For those who wants some ideas and tips to acumulate balls or get more balls at checkpoint 10, 11 and Inf, i'll present to yours here. 10-1 You don't need to use power ups for that zone. As the zone is really slow. 11-3 is a zone that you don't have to hit all the blocks going up. Only needs two hits because only two hits you. The crystals is recomended use timer power ups to get the both tranformational crystals, so they don't shapeshift at the time that you hit them. The glasses that go up almost no times you have to hit them. Also they will go up commonly. The glasses that go at right and left, you don't have to hit the both, as not the both will hit you. Only sometimes the both hits u. That Moving glasses never hits u. As they only go to side, destroying them you only occur to you waste balls. the checkpoint 10 zone 2 is a good zone to use endless balls power ups, so u can disable the laser panes and hit the crystal before it shapeshifts to +5 Balls Crystal Or +3 Ball Crystal. Because the 10-2 is extremely fast. Except 11-2. You don't need Endless Balls Power ups to hit the tranformational crystal, as that's slow. At 11-4 rotating a good form to keep/acumulate balls is using the green circles. The endless balls power ups. Example: Imagine that you have at checkpoint inf 1128 Balls and then you have two of the endless balls power ups and at you ballcount you have 1130. Use them and you can change your ballcount of 1128 balls to 1130. At 11-4 (not rotating) you don't have to knockout lots of obstacles, also they may not hit you. And at 11-4 rotating, lots of obstacles do not hits you. (Except the dual spinners) At Checkpoint inf zone two at yellow & orange colors, 1/1000% Of The Bugged Planks Do Not hits you. At other cases, they always hit you, because they will stop the bug at the time you get near them. Always hit the bugged planks to don't get hit by them. The Explosive Balls Power up is a thing that i dislike about the game by the realistic graphic of shaking. I only use them when i have multiball but i can't hit all (4 or 6) crystals in a row. When i get the idea to use them without i need, i only use them FAR of the obstacles. The laser panes now. There's some of them up, others down. When i go farther, i commonly disable all of them for get sure to do not be hit by them. Keep atetion to the correct laser panes so don't get hit by them. The second stage at endless mode, you don't have to hit that cube tower. (Except if you go fast on the endless mode and is next to hard obstacles. Like the big steel. Most widly swinging hammers and spinning metals.) i think that endless balls power ups is the strongest at the time when you run out of balls and you have them, so you use them to collect more crystals or get more of them or you can't go too far. And then, what this helped? Learned a trick, or something?
Now Placed all edits that are coming soon! Fixes: Added More tips for stages; Added More tips for power-ups; Added More Lines Into laser panes description so that can help more; Etc.
Another thing to add: if used well, a green infinite ball power-up can be worth more than one of the ten point star crystals. The whole point of Smash Hit is to get through more objects with fewer balls. If you use infinite ball in zones where there aren't a lot of objects to hit, you're not utilizing it to it's fullest. Infinite-ball power-ups are exactly like crystals in that they effectively give you balls. Every ball saved is a ball gained. So the perfect strategy is to find where you're most likely to have to throw a lot of balls in a short period of time, coordinate this with the fact that you can only have 4 power-ups at once, and use them there. But it's not usually this convenient. If you get flustered and plan on using more balls than necessary to break an object, or you just can't keep up and need a break, then that can arguably be a better use of the power-ups. So in the earlier stages, the easier stages, or simply whenever you can, use the green power-up in zones where you have to use lots of balls, but if you ever need to use the power-up for another reason, especially in later, harder, stages of the game, like endless mode, just because you're freaking out, then that's perfectly acceptable too. If you're using premium, take risks and keep replaying the checkpoint without "panic throwing" all your balls and power-ups. I think infinite ball green power-ups are the strongest*. Slo-mo purple power-ups are neutral to me; neither good nor bad. They don't hurt, but they're usually not worth