@@danieLXros466 acho que o problema tá mais na hora de dar e receber o passe (que ainda tá mais rapido que na gameplay do Ares), porque na movimentação em si a velocidade não parece muito diferente do Galaxy.
@@danieLXros466 ai vai de cada um. Para mim quando os bonecos ficam mais rapidos os atacantes ficam com muita vantagem sobre a defesa, como acontece no Strikers e até no propio Galaxy. De qualquer forma pelo que eu vi da gameplay acho que só de ajeitar os atributos dos personagens deve resolver o "problema" da velocidade na movimentação, por isso me preocupa mais o delay nos passes
Not Adressed in the vid: In the gameplay footage, the special techniques had been fully vocalized. This can mean a couple if things: - All techniques will have full voice lines, but we can't change a players moveset (as in the strikers games) - Only the right technique on the correct character have voice lines, all other won't - Or it was just for demo purposes and the full game won't have any lines at all I honestly hope they go for the second option and I would be wildly disappointed if they should take the first one. Not switching up moves was the worst part in the strikers games imo Anyway, have a nice day
Maybe they'll just record voices for the characters level up moves and the rest will be not voiced? That's also a possibility. They going for the Strikers scheme would be the worst timeline, as some characters in that game had literally only one move and nothing else.
@@deltaquartz I'm thinking the second option myself. it just seem the most likely to me. Probably moves learned by levelling up or through story-related events will be voiced(the latter for main characters) while moves learned via the move manuals wouldn't be. at least, that's my guess. it might not be correct in the end.
@@Bakuganluver23 Now that’s a hard question haha. Off the top off my head it would probably be ( gonna be using Japanese and English names here, whichever one I find easier to write/say ) FW: Torch, Gazelle, Matatagi, Kira, Tezcat, Tsurugi, Beta 7 MF: Froy, Mehr, Saru, Aphrodi 11 DF: Shawn, Goldie, Thaigo 14 GK: Terry and Joseph King 16 Super unbalanced but just trying to fit as many of my favourites on one team. Honourable mentions go to Powai, Paolo, Bash Lancer, Yukimura, Bailong, Kirino, Xavier, Archer, Yuriko and others
I think I saw the one zanark domain girl(the midfielder one), if someone as minor as her got in I have hope for a lot of minor importance players getting in
9:00 that nameless character looks a lot like Mark/Endou and since this game isn't necessarily in any of those generations, if I had to guess, I'd say he's a great player due to his genes, and what I mean by that is that this character is probably Mark/Endou and Nelly/Natsumi's kid or something like that. With a design like that, the orange bandana on the neck and the lighting effects I must say this little dude right here might has well be their son, and if that happens it would be amazing
@@deltaquartz has that been confirmed? I think that's a pretty good theory but if what you're saying is true than I guess the character design must be either a coincidence or has some other meaning
@@diogurtex it's not confirmed but I just think it's not realistic. Like chronicle mode has Endou and such so I just assumed. Also I do think it's purely a coincidence
God i'd love to play this game when it comes out if it would still be available on phones,, but whether I can or not, I'll definitely be looking forward to your playthrough of it! Also, definitely vouching for you to join the ambassadorship, so good luck getting that position!
Yeah, it seems like they've worked on this for a while, even barring the difficulties back then. Also, what're you most looking forward to in this case?
@@Bakuganluver23 im just looking foward to everything ive grown up with inazuma eleven and the games. Nothing specific that i am looking foward too also my dream team would almost fully be full off the original inazuma series . Mark, nathan shawn jack tod Jude xavier axel kevin
This game looks really cool as and really good graphically (to me at least), It is also interesting that we are the manager rather than the players. If I had to guess/thoughts on what the story would be I think it would prolly be the main character, unmei(?), would be a has-been/aspiring soccer player but has a physical illness/disability that hinders them so they decide to start/join their own soccer club as the manager
according to the basic plot of what we DO have, Unmei LOVES soccer, but is unable to play it due to an unspecified trauma that occured when he was seven. Plus, the idea of the protagonist being a manager rather than one of the players is somewhat interesting.
