FYI, If you zero the RPK to 400 meters, the rounds end up hitting right between the sharpest point of the outer blades of the front sight post. It's a bit hard to describe in text, but draw a line connecting the 2 inner semi-circles that are the outer blades of the front sight post, and that's exactly where the bullets will land at 100m. It's a very COD like sight picture, but it allows you to aim without the front sight post and rear notch obscuring what you're trying to hit. You can achieve a similar effect on the ak74m by zeroing it to 500m . Head to the range and try it out!
This is because the AK74 rifles are ranged for 440 meters. It was considered an effective zero for close combat all the way to 600 meters without having to adjust the sight. The soldier simply had to hold a bit below or a bit higher.
God just the inclusion of a real suppression system completely changes everything, and makes it so much more immersive and intense as well as realistic of course (in terms of limits to movement and maneuvers). Cannot wait for this to hit main branch, basically not played squad in over a month waiting on this release.
Ditto. Been wanting to return to Squad for a little bit now, but felt it best to come back to an overhaul. In the meanwhile, Battlebit is cute, but I'm getting itchy.
I just started playing squad and I have to disagree. This fascination with "realism" is out of hand. Your screen going black when shot at is so ridiculous.
@drewskiiiii_ its not a fascination with realism its actually a desire to see game mechanics encourage more enjoyable gameplay, more teamwork and less "every rifleman is a sniper on PSP who isn't scared of death" style that most shooters have and squad has it too. I understand if you are new to the game and especially if you come from other shooters but this game is about teamwork first and foremost, and the need to carry out suppressive fire when assaulting and all the other things the overhaul encourages are good for everyone. Gameplay is helped by encouraging more thoughtful gameplay and more need for team communication.
@XXLpeanuts I have plenty of hours in similar shooter games but as a military veteran, and other vets share this opinion as well, some of the "realistic" things implemented in video games are just silly and don't really offer anything to the experience. The example I gave about my whole screen going black is just one example. For instance, two soldiers enter a room, both engage each other, the whole screen goes black, vision comes back and the guy is laying on the ground dead. It's just silly. My two cents.
@drewskiiiii_ i hear you but sadly games are not real life so you have to encourage gameplay that pushes players to use more realistic tactics. So you have bunny hopping around corners or slow and steady clearing. How do you push your average player into the latter? By discouraging charging into a room.
Holy shit Nikolai!! Talk about coming out swinging! You were absolutely wrecking shop there at the beginning! Most intense video I’ve seen on squad in awhile man! KICK ASS CONTENT!!
most of things yeah, but not all. Not exactly compared to realistic feel. The SAW is still with a lot of recoil, just like RPK, but their size should outweigh the recoil by a large margin which game fails to replicate. perhaps in the future tho
I wonder if they would give Australians the ability to cycle between 1x and 4x on the Elcan Specter scope, they could still balance it out by giving it a mediocre eye relief(Just like in real life, even on 1x setting, the eye relief is still atrocious)
In order to see through an optic sight you need to have your eye positioned in front of it and focused properly, so that means that you have to keep your head at a certain distance from the sight, the general area at which the sight is usable is called eye relief. if the sight eye relief is small then you would have less positions from which you can aim, and specter being a prism optic sight has very small eye relief which makes it hard to use.
Realistic imho since there is a video of a Russian running to Ukrainians thinking it’s his squad mates also happens to me sometimes especially when you see friendlies up ahead but there is a enemy squad in the building between the 2 friendly squads
super useful tip if you open the command map (caps lock by default) and click the gear wheel on the top right then select the 4th option from the top it shows the class of everyone on the map its super nice to be able to find a medic or riflemen instantly
What is missing is collision of rifles with walls, so that shorter rifles actually have the advantage when peeking around corners etc. ...wasn't that in the game at some point? Or maybe i saw it in some other game. But i think it would enhance the experience even further.
I've always wanted to master this game like I did Battlefield: Bad co 2, 3 and 4 but now that I'm older, I just don't have the time... I should give it another go though.
Ak with iron sights are kings in close quarters now. Recoil is good fir spray and pray at close and it still holds its accuracy over mid to longer ranges.
This looooks so insane. This is what it looks like to fire automatic weapons, they are wild animals. I can't imagine what it's like to be shot back at by an automatic weapon, the adrenaline has to be out of this world. Looks like devs have nailed it!!!!!
Real suppression is going to be huge. Smoke will no longer be the only viable way to move forward through dangerous cross sections or open terrain. Now with effective suppressing fire from Machine Gunners or vehicle support, you could very well push forward on foot through suppression. Having more effective means to move forward as infantry to help avoid getting picked off by someone you cant see super far away with a rifle in one shot. They likely will miss more often but most importantly. If they do happen to take one man out in a team, the rest can fire near that attacker and suppress to allow the others to get to safety or even revive. I think more changes like this will help a lot.
