*_EXTRA TIPS FROM THE COMMUNITY!_* Hutchy5407 - Tip for Medics, hold and release X while you have your medic box to chuck it on the floor, this lets other players heal themselves by interacting with it. You start with 2 of these boxes so dont worry about losing the ability to heal if you throw 1 and you can also pick them back up again if you need it back. stefanzafirov9944 - Tip for Medics, hold and release X while you have your medic box to chuck it on the floor, this lets other players heal themselves by interacting with it. You start with 2 of these boxes so dont worry about losing the ability to heal if you throw 1 and you can also pick them back up again if you need it back. snapturtle3253 - Tip-as a pilot, it's good idea to use support Exo armor to increase chance of survival from being shot
- RPG Tandem rounds cannot fire at night when you have night vision on, meaning that threats to vehicles are way more limited, allowing you to play much more aggressively in a tank or jeep with MG, but not in an LAV Because LAV has no night vision and everything is just a dark shade of gray in the LAV cam, you literally can't see anything. - Whenever you see abandoned enemy jeeps, throw a couple C4 sticks and blow them up. It gives free points (1800 points for vehicle kill) and also denies a spawnpoint for the enemy team.
Crashing into the ground in an out of control helicopter and then coming out concussed while surround by enemies is way to cinematic for a block game, love this game so much.
Tip for Medics, hold and release X while you have your medic box to chuck it on the floor, this lets other players heal themselves by interacting with it. You start with 2 of these boxes so dont worry about losing the ability to heal if you throw 1 and you can also pick them back up again if you need it back.
This game is so impressive, as soon as you're in the action you disconnect from the low poly graphics and become immersed in action packed gameplay far better than any recent AAA release. Props to the devs!
That RPG scope diagram is SUPER useful, I never understood it before. Top tip: Park a jeep on the edge of your home territory in Conquest for a team-wide spawn point. Even after you surround it with walls, try not to rage when your teammates do everything within their -10 IQ capacity to move the jeep because 1/2 think you're trolling them
One thing I have not heard people mention is enemy footsteps compared for friendly are significantly louder. So if you hear someone stomping around near you or a few its more than likely an enemy. Another tip for if you hear them outside don't be afraid to use the underhand grenade out the window it will land just outside the wall where they should be. Something also to mention for support is that they can build fortifications instantly with no need to sit and hold f. Also binding your drag/interact key to your bandage key is also very useful for one click drag and revive for medic. Edit: Also turn off Toggle drag its on by default and will get you killed almost every time.
@@CallMeQuinnie another thing to mention that I see A LOT of players struggle with especially when doing this keybind is getting caught out while dragging a body because by default its on toggle drag and not hold drag like it should so you can just drop the body by releasing F. So I see a lot of players reviving someone to have an enemy run in and they have the body toggled and try to drop it but it doesnt work and they die. So go to gameplay and make sure you turn that off if you are going to bind them to the same key.
Additional tips as a medic: You can press X while holding out medic bags to drop them on the ground for teammates, and you can then pick them up afterward It can be useful to rebind your bandage and drag keys to something other than 3 and F for more ease, I rebound mine to my third and fourth mouse buttons. You can revive and drag someone at the same time, so make sure to start reviving someone the moment you begin to drag them. Rebinding your revive and drag keys to the same key can maximize this efficiency. There are also benefits for staying with and away from fellow medics: If your team is split up into multiple medium sized groups, it may be best to run to a different group that doesn't have a medic if your current group has 2 or more. If your team is grouped up instead in one large group, it can be more beneficial to stay with other medics to heal injured mates more quickly.
One tip that I use that many might over look is “if you get downed and another medic revives you, don’t switch to your medkit, instead hold your position with your gun out and let them complete the healing. You might think the time difference between switching from your medkit to gun is small but every second counts.”
Tip: You can pick up your magazine while fast reloading, this way a reload is faster and you don't loose the magazine but you cannot move much while doing so.
I think you forgot about one of the most important tips for this game especially new players, something that even I only learned yesterday When your armor breaks it's gone for good (until you respawn), but you still have the penalties as if you had it So you gotta think about it, if you go down very often then perhaps using a lighter armor might be better considering you won't have the penalties anymore as if you had gone down with the armor Really made me think about using the exo on support, especially with very slow lmgs, sure you can tank a lot but after it breaks you are as slow as if you had it but with only 100hp (if a medic healed you)
Tip: You can spawn on any vehicle as long as it is inside a spawn safe zone (blue area on the map) and has seats available. You can use this to create a forward spawn by driving the vehicle right up to the edge of the zone and leaving it there. Related tip: if you see a jeep parked at the edge of the spawn zone, DO NOT TAKE IT. Leave it for your team to use as a forward spawn.
Support Tip Here: Since you can build the extra high boxes, you can create stairs using those plus the smaller hesco box in order to get to roofs for flanking or holding higher ground
Tip I learned while jumping from building to building in certain maps, if you are going to make a long jump and are unsure if you can make it, hold spacebar instead of timing the vault input. As long as you hold it down after a jump, youll automatically go into a vault if you catch a ledge or a vaultable surface. Saved my ass way too many times from a stupid fall.
Even after 19h I can't drop the medic class, it's just too good. Has access to most every weapon and you can heal yourself when you want. Even if you want to go in solo and flank the enemies it's always useful to have the ability to heal, best class in the game without a doubt.
I pray they dont nerf it how 99% of devs would. By shooting its core ability in the foot rather than balancing its other attributes. Like making them slower to reload or restrict their weapon loadout access.
@@117johnpar I think giving the medic class specific weapons would be a good change because you would have to change classes to try new weapons out. The only class worth changing to right now it's the sniper class.
@@leeldan6574those are the things they should NOT nerf. Its a medic, those abilities should stay strong. They should nerf medics combat abilites (and I main medic but its OP atm)
I think the hesco walls are severely underrated, if your playing support you can technically just shut down an entire doorway for a bit instantly, (little tip: Go on district conquest, point c, and wall up the side entries, there'll be a little slot for you to chuck nades through but no way for them to shoot you, you get access to like 20 nades with support too from ammo boxes giving you more nades, it's hilarious)
More tips for medics, you can bind both Revive and Drag to F to drag allies while reviving them, so you don't have to play Keyboard Twister while trying to get them to a safe place. This applies to all classes.