I’m gonna list some of my thoughts on what we’ve got so far. Gameplay - I love the way the touchscreen and controller can be used here. Though I would reduce the lag of time for passing and recieving a pass because it does look like the game just pauses to make a pass. Something like the GO games would be good. Graphics - I likey. Especially the fact that special moves have corresponding coloured text. Fire = Red, Air = Blue, Wood = Green, Earth = Yellow. This helps massively and makes things consistent. Animation reusage - Perfectly fine, GO animations are top tier anyways and are a beaut to see. Voiced Lines - A HUGE NO. This essentially confirms the chance of movesets being fixed and uncustomisable. Not saying they will but it’s likeliness has increased. Which takes away a huge chunk of what Inazuma Eleven gameplay is all about. However if movesets are customisable, then a random voiced move appearing out of nowhere during gameplay is very jarring. (Speaking of experience from Quentin’s “SHOOT BREK HOO” in IE SD lol) not to mention the amount of times a move can get spammed especially considering you have players with 500+ TP here - Hopefully it’s either Mutable or Just voicelines edited in the Video Trailer
They can use animations from the ds games and it would still look good. It looked good in strikers after all. Also the voice thing is really scaring me. No customisation means I'm not buying this shit.
@@deltaquartz I mean, the animations look fine to me. Also, the whole "voice line" thing is probably not all that major: I'd imagine that it's something like "major characters learning moves through level up and story events" would be voiced, while moves used by more minor characters and gained from move manuals wouldn't be voiced.
@@TaleOfTheToaster any reccomendations on making my own team in the ds and 3ds games should i get a player with high stats or just by the way the character looks?
Been waiting for this game since it was first announced in 2015 or 2016 If I remember correctly, iam soo happy with the new gameplay and hoping it doesn't get delayed for the 16th time lol I hope it releases next year
I genuinely just went through the image and named 85% of the background silhouettes in the span of like 15 minutes and then sent it to Sxnc before I had christmas roast lunch with my Grandma. Speedrun Status Activate! >:]
@@Bakuganluver23 Hmmm, good question. An improvement from the Go recruitment system would be great. I wouldnt mind the Go system too much if it wasnt for the ridiculous drop rates of a lot of important items. Inazuma Eleven 2 still has the best system imo though . I also think Go Chrono Stones and Galaxy did the random battles the best, i hope they bring it back in that way. Besides that I can't think of too much atm. Hbu?
@@boris29122000 More or less the same, but I'm wondering about how the story will go, plus any new special moves that might show up. And when you say the drops rates were ridiculous, you mean that the items you trie to get were difficult to attain?
8:20 Clearly you don’t know the pain of the development blog back in the days of Ares development😂 For context: Hino posted a Level 5 development blog which consisted of approximately monthly updates for the Ares game and well… Ares game anyone? Let’s just hope nothing goes wrong with VRoH
7:05 I think this is just the charge like we have in the Go games, but made easier on purprose for the gameplay showcase 15:11 if i'm not mistaken this image is the first time they showed a female character for the game (Touko)
@@MyBitch925 there are four elements: Mountain, Fire, Wood and Air, plus Null that is uneffected. Mountain Beats Fire Fire Beats Wood Wood Beats Air Air Beats Mountain Of course, multipliers, technique's power and player's stats differences are all variable but these are the basics about IE elements
Honestly I almost lost hope. Not a big fan of their "cross media project" with Area/Orion but I will give them the benefit of the doubt. Also, the fact that "everyone" from the old games are here, as well as probably Ares players and team and new exclusive ones gives me hope. I still don't know if they will bring back Keshins/Armors/Souls but I hope not. Bloated mechanics stacked one after another kinda got stale after Galaxy.
Probably not. they'll just stick with the usual stuff that had been in the original trilogy, along with things from Ares and Orion, like the Override Hissatsu techniques.
Friendship ended with Isaac Sharp, also known as TaleOfTheToaster
Friendship started with Isaku Shappu, arusou knowu asu TaruOvuZaWarudo
This is shaping up to be the best Inazuma game, especially considering all the setbacks we've had
Gameplay tá muito lenta
@@danieLXros466 acho que o problema tá mais na hora de dar e receber o passe (que ainda tá mais rapido que na gameplay do Ares), porque na movimentação em si a velocidade não parece muito diferente do Galaxy.
