Idk if this is intended but if you're fast enough you can use skills before enhanced basic attack animation starts and the damage will apply but won't deplete your malice energy.Abuse this with 2nd skill+basic+1st skill(second phase)+basic+ basic+basic you get 4 enhanced basic attacks which in the early is enough to kill just about everyone
rework proposal for the argus hero: Base Status - Attack Speed Growth: 1.1 to 2.3 Physical attack: 111 to 119 Physical attack growth: 3 to 5 Movement Speed: 260 to 270 passive - argus improves his next basic attack to cause damage proportional to the target's MAX HP and heals based on the damage dealt, in addition to moving slightly during the attack towards the enemy (something similar to the animation of the current 2nd skill), The passive recharges faster based on Argus' lost life. 1st skill - Argus advances in an area and stuns targets (it would be an advancement in the style of Guinevere's 2nd skill to facilitate engagement in the back lane) and can use the skill again to give a small advance and cause damage. 2nd skill - Argus delivers a blow and reduces the enemy's armor, the injured enemy will suffer the slowing effect (somewhere around 20% or 30%) and will leave a trail of curse, when Argus walks along this trail he will have the double the regeneration of your passive. ultimate - argus clears any evil effect (except suppress) becoming immortal for 3 seconds, argus can increase the duration of his ultimate by up to 7 seconds according to the number of basic attacks inflicted (a good calculation would be needed to balance this) , in addition to receiving a 40% movement speed increase bonus and being immune to the slow effect, Argus recovers his life by 100% of the damage caused during his ultimate. Argus will reset tower damage after the ult ends. what do you think guys?
with your usual build we can get argus to 65% crit chance but idk if using great dragon spear is a good idea imo, this revamp is 50/50, weaker split pushing, no idle charge, long ult cooldown (because you might not benefit from the 50% cd reduction all the time unless it's a 1v1 and you wiped your enemy quickly) in the other hand we have strong burst dmg overall i think it needs a small adjustment in playstyle, and don't forget BANG THE ENEMY
@@Ryunexd he can actually spam his passive alot...I noticed some kind of bug?? Everytime you do a demonic slash, you then use a skill before that slash ends and it won't consume your malefic energy.
that's the passive bug which he mentions this a month ago or so, but he didn't mention the bug in this video. It's probably the reason why they nerf the Atk scaling, but if they fixed it, they need to revert the atk scaling asap.
I kinda like this over his current version, though now he kinda feels like Zilong but with the Alucard ult debuff thingy but instead of a wave aoe it's the surrounding areas around him. The potential 8 seconds invulnerability is offset by the 50 second cd time, but damn that plus 40% movement speed on ult is funny. I can now see Argus players using ult to chase even before they buy great dragon spear.
i'm thinking what if they just move his immortal state as his additional passive. so it would be 5 secs passive, while his ult will be used a buff for him like movement speed and attack speed.
I don't know how to feel about his revamp kinda sad though that they removed his spilt pushing ability i always use him as a spilt pusher but I just hope they do some changes that will make him more stronger before his revamp releases on the original server
great dragon spear will be a must to him now for better chase when in ult, not to mention windtalker will not have physical attack anymore, this will affect his dmg more
@@coopkeks458 Yeah I feel the same way. But people are calling their revamps garbage just because they're worse at pushing now. I know pushing is super important but they can still push relatively fast and can actually fight now. I think that's okay and just a more fun play style too.
As Sun user it's really hard to kill without petrify and I can't deal proper damage when enemy is running I can't hit them with basic attacks example ruby
Apart from the tower diving potential, everything's worse like moonton made him a 1 trick hero only able to engage when ult is active. 😭 My only suggestion for moonton is to bring back the gaining malice feature (even just a small amount) Overtime and on minions + ult healing when hitting minions. I just had a great idea! How about we make Argus' ult like Belerick's so that the enemy can't suddenly run away.
Idk why people are complaining this is better than his previous one, i tried this out with critical build and i took down tanks and hilda in matter of seconds his burst dmg is crazy any squishy hero wont survive an encounter with him it doesnt matter if the hero is a faster runner because argus attack when full malice connects to the enemy player the only way to get away from him is using flicker, and because it's a critical build his dmg reaches to 1k plus
They shouldt have kept malice energy regen but now i think fleeting time will be good item overall it has buffs and nerfs Weaker damage from passive Turret dive is insane Turret pushing is way weaker
the revamped argus is good already the only problem is split pushing the only change we need is for the passive to work on the tower. and that would be good already, ngl i think if we pressure the devs to buff him more he might just get worse so its best to say that we should just argue bout him needing the passive while split pushing so that he doesnt get any worse than he is already.
are u one of those 48% wr Argus split pusher who never get more than silver. grow up. also it seems like u didn't watch full video properly. Ult is 25 seconds. it's 50seconds only when you lose all of your hp in ult form and ult duration extends upto 8seconds.
