Mechanic, they just kept saying it's broken like omg, so useless Content creators, Thank god we Have you Abdod
5:25 princess surving looks like a bug. I think the jumping infinite shockwave will be removed or reworked after enuf players buys the diamond pass. Like evo pekka getting a healing nerf
Honestly if they reduced the hit speed and made the chain end once all possible targets have been hit, I can see it being an option in some beatdown decks. But as it is this is just busted 😂
3:46 because his second lightning cancelled the 1rst one, did you try the same test but trying to push the Evo Edragon away, so that he cannot fire a second lightning ?
Can't wait for the "Electro dragon challenge" so players in arena 4 are able to get a level 12 electro dragon just like it heppedned to the megaknight on low ladder.
I love Clash Royale..
I'm a beginner, pretty cool game
Nickname “push destroyer”
@@SealWithoutHatbeginner in 2024 that must be hard 😂
@@SealWithoutHatfamous last words
I feel ashamed for just getting back into it, and spending about $300 to catch up 🤦🏾♂️ I should've known better lmfao
Cr team: balancing? Never heard of it
They will realize how broken a card is after they make enough money.
Dont yall say this every single patch regardless of the actual state of the cards in question?
Yo aren’t you the guy I know?
@@dumblenutz5561 I think this time its justified.
@@Sujal__Shrestha the money is to buy a new set of robotic eyes so they can see how op it actually is…
Supercell says they hate defensive strategies then make the most OP broken carss defense orientated
the most OP broken cars🚗🚗🚗
You just leave one evo dragon on defense and by the time the chain ends, the push is either gone or crippled to a manageable level
@@_Abdulziz506ommmggg I love caaarrrrsssss!!! 😍😍🥰🥰🥰🐱🐈🐈⬛😻
@@_Abdulziz506(love the gohan pfp btw)
@@Grape_Rush_Goat I agree I agree I agree
Lightning usage after this 📈📈📈
Me Electro giant player 🗿
Imagine, everyone uses lightning and no-one uses the E-dragon evo lol
@@YOURDAD-pt4cnyou also use a braindead card sthu
Does rocket work as well? why does no one mention rocket?
@@nickszns Can't reliably hit all the units in a push
1:06 i think is balanced evo until this moment
0:41 A-Train ahh description 💀🙏
I CAN'T STOP I CAN'T STOP
Off with the mid ladder players
A-train as in the wrestler that's old you og
Kanye west ahh description 💀💀💀
Come on man,why not my beautiful boy baby dragon 🐲,😞
Thats what Im saying 😭
Because then he would become a full grown dragon and a full grown dragon is too big 🤷
Supercell just can't figure it out
@@foxyyt9269 this is the best day ever supercell can take all my money i will rule arena 1 with my level 15 electro dragon
@@noahclaycameronjust make him into a flamethrower like the big dragons in CoC are
Evo Dragon one fireball cooks the entire enemy side one shot. Good idea
Who in their right mind thought that chaining from the same target INFINITE TIMES will be balanced 💀
Please emergency nerf, please😢
no, this is balanced
Meh 😒
your lucky the infinite chain not between towers its good between troops quit complaining
It's nothing you can't adapt to. Remove the infinite zap stun on each chain and it's perfectly balanced, methinks.
theres someone at supercell with that big brain to come up with this
6:49 don't give supercell ideas💀
No no let him cook
Evo sparky now fires a shot everytime it gets zapped by anything. Enjoy
@@jy6512its area is the same as arrows, hits flying units, has the range of xbow and multiplys when it kills a unit
No. Give Supercell EVERY IDEA. Sparky is already in a pretty bad spot in the meta with all of the good evos and every electric card fully countering a sparky push. Make it so it's attack bounces to up to 3 targets (kinda like base edrag), but it deals less damage per bounce.
OR... Make it release a stunning shockwave(like evo tesla) everytime it gets hit. No matter the damage. It would make defending it with skeletons or skarmy way less efficient, but something like a pekka or ewiz would counter just as well. the shock would have the damage, radius and stun time same as the evo tesla.