1 annoying thing is when you ADS it’s like we have a single eye in the middle of our head and that’s where the weapon has gone. It’s like it’s being held in front of us. Rather than tilting your dominant eye behind the rear sight or bringing the weapon up to the dominant eye..
I played play test 6 for the first time and loved it. It is what I've wanted since I early backed squad. I played the last couple days on normal. The game has become something I don't enjoy. So this overhaul is going to be amazing. A lot of vocal casuals will hate it and make noise. The rest of us will be buried into the game for hundreds of hours.
ive shot a bit of guns, never in actual combat tho. but is recoil in combat really this intense? Also I know military grade ammo has more powder but this intense seems a bit overkill for me maybe someone with actual experience can confirm? Also why does a burning car cause a blurring screen. And 1:43 the Dshkm shooting behind u didn't cause any suppression, is suppression like 1 sided only for incoming fire?
ARMA VIBES. This is like a easier version of Arma lol isn't this how squad was supposed be like? Back in 2018 2019 before it got a overhaul and turned into cod. Can't wait for this new overhaul. We'll worth the wait.
they should do a vehicle overhaul for realism. It breaks my immersion when both teams bum rush as much objectives as they can to meet in the center. Maybe something like speed can stall the vehicle or damage it like it kinda would irl. Off roading isn't encouraged because roads are safer. Basically more environmental damage
FYI, If you zero the RPK to 400 meters, the rounds end up hitting right between the sharpest point of the outer blades of the front sight post. It's a bit hard to describe in text, but draw a line connecting the 2 inner semi-circles that are the outer blades of the front sight post, and that's exactly where the bullets will land at 100m. It's a very COD like sight picture, but it allows you to aim without the front sight post and rear notch obscuring what you're trying to hit. You can achieve a similar effect on the ak74m by zeroing it to 500m . Head to the range and try it out!
This is because the AK74 rifles are ranged for 440 meters. It was considered an effective zero for close combat all the way to 600 meters without having to adjust the sight. The soldier simply had to hold a bit below or a bit higher.
@@wheneggsdrop1701 They teached to zero at 440 and aim for the hips
@@Synchronizado I don't think it said aim for the hips but the lower chest. I've never heard this before.
@@wheneggsdrop1701 unless ico actually changed ballistics, that's just not a thing in squad with 2.8x gravity.
@@EcchiRevenge im explaining the real life concept behind it. In the game zeroing doesn't work true to life.
God just the inclusion of a real suppression system completely changes everything, and makes it so much more immersive and intense as well as realistic of course (in terms of limits to movement and maneuvers). Cannot wait for this to hit main branch, basically not played squad in over a month waiting on this release.
Ditto. Been wanting to return to Squad for a little bit now, but felt it best to come back to an overhaul. In the meanwhile, Battlebit is cute, but I'm getting itchy.
I just started playing squad and I have to disagree. This fascination with "realism" is out of hand. Your screen going black when shot at is so ridiculous.
@drewskiiiii_ its not a fascination with realism its actually a desire to see game mechanics encourage more enjoyable gameplay, more teamwork and less "every rifleman is a sniper on PSP who isn't scared of death" style that most shooters have and squad has it too.
I understand if you are new to the game and especially if you come from other shooters but this game is about teamwork first and foremost, and the need to carry out suppressive fire when assaulting and all the other things the overhaul encourages are good for everyone. Gameplay is helped by encouraging more thoughtful gameplay and more need for team communication.
@XXLpeanuts I have plenty of hours in similar shooter games but as a military veteran, and other vets share this opinion as well, some of the "realistic" things implemented in video games are just silly and don't really offer anything to the experience. The example I gave about my whole screen going black is just one example. For instance, two soldiers enter a room, both engage each other, the whole screen goes black, vision comes back and the guy is laying on the ground dead. It's just silly. My two cents.
@drewskiiiii_ i hear you but sadly games are not real life so you have to encourage gameplay that pushes players to use more realistic tactics. So you have bunny hopping around corners or slow and steady clearing. How do you push your average player into the latter? By discouraging charging into a room.
That 5:20 firefight and teamplay was insane. Thats what this update is all about, that teamplay. Suppression is the best!
It's videos like this that 100% will sell the game. I'm itching to get back as soon as this update drops. Awesome work man.
The age of scoped laser tag is over. The age of the Orc is now!