The anti personal mine on a drone is a hilariously good time, and it gets your blood pumping when you are hovering over a giant battle and scoping out a group to dive on, so satisfying.
Sniper tip if it hasn't been said already: If you're going for long range shots, place the MDX device on a nearby hilltop to bait out enemy snipers, then from another hilltop use binoculars to scope out the map, ping enemies then quickly scope in and snipe them. This way there's not a massive glint from your scope when you're trying to find targets as you'd already have them.
Good tips in theory, but MDX is annoying to both teams and you can tell whether it's an MDX based on the pulse. Medium range scopes (no glint) + C4 are more useful and fun. Anytime I see a glint through a tree/smoke/fence I can snipe them without them seeing me, so long-range scopes are bullet-magnets. I've tried the binocular thing but most dudes are gone by the time you switch to your sniper.
@@ColinJWiens for me it generally depends on the map whether glints are dangerous or downright unnecessary to think about. i'd say for large maps with lots of rocks/covers just snipe right away, the enemy would do the same and they won't care if they glint or not it's down to whoever snipes faster. but for smaller maps, it's important to know enemy's position and you try to hide your glints even might as well just use medium range scopes because it wouldn't need snipers to kill you but even AR/SMG as long as they know how to spray.
Extra pro tip: You can see where you were killed from by not touching the mouse for a moment on death, the camera will zoom into the direction you were killed from. If the camera zooms straight upwards, 99.9% of the time its an opk (One position kill) hack, and you should report them for aimbots.
i would recommend this for any sniper players. Depending on the map, you might try some midrange optics. These optic do not give off the tell-tale shine of a traditional sniper scope, ensuring maximum stealth, whilst also remaining completely stable, no need to hold ones breath. I cannot tell the amount of times i have 1v1'd a sniper and the only reason I won was bc I could see their shine thru a smoke and they couldnt see mine. It takes practice, but def worth thinking about putting in your loudout.
binding the sight zero adjustments to scroll wheel has made the single biggest change to my sniping in this game, actual game changer for the earlier sniper rifles with lower bullet velocities
Tip for engineers, never use the fragmentation rocket it rarely does enough damage to get kills and can't destroy cover the HEAT rocket tends to work much better even against infantry.
theres a little bit of wrong tips in the video, overall was well done. - cone of fire doesn't exist in bbr - vaulting does not break falls, you can sometimes like glitch on a wall and that can stop ur fall but vaulting WILL NOT stop fall dmg. - fragmentation IS NOT better at getting rid of infantry than heat. - Headshots are NOT king in this game, its better to shoot player limbs than head due to their armor. ESPECIALLY support. - due to weapon velocity in this game there is NO NEED to zero sights at all
additional tip for medics (this is not my tip i saw this in another tip vid) set the drag keybind to the same key as the heal keybind so you can drag and heal at the same time
Drag is on a toggle, I know a lot of people don’t realize this. I would keep them separate in case you go for a sketch drag/revive as you can hipfire your gun as the swap times are very long
Isn't drag a toggle button? Dragging means you can neither aim nor go prone when an enemy approaches, so sometimes would be shooting yourself in the foot *edit: nvm you can switch to hold. People recommend having a 2nd key for just healing without dragging*
Another fun tip / gameplay changeup for those who reach level 100: Once you hit 100, you unlock a Riot Shield, which can be used to protect allies from enemy fire so they can be revived, or if you're brave enough, you can go and retrieve allies bodies from the open and drag them back while still holding the riot shield. If you are not crouching with the riot shield, I believe your feet are vulnerable, and it will not protect you from explosives either. Additionally, you can have teammates throw C4 On the front of the shield, just a fun idea ;)
last tip : have fun, I spend the day playing suicide C4 while screaming "meediiic" with a funny voice in voicemod, or just going behind people and let them not know about their very close death. Or play support and put 15 claymores and prepare your building to trap people (easy and funny kill streak)
01:34 actually in 254 conq you can't spawn on an obj that isn't connected in a chain, e.g if you have A/C/D/E and they have B you will only be able to spawn on E/D/C assuming your team started on the E side, I thought it was bugged at first but it does seem to be consistent
One really cool tip bit (amazing pun) is that, if you change the colors for enemies, teammates, squadmates, and your squad leader, those same colors will be changed for the lights on player models. For example, if I change squad leader to be yellow, the lights on his helmet and backpack will also be yellow. If enemies are purple, their lights will be purple, and so on. Just to hammer this in, I recommend opening settings and changing the color for successful headshots. Currently, both body shots and headshots show up as white, so you never really know when you hit a headshot. Change this color so you can know when you hit one. Both teammate / enemy colors and hit marker colors can be found in the Gameplay section of settings. Feel free to mess with other colors and stuff. I washed my colors out for objectives and made teammate tags (like their name and the arrow above their head) smaller so enemies are blatantly obvious. Wish you luck on the battlefield!
I have like, 30 hours in this game and ive been sniping for most of it. I had, NO idea you could zero your scope and ive just been doing it off of feel (which has been balls hard but ive still been fragging). Thank you so much its so much easier now.
@@Redacted_Ruler Not too bad actually, it just took a while to get used to. I just thought of this now: Current gameplay for me when I play essentially is the scene from TF2's "Meet the Sniper" when he's on the watchtower and he's like _"I think his mate saw me."_ and starts getting shot at.
@@Redacted_Ruler It essentially boils down to: "How long can I survive while being aimed at by 3+ Snipers on the enemy team?" _When you get good enough, _*_they'll need more than that just to take you out._* Overall, I still like playing sniper even when it's nerfed because I don't have to spin my mouse 360 degrees every half second to not get beamed out of existence like I would with another class. I started messing around with Medic after watching this video most of the way thru, and I will say my survivability is much higher with it compared to almost all of the other classes I end up playing. *Self-heal is busted even to this **_DAY._*
It's so funny to see newer videos in the same vein as the older ones, but towards an indie game instead of an alleged triple a. So glad this game blew up!