@@usuariodedicionario9622 Eu queria que os bonecos fossem um pouco mais rápido
@@danieLXros466 ai vai de cada um. Para mim quando os bonecos ficam mais rapidos os atacantes ficam com muita vantagem sobre a defesa, como acontece no Strikers e até no propio Galaxy. De qualquer forma pelo que eu vi da gameplay acho que só de ajeitar os atributos dos personagens deve resolver o "problema" da velocidade na movimentação, por isso me preocupa mais o delay nos passes
@@usuariodedicionario9622 O intuito do game é ser mais rpg do que arcade
Strikers geral pegava a bola e saia correndo
Not Adressed in the vid:
In the gameplay footage, the special techniques had been fully vocalized. This can mean a couple if things:
- All techniques will have full voice lines, but we can't change a players moveset (as in the strikers games)
- Only the right technique on the correct character have voice lines, all other won't
- Or it was just for demo purposes and the full game won't have any lines at all
I honestly hope they go for the second option and I would be wildly disappointed if they should take the first one. Not switching up moves was the worst part in the strikers games imo
Anyway, have a nice day
I think it is the second option or the last one. If they go with the first one I will be extremely disappointed
@@deltaquartz Most fans probably will
It's definitely the second one
Maybe they'll just record voices for the characters level up moves and the rest will be not voiced? That's also a possibility.
They going for the Strikers scheme would be the worst timeline, as some characters in that game had literally only one move and nothing else.
@@deltaquartz I'm thinking the second option myself. it just seem the most likely to me. Probably moves learned by levelling up or through story-related events will be voiced(the latter for main characters) while moves learned via the move manuals wouldn't be. at least, that's my guess. it might not be correct in the end.
With them having characters from every era in this game, mine and everybody else’s fabled IE dream teams might finally become a reality
What would be your "dream team", just to ask?
@@Bakuganluver23 Now that’s a hard question haha. Off the top off my head it would probably be ( gonna be using Japanese and English names here, whichever one I find easier to write/say )
FW: Torch, Gazelle, Matatagi, Kira, Tezcat, Tsurugi, Beta
7
MF: Froy, Mehr, Saru, Aphrodi
11
DF: Shawn, Goldie, Thaigo
14
GK: Terry and Joseph King
16
Super unbalanced but just trying to fit as many of my favourites on one team. Honourable mentions go to Powai, Paolo, Bash Lancer, Yukimura, Bailong, Kirino, Xavier, Archer, Yuriko and others
I think I saw the one zanark domain girl(the midfielder one), if someone as minor as her got in I have hope for a lot of minor importance players getting in
9:00 that nameless character looks a lot like Mark/Endou and since this game isn't necessarily in any of those generations, if I had to guess, I'd say he's a great player due to his genes, and what I mean by that is that this character is probably Mark/Endou and Nelly/Natsumi's kid or something like that. With a design like that, the orange bandana on the neck and the lighting effects I must say this little dude right here might has well be their son, and if that happens it would be amazing
Bruh this game does not take place in the future💀💀
@@deltaquartz I'm not talking about a distant future like Canon, it was more like, a generation after GO or something like that
@@diogurtex yeah that's what I meant bruh
@@deltaquartz has that been confirmed? I think that's a pretty good theory but if what you're saying is true than I guess the character design must be either a coincidence or has some other meaning
@@diogurtex it's not confirmed but I just think it's not realistic. Like chronicle mode has Endou and such so I just assumed. Also I do think it's purely a coincidence
God i'd love to play this game when it comes out if it would still be available on phones,, but whether I can or not, I'll definitely be looking forward to your playthrough of it! Also, definitely vouching for you to join the ambassadorship, so good luck getting that position!
60 dólares
That'd actuall be pretty based: being an ambassador for the english community of Inazuma Eleven.
Hino heard the “Take it to the top” lyric from Ares and took it as a challenge
So excited for what could be the perfect Inazuma game
Yeah, it seems like they've worked on this for a while, even barring the difficulties back then. Also, what're you most looking forward to in this case?
@@Bakuganluver23 we dont even know if it will release outside japan. If it does release in europe this will be soooo cool
@@jjvkjuyc8193 Anything you're looking forward to seeing in the game? any "dream team" lined up?