Dakka
Holy shit Nikolai!! Talk about coming out swinging! You were absolutely wrecking shop there at the beginning! Most intense video I’ve seen on squad in awhile man! KICK ASS CONTENT!!
This is definitely gonna get me back onto squad
That was the most intense firefight I saw in video games in the first scene. Kudos!!
New Squad is brutally realistic, they really nailed it with overhaul update. Love watching your videos, Nikolai, you're great!
most of things yeah, but not all. Not exactly compared to realistic feel. The SAW is still with a lot of recoil, just like RPK, but their size should outweigh the recoil by a large margin which game fails to replicate. perhaps in the future tho
All we need is a graphic overhaul, and the maps not look like they were made by a 15 year old.
Is it still available or just on weekends with play tests
I wonder if they would give Australians the ability to cycle between 1x and 4x on the Elcan Specter scope, they could still balance it out by giving it a mediocre eye relief(Just like in real life, even on 1x setting, the eye relief is still atrocious)
Plz what do you mean by a "mediocre eye relief" ? I am not sure to understand
In order to see through an optic sight you need to have your eye positioned in front of it and focused properly, so that means that you have to keep your head at a certain distance from the sight, the general area at which the sight is usable is called eye relief. if the sight eye relief is small then you would have less positions from which you can aim, and specter being a prism optic sight has very small eye relief which makes it hard to use.
Best squad video I've seen in a while... u deserve more views!!
Holy I can not wait. This is everything I’ve ever wanted. Finally suppression has importance and teamwork will be more necessary.
when you ran up to the the enemy asking for bandage...i felt that in my soul lol
Realistic imho since there is a video of a Russian running to Ukrainians thinking it’s his squad mates also happens to me sometimes especially when you see friendlies up ahead but there is a enemy squad in the building between the 2 friendly squads
That clip of you vaulting over a wall behind an enemy squad was crazy!
super useful tip if you open the command map (caps lock by default) and click the gear wheel on the top right then select the 4th option from the top it shows the class of everyone on the map its super nice to be able to find a medic or riflemen instantly
for all the people who want to join squad game: Yes it looks exactly like in the begining of the video.
For 20% of time.
The rest is running. A lot of running.
@@CornbreadOperator a good 10% of fuckery and singing too.
@@CornbreadOperator yeh 80% spent running with no pickup because the sl's gave away the logis to the enemy
The rest of 80% is what makes the 20% impactful. If there's just constant explosions like cod an battlefield they will be way less exciting.
@@comediangj4955exactly this ^ the pacing is important to have some downtime between exciting parts - it makes the shootouts that much more intense
To me, this is simply the best and most immersive first person shooting combat I have EVER witnessed. Nothing compares.
was fun to watch thank you for upload
your videos are the best man, i missed them
The first footage is FIRE
Lol WOW that first engagement was a GOLD Moment. Never seen that Ever. Congratulations
The RPK, both with optic and iron sight, was always one of the best weapons in the game.
that looks amazing man!!!!!!!!
1:40 those smoke clouds look amazing
I love the new aiming animations and scopes so much god damn does it look good.
What is missing is collision of rifles with walls, so that shorter rifles actually have the advantage when peeking around corners etc. ...wasn't that in the game at some point? Or maybe i saw it in some other game. But i think it would enhance the experience even further.
В арме может, но я видел в dayz
I've always wanted to master this game like I did Battlefield: Bad co 2, 3 and 4 but now that I'm older, I just don't have the time... I should give it another go though.
The particle movement is crazy good
Was a good game on sumari, we were going around in the MATVs, in US Sq3, suppressing everything.
I do hope they at least add wall mounting for guns if they are going to add this in as this would encourage people to defend points more.
Great gameplay!
I have not felt like this watching a SQUAD video since the inital release trailers for alpha, EXCITED.
So many juicy grenade targets that _never get naded._ 😂
that first play was crazy! good job
Was playing with you yesterday but wasn’t so sure it was you but now am sure lol
squad became the insurgency sandstorm that we ever wished for
man the intro is like a movie
Do you have a squad settings video? Your game looks so good
Enjoyed playing wid u Fn...see u in da next PT
not even wasting my time installing vanilla squad again until this update is out
Finally so nice FPS content for Squad
Ak with iron sights are kings in close quarters now. Recoil is good fir spray and pray at close and it still holds its accuracy over mid to longer ranges.
This looooks so insane.
This is what it looks like to fire automatic weapons, they are wild animals.
I can't imagine what it's like to be shot back at by an automatic weapon, the adrenaline has to be out of this world.
Looks like devs have nailed it!!!!!
