How to Play Teenage Mutant Ninja Turtles Adventures

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 37

  • @guatobean2869
    @guatobean2869 Рік тому

    Whoa my brain hurts!! Just purchased an all in and cant wait until this makes sense.
    Thank for your help!

  • @Mattsmindmeld
    @Mattsmindmeld 9 місяців тому

    This is such a great video for understanding the rules. Awesome job! And thank you!

  • @Popstalgia
    @Popstalgia 4 роки тому +2

    This has been the most helpful video for learning how to play this game. Thank You!

  • @cdionne07
    @cdionne07 4 роки тому +5

    Awesome. Amazingly helpful video. Definitely some things I was getting wrong. Still looking forward to a good playthrough video sometime though.
    Keep up the good work.

  • @themeparkjunkies7167
    @themeparkjunkies7167 4 роки тому +3

    this is a great video. I can tell you put time into this. greatly appreciated.

  • @beaglegod1
    @beaglegod1 Рік тому

    If i understand the rules regarding line of sight the
    rules state for determining line of sight " a straight line from the figure’s SPACE to the target SPACE can be drawn without crossing any terrain that blocks line of sight."
    For determining a ranged attack " When measuring a ranged strike, a straight line is a line from the CENTER of one space to the CENTER of another space. "
    So potentially a figure can "see" an enemy (their leg, arm etc) but not be able to perform a ranged attack until they are in a better position.

  • @AzOnez
    @AzOnez 4 роки тому +1

    Awesome vid! Thanks so much for this ! Very helpful as I am reading through the rule book trying to grasp everything. I'm still a bit confused on the terrain aspect of it but I'll get it. Thanks again!

    • @mbiggums3299
      @mbiggums3299  4 роки тому +2

      Great to hear!
      If you are struggling with the terrain rules, I would suggest making sure you feel very confident with the basics of the game (0:32-9:09) and the Setup (20:06) through whichever mode you plan to play. Learn the terrain based on the maps and components you see in the battle comic setup.
      When learning terrain, try to think of all spaces on the map as normal (they have no affect on movement or line of sight) and any spaces surrounded in a color is an area that could change the rules of movement, sight, or both. Of the terrain types included in the first battle; slow, rough, unstable, and blocking terrain are the easiest to grasp. Elevated terrain has multiple functions, but if you can grok it then you will have smooth sailing from there.

  • @MrSophistication314
    @MrSophistication314 4 роки тому

    Actually a really good video for how to play! I can tell the influence from dicetower! well made!

  • @SixStringsGeek
    @SixStringsGeek 3 роки тому

    Great video! thanks!

  • @jackietrav
    @jackietrav 4 роки тому

    Question about the climbing with AI enemies. At the 28:51, you said it a figure can use 2 actions to climb but that doesn't count as a move action. The way we have played it is that when the villain climbs, they are done for that turn unless they are a Leader. Since a normal thug/gunner/foot ninja has two actions, climb takes up everything they can do. Since a Leader has three actions, they can climb and then move or attack. Correct?

    • @mbiggums3299
      @mbiggums3299  4 роки тому +1

      That is correct. The flowchart I have linked has the rules changed so that AI villains only need to use 1 action to climb. This will be updated for the Batman the Animated Series Adventures game, but I left it as 2 actions in the video because that matches the rulebook that most people have. Playing with 1 action for climb makes it more difficult for the heroes. It is up to you what way you would like to play the game.

  • @jackietrav
    @jackietrav 4 роки тому

    Great video!

  • @moltenbullet
    @moltenbullet 3 роки тому

    How does this game compare to the shadows of the past game?

  • @themegaofmen538
    @themegaofmen538 2 роки тому

    If a hero becomes knocked down AFTER their turn. And then the next round happens and they roll any chi symbols on dice. Do they still get the chance to heal?

    • @themegaofmen538
      @themegaofmen538 2 роки тому

      @@zero61792 wow that makes way more sense! Thank u!

  • @SledGod84
    @SledGod84 Рік тому

    So in competitive mode you activate all 4 enemy cards (Active Zones 1 and 2) per enemy turn? IE on the first enemy turn of the game you only get 2 activations because you only have 2 zone 1 cards in play, but every subsequent enemy turn you'll have 4 cards down so get the 4 activations, tossing out the zone 2 cards and gaining new ones each time your enemy turn comes up?