@@Bakuganluver23 im just looking foward to everything ive grown up with inazuma eleven and the games. Nothing specific that i am looking foward too also my dream team would almost fully be full off the original inazuma series . Mark, nathan shawn jack tod
Jude xavier axel kevin
honestly I can't wait and i will extend these crumbs of info until more comes out. Hopefully we can get the game this year.
This game looks really cool as and really good graphically (to me at least), It is also interesting that we are the manager rather than the players. If I had to guess/thoughts on what the story would be I think it would prolly be the main character, unmei(?), would be a has-been/aspiring soccer player but has a physical illness/disability that hinders them so they decide to start/join their own soccer club as the manager
according to the basic plot of what we DO have, Unmei LOVES soccer, but is unable to play it due to an unspecified trauma that occured when he was seven. Plus, the idea of the protagonist being a manager rather than one of the players is somewhat interesting.
ALPHA IS ON THE POSTER LET'S GOOO!!
I hope this gets released on Steam, the touch mechanic could be so easily done with a mouse, and even better than touch
I’m gonna list some of my thoughts on what we’ve got so far.
Gameplay - I love the way the touchscreen and controller can be used here. Though I would reduce the lag of time for passing and recieving a pass because it does look like the game just pauses to make a pass. Something like the GO games would be good.
Graphics - I likey. Especially the fact that special moves have corresponding coloured text. Fire = Red, Air = Blue, Wood = Green, Earth = Yellow. This helps massively and makes things consistent.
Animation reusage - Perfectly fine, GO animations are top tier anyways and are a beaut to see.
Voiced Lines - A HUGE NO. This essentially confirms the chance of movesets being fixed and uncustomisable. Not saying they will but it’s likeliness has increased. Which takes away a huge chunk of what Inazuma Eleven gameplay is all about. However if movesets are customisable, then a random voiced move appearing out of nowhere during gameplay is very jarring. (Speaking of experience from Quentin’s “SHOOT BREK HOO” in IE SD lol) not to mention the amount of times a move can get spammed especially considering you have players with 500+ TP here - Hopefully it’s either Mutable or Just voicelines edited in the Video Trailer
They can use animations from the ds games and it would still look good. It looked good in strikers after all. Also the voice thing is really scaring me. No customisation means I'm not buying this shit.
It might not be a “no” on customizable moves, iirc online gave characters moves without voice clips (Ex: Goujin having quick draw)
Sorry for the pile of replies, phone was being weird
My bad I spelled Gouenji as Goujin.
@@deltaquartz I mean, the animations look fine to me. Also, the whole "voice line" thing is probably not all that major: I'd imagine that it's something like "major characters learning moves through level up and story events" would be voiced, while moves used by more minor characters and gained from move manuals wouldn't be voiced.
What if the nameless guy is Endou and Natsumi's child who time travelled from 5 years after Galaxy's era.
I highly doubt it. Maybe he's just someone who really IDOLIZES Endou.
RRRAAAAGHHHHHHH #IXALSWEEP #HINODONTMISS
also... #LagoonSweep? holy shit there's a lot of Lagoon players...
I am always part of the #IXALSWEEP
@@TaleOfTheToaster any reccomendations on making my own team in the ds and 3ds games should i get a player with high stats or just by the way the character looks?
@@MyBitch925 just use the ones you like the look of
Been waiting for this game since it was first announced in 2015 or 2016 If I remember correctly, iam soo happy with the new gameplay and hoping it doesn't get delayed for the 16th time lol I hope it releases next year
I'm hoping it gets localized sometime this year, I know that's somewhat of a reach.
All we want is a worldwide release surely it can happen
it's very possible. Perhaps we may get some info on it next month.
@@Bakuganluver23 you reckon?
@@freddiebarnes-janes6001 I can't be 100% sure, but it's better than just blind speculation.
I genuinely just went through the image and named 85% of the background silhouettes in the span of like 15 minutes and then sent it to Sxnc before I had christmas roast lunch with my Grandma. Speedrun Status Activate! >:]
that's actually pretty impressive.