IT LOOKS CUTE
It is not cute tho 🙏🏻💀
@@JawedSelALGNah it is you be tripping fr
@@REDACTED11 I mean my deck counters it , it's lovely to see beatdown player struggling
@JawedSelALG bro is really thinking about decks when bro meant the dragon is cute
@@fed3758 and what ? , oh wait you're telling me that you found that offensive
Belle on release be like: 0:50
It still feel like this If you have bad randoms
Bro it's so true, and that was literally impossible to dodge without blocks, bad randoms or Mortis (cuz here was no brawler that could move with attack)
IT'S ALL MINE AHAHAHA
We did it. Inferno Electro Baby Dragon.
Bro this has to be glitched, right? There's no way they intended for that infinite stun WHEN ITS NOT EVEN DIRECTLY ATTACKING IT. wow
Judging by the descriptions it seems intended to me.
And you thought mega knight was broken.
Mega knight is balanced
Evo Mega knight dies faster than skellies. This evo is beyond broken
Brokenly bad@@Shaunshahriar
how is mk broken lmao
@@jool.98 evo mk
What is supercell on?
probably evolved fent
Meth
@@Fauranusevolved meth , only on the 420th tier of pass royale for 69 420$ (∞ % off)
I'm glad i quit this game
This is actually smart, eletro drag is a completely dead card, an evo will bring up its usuage, but again this is a bit ridiculous
Evo pekka has got a new competition it seems
It's not op if you stop using spam decks🤓
NO NO I see a perfect combo here evo pekka + evo edragon
@@selfhandling27 x bow deck with this evo would be crazy
Its like the memes from the clash of clans community about electro dragon has become realistic.
Coc flashbacks
There's no fuckin' way a *single* hit can annihilate *2 frickin' lava hounds*
1:52 RIP Hunter 💀
POV they ran out of ideas 💀 this needs a nerf tho wtf
ONE OF MY FAVORITE CARDS
Can't wait to see guides on how to counter a 69 elixir push by using one edragon
Your accent makes it sound like "Evil" rather than "Evo", which is honestly much more fitting. Evil Electro Dragon
Not going to lie the best thing about this evolution is the animations
4:30 this clip always makes me laugh, everytime he clip something I know things will get more hilarious 😂
Propably the most busted evo since knight
Honestly, its VERY BROKEN BECAUSE OF THE BOUNCING, i thought evo mk was already the best defensive card in the game but this
Honestly it needs a nerf, otherwise it would just melt pushes as it was nothing, since in this video the evo edrag was defending ALONE. I would just make the damage decay with every bounce honestly
Sparky Evo will be further charging up to 3 extra charges after being initially charged up; these extra charges are all reset in turn, not simultaneously (e.g, an E-Wiz drop only reset 1, and his full attack resets 2). The extra charges also give: +33% damage to the shot (all 3), +1 to the distance of attack (2nd and 3rd ones), ability to attack air units (3rd one). If a fully extra-charged Sparky is destroyed, it fires in direction it is currently facing, projectile flying for a full enchanced distance until hitting something or expiring.
Not need to thank me, just a little inside leak 👍
The weed stash on supercell got a slightly higher concentration than the previous ones......
A sane person’s first reaction: “Wow! This is actually decently balanced, as hitting more troops is great but not game breaking. Infinite chain seems fine, and a great addition as an evolution”
The developers: “Now make it hit the same target more than once.”
“Why?”
“🤑🤑🤑🤑🤑”
this comment in underrated, it should be the top comment, it's too real damn
Shiiiiiii bruh
This thing is the definition of ''balanced'' in the supercell dictionary
E drag got that frank treatment
Imagine if the clash of clans electro dragon had a super version with this power 😅
what??? lmaoooo
even null royale wasn't this crazy
Please REVERT THIS
4:32 huntercr is crying in 4k
Evo Edrag 1 unit: 😂
2 units: 💀
“We don’t want clash royale to be defensive”
Proceeds to add the best defensive air evolution
You are a really Good creator ngl, explained everything in short and accurate
Edrag spam will now be a strategy hated by everyone in TWO games now.