@@roll-12rafatalamgir47 I watched till the end so i'm aware, the old ult is 25 second more or less full upgrade. I used the ult so that i won't die easily when i dive, or when i got ganked. And so what if i'm bad or not? this is my opinion, you're the one who needs to grow up. I bet you're one of those try hard who yelled at all your friends even on classic. you're not even pro player yet you dictate others, can't even comprehend that others have different way of thinking and enjoying something.
@@ZayedHeroPlays I could 1v1 other sustain heroes in the lane with just corrosion scythe and an inspire and that's enough for me to make them on the run well thatd my situation in the original server but when I tried the Advance one I just got recked in lane
They made him incredibly ult dependent, not to mention it's very easy to bait him into using his ult and if he misses his 2nd skill, his burst output will get cut in half. His new 2nd skill drastically lowered his early game dmg because it doesn't pair well with his inspire in the early game. They made argus into an actual late game hero because his farming early game is terrible
The ult Rev is a good idea but why make his attacks weaker? It was proved that Angela's physical attack is more higher than argus then why lower it down still?
Thank goodness they didn't touch his attack growth or his built-in penetration. One question though: does his ult hp bar still fill when attacking minions and creeps? Or did they restrict it to heroes only again?
Did this make him stronger again cc? Or perhaps harder to kited?(quite the contrary) Did it make him less reliant on his ult? Nope. I like his new ult as a concept but it can definitely be executed better
i mean using all of your cc on someone who is harder to kill, is kinda a w for argus especially if your team took that as an advantage and executed a counter attack, i'm not sure tho
Better ult state but goddamn he is now absolutely trash with no ult, super slow and have no passive over time like...he really relay on his ult and the cool down is insane
Pretty agree with you. But at least his passive is somewhat better in late now so maybe another Sun case ig, if you remember how they first revamp him after his OG moveset which he can summon after certain some hits. Which they want to do with Argus this patch, no more hard to get risk alone but strong pusher. which i will say more fair adjustment than last one
I have looked at the full revamped changes argus so imo Argus in late game got buff which is good but... Argus in early game is greatly nerf so bad,why? You cant regenate health from non-hero/minions when using ult "tHatS nOT bAd-" its really bad It may not be a problem in late game beacuse you have lifesteal items but its really a problem in early game bcs to sustain and snowball the enemy in your lane is from regaining health from minions with ult beacuse you have no lifesteal items yet So in conclusion its a nerf
Is it just me or the area damage on his ult ACTUALLY unnecessary?i mean,he mostly need his passive to deal damage so why bother to give explosion damage on his ult? Moonton better focused on adjusting his passive damage for better early
@@CaeliaChOriginal server Argus's dps mainly comes from 2nd skill, while advance server dps is from ult. It's like they're reverting Argus's gameplay to his old bleeding damage 2nd skill version, where his ult would recharge his passive quickly.
@@zackzoom8779 It's true that there have been changes, but the point is that Argus always relies on ulti during war, not because of this revamp but from the start Argus has always relied on ulti during war. I don't hate this part, this is how Argus plays. The point is that I really like the changes in Argus this time, he has become more varied. Yes, even though the ultimate takes longer than usual.
@@CaeliaCh Imo he's overloaded. Putting aside whether he's strong or not, he's gonna get adjustments in the future. Despite that, his tower pushing capability is worse. It's like Wanwan where her passive is significantly easier to activate and quicker benefit (immediate damage buff per passive than after all passives hit). The rest is a tale of downfall (and rise then downfall again)
I wonder if argus buys all crit build but the enemy buys blade armor Does it reduce argus passive energy if the enemy buys blade armor? Can someone give me an answer i didnt experiment for argus in advance server
Nope actually since it says provides extra passive energy *when crit* so it doesn't matter if enemy build blade armor(blade armor is just reflect some dmg and reduce crit dmg )
2:55 come onnnnn😂
just.....leave argus alone....
