COH3 FPV Rushing out the Wespe
Вставка
- Опубліковано 18 вер 2024
- Company of Heroes 3 First Person View Game Wehrmacht Mechanized vs US Forces Special Operations on Road to Tunis
Enjoy the content? Support me on Patreon / tightrope or Donate:
streamlabs.com...
Send your replays for casting to tightropegaming@gmail.com
Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
Follow me on twitter @tightropegaming or on twitch / tightropexilo
Wespe in 1v1, thanks for keeping CoH3 interesting :)
For thumbnail alone you deserve some UA-cam award :D
Love the Wespe, great to see you use it. I think it can be pretty effective, kind of like how people were sleeping on the Bishop early on, it might start getting used more.
The Wespe has received quite a few buffs to make it more relevant
I love units like the Wespe and Bishop. I can't wait until they fix the bug you described in the grenade video were the weapon absorbs on third of the AOE damage, or even better if they remove the damage cap on arty units altogether
Yes very unfortunate that you want to target a team weapon but face losing 1/3 of your damage
always love the howis, thanks for the upload tightrope!
gg! That was a lot on manpower to chew through. Also you managed to outplay USF without any anti personel weapons on your infantry, no lmgs, mp40, 44. Nice!
Great plays Brother.. Cheers on always great content
Why are the thumbnails so good
Im so burnt out on Coh2. Debating making the switch over to Coh3 finally
i'm kinda there too. But the sound and effects are so bad. and the TTK is awful.
@@MasterSteve_117Yea dude. Its been bad since multiplayer playtest. I even made a huge forum post about sound design and pointing out each issue I saw. Some of it has improved, and I could get used to some of it. But overall it sounds so flat
I switch back and forth between Vanilla CoH2 and Ironside, as both are rather different from each other but play well in their won right.
keep us updated, your gaming decisions are very important to us
Is this really the optimal range of Panzergrenadiers against riflemen? I thought they should be as close as possible like MP40 to maximize damage, especially against M1 Garands.
I feel Panzergrenadiers are less “useful” as Jagers… Jagers can do both AT AI jobs and even have camo. PGrens don’t seem to overpower other infantry even at close range, even though they’re useless against tanks. Maybe they need the magnetic AT grenade of DAK, or buff the AI with an active ability… or give them combines arms passive of DAK i don’t know… Any of these changes would differentiate them more from Ostruppen
*Stosstruppen, not ostruppen :)
Nice
Please comeback to Coh2 :(((
Please do do do do do come and visit
Only thing keeping allies player in game is constant skill call ins lol
CoH3 is kinda fucked with all the call in spam
First
unit voices are soooo shrilly, who at relic thought is good idea on over acting?
the OKW voice director must've been the only dev left over from COH2
tr bringing us the sauce. Also, typo in title: Wepse -> Wespe
Fixed now thanks