hitting. If you can do without using this power-up then do so, since remember it does cost you 1 ball. This power-up is especially bad if the room is already slow, and possibly good in fast rooms depending on how good you are. A lot of times, I simply don't feel like it's worth the one ball to hit it, but it's not that bad either. The only time where I reliably use the purple power-up is Checkpoint 10-2, to Smash all the crystals in the middle of the room without missing any. I collect them with multi-shot only if I don't have to go out of my way at all to do it; otherwise, I ignore them (even in all of endless mode, although I'm not sure that's a good idea). Purple power-up is in the middle. Orange explosive ball is definitely the worst. It has so much wasted potential; if it didn't glitch so much, this would actually be a strong power-up. The screen shaking messes with your aim; the explosion effect gets in your face in fast rooms and obscures your vision; the balls explode random in tight spaces before hitting their target; explosive balls occasionally fail to activate doors or go through gaps; and even when they do hit their target, the nature of the damage inflicted is inconsistent and unreliable. I find every time I pick one up, I crash or miss crystals and lose more balls than I gain. Do yourself a favor and avoid this terrible power-up unless you're in a slow room with open spaces and can expect reliable opportunities to at least gain one ball compared to your regular shot, so that it's at least worth the one ball you threw at the power-up to get it. Main places I use it are 5-1 and the end of 8-3. Last room in Checkpoint 5 is also a candidate. I never collect the orange power-up during endless mode. If you want to hit a large area multi-ball is just as good IMO, plus doesn't have so many problems. Orange explosive-ball power-up usually has a net negative effect IMO. My opinions (which you are free to disagree with): Green is net positive Purple is net zero Orange power-ups are net negatives Assuming you're being rational and considering how each one effects your ball count. *imo multi-ball is actually better at causing destruction than the infinite-ball power-up is if you tap the screen really fast. Also the green power-up does have some draw-backs: in order to be like multi-ball, you have to hold down on the screen, but then sliding your finger across the screen quickly while your hand is covering it can often cause you to miss, especially in fast rooms, and not even know it until it's too late. Green power-up requires better aim than multi-ball, which allows for allows you to be a bit more sloppy with your aim. This is so frustrating to me that often times now, I simply aim and tap the screen instead of using the function where you can hold down to fire continuously... then to get the same destructive effect as multi-ball, I find myself tapping the screen really fast... but then I ignore the clock on the power-up and accidentally throw away real balls, not knowing that I've used up my time. You get the idea. 5 ball multi-ball>>>>all imo. Green power-up's effect isn't nearly as powerful as it first looks, even to the point where I avoid it because mutli-ball is simply better and more valuable functionally. Green power-ups are still good, but their main utility lies in their ability to conserve balls and let people throw balls carelessly, not because of the power-up's actual functionality. But again, it depends on the player's skill level and what strategies they feel comfortable using.
@@bcthoburn At 10-2 i don't use any power-ups to get all the crystals, at the time that you only have to be fast to hit all of them without missing anyone like me. I learned that trick in a else video. I'll record checkpoint 10 and i'll show you my trick. Here is the link: ua-cam.com/video/T3ks_wmzJZo/v-deo.html
@@bcthoburn that's because i said that i use explosive power ups on hard stages FAR of the obstacles, to i don't get hit by them obstacles by realistic graphic of shaking
OK, fine. I'll show all my Highest scores possible in smash hit, without any hacks or cheats. And distances too. NOTE: Training mode is missed cause can go only to 500 balls. Original Game Mode: CP1: 112 CP2: 195 CP3: 328 CP4: 402 CP5: 488 CP6: 575 CP7: 618 CP8: 632 CP9: 778 CP10: 864 CP11: 1159 CPInf: 1324. Mayhem Mode: CP1: 145 CP2: 197 CP3: 293 CP4: 376 CP5: 436 CP6: 546 CP7: 645 CP8: 709 CP9: 877 CP10: 990 CP11: 1278 CPInf: 1453. Distances: Original Game Mode: 33564 Mayhem Mode (a.k.a Boss Challenge): 35914.