In my short time using ground vics in this game, one of the most important tips i can give is to *treat your armor as if you don't have any.* you, as a tank or IFV have many advantages over the average infantryman, your armor is not one of them. attempting to fight on the frontlines with a tank or IFV is a surefire way to put yourself into a position where an Engineer/C4 user can peek out and lob an explosive at you without you knowing, considering the fact that you cannot compare to infantry in terms of mobility, you are essentially a sitting duck, allowing others to get to you, damage you, and disengage without you being able to counter them. Instead, *take advantage of range.* the single biggest advantage vehicles have in this game compared to regular infantry is the unmatched firepower at range- the tank's AP round afaik has zero drop to it, your HE round is essentially a HEAT round with a bigger radius and less drop, and your Coax is pretty much a fully automatic DMR with zero recoil beyond its fixed cone of fire. fifind high ground far away from the front lines- not only does this make you a smaller, harder-to-hit target, this leaves you out of optimal range of all main vehicle counters the average infantry has, forcing them to focus on you if they want to get rid of you. for vics like the IFV, the autocannon is not nearly as accurate as the coax, but it's minor AoE damage and increased speed compared to a tank makes it a perfect vehicle for storming into a contested area your team is assaulting, flushing out any enemies, and getting out as fast as you can before the engineers can react to you. again, as an IFV, always try to outrange your opponents if you can. your increased speed/mobility gives you a little more leeway, but you can still easily put yourself into an easily ambush-able position if you aren't careful, and your main gun still maintains plenty of effectiveness at range compared to the average infantry.
RPGs are a game changer for urban areas. Whenever you see someone peaking out of a window, blow it up. It'll take them out as well (use the HEAT rounds and aim at the walls around the window, not into the window itself). If you see fire coming out of a window but don't see friendly marks, blow it up. Sometimes you can also see enemy legs sticking out of a wall when they're prone in a corner. Obviously, blow it up. Blowing up walls on a building also opens it up, giving the enemy less cover and your team more angles to shoot from. Once you unlock range finder, always have it equipped. That way you will be able to much more accurately place your shots and with a bit of luck also kill snipers across the map with your RPG.
The fact that you have to RTB to resupply your ammo on vehicles is so amazing. I hate the people in Battlefield who sit there and vehicle camp with infinite ammo.
Tip 54...Build more please! Set up forward positions in open areas during fire fights. Got a good angle but no cover? Build! Up on a rooftop? Build! Getting counter-sniped? Set up a wall to block their LOS!
Top #10b: to make it easier to Drag and Revive at the same time, bind both actions to the same button! I use Mouse 5, so that I can also easily walk with WASD.
If it still works by the time you see this, when a teammate is downed and its on the other side of a wall, ceiling or underneath you, if the default reviving when close to you even near a wall doesnt appear, try backwards, ive done this many times and sometimes works instead of facing them for reviving look the opossite way and maybe it will give you that extra range to say 'revive ally'.
I played this game a little today. I was shocked how fun and engaging this game was. EA should be ashemed of themselves, BattleBit is everything Battlefield should've been. From the maps to gun play, a perfect mix of arcade with mil sim
I was 9yo when Bf4 released Begged my parents for that game Way over 1000 hours of pure gaming that THE BEST FPS of all times I stopped playing games at all a year of two ago ...and now I'm fighting the urge to buy this blocks game
Tip 36 look out for claymore tip 37 use claymores and mines to you advantage, if placed correctly, for mines grass, for claymore door frames edges of entry you will get a lot of kills, even if you die they will stay there.
To expand a little about Tip 38, engineer repairing tool, against common sense, isn't very viable tool to have. It can't repair vehicle to 100% hp, there is always some health that disappears after taking dmg. Only at main base you can repair to 100%. Repair also takes a while, especially in the tank case, so in my expirience it is better to go back to base. To expand a little, even if you decide to take repairing tool, it will not repair APC above 87% hp, when hit by most common HEAT RPG, that means that Tandem RPG will one shot kill you. In case of tank you also can't repair to max, so tandem rpg this time to the rear, which hit box increses dmg by x2, will also result in one shot kill. Edit: About Tip 42. APC DOES NOT have directional damage profiles. It doesn't reduce or multiply incoming damage like a tank does. It has a weakspot on the right side (possibly also left side, but I couldn't confirm that) that multiplies dmg by 250%. This means that HEAT RPG and AP shells that normally deal 40% of your health in dmg (40 out of 100 hp) will get multiplied by 2.5x times reaulting in one shot kill. Tank have damage reduction of 50% from the front, with exeption of the top of the front of turret, and 200% damage multiplier from the rear. Whole sieds of tank including sied front and rear, have neutral damage profile.
7:41 A good color for Headshots is to set it as a lighter version of the Red Kill Hitmarker. It’s an easy indicator of headshot, because it’s different enough from both an Armor Hit and a Standard Hit, while still being close to that _nice clean _*_Kill Shot._*
Tip for night maps: Flares blinds all of the players in NVG. Try to use them to obscure enemy vision. Tip for the medics: Bind dragging key to be the same as the reviving key. By doing this you can immidieately start reviving your buddies while dragging them away from the danger.
Tip for transporters, Blackhawks and k60, i know it's tempting playing support for the extra armor, but playing as medic grants you the ability to heal yourself, if you get shooted, you go to base and quickly heals changing to co-pilot
Exactly the video I was looking for! Great stuff. It would be nice if the tips were annotated so I can skip back to specific details without scrubbing.
air strafing is extremely potent in battlebit, you can strafe around corners, strafe back into buildings you've fallen out of, shoulder peek to spot enemies, etc. kind of like horizon air strafing in apex
Best thing I did was do a run of the training area. The guns in the game feel way different from Triple-A shooters, and you don't really get a chance to test them until you're fighting someone... unless you do training. It really, really helps. I went from a 0.5 kd/a to 1.5 kd/a after one training run and a few games. Also I feel like 90% of players just spawn where everyone else does and rush headlong into the fight. But if you wait just a minute and defend your bases you can be a service to your team AND better, more interesting fights will come to you more quickly than you think.
Yeah old battlefield piece of advice that one. Us folks who stay on the backline points and defend them don’t simply get good fights that end up in round wins but can really reduce the constant backcapping and create a much clearer frontline
7:13 Tip #20 for me is how to reload without throwing mag away 😅 It's my first day, I've been playing for 8 hours... after about 5 hours I noticed I dropped a mag, I thought _"maybe holding R button makes me keep it, I was pbly throwing the mag away every reload and didnt notice"._ Since then I've been holding R to reload (and thus rly dropping it every time) because I thought maybe one day it will register that I hold it and maybe thats how to reload without throwing mag away... *Why didn't I double check to see what normal R press will do!!!* 😂😂Wtf is wrong with me lmfao Good vid, instant sub. 🏆
Coming from BF games, I am utterly bewildered by the huge number of keybinds this game has. I suppose that's the difference in big budget games - more time to smooth out controls and make 1 key do lots of functions.
