Around 1000. That's the price for the motorized moonwalker shoes which do exactly what this does, but in reverse (they move you forwards a little bit extra with every step you take, instead of cancelling out your movement). The hardware is probably very similar, even down to the sensors which detect movement (as it needs them to turn the motors on and off anyway)
If the devs see this, I have a suggestion. Inside out tracking for the feet themselves... Have it so when one foot is in the air, the other only moves backwards when the lifted foot moves forwards, at the same speed, stopping and reversing if the user changes their mind and brings the foot back, a mirror image of the lifted foot basically.
Let's not go nuts: 1. No running 2. No jumping. 3. No spinning. 4. No walking backwards 5. Prohibitively expensive. Try leaning side to side, or move while crouching in these suckers and see how close you get to breaking your neck. "This should be the future"??? I think not!
although you can't store the kat walk away when not in use...you use the same amount of space with these shoes as the kat walk because the space needed is dictated by your arm span.
@@mitcherny6965 1. Yeah not full running, but you can do a slow jog. You can see this in videos on their channel. 2. Correct. 3. No spinning? What do you mean? Look at their channel where they spin fast in several of their videos. 4. It says on their website they are working on walking backwards and plan to have it done before a consumer release. 5. They said the consumer version will be around $1000, along the same lines as a Kat Walk. They just have a more expensive business version for now. For leaning and crouching, again they show plenty of that on their channel.
Personally, games like underdogs, beat saber, batman arkam shadow (where you have to move a lot) are those that feel the best. Anything that makes me move more while increasing immersion is a plus. Especially if it stays compact.
@mikeb3172 at first, maybe. I don't mind a learning curve. To play games like Asgard Wrath, Metro Awakening, Half-Life Alyx, No Man's Sky, this seems just fine.
Should've ended with Alex demonstrating how proficient he is without the hand rail! He really shows how awesome they are with some practice on his channel. Glad you got to try it. I'd assume he's be very busy, it looks like he's just tucked away in some quiet corner lol, I'm sure that's not the case!
It should measure the length of how far he steps before it starts to spin. So it doesn’t spin just because he lifts his foot a little. Maybe they already made it like that.
It's a very normal business plan: First go B2B with custom-made parts in low volume. If successful, seek financing for creating mass-production tooling that has the potential of getting costs down to the $1K mark that they hope for.
Idea for a new locomotion device: Sit in a yaw-axis swiveling wheelchair with free-spinning wheels and then shove yourself around like you would do in a real wheelchair. Let non-handicapped users feel in VR how it is to be handicapped in real life. Oh, you need your hands free for controlling a weapon? Try contolling your weapon with your feet like a skateboard, or maybe use eye tracking? I'm not actually being sarcastic here, but I'm using a bit of ironic humor to maybe inspire someone to think outside the box.
I think this would work better with a waist harness like the ones in the slide mills, rather than rails to hold on to with your hands... but that would increase the bulk of the package.
I think the idea is that once you get used to it, you remove the rails entirely. In other videos I’ve seen the demonstrator guy in blue using just the shoes and he was very comfortable and proficient with them
The rails allow gradually weaning yourself off the support until until you are never touching/holding it anymore. That way once you get used to it, you can forgoe it completely.
I believe of they combine this shoes with a treadmill structure like omnione or katwalk to hold you in place would be better. We need to free the hands tonplay games and this baby walk thing can be in the way really easily and without you can also easily fall.
Backwards movement will be supported: we plan for users to optionally enable walking back, but there will also be gesture control as well (lift a heel). You can side step a few times within the frame, and for continuous strafing, again, there will be a gesture control too.
@FreeaimVR great to hear. Not sure if it is possible, but it would be interesting if the wheels beneath the shoes were omnidirectional wheels, so then you could walk in any direction and the wheels would always push you back to a "calibrated" center independent of your walking/foot direction. Out of curiosity, has your team conducted and published research/user studies to compare how well this form of locomotion compares with others (performance, user experience/usability, presence, etc.)?
Remember "strafing" is a keyboard thing not a real life thing. Real life your legs move straight while your hips are shoulders are turned. Even moving backwards in combat is not what you are thinking. In real life you are turning and runingv back. You are not moving backwards and firing. This is trying to mimic real life but you want it to mimic keyboard mouse first person shooters.