List Of Zones That Make Nervous and Reasons 1st is 3:47, By Obstacle Expontenial Movement 2nd is 5:23, By The Same Reason as is the first 3rd Is 7:30, By The Big Glass Repush 4th is 11:15 By The Big Glass Easing Style of Movement and same reason to 3:47 5th Is 16:02 Big The Big Glass Repush and how is the state Of Position Now Which Make Really Nervous and the Reason 19:15 By The Big Glass Easing Style Of Movement 20:19 By The Glass Repush.
Wow that's really funny, these are the exact same places that I hate. I guess explicitly what I don't like is that the obstacles are fundamentally harder to predict, especially big glass panes that bounce around, or objects that appear to be completely motionless and then jerk somewhere else really fast. Some parts of smash hit are completely predictable and can therefore be mastered; but no matter how many times I've done, or ever will do, Checkpoint 8 (IMO the hardest of the checkpoints 0-11,) I will still get anxious and crash. Some checkpoints appear hard to beginners, but once you know the tricks they get easier; on the other hand, Checkpoint 8 remains hard because there is nothing you can reliably predict and there are no tricks to reliably deal with the obstacles the checkpoint presents. What makes a checkpoint hard in the long run isn't complexity, the speed of the room, etc; it's predictability. The large glass panes in Checkpoint 4 aren't as hard for me to predict for some reason. Also, you can aim near the bottom of the screen and pretty easily hit it as it's coming up, guaranteed, unlike some of the other obstacles that appear to be literally dodging all your throws. So in that way I think that obstacle isn't too bad. But never get too confident or trust your luck too much, cuz that's the best way to crash on an easy object. ✌️
@@bcthoburn the hardest checkpoint i will ever do will be the 9. The checkpoint 9 is the checkpoint which have the less crystal amount and you did not have almost no tricks to get in hands easy this checkpoint. I only have 3 tricks today. Way different from checkpoint 8. I have tricks for all zones. I have more tricks for helping on 3rd zone. And the checkpoint 9 is one of the checkpoints which makes me way more nervous than all checkpoints, the zone where i get nervous is the zone 2. It have a lot the target of making me nervous and trying to make me crash. It's pinned by that big propellers that are very wide makes me nervous by the couple times that they pass through you without making you crash. I always throw balls even if is not going to hit me because that zone was one that makes me stressed to crash. And i still shot balls even when it did not goes to hit me by the reason that was one of the zones which makes me nervous and it always will make me nervous by those propellers that i said. And no more propellers makes me nervous because it is easy to predict.
I haven't looked, but I think second endless mode is also about 16 but third endless mode may be less. I believe every room/stage/zone in smash hit is exactly 30 seconds (according to Smash Hit Wiki), so the fact that it would be something like exactly 16 minutes makes sense.
I already made this but starting only from endless mode, by that gameplay, i survived 3rd endless mode at mayhem mode with only 26 balls, me luckily, game spawned lots of crystals. And i finally passed my distance of 25983, with 1169 balls, i reached distance 30244 distance (Also using Endless balls power ups) Justification is with my video. Link: ua-cam.com/video/eXe6VrrMXFY/v-deo.html
It is more interesting when you watch it on 2x speed. This run was going so bad I thought I would end it early, but I'm glad that didn't happen
The video on 1.25x speed becomes really cool because the music get of a cool form, futuristic. 😎
For those who wants some ideas and tips to acumulate balls or get more balls at checkpoint 10, 11 and Inf, i'll present to yours here.
10-1 You don't need to use power ups for that zone. As the zone is really slow.