Yo this is super helpful, just got this game a few days ago and its fun, but there was so much i didn't know about it. i also appreciate the tip of starting off with the medic class. I'm gonna give that a try and hopefully be able to understand the flow and the maps better
For NVGs, you forgot the biggest tip of them all: take ‘em off when there’s a flare Who needs flash bangs when the enemy is using NVGs and you have flares?
For the 15.7 hours I have put into this game my absolute favorite part is the sniping. Whether I'm using the sv-98 for long range or the mk20 for medium I'm having fun clicking heads and watching people panic as they try and locate me. I can't wait to unlock more marksman and sniper rifles! I also love playing medic when I'm feeling like I need a break from recon.
I felt sniping is mostly trying to find good spot but you realize Enemy snipers are also always looking for you so it becomes a sniper battle. i aint about The sniper Life
@@unrealmagic6519 use a medium scope and be a more sneaky flank sniper. It's MUCH more fun than sitting on a hilltop, more useful to the team, and will probably net you more kills. Make sure to bring a pickaxe for insane angles!
I didn't play the stress tests, so this helped me out a little. Been having an absolute blast. I know it is a little early but I am assume there will be a slight balance pass on some weapons as usual. Outside of that, the game is VERY well done.
Tip #58.5 Do not drive the LAV at night, it has no night vision and the filter effect on the screen literally makes everything a shade of black or gray. Tip #59.5 RPG tandem rounds can't fire with night vision, so you can be a lot more aggressive in a vehicle at night
@@elyk1996 Hopefully they fix it soon. I love how powerful the rpg is already and can only imagine the devastation with actually working fragmentation rounds. I haven't played much but the rpg is already my most used weapon with 200+ kills lol
Could you do a video on how you've setup your keyboard configuration and any other custom configs (i.e. how you set coloring for headshots)? You've mentioned a couple of changes you've made, but it would be nice to have them all in one place for reference.
Imagine if all game devs started developing their game to be fun first like Battlebit, then allow the community to play their low poly game to see if everyone likes it, then slowly improve the graphics to its final stages while testing stability, this formula would never fail. *All game devs should start doing this*
The squad leader role is the only one that build a rally point spawn for your whole squad to spawn near the action. People don't know this and complain about the running from base. Get a sl, get a sl kit make a spawn game mode depending
*_EXTRA TIPS FROM THE COMMUNITY!_*
Hutchy5407 - Tip for Medics, hold and release X while you have your medic box to chuck it on the floor, this lets other players heal themselves by interacting with it. You start with 2 of these boxes so dont worry about losing the ability to heal if you throw 1 and you can also pick them back up again if you need it back.
stefanzafirov9944 - Tip for Medics, hold and release X while you have your medic box to chuck it on the floor, this lets other players heal themselves by interacting with it. You start with 2 of these boxes so dont worry about losing the ability to heal if you throw 1 and you can also pick them back up again if you need it back.
snapturtle3253 - Tip-as a pilot, it's good idea to use support Exo armor to increase chance of survival from being shot
w
line up the crosshair onto the enemys head. and click mouse 1
@@LabiaLicker where the first mouse at?
- RPG Tandem rounds cannot fire at night when you have night vision on, meaning that threats to vehicles are way more limited, allowing you to play much more aggressively in a tank or jeep with MG, but not in an LAV
Because LAV has no night vision and everything is just a dark shade of gray in the LAV cam, you literally can't see anything.
- Whenever you see abandoned enemy jeeps, throw a couple C4 sticks and blow them up. It gives free points (1800 points for vehicle kill) and also denies a spawnpoint for the enemy team.
Heat rounds do more inf damage
Tip #1 always have an injured voice when asking for a revive from a teammate
get a soundboard and play the tf2 scout medic line
Lolll Trueeee
Yes, be sure to scream 'MEEEEEEEEDICCCCCC' as loud as you possibly can into the microphone
@@spunkmeyer1820 best tip 😭
Indeed
Crashing into the ground in an out of control helicopter and then coming out concussed while surround by enemies is way to cinematic for a block game, love this game so much.
Only happen to me once but so cool
It's just incredible mate, no denying it.
If you are the pilot or co pilot you will always die
If you are in the passenger compartment you will survive if you have full or near full HP.
I thought we all died as per the usual gameplay mechanic. This game keeps getting better the more I play it.
@@Carryopsis yeah that's my thought too.
Tip for Medics, hold and release X while you have your medic box to chuck it on the floor, this lets other players heal themselves by interacting with it. You start with 2 of these boxes so dont worry about losing the ability to heal if you throw 1 and you can also pick them back up again if you need it back.
You can also use the ground med kit and a med kit in your hand for fastest healing
@@snapturtle3253 wow nice tip thanks dude
Do you get exp from people healing with the box you drop?
@@eston3418 You sure do!
@@eston3418 Dont think so.
This game is so impressive, as soon as you're in the action you disconnect from the low poly graphics and become immersed in action packed gameplay far better than any recent AAA release. Props to the devs!
This comment is so real
That RPG scope diagram is SUPER useful, I never understood it before.
Top tip: Park a jeep on the edge of your home territory in Conquest for a team-wide spawn point. Even after you surround it with walls, try not to rage when your teammates do everything within their -10 IQ capacity to move the jeep because 1/2 think you're trolling them
RPG diagram is at 15:57
Tip-as a pilot, it's good idea to use support Exo armor to increase chance of survival from being shot
That makes a lot of sense. Being slow from heavy armor doesn't matter when you're flying.
i never seem to be fast enough to get to the heli, can you spawn one urself somehow?
@@p9ndauh342no just gotta be fast
dam that's genius
Great tip mate.
One thing I have not heard people mention is enemy footsteps compared for friendly are significantly louder. So if you hear someone stomping around near you or a few its more than likely an enemy. Another tip for if you hear them outside don't be afraid to use the underhand grenade out the window it will land just outside the wall where they should be. Something also to mention for support is that they can build fortifications instantly with no need to sit and hold f. Also binding your drag/interact key to your bandage key is also very useful for one click drag and revive for medic.