When does this release? Stoked
im wait for this
Seus vídeos são muito bons mano parabéns continue gravando vídeos e suas edições são excelentes seu canal vai fazer cada vez mais sucesso
🇧🇷
when's the next playtest? I enjoyed the first one but not the second. Are they every weekend?
Real suppression is going to be huge. Smoke will no longer be the only viable way to move forward through dangerous cross sections or open terrain. Now with effective suppressing fire from Machine Gunners or vehicle support, you could very well push forward on foot through suppression. Having more effective means to move forward as infantry to help avoid getting picked off by someone you cant see super far away with a rifle in one shot. They likely will miss more often but most importantly. If they do happen to take one man out in a team, the rest can fire near that attacker and suppress to allow the others to get to safety or even revive.
I think more changes like this will help a lot.
That was cool
Really like the new mechanics, especielly the implementation of suppression, although i feel that the suppression blur is abit to much.
I actually saw a combat footage from Ukraine that looked exactly like this. Quite anxious for this update
The overhaul is amazing
every firefight and encounter is going to be unique, people are gonna clip all of them.
1 annoying thing is when you ADS it’s like we have a single eye in the middle of our head and that’s where the weapon has gone. It’s like it’s being held in front of us. Rather than tilting your dominant eye behind the rear sight or bringing the weapon up to the dominant eye..
Nice firefight
so any info on when this is coming out?
So wait, is this out and playable right now? Trying to figure out if i need to make room to reinstall Squad haha
Nice one
When will it be on live servers?
Nice 👍
Is this update still in the "test server" or is it fully implemented in to the game already?
I played play test 6 for the first time and loved it. It is what I've wanted since I early backed squad. I played the last couple days on normal. The game has become something I don't enjoy. So this overhaul is going to be amazing. A lot of vocal casuals will hate it and make noise. The rest of us will be buried into the game for hundreds of hours.
Squad is killing it
When will it be available to everyone?
GG bro
Squad’s graphics are honestly pretty impressive
Not really. It was alright when it released, now it’s not good.
new squad is awesome
I can't imagine how confused they should have been!
this looks so good and realisticc gosh i wish i was able to afford squad ....gotta stick to my bf2 with mods lmao
Graphics settings? it looks too good
That looks legit asf. Looks like the game bf could have been.
ive shot a bit of guns, never in actual combat tho. but is recoil in combat really this intense? Also I know military grade ammo has more powder but this intense seems a bit overkill for me maybe someone with actual experience can confirm?
Also why does a burning car cause a blurring screen.
And 1:43 the Dshkm shooting behind u didn't cause any suppression, is suppression like 1 sided only for incoming fire?
The recoil in the game is insane
I wish they'd put these updates on the main branch. I dont have enough storage for both and dont want to delete the entire game
Suppression should also affect reload time, like who whould be able to reload a machinegun while someone is unloadibg into your position?
Soldiers reload under stress all the time lol wdym
hey im ina war of rights regiment called CQB. XD. i was wondering if yors is also colquitts brigade
Can be played in single player?...off line capaingn missions?
I would be the happiest guy alive if this game came to next generation consoles in the next year or so it’s unlikely but I hope so
Top❤
damn i wish this game was playable in vr
when this update will come to the game?
3:03 Nice gameplay ❤ But I can't play today me laptop power adapter is broken😢
how do i always manage to miss the playtests, ive been wanting to play the combat overhaul for the past 2 months lol
ARMA VIBES. This is like a easier version of Arma lol isn't this how squad was supposed be like? Back in 2018 2019 before it got a overhaul and turned into cod. Can't wait for this new overhaul. We'll worth the wait.
spray n pray
When does the update drop?
finally realistic recoils
Can’t wait for this overhaul, been waiting to get back into squad for a while, I hope this comes out soon
2:47 valhallaaaa!!!!!
What are your settings?
What game is this ? Is it pc or consul?
Asus fx505dy support for it???
when is this update coming out?
when this update its ready ?
they should do a vehicle overhaul for realism. It breaks my immersion when both teams bum rush as much objectives as they can to meet in the center. Maybe something like speed can stall the vehicle or damage it like it kinda would irl. Off roading isn't encouraged because roads are safer. Basically more environmental damage
I miss the older more punchy Ak sounds, the new ones sound way too soft.
this game looks like a movie now what the fuck
Inventory system.
Not falling from vehicles when wounded ( unless in the back of a technical)
Allowed to bandage in vehicles.
Please....
i thinks the gunplay now is way too floaty, to the point of being unrealistic
Drinking the tears of all the scope-only weenies makes it 100% worth it after years of their laser tag shutting down all tactics.
Wish I could play my pc is a dell 2009 and can barley run anything 😢😢 looks amazing though