Nah
Wdym that's clearly a buff not a nerf it's perfectly balanced
@@20ftburmesepythonstfu u epic players can't even differentiate between nerf and buffs so don't voice your opinion no one cares about it
Its fking trash omg
Im 50/50 for the adjustment on argus
Skill 2 having the movement speed boost removed is almost a bad nerf but the 100% energy gained is really good
Same
Idk if this is intended but if you're fast enough you can use skills before enhanced basic attack animation starts and the damage will apply but won't deplete your malice energy.Abuse this with 2nd skill+basic+1st skill(second phase)+basic+ basic+basic you get 4 enhanced basic attacks which in the early is enough to kill just about everyone
This is a bug which only seems to be in advance server so I don't bother with it much
Argus is fine rn but I do think adding the sprint when you use ultimate would be nice,
That's the only thing I want
Finally❤❤❤
But duration for his ultimate now 45 second. I believe when war is coming, argus always use his second state ultimate.
It's 60 at lvl 1
Keep the ult and 2nd skill changes, but the passive needs to be buffed a little bit more.
1:22!?boom
rework proposal for the argus hero:
Base Status - Attack Speed Growth: 1.1 to 2.3
Physical attack: 111 to 119
Physical attack growth: 3 to 5
Movement Speed: 260 to 270
passive - argus improves his next basic attack to cause damage proportional to the target's MAX HP and heals based on the damage dealt, in addition to moving slightly during the attack towards the enemy (something similar to the animation of the current 2nd skill), The passive recharges faster based on Argus' lost life.
1st skill - Argus advances in an area and stuns targets (it would be an advancement in the style of Guinevere's 2nd skill to facilitate engagement in the back lane) and can use the skill again to give a small advance and cause damage.
2nd skill - Argus delivers a blow and reduces the enemy's armor, the injured enemy will suffer the slowing effect (somewhere around 20% or 30%) and will leave a trail of curse, when Argus walks along this trail he will have the double the regeneration of your passive.
ultimate - argus clears any evil effect (except suppress) becoming immortal for 3 seconds, argus can increase the duration of his ultimate by up to 7 seconds according to the number of basic attacks inflicted (a good calculation would be needed to balance this) , in addition to receiving a 40% movement speed increase bonus and being immune to the slow effect, Argus recovers his life by 100% of the damage caused during his ultimate.
Argus will reset tower damage after the ult ends.
what do you think guys?
That's is very detailed, something Moonton isn't familiar with
with your usual build we can get argus to 65% crit chance but idk if using great dragon spear is a good idea
imo, this revamp is 50/50, weaker split pushing, no idle charge, long ult cooldown (because you might not benefit from the 50% cd reduction all the time unless it's a 1v1 and you wiped your enemy quickly)
in the other hand we have strong burst dmg
overall i think it needs a small adjustment in playstyle, and don't forget BANG THE ENEMY
It's a good idea now for extra movement speed he lost. Not slightly reduce your dps a bit
@atTran-du6rs i should experiment this, i use the same build as zayed
I will try replacing BoD with great dragon sword and see the difference
I'm trying the CRIT emblem to get 70% CRIT and the new malefic gun
@@ZayedHeroPlays that would be crazy
Atp to make him viable, just reduce his cooldown around 30-35
Okay, out of everything in this video, which one is better than the one on the ORI server?
It's 50/50 for me
This argus can 3x passive ! Just basic attack and skill 2 at the same time
@@Ryunexd he can actually spam his passive alot...I noticed some kind of bug?? Everytime you do a demonic slash, you then use a skill before that slash ends and it won't consume your malefic energy.
that's the passive bug which he mentions this a month ago or so, but he didn't mention the bug in this video. It's probably the reason why they nerf the Atk scaling, but if they fixed it, they need to revert the atk scaling asap.
@@crestyyuigahama3195 the atk scaling is back though.
I already said that in a day before
This bug is only in advance server so that's why I didn't really bother mentioning it
I kinda like this over his current version, though now he kinda feels like Zilong but with the Alucard ult debuff thingy but instead of a wave aoe it's the surrounding areas around him. The potential 8 seconds invulnerability is offset by the 50 second cd time, but damn that plus 40% movement speed on ult is funny. I can now see Argus players using ult to chase even before they buy great dragon spear.
i'm thinking what if they just move his immortal state as his additional passive.
so it would be 5 secs passive, while his ult will be used a buff for him like movement speed and attack speed.
