If you notice anything incorrect or missing, let me know and I'll add it to this pinned comment: - In battle, If a defensive army or character has more defense icons than you need to cancel out the remaining attack icons, you still must eliminate the card ("remainder" icons don't help!)
Helpful video. Noticed one possible omission. In regards to passing (13:15), I think you can pass if you have fewer cards than your carryover limit OR if you have fewer cards than either of your opposing players (in the FotR scenario, just the single opposing player).
In the Strider example toward the end of the video, does the Nazgul have any attack value? I thought per previous commentary that they're null unless commanding an army. Thanks for the vid, it's very helpful for me to gauge interest in the game!
One small thing: Near the end, when Strider is used to activate a path of the next higher number. Pg 9 of the rules says: "When a card allows you to activate a different path, you may choose among the eligible paths - it is not chosen at random".
@@astrostl In that example (22:10), this is combat on a PATH, not a battleground. For path combat, you look at the icons in the bottom part of the card, where the nazgul does have a skull (a "path attack icon"). The swords inside a circle is their BATTLEGROUND attack section (top of the card), and it's there that they need to be supported by an army to have an effect. Great question!
A succint summary Game Objective: - Win by having a higher score than your opponent at the end of the game or by having a score that exceeds your opponent’s by 10 points during a victory check. (16:07) Game Setup: 1. Select the Fellowship of the Ring scenario and prepare the decks for the Free People and Shadow players. (0:50) 2. Choose the starting player according to the scenario instructions. (2:47) 3. Activate the path and Battleground for the first round. (2:51) 4. Draw seven cards, cycle two, and keep a hand of five cards. (2:09) Player Actions: Players alternate actions until both pass. You can only pass if the number of cards is equal or lower to the carryover limit or you have less than your opponents. 1. Play a card from your hand to a path, Battleground, or Reserve area, paying the cost by cycling another card from your hand. (4:13) 2. Use an action printed on a card, such as activating a special ability or moving a character from Reserve to a path or Battleground. (11:59) 3. Winnow by eliminating two cards from your hand to draw one more. (12:43) 4. Cycle a card from your hand if you have more cards than your carryover limit. (12:58) Combat Resolution: 1. Compare the number of attack icons on the attacker’s cards to the number of defense icons on the defender’s cards and the path or Battleground. (4:57) 2. Attacker’s cards are eliminated, while defender’s cards are either eliminated (if used) or cycled (if not used). (13:30) 3. If the shadow player wins a path combat, surplus attack icons add additional corruption points. (16:23) 4. Resolve multiple Battleground combats after all actions are completed. (21:59) 5. After resolving the combat, draw as many cards as indicated in the scenario. Cards in reserve stay there. Additional Rules: - Items stay with their wielder when moving between Reserve, path, and Battleground. (20:00) - Alternate cost for playing a card: forsake (eliminate) a card from the top of your deck or from Reserves. (21:11) - Activating multiple paths or Battlegrounds at the same time is possible. (21:22)
Thank you for the video! I just received this game as a gift and was setting up the 4-player version to learn how to play but you are right that the 2-player Fellowship is easier and quicker to learn, especially if it is just you learning how to play. I like that idea!
Great video! I'd just finished reading the rulebook and wanted a little supplement to reinforce all of the stuff I'd just read that wasn't 5 hours long. This did the trick perfectly! Thanks very much!
Watched this a few times and tried to play with my grandson but just can’t get it. Is there a video that shows someone actually playing the game so I can see how it works? I want to be able to play it but the frustration level is high.
If you notice anything incorrect or missing, let me know and I'll add it to this pinned comment:
- In battle, If a defensive army or character has more defense icons than you need to cancel out the remaining attack icons, you still must eliminate the card ("remainder" icons don't help!)
Helpful video. Noticed one possible omission. In regards to passing (13:15), I think you can pass if you have fewer cards than your carryover limit OR if you have fewer cards than either of your opposing players (in the FotR scenario, just the single opposing player).
In the Strider example toward the end of the video, does the Nazgul have any attack value? I thought per previous commentary that they're null unless commanding an army. Thanks for the vid, it's very helpful for me to gauge interest in the game!
One small thing: Near the end, when Strider is used to activate a path of the next higher number. Pg 9 of the rules says: "When a card allows you to activate a different path, you may choose among the eligible paths - it is not chosen at random".
@@astrostl In that example (22:10), this is combat on a PATH, not a battleground. For path combat, you look at the icons in the bottom part of the card, where the nazgul does have a skull (a "path attack icon"). The swords inside a circle is their BATTLEGROUND attack section (top of the card), and it's there that they need to be supported by an army to have an effect. Great question!