Edit: Also turn off Toggle drag its on by default and will get you killed almost every time.
that rebind is actually genius
@@CallMeQuinnie another thing to mention that I see A LOT of players struggle with especially when doing this keybind is getting caught out while dragging a body because by default its on toggle drag and not hold drag like it should so you can just drop the body by releasing F. So I see a lot of players reviving someone to have an enemy run in and they have the body toggled and try to drop it but it doesnt work and they die. So go to gameplay and make sure you turn that off if you are going to bind them to the same key.
@@TheTrueGrimReaper nice
Additional tips as a medic:
You can press X while holding out medic bags to drop them on the ground for teammates, and you can then pick them up afterward
It can be useful to rebind your bandage and drag keys to something other than 3 and F for more ease, I rebound mine to my third and fourth mouse buttons.
You can revive and drag someone at the same time, so make sure to start reviving someone the moment you begin to drag them.
Rebinding your revive and drag keys to the same key can maximize this efficiency.
There are also benefits for staying with and away from fellow medics: If your team is split up into multiple medium sized groups, it may be best to run to a different group that doesn't have a medic if your current group has 2 or more. If your team is grouped up instead in one large group, it can be more beneficial to stay with other medics to heal injured mates more quickly.
Damn hella good tips thank you 🙏
Thanks for that medic bag tip. I was hoping thats how it worked.
I bind them to the same button
Binding both to f has saved my ass a couple times
@@Furiac. that would be a skill issue
Putting mines on drones and flying them into enemies in combination with VOIP is some of the most fun I’ve had in an FPS in a long time
HAHA
Ukraine simulator
One tip that I use that many might over look is “if you get downed and another medic revives you, don’t switch to your medkit, instead hold your position with your gun out and let them complete the healing. You might think the time difference between switching from your medkit to gun is small but every second counts.”
plus it gives exp to your buddy
Medic healing others is faster than self healing.
Tip: You can pick up your magazine while fast reloading, this way a reload is faster and you don't loose the magazine but you cannot move much while doing so.
I basically always do this if I'm not moving around at the time of reload. It's very nice to just have your gun ready faster after needing a reload
I think you forgot about one of the most important tips for this game especially new players, something that even I only learned yesterday
When your armor breaks it's gone for good (until you respawn), but you still have the penalties as if you had it
So you gotta think about it, if you go down very often then perhaps using a lighter armor might be better considering you won't have the penalties anymore as if you had gone down with the armor
Really made me think about using the exo on support, especially with very slow lmgs, sure you can tank a lot but after it breaks you are as slow as if you had it but with only 100hp (if a medic healed you)
Feel stupid here but after a few days playing only just realised you have armour at all! Wtf!
Tip: You can spawn on any vehicle as long as it is inside a spawn safe zone (blue area on the map) and has seats available. You can use this to create a forward spawn by driving the vehicle right up to the edge of the zone and leaving it there.
Related tip: if you see a jeep parked at the edge of the spawn zone, DO NOT TAKE IT. Leave it for your team to use as a forward spawn.
Support Tip Here:
Since you can build the extra high boxes, you can create stairs using those plus the smaller hesco box in order to get to roofs for flanking or holding higher ground
searched up a tutorial for this game and saw this was less than 10 minutes old, glad it up to date
Good timing mate! Hope you found the video helpful
@@CAMIKAZE78 I did! Helped me tons knowing reload shortcuts and drag revives.
Tip I learned while jumping from building to building in certain maps, if you are going to make a long jump and are unsure if you can make it, hold spacebar instead of timing the vault input. As long as you hold it down after a jump, youll automatically go into a vault if you catch a ledge or a vaultable surface. Saved my ass way too many times from a stupid fall.
Even after 19h I can't drop the medic class, it's just too good. Has access to most every weapon and you can heal yourself when you want. Even if you want to go in solo and flank the enemies it's always useful to have the ability to heal, best class in the game without a doubt.
I pray they dont nerf it how 99% of devs would. By shooting its core ability in the foot rather than balancing its other attributes. Like making them slower to reload or restrict their weapon loadout access.
@@117johnpar Maybe healing yourself slower, or reducing the amount of bandages or droppable med boxes
@@117johnpar I think giving the medic class specific weapons would be a good change because you would have to change classes to try new weapons out. The only class worth changing to right now it's the sniper class.
@@leeldan6574those are the things they should NOT nerf. Its a medic, those abilities should stay strong. They should nerf medics combat abilites (and I main medic but its OP atm)
@@FABIOZITO11 Support is pretty fun too.
I think the hesco walls are severely underrated, if your playing support you can technically just shut down an entire doorway for a bit instantly, (little tip: Go on district conquest, point c, and wall up the side entries, there'll be a little slot for you to chuck nades through but no way for them to shoot you, you get access to like 20 nades with support too from ammo boxes giving you more nades, it's hilarious)
Another tip. You can bind your drag and revive to the same keybind. Makes reviving and dragging way less of a hassle :)
Tip: swapping to your secondary is faster than reloading.
- Captain Price
Thank you Captain Price
It's Gaz's line. Not Capt Price.
So basic and so forgotten
Now knife the watermelon
More tips for medics, you can bind both Revive and Drag to F to drag allies while reviving them, so you don't have to play Keyboard Twister while trying to get them to a safe place. This applies to all classes.
your amazing and thank you
EXTREMELY concise, well organized and helpful video. Thank you!
Thanks legend! Very kind
The anti personal mine on a drone is a hilariously good time, and it gets your blood pumping when you are hovering over a giant battle and scoping out a group to dive on, so satisfying.
C4 on a drone with homies is the best way to go. You can take out a vic with two-three blocks on a drone
Good tip for any medic players: Bind your Drag key to your bandage key so that you are always dragging players while reviving them :)
Ooooo good one
Sniper tip if it hasn't been said already: If you're going for long range shots, place the MDX device on a nearby hilltop to bait out enemy snipers, then from another hilltop use binoculars to scope out the map, ping enemies then quickly scope in and snipe them. This way there's not a massive glint from your scope when you're trying to find targets as you'd already have them.
Good tips in theory, but MDX is annoying to both teams and you can tell whether it's an MDX based on the pulse. Medium range scopes (no glint) + C4 are more useful and fun.
Anytime I see a glint through a tree/smoke/fence I can snipe them without them seeing me, so long-range scopes are bullet-magnets.