+hybrid def
+atk speed
+mov speed
4:20 💀
Funny number
We're banging our enemies with this one🗣️
Thanks for explain bro❤
Happy to help
I don't know how to feel about his revamp kinda sad though that they removed his spilt pushing ability i always use him as a spilt pusher but I just hope they do some changes that will make him more stronger before his revamp releases on the original server
Hes still a fast basic attacker so his split pushing isn't that nerfed
Argus: my ult got buff
Valentina: *our ultimate
Moonton wont leave me alone
great dragon spear will be a must to him now for better chase when in ult, not to mention windtalker will not have physical attack anymore, this will affect his dmg more
I actually kinda like this Argus, but idk. Too many abilities removed in exchange for ult duration.
I think the devs are nerfing Sun and Argus' turret pushing ability in exchange for a generally better combat ability
tbh seems like a fair trade
@@coopkeks458 Yeah I feel the same way. But people are calling their revamps garbage just because they're worse at pushing now. I know pushing is super important but they can still push relatively fast and can actually fight now. I think that's okay and just a more fun play style too.
That's what they're doing
As Sun user it's really hard to kill without petrify and I can't deal proper damage when enemy is running I can't hit them with basic attacks example ruby
Thank you for your great game play and explains❤
GG
And now let's...
Become one with the sword
You're welcome
7:26 agree😂
Just use fleeting for the ult cooldown to go quicker
Never buying that
@@ZayedHeroPlays it's only an option if you want to be lore accurate
Does he go well with new wind talker and malefic gun?
With new windtalker even better.
I'm gonna try that in the next montage video
Apart from the tower diving potential, everything's worse like moonton made him a 1 trick hero only able to engage when ult is active. 😭
My only suggestion for moonton is to bring back the gaining malice feature
(even just a small amount) Overtime and on minions + ult healing when hitting minions.
I just had a great idea! How about we make Argus' ult like Belerick's so that the enemy can't suddenly run away.
Idk why people are complaining this is better than his previous one, i tried this out with critical build and i took down tanks and hilda in matter of seconds his burst dmg is crazy any squishy hero wont survive an encounter with him it doesnt matter if the hero is a faster runner because argus attack when full malice connects to the enemy player the only way to get away from him is using flicker, and because it's a critical build his dmg reaches to 1k plus
The old(current) passive was better against turrets and charge regularly compare to now u need to deal dmg but the 8 secs ult kinda worth it ig
so am definitely changing my playstyle with this one
Finally his revamped is back after 2 months of waiting 😢😢😢
They shouldt have kept malice energy regen but now i think fleeting time will be good item overall it has buffs and nerfs
Weaker damage from passive
Turret dive is insane
Turret pushing is way weaker
In the end they will remove it or made him worst
the revamped argus is good already the only problem is split pushing the only change we need is for the passive to work on the tower.
and that would be good already, ngl i think if we pressure the devs to buff him more he might just get worse so its best to say that we should just argue bout him needing the passive while split pushing so that he doesnt get any worse than he is already.
cuz the ultimate is like a thamuz ultimate but yknow just better
It's kind 50/50 he can do more passive means he can kill faster but he can't catch the enemy like before
If they give passive of tower push its good
guys why can't i see the changes in argus on advance server like the argus on my advance server is like on original server
Play a classic match with argus
trash revamp. No longer getting energy from turrets? Ult cooldown 50 sec fully upgraded??!! no thanks.
are u one of those 48% wr Argus split pusher who never get more than silver. grow up.
also it seems like u didn't watch full video properly. Ult is 25 seconds. it's 50seconds only when you lose all of your hp in ult form and ult duration extends upto 8seconds.
@@roll-12rafatalamgir47 I watched till the end so i'm aware, the old ult is 25 second more or less full upgrade. I used the ult so that i won't die easily when i dive, or when i got ganked. And so what if i'm bad or not? this is my opinion, you're the one who needs to grow up. I bet you're one of those try hard who yelled at all your friends even on classic. you're not even pro player yet you dictate others, can't even comprehend that others have different way of thinking and enjoying something.
@@abbthedreamer8378trash revamp? lol
I don't see why people are mad and how they think this is a nerf?It looks pretty OP to me...
My biggest issue Is turret not generating energy and ult doesn't heal when attacking minions
Since it might come out alot later than today they are still tweaking some things.