11-3 is a zone that you don't have to hit all the blocks going up. Only needs two hits because only two hits you. The crystals is recomended use timer power ups to get the both tranformational crystals, so they don't shapeshift at the time that you hit them. The glasses that go up almost no times you have to hit them. Also they will go up commonly. The glasses that go at right and left, you don't have to hit the both, as not the both will hit you. Only sometimes the both hits u. That Moving glasses never hits u. As they only go to side, destroying them you only occur to you waste balls.
the checkpoint 10 zone 2 is a good zone to use endless balls power ups, so u can disable the laser panes and hit the crystal before it shapeshifts to +5 Balls Crystal Or +3 Ball Crystal. Because the 10-2 is extremely fast. Except 11-2. You don't need Endless Balls Power ups to hit the tranformational crystal, as that's slow. At 11-4 rotating a good form to keep/acumulate balls is using the green circles. The endless balls power ups.
Example: Imagine that you have at checkpoint inf 1128 Balls and then you have two of the endless balls power ups and at you ballcount you have 1130. Use them and you can change your ballcount of 1128 balls to 1130.
At 11-4 (not rotating) you don't have to knockout lots of obstacles, also they may not hit you.
And at 11-4 rotating, lots of obstacles do not hits you. (Except the dual spinners)
At Checkpoint inf zone two at yellow & orange colors, 1/1000% Of The Bugged Planks Do Not hits you. At other cases, they always hit you, because they will stop the bug at the time you get near them. Always hit the bugged planks to don't get hit by them.
The Explosive Balls Power up is a thing that i dislike about the game by the realistic graphic of shaking. I only use them when i have multiball but i can't hit all (4 or 6) crystals in a row. When i get the idea to use them without i need, i only use them FAR of the obstacles.
The laser panes now. There's some of them up, others down. When i go farther, i commonly disable all of them for get sure to do not be hit by them. Keep atetion to the correct laser panes so don't get hit by them.
The second stage at endless mode, you don't have to hit that cube tower. (Except if you go fast on the endless mode and is next to hard obstacles. Like the big steel. Most widly swinging hammers and spinning metals.)
i think that endless balls power ups is the strongest at the time when you run out of balls and you have them, so you use them to collect more crystals or get more of them or you can't go too far.
And then, what this helped? Learned a trick, or something?
Now Placed all edits that are coming soon!
Fixes:
Added More tips for stages;
Added More tips for power-ups;
Added More Lines Into laser panes description so that can help more;
Etc.
Another thing to add: if used well, a green infinite ball power-up can be worth more than one of the ten point star crystals. The whole point of Smash Hit is to get through more objects with fewer balls. If you use infinite ball in zones where there aren't a lot of objects to hit, you're not utilizing it to it's fullest. Infinite-ball power-ups are exactly like crystals in that they effectively give you balls. Every ball saved is a ball gained. So the perfect strategy is to find where you're most likely to have to throw a lot of balls in a short period of time, coordinate this with the fact that you can only have 4 power-ups at once, and use them there.
But it's not usually this convenient. If you get flustered and plan on using more balls than necessary to break an object, or you just can't keep up and need a break, then that can arguably be a better use of the power-ups. So in the earlier stages, the easier stages, or simply whenever you can, use the green power-up in zones where you have to use lots of balls, but if you ever need to use the power-up for another reason, especially in later, harder, stages of the game, like endless mode, just because you're freaking out, then that's perfectly acceptable too. If you're using premium, take risks and keep replaying the checkpoint without "panic throwing" all your balls and power-ups.
I think infinite ball green power-ups are the strongest*.
Slo-mo purple power-ups are neutral to me; neither good nor bad. They don't hurt, but they're usually not worth hitting. If you can do without using this power-up then do so, since remember it does cost you 1 ball. This power-up is especially bad if the room is already slow, and possibly good in fast rooms depending on how good you are. A lot of times, I simply don't feel like it's worth the one ball to hit it, but it's not that bad either. The only time where I reliably use the purple power-up is Checkpoint 10-2, to Smash all the crystals in the middle of the room without missing any. I collect them with multi-shot only if I don't have to go out of my way at all to do it; otherwise, I ignore them (even in all of endless mode, although I'm not sure that's a good idea).
Purple power-up is in the middle.