I've tried the binocular thing but most dudes are gone by the time you switch to your sniper.
@@ColinJWiens for me it generally depends on the map whether glints are dangerous or downright unnecessary to think about. i'd say for large maps with lots of rocks/covers just snipe right away, the enemy would do the same and they won't care if they glint or not it's down to whoever snipes faster. but for smaller maps, it's important to know enemy's position and you try to hide your glints even might as well just use medium range scopes because it wouldn't need snipers to kill you but even AR/SMG as long as they know how to spray.
Extra pro tip: You can see where you were killed from by not touching the mouse for a moment on death, the camera will zoom into the direction you were killed from. If the camera zooms straight upwards, 99.9% of the time its an opk (One position kill) hack, and you should report them for aimbots.
i would recommend this for any sniper players. Depending on the map, you might try some midrange optics. These optic do not give off the tell-tale shine of a traditional sniper scope, ensuring maximum stealth, whilst also remaining completely stable, no need to hold ones breath. I cannot tell the amount of times i have 1v1'd a sniper and the only reason I won was bc I could see their shine thru a smoke and they couldnt see mine. It takes practice, but def worth thinking about putting in your loudout.
binding the sight zero adjustments to scroll wheel has made the single biggest change to my sniping in this game, actual game changer for the earlier sniper rifles with lower bullet velocities
Tip for engineers, never use the fragmentation rocket it rarely does enough damage to get kills and can't destroy cover the HEAT rocket tends to work much better even against infantry.
theres a little bit of wrong tips in the video, overall was well done.
- cone of fire doesn't exist in bbr
- vaulting does not break falls, you can sometimes like glitch on a wall and that can stop ur fall but vaulting WILL NOT stop fall dmg.
- fragmentation IS NOT better at getting rid of infantry than heat.
- Headshots are NOT king in this game, its better to shoot player limbs than head due to their armor. ESPECIALLY support.
- due to weapon velocity in this game there is NO NEED to zero sights at all
make your own video and call out this guy. Lets have a friendly showdown
@@Phycorax nah lmfao cami is the goat
@@fpsdecimal then these misconceptions will forever remain valid.
neck shots are goated
Can you elaborate on the last point?
additional tip for medics (this is not my tip i saw this in another tip vid) set the drag keybind to the same key as the heal keybind so you can drag and heal at the same time
Drag is on a toggle, I know a lot of people don’t realize this. I would keep them separate in case you go for a sketch drag/revive as you can hipfire your gun as the swap times are very long
Isn't drag a toggle button? Dragging means you can neither aim nor go prone when an enemy approaches, so sometimes would be shooting yourself in the foot
*edit: nvm you can switch to hold. People recommend having a 2nd key for just healing without dragging*
pretty sure one guy said that you can switch it to hold
Another fun tip / gameplay changeup for those who reach level 100: Once you hit 100, you unlock a Riot Shield, which can be used to protect allies from enemy fire so they can be revived, or if you're brave enough, you can go and retrieve allies bodies from the open and drag them back while still holding the riot shield. If you are not crouching with the riot shield, I believe your feet are vulnerable, and it will not protect you from explosives either. Additionally, you can have teammates throw C4 On the front of the shield, just a fun idea ;)
last tip : have fun, I spend the day playing suicide C4 while screaming "meediiic" with a funny voice in voicemod, or just going behind people and let them not know about their very close death. Or play support and put 15 claymores and prepare your building to trap people (easy and funny kill streak)
YES. Putting c4 on an LAV and yelling "C4 time" while watching them slowly turn the turret around.
01:34 actually in 254 conq you can't spawn on an obj that isn't connected in a chain, e.g if you have A/C/D/E and they have B you will only be able to spawn on E/D/C assuming your team started on the E side, I thought it was bugged at first but it does seem to be consistent
One really cool tip bit (amazing pun) is that, if you change the colors for enemies, teammates, squadmates, and your squad leader, those same colors will be changed for the lights on player models.
For example, if I change squad leader to be yellow, the lights on his helmet and backpack will also be yellow. If enemies are purple, their lights will be purple, and so on.
Just to hammer this in, I recommend opening settings and changing the color for successful headshots.
Currently, both body shots and headshots show up as white, so you never really know when you hit a headshot. Change this color so you can know when you hit one.
Both teammate / enemy colors and hit marker colors can be found in the Gameplay section of settings.
Feel free to mess with other colors and stuff. I washed my colors out for objectives and made teammate tags (like their name and the arrow above their head) smaller so enemies are blatantly obvious.
Wish you luck on the battlefield!
Good tips
You can use the quick reload drop mag to give allies ammo in the absence of a support, likewise you can also drop bandages for them with X
I have like, 30 hours in this game and ive been sniping for most of it. I had, NO idea you could zero your scope and ive just been doing it off of feel (which has been balls hard but ive still been fragging). Thank you so much its so much easier now.
Oh yes, I didn’t even realize it even existed. After I did, my sniping abilities went thru the roof.
@@Json_1040 man sucks they nerfed sniping so hard since this was made.
@@Redacted_Ruler Not too bad actually, it just took a while to get used to. I just thought of this now: Current gameplay for me when I play essentially is the scene from TF2's "Meet the Sniper" when he's on the watchtower and he's like _"I think his mate saw me."_ and starts getting shot at.
@@Redacted_Ruler It essentially boils down to: "How long can I survive while being aimed at by 3+ Snipers on the enemy team?" _When you get good enough, _*_they'll need more than that just to take you out._* Overall, I still like playing sniper even when it's nerfed because I don't have to spin my mouse 360 degrees every half second to not get beamed out of existence like I would with another class. I started messing around with Medic after watching this video most of the way thru, and I will say my survivability is much higher with it compared to almost all of the other classes I end up playing. *Self-heal is busted even to this **_DAY._*
It's so funny to see newer videos in the same vein as the older ones, but towards an indie game instead of an alleged triple a.
So glad this game blew up!
Other tip for 9 is to Rebind Firstaid + drag on same key, This means you can drag and ress people at the same time :)
Gr8 tip
In my short time using ground vics in this game, one of the most important tips i can give is to *treat your armor as if you don't have any.* you, as a tank or IFV have many advantages over the average infantryman, your armor is not one of them. attempting to fight on the frontlines with a tank or IFV is a surefire way to put yourself into a position where an Engineer/C4 user can peek out and lob an explosive at you without you knowing, considering the fact that you cannot compare to infantry in terms of mobility, you are essentially a sitting duck, allowing others to get to you, damage you, and disengage without you being able to counter them.