When in ori? I had been waiting for so long😁
No idea
@@ZayedHeroPlays 😢👌
Argus ult basic attack passive is more deadlier than aldous
Wow
So lethal ignition is now useful because of double demonic slash and second skill...
Argoddddd
Im just mad about the split push and lower movement skill 2 but the rest is good
Alot of hidden nerfs in despite for thier buff
Oh nooo
They just made Argus an Ultimate dependent hero 💀
Original server argus is better this is a nerf not a revamp
@@cero4496 fr man
Since when argus wasn't ult dependent? He literally gets one shotted by most heroes if he doesn't have ult
@@ZayedHeroPlays I could 1v1 other sustain heroes in the lane with just corrosion scythe and an inspire and that's enough for me to make them on the run well thatd my situation in the original server but when I tried the Advance one I just got recked in lane
@@ZayedHeroPlays in Gold lane argus is much more playable
They made him incredibly ult dependent, not to mention it's very easy to bait him into using his ult and if he misses his 2nd skill, his burst output will get cut in half. His new 2nd skill drastically lowered his early game dmg because it doesn't pair well with his inspire in the early game.
They made argus into an actual late game hero because his farming early game is terrible
His early poke is much faster now since you can trigger double passive quick
How did you do that while the argus on my advance server is still normal?
Try playing a classic match with argus first
@@ZayedHeroPlays it's still normal
The ult Rev is a good idea but why make his attacks weaker?
It was proved that Angela's physical attack is more higher than argus then why lower it down still?
I think they don't want him to do any damage
Do you think fleeting time on revamped Argus would be good?
Of course not! Argus needs damage items, not fleeting time
@@ArgusBessmertovich it actually depends if your enemy is also a glass canon and u need to rely on death
immunity more
I don't like that item
Thank goodness they didn't touch his attack growth or his built-in penetration.
One question though: does his ult hp bar still fill when attacking minions and creeps? Or did they restrict it to heroes only again?
It's only heroes but based on ability description the healing from minions was never actually intended
Bro Voice like the final boss in darksouls game 😂
Argus is a dark souls boss
When will this come to official server?
Next update
@@bilogangmundo8376yay
No idea
rewamp argus Ult time M kafi dangerous hai As compare to Original server argus
True
Is that good ???
No, he became stronger in the early to mid but weaker in late game
Garbage nerf
Epic, nerf the late game of an late game hero.
Moonton should leave him as it alr is in original server
Yesnt
What did you use for that voice?
Ai
@@ZayedHeroPlays what kind of ai
@@benjamintoybonniephillips an app called Voice clone
Bro i use argus for split pushing now its heavily nerfed bruh dont tell me they're really gonna do it
It's advanced server so it does mean it will go live but even then his split pushing is not super worse
Now argus can get heal only on his ulti+hit players? He auto banned playing jungle,low heal + bad charge pasif😢
Yep
Are they trying to nerf split pusher or smthn? First it was sun now its argus
Bit nerf for split
That's true
Crazy because change can literally fast push while argus and sun cant
when is the revamp coming out?
No idea
@@ZayedHeroPlays i'm curious to try this new argus
I feel like there tryna buff argus but it's like they can't decide to nerf or buff
No that means I can't use my own build
Why not?
Did this make him stronger again cc?
Or perhaps harder to kited?(quite the contrary)
Did it make him less reliant on his ult? Nope. I like his new ult as a concept but it can definitely be executed better
i mean using all of your cc on someone who is harder to kill, is kinda a w for argus especially if your team took that as an advantage and executed a counter attack, i'm not sure tho
I have to ask, is the damage growth slashed here like last time or no?
Damage growth is still 6 per level
@@ZayedHeroPlays good. Hopefully it stays that way. This is fine, doesn’t need to be changed further.
I can see why they got rid of passive rage
Good game 🥰
Thanks anum :)
@@ZayedHeroPlays welcomeeeee
Better ult state but goddamn he is now absolutely trash with no ult, super slow and have no passive over time like...he really relay on his ult and the cool down is insane
Pretty agree with you. But at least his passive is somewhat better in late now so maybe another Sun case ig, if you remember how they first revamp him after his OG moveset which he can summon after certain some hits. Which they want to do with Argus this patch, no more hard to get risk alone but strong pusher. which i will say more fair adjustment than last one
Achievement unlocked :
I got 90% tower push🔥🗣️
Noice
@@ZayedHeroPlays I typed pus instead of push💀
What do you think about lance? Is he annoying
So is good or bad to new revamp what do you think?