Orange explosive ball is definitely the worst. It has so much wasted potential; if it didn't glitch so much, this would actually be a strong power-up. The screen shaking messes with your aim; the explosion effect gets in your face in fast rooms and obscures your vision; the balls explode random in tight spaces before hitting their target; explosive balls occasionally fail to activate doors or go through gaps; and even when they do hit their target, the nature of the damage inflicted is inconsistent and unreliable. I find every time I pick one up, I crash or miss crystals and lose more balls than I gain. Do yourself a favor and avoid this terrible power-up unless you're in a slow room with open spaces and can expect reliable opportunities to at least gain one ball compared to your regular shot, so that it's at least worth the one ball you threw at the power-up to get it. Main places I use it are 5-1 and the end of 8-3. Last room in Checkpoint 5 is also a candidate. I never collect the orange power-up during endless mode. If you want to hit a large area multi-ball is just as good IMO, plus doesn't have so many problems.
Orange explosive-ball power-up usually has a net negative effect IMO.
My opinions (which you are free to disagree with):
Green is net positive
Purple is net zero
Orange power-ups are net negatives
Assuming you're being rational and considering how each one effects your ball count.
*imo multi-ball is actually better at causing destruction than the infinite-ball power-up is if you tap the screen really fast. Also the green power-up does have some draw-backs: in order to be like multi-ball, you have to hold down on the screen, but then sliding your finger across the screen quickly while your hand is covering it can often cause you to miss, especially in fast rooms, and not even know it until it's too late. Green power-up requires better aim than multi-ball, which allows for allows you to be a bit more sloppy with your aim. This is so frustrating to me that often times now, I simply aim and tap the screen instead of using the function where you can hold down to fire continuously... then to get the same destructive effect as multi-ball, I find myself tapping the screen really fast... but then I ignore the clock on the power-up and accidentally throw away real balls, not knowing that I've used up my time. You get the idea. 5 ball multi-ball>>>>all imo. Green power-up's effect isn't nearly as powerful as it first looks, even to the point where I avoid it because mutli-ball is simply better and more valuable functionally. Green power-ups are still good, but their main utility lies in their ability to conserve balls and let people throw balls carelessly, not because of the power-up's actual functionality. But again, it depends on the player's skill level and what strategies they feel comfortable using.
@@bcthoburn At 10-2 i don't use any power-ups to get all the crystals, at the time that you only have to be fast to hit all of them without missing anyone like me. I learned that trick in a else video. I'll record checkpoint 10 and i'll show you my trick.
Here is the link:
ua-cam.com/video/T3ks_wmzJZo/v-deo.html
@@bcthoburn that's because i said that i use explosive power ups on hard stages FAR of the obstacles, to i don't get hit by them obstacles by realistic graphic of shaking
@@bcthoburnявно не просто фанат игры, а прошаренный чел :)
OK, fine. I'll show all my Highest scores possible in smash hit, without any hacks or cheats. And distances too.
NOTE: Training mode is missed cause can go only to 500 balls.
Original Game Mode:
CP1: 112
CP2: 195
CP3: 328
CP4: 402
CP5: 488
CP6: 575
CP7: 618
CP8: 632
CP9: 778
CP10: 864
CP11: 1159
CPInf: 1324.
Mayhem Mode:
CP1: 145
CP2: 197
CP3: 293
CP4: 376
CP5: 436
CP6: 546
CP7: 645
CP8: 709
CP9: 877
CP10: 990
CP11: 1278
CPInf: 1453.
Distances:
Original Game Mode: 33564
Mayhem Mode (a.k.a Boss Challenge): 35914.
List Of Zones That Make Nervous and Reasons
1st is 3:47, By Obstacle Expontenial Movement
2nd is 5:23, By The Same Reason as is the first
3rd Is 7:30, By The Big Glass Repush
4th is 11:15 By The Big Glass Easing Style of Movement and same reason to 3:47
5th Is 16:02 Big The Big Glass Repush and how is the state Of Position
Now Which Make Really Nervous and the Reason
19:15 By The Big Glass Easing Style Of Movement
20:19 By The Glass Repush.