Instead, *take advantage of range.* the single biggest advantage vehicles have in this game compared to regular infantry is the unmatched firepower at range-
the tank's AP round afaik has zero drop to it, your HE round is essentially a HEAT round with a bigger radius and less drop, and your Coax is pretty much a fully automatic DMR with zero recoil beyond its fixed cone of fire. fifind high ground far away from the front lines- not only does this make you a smaller, harder-to-hit target, this leaves you out of optimal range of all main vehicle counters the average infantry has, forcing them to focus on you if they want to get rid of you.
for vics like the IFV, the autocannon is not nearly as accurate as the coax, but it's minor AoE damage and increased speed compared to a tank makes it a perfect vehicle for storming into a contested area your team is assaulting, flushing out any enemies, and getting out as fast as you can before the engineers can react to you.
again, as an IFV, always try to outrange your opponents if you can. your increased speed/mobility gives you a little more leeway, but you can still easily put yourself into an easily ambush-able position if you aren't careful, and your main gun still maintains plenty of effectiveness at range compared to the average infantry.
RPGs are a game changer for urban areas. Whenever you see someone peaking out of a window, blow it up. It'll take them out as well (use the HEAT rounds and aim at the walls around the window, not into the window itself). If you see fire coming out of a window but don't see friendly marks, blow it up. Sometimes you can also see enemy legs sticking out of a wall when they're prone in a corner. Obviously, blow it up.
Blowing up walls on a building also opens it up, giving the enemy less cover and your team more angles to shoot from.
Once you unlock range finder, always have it equipped. That way you will be able to much more accurately place your shots and with a bit of luck also kill snipers across the map with your RPG.
The fact that you have to RTB to resupply your ammo on vehicles is so amazing. I hate the people in Battlefield who sit there and vehicle camp with infinite ammo.
Tip #1 always reminds them you had a family waiting for you back home to increase the chances to get revived.
I playtested for half a year and I learned a lot! Great video, thanks!
Glad to see something that could pique my interest like Planetside did all those years ago. Thanks mate.
Yoooo! I've been making this same comparison, rarely anyone remembers the uniqueness of the original Planetside
Tip 54...Build more please! Set up forward positions in open areas during fire fights. Got a good angle but no cover? Build!
Up on a rooftop? Build!
Getting counter-sniped? Set up a wall to block their LOS!
Top #10b: to make it easier to Drag and Revive at the same time, bind both actions to the same button! I use Mouse 5, so that I can also easily walk with WASD.
Another Tip For Supports - You can rotate the fortifications through the middle mouse scroll wheels.
If it still works by the time you see this, when a teammate is downed and its on the other side of a wall, ceiling or underneath you, if the default reviving when close to you even near a wall doesnt appear, try backwards, ive done this many times and sometimes works instead of facing them for reviving look the opossite way and maybe it will give you that extra range to say 'revive ally'.
When looking at the map, friendlies in combat appear darker than those not in combat. It helps identify those flanking vs holding.
Tip #63 : Always shout "DON'T YOU FUC*ING DIE ON ME SON!" when dragging a downed teammate to safety to add some dramatic event.
I played this game a little today. I was shocked how fun and engaging this game was. EA should be ashemed of themselves, BattleBit is everything Battlefield should've been. From the maps to gun play, a perfect mix of arcade with mil sim
I was 9yo when Bf4 released
Begged my parents for that game
Way over 1000 hours of pure gaming that THE BEST FPS of all times
I stopped playing games at all a year of two ago
...and now I'm fighting the urge to buy this blocks game
Tip 36 look out for claymore tip 37 use claymores and mines to you advantage, if placed correctly, for mines grass, for claymore door frames edges of entry you will get a lot of kills, even if you die they will stay there.
To expand a little about Tip 38, engineer repairing tool, against common sense, isn't very viable tool to have. It can't repair vehicle to 100% hp, there is always some health that disappears after taking dmg. Only at main base you can repair to 100%. Repair also takes a while, especially in the tank case, so in my expirience it is better to go back to base. To expand a little, even if you decide to take repairing tool, it will not repair APC above 87% hp, when hit by most common HEAT RPG, that means that Tandem RPG will one shot kill you. In case of tank you also can't repair to max, so tandem rpg this time to the rear, which hit box increses dmg by x2, will also result in one shot kill.
Edit: About Tip 42. APC DOES NOT have directional damage profiles. It doesn't reduce or multiply incoming damage like a tank does. It has a weakspot on the right side (possibly also left side, but I couldn't confirm that) that multiplies dmg by 250%. This means that HEAT RPG and AP shells that normally deal 40% of your health in dmg (40 out of 100 hp) will get multiplied by 2.5x times reaulting in one shot kill.
Tank have damage reduction of 50% from the front, with exeption of the top of the front of turret, and 200% damage multiplier from the rear.
Whole sieds of tank including sied front and rear, have neutral damage profile.
7:41 A good color for Headshots is to set it as a lighter version of the Red Kill Hitmarker. It’s an easy indicator of headshot, because it’s different enough from both an Armor Hit and a Standard Hit, while still being close to that _nice clean _*_Kill Shot._*
Tip for night maps:
Flares blinds all of the players in NVG. Try to use them to obscure enemy vision.
Tip for the medics:
Bind dragging key to be the same as the reviving key. By doing this you can immidieately start reviving your buddies while dragging them away from the danger.
yes flares and claymores are the quickest way to make sure they dont vote night twice :)
Tip for transporters, Blackhawks and k60, i know it's tempting playing support for the extra armor, but playing as medic grants you the ability to heal yourself, if you get shooted, you go to base and quickly heals changing to co-pilot
I understood immediately what a loss it was for BF having no VOIP. When playing HLL. And now this with enemy, so much fun!
Exactly the video I was looking for! Great stuff. It would be nice if the tips were annotated so I can skip back to specific details without scrubbing.
Tip for all classes, rebind your bandage and drag to the same bind so you can revive players while you drag them to safty.
Hey, I remember watching you 10 years ago making planetside 2 videos! Great to see you still uploading!
air strafing is extremely potent in battlebit, you can strafe around corners, strafe back into buildings you've fallen out of, shoulder peek to spot enemies, etc. kind of like horizon air strafing in apex
I can hear all the Planetside 2 knowledge in the way you explained stuff here :). love that game
With the default controls, you can also zero your scopes by holding alt and using the scroll wheel.