Bad its a nerf
I'm 50/50
I have looked at the full revamped changes argus so imo
Argus in late game got buff which is good but...
Argus in early game is greatly nerf so bad,why? You cant regenate health from non-hero/minions when using ult
"tHatS nOT bAd-" its really bad
It may not be a problem in late game beacuse you have lifesteal items but its really a problem in early game bcs to sustain and snowball the enemy in your lane is from regaining health from minions with ult beacuse you have no lifesteal items yet
So in conclusion its a nerf
I only don't like no energy on turrets and ult not healing from minions
@@ZayedHeroPlays i agree
They are nerfing is movement speed wich is the worst thing they could have done
true damage when ? 😂
In 5 minutes
Man i shouldn't have bought vader and tried getting lesly instead 😔😔
Nah he's good
They're converting him to a bust hero but give him low damage and made his sustain lower
Not really
Is it just me or the area damage on his ult ACTUALLY unnecessary?i mean,he mostly need his passive to deal damage so why bother to give explosion damage on his ult? Moonton better focused on adjusting his passive damage for better early
It's mostly there to give the enhanced passive a condition just like Jax ultimate from Wildrift
Why are they bothering argus like
They are trying to merr him
101% nerf
Bruh no side push anymore
Bruh he can still basic attack 💀
@@ZayedHeroPlays yeh he can but it's gonna be slow
0:50 Ehhhhh?! 😐
They essentially made him more ult dependent, and unable to chase heroes. The previous revamp before it was removed was already good
What?the previous removed revamp was exactly like this,the only thing different is they removed the move speed buff
Huh? Since when does Argus not rely on ulti during war? I'm sure you're not an Argus user.
@@CaeliaChOriginal server Argus's dps mainly comes from 2nd skill, while advance server dps is from ult.
It's like they're reverting Argus's gameplay to his old bleeding damage 2nd skill version, where his ult would recharge his passive quickly.
@@zackzoom8779 It's true that there have been changes, but the point is that Argus always relies on ulti during war, not because of this revamp but from the start Argus has always relied on ulti during war.
I don't hate this part, this is how Argus plays.
The point is that I really like the changes in Argus this time, he has become more varied. Yes, even though the ultimate takes longer than usual.
@@CaeliaCh Imo he's overloaded. Putting aside whether he's strong or not, he's gonna get adjustments in the future. Despite that, his tower pushing capability is worse.
It's like Wanwan where her passive is significantly easier to activate and quicker benefit (immediate damage buff per passive than after all passives hit). The rest is a tale of downfall (and rise then downfall again)
seems much more frustrating to use,better ult but worser everything imo
5:12 5:28 💀
Argus had the higher ground
Old argus is still better,but it have a longer cool down
When he is available on original server?
No idea
Probably next month this is my guess but longer if they keep canceled argus revamp lol
If moonton actually does this then I'm quitting..
Just leave my boi Argus alone bruh 😭
Dam bruhh is this confirmed
Why my argus in advanced server is like the original one?
Try playing a classic match first
Need cancel much better current today
Instead of fixing Argus's problem, Moontod decided to make it worse. Thank you Dark Souls
Dunkey reference
I wonder if argus buys all crit build but the enemy buys blade armor Does it reduce argus passive energy if the enemy buys blade armor? Can someone give me an answer i didnt experiment for argus in advance server
Nope actually since it says provides extra passive energy *when crit* so it doesn't matter if enemy build blade armor(blade armor is just reflect some dmg and reduce crit dmg )
Read the reply by @gfroster_g5406
This is only in adv servers right?
So far yes
Okay thanks
I don't like the longer cooldown
used to it
his ult CD was 80 seconds back then
@@nightshade777 yeah i know im a 2017 player
@@nightshade777 it's just it's gonna be a stupid thing nowadays
Realise date?
Not specified
I actually like this argus :>
Despite some changes i think this version of argus is my favorite so far
Current argus is stronger and more viable
@@cero4496 just my opinion :> (but yes the current argus is stronger)
@@Harui-l4vtrue because this argus revamp is more of fighting while ori is more like pushing and fighting
Simplemente dejen a argus tranquilo, no entiendo a moonton tocando a Argus cuando funciona como esta
Rip split push Argus 2024
so same shit huh ?
Poor gusion haha