I love how every one of your videos start with you smiling like you are super excited to make the video. I really appreciate your enthusiam and genuine love for what you do!
Thanks Ester! Most of my job is making games through my company, Stonemaier Games, so I get excited every time I have these little windows to talk about games from other publishers. :)
One of the first modern board games in my collection was Forbidden Island, and that's a great example of a visual representation of the advancing game clock which also has implications for game play (as the island tiles first turn over to the submerged side and then disappear completely). Survive! did something similar and decades earlier.
This has become one of our family’s favourite games. It’s great how the cards represent the fire spreading through the library. I also love the different tool cards that you can use, giving you a bit of an edge while pushing your luck. Should you use them as soon as you get them when there’s less fire in the bag or save them until midway through the game where the points are bigger but the risk is greater? Super fun!
Thanks for another really interesting video, Jamey! I didn't know about this game before seeing your video, but now I want to check it out. The name and theme (though not the gameplay) remind me of a game I backed on KS called Alexandria (boardgamegeek.com/boardgame/209538/alexandria). Interesting how similar themes pop up in different games. Alexandria has a mechanism that might interest you. The board (or library!) is made up of squares which are dealt out differently for each game. At the end of each round, the library "burns", which means some squares are eliminated (along with players who may unfortunately be occupying them). This means the board shrinks throughout the game, leading eventually to the end, which is another interesting way of visually representing progress in the game.
Love the moment at 4:14 where you think “do I sound TOO excited about burning libraries?” 😂
All your videos are excellent Jamey. Keep ‘em coming!
I love how every one of your videos start with you smiling like you are super excited to make the video. I really appreciate your enthusiam and genuine love for what you do!
Thanks Ester! Most of my job is making games through my company, Stonemaier Games, so I get excited every time I have these little windows to talk about games from other publishers. :)
One of the first modern board games in my collection was Forbidden Island, and that's a great example of a visual representation of the advancing game clock which also has implications for game play (as the island tiles first turn over to the submerged side and then disappear completely). Survive! did something similar and decades earlier.
This has become one of our family’s favourite games. It’s great how the cards represent the fire spreading through the library. I also love the different tool cards that you can use, giving you a bit of an edge while pushing your luck. Should you use them as soon as you get them when there’s less fire in the bag or save them until midway through the game where the points are bigger but the risk is greater? Super fun!
Thanks for another really interesting video, Jamey! I didn't know about this game before seeing your video, but now I want to check it out. The name and theme (though not the gameplay) remind me of a game I backed on KS called Alexandria (boardgamegeek.com/boardgame/209538/alexandria). Interesting how similar themes pop up in different games.
Alexandria has a mechanism that might interest you. The board (or library!) is made up of squares which are dealt out differently for each game. At the end of each round, the library "burns", which means some squares are eliminated (along with players who may unfortunately be occupying them). This means the board shrinks throughout the game, leading eventually to the end, which is another interesting way of visually representing progress in the game.
Just got this in the mail myself, haven't had a chance to get it to the table yet, though. Was very happy to see it pop up here!
Instantly thought of the fuse tokens in Hanabi. Fuse depicted gradually gets shorter and shorter until it explodes.
I want the game because our family loves books-save the books!