The helicopter tail spin mechanic is so cool. Feels like a COD campaign level.
Don't trust your teammates. The fact that they hold a building doesn't mean enemies are not in the said building right next to them.
Best thing I did was do a run of the training area. The guns in the game feel way different from Triple-A shooters, and you don't really get a chance to test them until you're fighting someone... unless you do training. It really, really helps. I went from a 0.5 kd/a to 1.5 kd/a after one training run and a few games.
Also I feel like 90% of players just spawn where everyone else does and rush headlong into the fight. But if you wait just a minute and defend your bases you can be a service to your team AND better, more interesting fights will come to you more quickly than you think.
Yeah old battlefield piece of advice that one. Us folks who stay on the backline points and defend them don’t simply get good fights that end up in round wins but can really reduce the constant backcapping and create a much clearer frontline
I cant do that, there is nothing better, than just push forward and break enemies defense
@@runek100 *tips fedora*
Damn, didn't know about shooting a parachute, that was a nice one
Glad to hear it helped mate!
If you're playing in a night map, you can use flares as long-lasting flashbangs for people using nvgs
Bruh, you leveled me up.... Can't thank enough for your effort!
What a great video - I've played about 20 hours and wasn't aware of some of the more advanced stuff. Subbed!
Press "Enter" to open squad screen.
You DO NOT have to be a medic class to revive someone! You can use a bandage (3) to revive a fallen teammate.
Just got BB. Perfect timing
Solid advise! Great job! This game is sooooo much fun.
Tip for Medics, while reviving or healing your teammates, make sure to comfort them. It's not as bad as it looks!
This is by far the best game I have played!! They outdone themselves
7:13 Tip #20 for me is how to reload without throwing mag away 😅
It's my first day, I've been playing for 8 hours... after about 5 hours I noticed I dropped a mag, I thought _"maybe holding R button makes me keep it, I was pbly throwing the mag away every reload and didnt notice"._ Since then I've been holding R to reload (and thus rly dropping it every time) because I thought maybe one day it will register that I hold it and maybe thats how to reload without throwing mag away...
*Why didn't I double check to see what normal R press will do!!!* 😂😂Wtf is wrong with me lmfao
Good vid, instant sub. 🏆
Coming from BF games, I am utterly bewildered by the huge number of keybinds this game has. I suppose that's the difference in big budget games - more time to smooth out controls and make 1 key do lots of functions.
can this man not get 7 more tips together for this video?
i have another tip you can change your revive keybind to also drag so you can do both at the same time
Yo this is super helpful, just got this game a few days ago and its fun, but there was so much i didn't know about it. i also appreciate the tip of starting off with the medic class. I'm gonna give that a try and hopefully be able to understand the flow and the maps better
"How to use and rpg effectively" point and direct impact the MF with a heat round
Tips for skeptical players, if you think enemys goona use this door, lay a mine by the corner without a doubt, someone always step on it
This game looks like battlefield but someone actually focused on readability and not "particel effects" i like it!
For NVGs, you forgot the biggest tip of them all: take ‘em off when there’s a flare
Who needs flash bangs when the enemy is using NVGs and you have flares?
You can rebind your heal and drag button to the same button, that way you can instantly grab & heal team mates without having to press two buttons.
Was not aware of tip #13, thank you!
For the 15.7 hours I have put into this game my absolute favorite part is the sniping. Whether I'm using the sv-98 for long range or the mk20 for medium I'm having fun clicking heads and watching people panic as they try and locate me. I can't wait to unlock more marksman and sniper rifles! I also love playing medic when I'm feeling like I need a break from recon.
I felt sniping is mostly trying to find good spot but you realize Enemy snipers are also always looking for you so it becomes a sniper battle. i aint about The sniper Life
@@unrealmagic6519 use a medium scope and be a more sneaky flank sniper. It's MUCH more fun than sitting on a hilltop, more useful to the team, and will probably net you more kills. Make sure to bring a pickaxe for insane angles!
@@minecraftian542 im an M249 enjoyer on battlebit now but i got addicted to insurgency sandstorm the TTK and The gunplay is amazing there
My tip is run the tactical flashlight at night. Most adversaries will have nvgs on and it totally shockes them when you ads like a free flashbang
Best tip i have while watching is rebind the key from 3 to revive to the drag key so u can drag and revive at the same time.
One question on the toppic of marking objectives as a squad leader. Is there a way to mark objectives through the map?
I didn't play the stress tests, so this helped me out a little. Been having an absolute blast. I know it is a little early but I am assume there will be a slight balance pass on some weapons as usual. Outside of that, the game is VERY well done.
Medics! Bind your revive and bandage to the same key and u can do both at the same time! Surprised how many didn’t know this.
Tip #58.5
Do not drive the LAV at night, it has no night vision and the filter effect on the screen literally makes everything a shade of black or gray.
Tip #59.5
RPG tandem rounds can't fire with night vision, so you can be a lot more aggressive in a vehicle at night
Unless they fixed the frag rounds with today's update, they're bugged and you're better off just using the HEAT rounds even on infantry
Yeah I get way more infantry kills with the heat rounds
@@elyk1996 Hopefully they fix it soon. I love how powerful the rpg is already and can only imagine the devastation with actually working fragmentation rounds. I haven't played much but the rpg is already my most used weapon with 200+ kills lol
Could you do a video on how you've setup your keyboard configuration and any other custom configs (i.e. how you set coloring for headshots)? You've mentioned a couple of changes you've made, but it would be nice to have them all in one place for reference.
Imagine if all game devs started developing their game to be fun first like Battlebit, then allow the community to play their low poly game to see if everyone likes it, then slowly improve the graphics to its final stages while testing stability, this formula would never fail. *All game devs should start doing this*
Imagine someone making a doom versions with 127 vs 127 people! Oh my God imagine
@@Chickensea10 Insane 😵
I hope they never change the graphics
That 256 player would shrink down to 24 players
The squad leader role is the only one that build a rally point spawn for your whole squad to spawn near the action. People don't know this and complain about the running from base. Get a sl, get a sl kit make a spawn game mode depending
As far as I know the player who created the squad can drop a rally point even if they pick another class