Crafting Level Design for Combat
Вставка
- Опубліковано 30 вер 2024
- I gave a talk at Konsoll back in 2020, during could breaking down how to best set up your levels for the use of Combat. Going through elements you need to consider and how to best set up your geometry.
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0:00 Intro
1:54 Max Introduces himself
2:51 The Role of Level Design
4:56 Understanding your Encounters
7:40 Where are Encounters
8:46 Pacing
9:57 Whats Encounter
10:29 Whos responsobilitiy
11:55 Encounters
12:39 LD Tips
13:03 Understand Metrics
14:08 Cover Metrics
* Low
* Tall
15:07 Cover Spacing
17:27 Architecture metrics
19:19 Weapon Range
20:45 Decision Points
22:49 Easy win
23:38 Dont Punish Players
24:41 Provide choice
25:15 Know your fronts
26:02 Change your fronts
26:48 Mix up Cover Height
27:23 Elevation
28:20 LD Tips
Real hero in the comments
👍👍👍😁
This is a good video about basics, of course a mixed bag with some errors that you can see often in triple A games (such as making boring filler stuff on purpose for the "pacing", I also hate stuff like the "easy first kill", no wander most of those games feel like the same stuff with different flavour), anyhow if you are new I suggest on take some pen and paper and take some notes.
From time to time I return to this video, among others, to force myself to think about stuff I take for granted when refining a map structure, returning to basics is the best way to make sure your maps are fun to play and navigate.
Thanls for t he great addition to the comments mate, appreciate it
Very clear overview filled to the brim with useful tips!
非常感谢
No problem
Man, this is absolute gold! Thank you for sharing informations on level design in such a great and explicative way.
The division 2 was terrible 😭😭😭😭 I do like your video tho😭🤣😘