@@WendyGa Wow this is huge! great catch.
Solid video. Not pretentious, flashy or full of cheesy jokes. Much appreciated
Agreed. So refreshing to have a board game UA-cam channel that isn’t trying to add humor fluff. Just reach me the game that’s what I came for.
I think it's a good idea to play eliminated cards under the player aid ;). They won't be confused with the cycled cards pile.
Straight to the point, no shenanigans. 👌🏼👌🏼👌🏼 Thank you!
A succint summary
Game Objective:
- Win by having a higher score than your opponent at the end of the game or by having a score that exceeds your opponent’s by 10 points during a victory check. (16:07)
Game Setup:
1. Select the Fellowship of the Ring scenario and prepare the decks for the Free People and Shadow players. (0:50)
2. Choose the starting player according to the scenario instructions. (2:47)
3. Activate the path and Battleground for the first round. (2:51)
4. Draw seven cards, cycle two, and keep a hand of five cards. (2:09)
Player Actions:
Players alternate actions until both pass. You can only pass if the number of cards is equal or lower to the carryover limit or you have less than your opponents.
1. Play a card from your hand to a path, Battleground, or Reserve area, paying the cost by cycling another card from your hand. (4:13)
2. Use an action printed on a card, such as activating a special ability or moving a character from Reserve to a path or Battleground. (11:59)
3. Winnow by eliminating two cards from your hand to draw one more. (12:43)
4. Cycle a card from your hand if you have more cards than your carryover limit. (12:58)
Combat Resolution:
1. Compare the number of attack icons on the attacker’s cards to the number of defense icons on the defender’s cards and the path or Battleground. (4:57)
2. Attacker’s cards are eliminated, while defender’s cards are either eliminated (if used) or cycled (if not used). (13:30)
3. If the shadow player wins a path combat, surplus attack icons add additional corruption points. (16:23)
4. Resolve multiple Battleground combats after all actions are completed. (21:59)
5. After resolving the combat, draw as many cards as indicated in the scenario. Cards in reserve stay there.
Additional Rules:
- Items stay with their wielder when moving between Reserve, path, and Battleground. (20:00)
- Alternate cost for playing a card: forsake (eliminate) a card from the top of your deck or from Reserves. (21:11)
- Activating multiple paths or Battlegrounds at the same time is possible. (21:22)
wow, 19h ago, and I need the explaination for this evening! that's what I call a good timing 😁
Glad to be of service 😂
Thanks for creating this. It was clear and concise.
You're very welcome!
Phenomenally clear instructional video, well done and much appreciated!
Thanks for the video. It taught me the game clearly and concisely. Made it easy to move on to the full rules afterwards.
Thank you for the video!
I just received this game as a gift and was setting up the 4-player version to learn how to play but you are right that the 2-player Fellowship is easier and quicker to learn, especially if it is just you learning how to play. I like that idea!
Great video! I'd just finished reading the rulebook and wanted a little supplement to reinforce all of the stuff I'd just read that wasn't 5 hours long. This did the trick perfectly! Thanks very much!
I'm glad it was useful!
Thank you! We played 4 player today and loved it
Great! we've done about 6 games in the 4-player mode now and are loving it.
You just sold me into this game! Thank you!
Yay! It's so good!.
by the way, great explanation. I love the fact that you have used thematic ties to explain some of the rules ;)
Fantastic explanation , thank you 🙏
Excellent tutorial. Thank you
Good video!, just started a game and this video helped me check if we played correctly
amazing explanation. Much appreciated!
Wow, great video. Thank you for this 😌
This was very helpful. Thanks!
Really usefull. Thankyou!
Glad it was helpful!
Great tutorial! Thank you!
Happy to help, enjoy!
GREAT! To the point.
Thanks for the teach but also what product do you use in your hair
Well done !
Watched this a few times and tried to play with my grandson but just can’t get it. Is there a video that shows someone actually playing the game so I can see how it works?
I want to be able to play it but the frustration level is high.
Feels like you run out of cards very quick tho, the first turns its more luck of the draw until you established some board in your reserve area
Thankyou very helpful
Thanks
A good explanation but this is not the main two player mode. This is one of the side modes.
If I play Black Captain, can I leave witch king in reserved?
Yes, I believe it says you "MAY" move him
@@BigBossBilly Thank you very much for answering, I bought version on my language and translation is not accurate.
@@falidaska mislio sam da jedini imam ovaj problem xD