UA-cam concept makers : let's make a fun cards
Cr team : hold my beer 🍺
Omg it’s my month to have my archetype be cracked!!!!
Finally an evo for golem beat down :3
People were complaining about Pekka and MK, but the real nightmare wasn't even in the game yet
egiant tornado is gonna be meta again
In classic SuperCell fashion, this evo activates after a single cycle.
I think it might be one of those Evos that looks absolutely broken but is somewhat okay in the actual game, a lot of interaction changes that may be hard to learn though
Just realized they are nerfing the void, because of this Evo. Bastards
Void will still kill him
They should keep the infinite chain(because that's the whole point of this evo) and remove it's ability to chain to the same troop twice, that's the really overpowered part
Could've sworn the E-Drag evolution card art was the one with the Microsoft paint effects
I like this video, it reminds me of the old OJ videos where he shows you all the interactions of a new card
They got to reduce the infinite number to something like 2 or 3 to make it meaningful as intended but not broken, clearing up entire pushes.
Electric cards gonna be one of the most used cards in clash royale
This is what OJ used to do and OJ doesn't do these anymore.
Subbed.
So this was the catch for the free pass buff
Devs just having fun with the updates now lmao love it
considering all the pekka bridge spam deck usually have more that 1 troop in 1 push, this is quite healthy for the meta
IN-SANE!
This is one of those times when I wanna write a comment whose every sentence violates community guidelines🤬🤬😂
I love how certain individuals are saying emergency nerf but it goes to show intelligence was not gifted to all human beings
This HAS to be the reason why void got nerfed as it would be too easy to counter E-Dragon with the void alone
Yes i assume that it not detecting invisible troops is unintended since a theme I’ve seen with the evolutions is they usually have zero downsides over their unevolved counterparts (unless you count being too aggressive)
@@yesssint7243 it was fixed in a maintenance after so yeh it was a bug
Works fine now
Yo guys hear me out, they're probably just test the re target one with infinite and will probably not be with that on release.(I'm coping real hard rn)
Players: We are tired of Pekka Meta!
Supercell: 0:51
Players: mirror e giant was peak
It's like an inferno dragon... But broken
Edrag meta will be wild, and Im all here for it. I always loved the Edrag.
That's an amazing video dude !!! All my questions have been answered. You really did well with all kinds of experimentation.
Thats what the Nutshell is for :D
Aaaand we were stressed about evo mk/ evo pekka dominating the Meta. Just this bro is an entire deck
It doesnt stop at 4 attacks. It stops when edrag attacks again. New attack of edrag cancels old one. So no matter how many target it hits, even if only chained once, Newer one will reset everything
"this evo looks cool! but we can surely counter it in some way..."
* reads "infinite" *
"..." * trows the phone out of the window *
this would be balanced if there was no stun (not rlly)
Nah it would. The stun stacking is the most problematic part since it stunlocks troops wich is no bueno, with that gone all it does is do some trickle damage to stacked tanky troops and clear swarms you could clear with a small spell anyway. I suppose it is saving you some elixir by doing that but if that's all it's doing as an evo it seems okay, especially considering the non-evo form is niche last i checked.
Once you know your opponent's running it, you can space out your tankier troops during pushes to counter it and deny value. They can deploy it when your troops group up on the tower to get the value but if you reached the tower you already won that interaction anyway.
So really all it has going for it with the stun gone is being a flying troop that counters swarms well and occasionally gets good value damage when tanky troops group up. It can get value if your opponent plays multiple tankier ranged units that target air and they all group up shooting at it and get doomed to the infinite shock after killing it; But again you can adapt by just... not grouping up your troops when it's likely to be played soon.
There are worse cards than this.