What!!!! There was another inazuma game!!! NANI
I’ll buy it if there will be no localizaing but if there is I’ll wait like 3 months top
Playing through Blizzard as I type this. Hyped for this one!
How're you enjoying it? or did you complete it already?
@@Bakuganluver23 yep, completed it and really enjoyed it. Although it can feel a bit clunky at times if you've played the Go games
@@boris29122000 anything in particular you're hoping for from this game? aside from the obvious "bring it to the west" thing.
@@Bakuganluver23 Hmmm, good question. An improvement from the Go recruitment system would be great. I wouldnt mind the Go system too much if it wasnt for the ridiculous drop rates of a lot of important items. Inazuma Eleven 2 still has the best system imo though . I also think Go Chrono Stones and Galaxy did the random battles the best, i hope they bring it back in that way. Besides that I can't think of too much atm. Hbu?
@@boris29122000 More or less the same, but I'm wondering about how the story will go, plus any new special moves that might show up. And when you say the drops rates were ridiculous, you mean that the items you trie to get were difficult to attain?
I can't wait for inazuma to be back
Well, definitely not the anime seeing how butchered it is.
And we may very well see it come to the west, given how Level-5 seems interested in bringing it back to the west.
8:20
Clearly you don’t know the pain of the development blog back in the days of Ares development😂
For context: Hino posted a Level 5 development blog which consisted of approximately monthly updates for the Ares game and well… Ares game anyone? Let’s just hope nothing goes wrong with VRoH
They've managed to get past a massive development hurdle, so I'm feeling confident.
HYPE
will we keep our demo accounts?
Just hoping for a english release cos I don’t really wanna learn Japanese when I can’t even get a grade 2 in French
If Galaxy can get an English patch, this game for sure will get one.
level-5's actually put a job posting, which hints that they're interested in distributing globally again.
@@Bakuganluver23 I hope so
I hope there will be an English patch for this game ☹️ cuz I'm not really into Japanese language 😓
Big L
@@tonizebeda6732 ??????
@@tonizebeda6732 I don't understand you bro
im just scared they wont release outside of japan since they dont have an american or european team anymore
we might end up getting it localized, if the job posting that had been up since last year is any indication.
Will this game be free on certain devices?
Graphics still looking kinda Wii like. Wish it was more intense like Captain Tsubasa…
Well, we take what we can get at this point. At least we got some news, with more coming up in the next month.
Will it come out in the west ?
It's possible, but only time will tell if that's the case.
Will it see a worldwide release?
Maybe. We'll have to see, but things seem pretty good.
Why is Mehr on there twice
Giris is there twice too, i think it's meant to represent both Giru (Gihl) and Lagoon (Ragnah)
Will the game be released in mobile
7:05 I think this is just the charge like we have in the Go games, but made easier on purprose for the gameplay showcase
15:11 if i'm not mistaken this image is the first time they showed a female character for the game (Touko)
I mean, God Hand HAS the advantage against Fire techiques
@@MrTheDvok i'm refering to what he is talking about, not the gameplay
@@MrTheDvok i might be dumb but can you tell me all the elements that are stronger than the other eg: fire is weaker than ice?
@@MyBitch925 there are four elements: Mountain, Fire, Wood and Air, plus Null that is uneffected.
Mountain Beats Fire
Fire Beats Wood
Wood Beats Air
Air Beats Mountain
Of course, multipliers, technique's power and player's stats differences are all variable but these are the basics about IE elements
The real question is can I use Katsu in my team?
ah, the goalkeeper introduced in the first Inazuma Eleven, right?
Honestly I almost lost hope. Not a big fan of their "cross media project" with Area/Orion but I will give them the benefit of the doubt.
Also, the fact that "everyone" from the old games are here, as well as probably Ares players and team and new exclusive ones gives me hope.
I still don't know if they will bring back Keshins/Armors/Souls but I hope not. Bloated mechanics stacked one after another kinda got stale after Galaxy.
Probably not. they'll just stick with the usual stuff that had been in the original trilogy, along with things from Ares and Orion, like the Override Hissatsu techniques.
I think they will bring back keshins,armors and souls for the characters that have them it wouldnt make sense to not do that
Will it be released in the eu?
Жду
So no English?