Wow that's really funny, these are the exact same places that I hate.
I guess explicitly what I don't like is that the obstacles are fundamentally harder to predict, especially big glass panes that bounce around, or objects that appear to be completely motionless and then jerk somewhere else really fast. Some parts of smash hit are completely predictable and can therefore be mastered; but no matter how many times I've done, or ever will do, Checkpoint 8 (IMO the hardest of the checkpoints 0-11,) I will still get anxious and crash. Some checkpoints appear hard to beginners, but once you know the tricks they get easier; on the other hand, Checkpoint 8 remains hard because there is nothing you can reliably predict and there are no tricks to reliably deal with the obstacles the checkpoint presents. What makes a checkpoint hard in the long run isn't complexity, the speed of the room, etc; it's predictability.
The large glass panes in Checkpoint 4 aren't as hard for me to predict for some reason. Also, you can aim near the bottom of the screen and pretty easily hit it as it's coming up, guaranteed, unlike some of the other obstacles that appear to be literally dodging all your throws. So in that way I think that obstacle isn't too bad. But never get too confident or trust your luck too much, cuz that's the best way to crash on an easy object. ✌️
@@bcthoburn the hardest checkpoint i will ever do will be the 9. The checkpoint 9 is the checkpoint which have the less crystal amount and you did not have almost no tricks to get in hands easy this checkpoint. I only have 3 tricks today. Way different from checkpoint 8. I have tricks for all zones. I have more tricks for helping on 3rd zone. And the checkpoint 9 is one of the checkpoints which makes me way more nervous than all checkpoints, the zone where i get nervous is the zone 2. It have a lot the target of making me nervous and trying to make me crash. It's pinned by that big propellers that are very wide makes me nervous by the couple times that they pass through you without making you crash. I always throw balls even if is not going to hit me because that zone was one that makes me stressed to crash. And i still shot balls even when it did not goes to hit me by the reason that was one of the zones which makes me nervous and it always will make me nervous by those propellers that i said. And no more propellers makes me nervous because it is easy to predict.
Fun Fact: Have you saw that you take aproximadely 16 Minutes and 1 second to finish 1 endless mode?
I haven't looked, but I think second endless mode is also about 16 but third endless mode may be less. I believe every room/stage/zone in smash hit is exactly 30 seconds (according to Smash Hit Wiki), so the fact that it would be something like exactly 16 minutes makes sense.
You did excelent 👏👏👏👏👏👏
You deserve more subs
There, I made you reach 20 subscribers
I already made this but starting only from endless mode, by that gameplay, i survived 3rd endless mode at mayhem mode with only 26 balls, me luckily, game spawned lots of crystals. And i finally passed my distance of 25983, with 1169 balls, i reached distance 30244 distance (Also using Endless balls power ups) Justification is with my video.
Link:
ua-cam.com/video/eXe6VrrMXFY/v-deo.html
Congrats on Smashing the 30,000 distance barrier! Jumping from 25983 to 30244 is insane brooo
@@bcthoburn Thanks! There's a long time that i reached 25983, that was before comment in this video! 😄
I have on endless mode in mayhem mode 1479 balls. Not hacking, cheating, bugging, glitching, modding.
I got recently 36206 with 1324 balls
Woahhhhhhhh
@@bcthoburnYes
This video is funny at 2X speed too because the music gets of a funny form, horrible
Cursed
Ох , как прошло очень много времени 🥲🥲
Me with 1236 Balls i got 33564 Distance.
That's incredibly impressive
@@bcthoburn Thanks! 😄
I paused sometimes the game
And that distance is me starting From Checkpoint inf.
@@bcthoburn My Distance Before is 30462, and my oldest distance was 26758. So 33564 is a new Best Distance
What is your best distance mine’s is 32077
For me it’s 62914
@@vamshikrishna1987 oh! My best distance was 37464, in mayhem.
@@vamshikrishna1987 i have 39211 no hacks or cheats
У меня дистанция - 28819