    • @mbiggums3299
      @mbiggums3299  Рік тому +1

      No. 2 cards activate every turn. The previous 2 cards are left face up, but they do not activate again on the next turn. The primary reason they remain face up is to to keep track of persistent effects. The most common one you might see is shell icons for defense of specific villain minis.
      If you use Facebook, the Adventures Universal Game System Fangroup is a great resource. I have included the link below.
      facebook.com/groups/TMNTShadowsOfThePast/

    • @SledGod84
      @SledGod84 Рік тому

      @@mbiggums3299 Thanks for the fast reply and the info my dude. Great video

  • @seancody3195
    @seancody3195 4 роки тому +1

    I had no idea that is what you used the manhole covers for. I thought they were used for certain scenarios. It is a good idea.

    • @mbiggums3299
      @mbiggums3299  4 роки тому

      It was in the rulebook for Shadows of the Past, but it looks like it was left out of this one. I imagine that is still the designers' intention because I don't know of a battle that uses 24 of them.
      Also, if you got the Kickstarter exclusives, you do not need to use them for that because you slide the dice in the slots to show they are used.

  • @AIMInvestorJournal
    @AIMInvestorJournal 4 роки тому

    Sorry, I am a little confused with the Hero skill card 'Double Slash'. Around the 9:30 mark it sounds like the card is activated by using two of the katana symbols and one focus to activate a 4 dice attack. He then adds two extra katana which add an extra dice per katana I believe, so shouldn't the total dice roll be eight (rather than seven)?

    • @mbiggums3299
      @mbiggums3299  4 роки тому +3

      The icons used to activate the card are not used in the final attack. The card is Attack + 4. Leonardo's attack is 1 so he rolls 1+4=5 dice. In that example, 2 extra katana icons were spent adding 2 battle dice to the roll which gives a grand total of 7 battle dice rolled.

  • @tristanwhitley
    @tristanwhitley 4 роки тому

    Perhaps I'm missing something, but I don't quite get what you were saying about leaping around 11:01 - you mention that you can move over figures and up to 3 spaces, but it looks like you move 4.

    • @mbiggums3299
      @mbiggums3299  4 роки тому +1

      I incorrectly moved him 4 spaces. The max spaces a figure can be moved from leaping is 3.

    • @tristanwhitley
      @tristanwhitley 4 роки тому

      @@mbiggums3299 Thanks for the confirmation! Otherwise it was a really good video!

  • @virgiljessen2349
    @virgiljessen2349 3 роки тому

    Thanks buddy

  • @crashprime9434
    @crashprime9434 4 роки тому

    Awesome video. It helped me a lot to try the game one day after I got it.

  • @OreosAreSoGood
    @OreosAreSoGood 3 роки тому

    Pretty sure at 32:13 Raphael has to block three, not two.

    • @mbiggums3299
      @mbiggums3299  3 роки тому +2

      At base stats, yes. However, in the described situation, Raphael has less health than Donatello. Meaning one of the Gunner's would switch to Donatello, and Raphael would only have to block hits from 2 Thug Gunners.

    • @OreosAreSoGood
      @OreosAreSoGood 3 роки тому

      Oh! Good point, thanks! The gunners are still the hardest part to understand in this game for me.

    • @OreosAreSoGood
      @OreosAreSoGood 3 роки тому

      Not that it matters, and I may even still be wrong but after reading more about this I think the video is still incorrect (or unclear. The first action all the gunners do is attack if they are in OSR. At the beginning Raphael should take take a two dice attack from those two gunners in the bottom right who have LOS on him. Donatello takes a one dice attack. After that the upper right most gunner will move down towards whichever turtle has the most health. Then all four gunners with LOS will attack accordingly.

    • @mbiggums3299
      @mbiggums3299  3 роки тому

      @@OreosAreSoGood An AI figure will not move to get into OSR if a figure is already in OSR. The preference only matters if a figure is not currently in OSR.

    • @mbiggums3299
      @mbiggums3299  3 роки тому +1

      I was busy when I responded last night. At 32:13, the top right thug gunner does not attack for that first activation because he moved during it.
      If you aren on Facebook, I highly recommend join the IDW AUGS group because there is a flow chart describing exactly how units should activate.

  • @Ecto_Fox
    @Ecto_Fox 4 роки тому

    Link to the flow chart didn't work for me

    • @mbiggums3299
      @mbiggums3299  4 роки тому

      I messed up the link when I was moving things around within the description. It should be fixed now. Try clicking the link again and let me know if it doesn't work.

    • @dunnetahl
      @dunnetahl 24 дні тому

      @@mbiggums3299 link no longer works again