How Much Better Are Shadows in Godot 4? (they're a lot better!)
Вставка
- Опубліковано 10 лют 2025
- ▶︎ GODOT 4 COURSES : school.gdquest...
Early Access Starting Jan 30
🎓 FREE APP "Learn GDScript From Zero" : www.gdquest.com
🎮 FREE INTERACTIVE GODOT TOUR - The Godot Editor - www.gdquest.co...
🗨 DISCORD INVITE : / discord
#gamedev #gamengine #godot
-------------------------------------------
CC-BY 4.0 LICENSE
Terms: creativecommon...
Attribute To: "CC-By 4.0 - GDQuest and contributors - www.gdquest.com/"Learn to
This reminded me, there's a subject that (I think) hasn't been much touched on in tutorials: how to add options to change game settings at runtime, like graphics, sound volumes, player controls, etc.
That's right, though actually for that our teammate just started working on experiments. Rather than a video, as you can make something pretty reusable, we're considering making an open-source addon/asset.
That open source demo looks beautiful!
It does!
For me, Godot and Blender are my best friends.
It’s looking beautiful ❤❤❤
Look like Exponential Shadow Mapping for Godot v4.x , with blur filltering passing.
Maybe more for the contact shadow ... adaptative bias or something like that.
Anyway, shadows look fine and smoothy in Godot 4 ^^
Shadows and shading in general are by far my biggest problem with Godot 3D rn so seeing this improvement is great
Godot 4 might be a big hit for 3d indie developers and triple A companies.
It'll be a while for triple-a companies due to the prevalence of Unity content and experience. Indies will be eating good, however.
@@TrustyGun2 I am not 3d fan so I can't tell.
no way, godot is miles away from unreal engine (the preferred engine of triple A studios)
@@Denomote well sonic frontiers
@@TrustyGun2 you really think triple A companies use unity? They mostly either use their own engines or unreal engine. They wouldn't care about how many resources and tutorials there are for unity because they hire people who already know what they're doing
Im going through the code from 0.0 coarse and am loving it, cant wait for the 4.0 update. Though i wonder if the coarse is accounting for the 3.5 tween features in the code
Hi GDQuest. I already bought one of your courses times ago. And with 4.0 version almost launched officially I'm intending to buy another one. My question is: - Will you put more courses with 4.0 version on your site? Im looking for like a 3D platform course this time.
Shadows are interesting, because short of RTX they still look like ass even on triple A titles if you stop and look at them. Having done some work on them in the past I know why and it's honestly impressive what they can be.
Sadly I still prefer the classic oval "shadow" over a blocky/low res shadow. Nowadays we can probably go a bit beyond that, I'm interested in experimenting in making advanced simple shadows by taking a low res blocky engine shadow, smoothing it out a lot until it has basically a 1 edge blob, then upping the resolution and sharpness so it's a HQ blob.
I think the best shadows I've ever seen are those in The Dark Mod. They're just perfect as far as I can tell, although they're also kind of expensive. Doom 3 used "volumetric shadows" (I think that was the name), and I think TDM expanded on that, but I could be wrong.
@@skaruts had a look at The Dark Mod and I'd agree they're way up there in quality. But I was talking about like Mario Sunshine, where most characters just get an oval or two and Mario's shadow is just like 9 ovals.
@@skaruts The Dark Mod supports both soft stencil shadows and shadow maps. Both approaches look very good if turned all the way up, but are expensive enough to make my RX 6900XT not sustain 60 FPS at 4K in demanding scenes.
@@Joel2Million Godot 4 supports decals, which can be used to create blob shadows. These can be as soft as you want, since they're ultimately just textures :)
Hey! Great tutorials, thank you so much. Could you consider make a tutorial of how jrpg party system works? Like change companions off battle, swap companions in battles, companion following, etc. Like Pokémon, persona or other turn based.
Now I have even more motivation to build my rig. I would fry my laptop if I tried this now.
well thats another plus for godot 4. Good video
@PlaystationJapanese yes
The godot 3 shadow kinda like unrendered 3D animations
For some reason when I use shadows, they’re pitch black
the robot is so cuteeee
Is there any way to make variable penumbra shadows?
Shadows are better for sure - but with the other light nodes, shadows break with animated meshes on static meshes. There's an issue to address it. Hopefully that gets fixed soon.
As a workaround, move the mesh by a small offset every frame in `_process` (e.g. with a random function).
lol
@@Calinou LOL!
@@Alriightyman haha
Hi! I'm still learning how to develop a game. I just have a question. How do you update the game you published?
I cannot wait to use godot 4 😍😍
You don't have to wait! There are games being made with Godot 4. For example Liblast :)
- unfa
Gracias buen video
pls can you make 8 way shooting with lock system like cuphead? When i searched i only found tutorials about shooting with mouse and I don't want that
Godot 4 will be awesome
Hope Godot4 can use C# to script code.
Or is it already available now?
Please, how do you draw your characters?
.
why don't u have rigidbody tutorials? And the shadows look mad nice
Would have been helpful if you showed how to go from default shadows to the in-game you show at 3:13.
EDIT:
Ok, here's something:
ua-cam.com/video/oehdIc8NGXE/v-deo.html
Thanks for taking the time to post an edit. :)
The old shadows were useless and the new ones are beautiful, I really like the dithering
interestingly am finding the new ones useless as i cannot make them somewhat realistic or raytracy like now in combo with deleting the shadow acne issue at the same time
@@leobaker-tf2andmusic520 it might be bad for realism, but I feel like it adds detail and texture to meshes, I don't know, it depends
Godot 4 released? when i go to official site i only see Godot 3.5.1
you can read the news section about godot 4, and you can find out there
There is a beta release availiable right now tho. Its unstable, so its not availiable on the front page.
is godot 4 already out?
Goes to hell if you turn up the blur though.
Gonk!
Hello! Please make lessons on creating fishing in godot!
Welp I feel bad for literally installing Godot 3.5 yesterday ._.
3.5 is good, for 3D it works for stylized game art, and it's a great 2D game creation tool. Godot 4 is still in beta so well, it's good for experimenting but it still crashes at times.
@@Gdquest oh ok.
Glad to see they are starting to work on the bare minimum a 3d engine must do, maybe in 5 years can be usable for 3d projects too
It's already surpassing Unity (URP) in some regards when it comes to rendering and I am seriously considering moving over because Godot actually get frequent updates and I am sick of how much Unity has stagnated.
@@Ozzianman I lost my 3d project because of godot bugs (3.5, not even tried 4)
From my experience (on wasting my time with godot) there's bugs in almost all 3d features, from lightig to ik (joke, ik don't work since 3.2)
About unity, it's better to have 1 update every 2 years than 1 per month to add broken features. And in what regard godot can surpass urp? I can't find a single one other than most cancerous userbase
@@Ozzianman LOL
Why Godot 3 shadows are blue? That's weird.
I miss Godot coding.
Why?
@@kiyu3229 It's my passion and I love creating stuff and it's my first coding software.
@@ITZMYBUNZ why did you stop using it ?
@@kiyu3229 I broke my PC, and I had to wait to buy another one.
@@ITZMYBUNZ f