Every evolution they drop always makes me gasp. How is a game this crazy about not having anything balanced
E wiz usage gonna sky rocket with this one
And remember you can counter it with void because e drag has 950 health and void damage nerf of 32% of the balance changes list, if this will be real, does 960 damage
JUST IMAGINE HOW CRAZY EVO SPARKY WOULD BE !
Phoenix 2.0 coming
Basically to anyone who has their decks hard countered by evo electro dragon, put in a zap
Every single update they add a more OP card than the last. The fact they actually went through and added this to the game shows that they have given up and don’t give a shit about the players anymore. They are just messing around with the empire they’ve built at this point.
The first time I saw this I genuinely thought it was fake what has this game come to
supercell is on 69 different evolved drugs for releasing this
EGiant lightning and Evowizard Meta boutta go crazy
Killing entire siege archetype by single evo? You outdid yourself again supercell
I feel like if this infinite chain mechanic was put on the electro sprit instead then it would be very balanced. Make it a two cycle evo and call it a day. Would still do really well against lavaloon and swarms in general however it is a spirit so you need to place it well and it would die to pretty much anything. But yeah, infinite chain, on every attack, on an air unit, with a 1 cycle evo? Nah, that’s broken. The most broken.
good idea
"Did I ever tell you what the definition of insanity is?
Insanity... is... doing the exact... same frigging thing... over and over again, expecting stuff to change.
That. Is. Crazy.
But the first time somebody told me that, I don't know, I thought they were trolling me so, boom, I added a broken evolution.
The thing is, okay... he was right.
And then I started to see it everywhere I looked.
Everywhere I looked, all these frigging goons, everywhere I looked, doing the exact... same frigging thing, over and over and over and over and over again.
Thinking... 'This time, it's gonna be different.
No no no please!
This time it's gonna be different.'
I am sorry.
I don't like the way... you are looking at my deck! Okay?
You have a frigging problem in your head? Do you think I'm trolling you? Do you think I am lying? Frig you!
Okay, frig you!
It's okay man.
I'm gonna chill, hermano.
I'm gonna chill.
The thing is... alright.
The thing is, I unbalanced the game once... already.
And it's not like I am frigging crazy.
It's okay.
It's like water under the bridge.
Did I ever tell you the definition... of insanity?"
- Supercell. 2024.
Omg amazing video, very informative, I watched other UA-camr testing the card i they literally didn't say what's the card's Mechanic, they just kept saying it's broken like omg, so useless Content creators, Thank god we Have you Abdod
5:25 princess surving looks like a bug. I think the jumping infinite shockwave will be removed or reworked after enuf players buys the diamond pass. Like evo pekka getting a healing nerf
Nah its dev build stuff i did it so i can show the range
Super cell just wants to see their game crumble at this point
They'll have to make a maximum amount for the chain hit rehitting the same target to like 3.
3:34 weird goofy ass set up
Electro dragon got evolution
Sparky: It should've been me not him! It's not fair!"
Honestly if they reduced the hit speed and made the chain end once all possible targets have been hit, I can see it being an option in some beatdown decks. But as it is this is just busted 😂
3:46 because his second lightning cancelled the 1rst one, did you try the same test but trying to push the Evo Edragon away, so that he cannot fire a second lightning ?
yes if i take the edrag away from the 2 lava hounds and put skeletons infront of him the bolt on the lava hounds stop when he attacks skeletons
@@Abdod 👍👍👍
Golem and Elixir Golem players will love this
Yay…a stun meta, the crowd goes mild
Can't wait for the "Electro dragon challenge" so players in arena 4 are able to get a level 12 electro dragon just like it heppedned to the megaknight on low ladder.
Golem decks going crazy after this
If you think about it even though it’s insanely powerful in Defense (which CR doesn’t like) it’s pretty counterable
Lumberloon will be CRAZY
Thank god my WB cycle doesnt really have problem with this... but its completly broken
evo sparky is going to have built in zappies to stun targets while it charges up
TBH it feels like they were trying to nerf spam cycle