@@laartwork actually I was thinking of real life movement, maybe strafing wasn't the best term to use. When I said "strafing" I meant stepping to the left or right while still looking forward (your hip is still facing forward). Say you are walking straight and then a person/object is coming in your direction or there is an obstacle there, instead of turning, walking forward, and then turning back to the direction you were facing at first, it is easier to take some steps to the side enough that you are out of the direction of what was coming towards you or that you would bump into if you kept walking forward. When I mentioned walking backwards I also meant in a real walking sense, I want to keep looking forward while taking some steps backward. For instance, I am walking down a corridor but I walk too much and go past an entrance (or an item/something interesting in VR). Instead of having to turn 180 degrees and walk forward, it would be easier to take a few steps backward. Another use case for these shoes is not just VR locomotion but also as a locomotion input device for robotics to control robots remotely. In this case strafing/side-stepping is more difficult, as it would require a robot with omnidirectional wheels or various actions with DDR-based robot, but moving backward would be simple enough.
Like all these kind of devices, it will be simulating joystick input to ensure compatability with all games. So it's plausible it could pretend to be a gamepad to the Quests, as I belieive they support the XBox gamepad?
Backwards movement will be supported: we plan for users to optionally enable walking back, but there will also be gesture control as well (lift a heel). You can side step a few times within the frame, and for continuous strafing, again, there will be a gesture control too.
I'm sorry but this is why I un subbed over a year ago and never looked at another video till the other day. Only 3min in after almost losing your balance and almost eating it. You prefer this over the sliding thing from Katwalk? It's really too hard for you to give honest criticism. It's like the Vive Focus Vision. I want to hear all the things bad about it. That's the problem with most people. There is no walking backwards in these shoes.
I hate it when people feel entitled to have completely new technology for cheap the instant that they try and get on the market. You cannot buy this product from anywhere right now. Would you have been able to buy a VR headset for the price of a toaster in the 90s? Most of the time they need to be sold B2B first since too many of the parts to produce the product need to be custom made. There's also huge potential for this type of tech to become more realistic and safer in the future.
I have seen other shoes that the actual person would do the walking, not motorized, and would be safer than these - and work with gaming. The cost is way way too expensive for these motorized shoes. Don't quite understand the purpose for these motorized shoes????? I guess for only exercise walking. I would not trust these shoes wearing VR headset - balance issues. I would much rather have a TreadMill down in my basement under my feet - safer. TreadMill prices would also be allot cheaper for some of them - and get a display, etc, and some will fold up for storage. I have seen TreadMill prices start at 250 dollars - doing google searches. If you belong to a health club like myself, they have TreadMills to use there. I will save my money (4000 dollars) for other things, these are not practical for me. Even for 1000 dollars.
You can only walk in one direction on a treadmill. Treadmills don't start and stop automatically like these shoes. Treadmills are mass produced and of course are cheap, these will first be made for business to business and then scaled up to consumer with lower prices by that point. These shoes can even give haptic feedback. Why do people insist on comparing new tech no one else is doing in this way to ordinary mass produced consumer electronics that doesn't turn or go backwards or adapt to your walking? It's pretty amazing this small company with limited resources has come up with something no one else is doing in a very novel way. It will get cheaper and better no doubt. The processing tech built in probably didn't exist 10 years ago and now someone is making this. Others suggest some kind of 360 treadmill like Ready Player 1 movie, but those I've seen are loud and take up huge amount of space and cost way more.
@@marcusdamberger Thanks for your information. Well I will have to see what the consumer pricing eventually comes down to in the future. It is only for a few months I would need something like this, and then I am back outside doing normal exercise activities. I already do have a nice Exercise Bike and Walking Circular Tramp that keeps me active indoors. Also, I have size 14 shoes, so what sizes do these special walking shoes provide. Sizes they mention on the website is up to 12.5 in size. They say the shoes may fit larger feet but maybe a tight fit. So that is what I know about wearing them.
It's funny because in a headset and walking frame you look blind and crippled. The industry still has a long way to go from geek and niche to cool and mainstream.
What do you think of these shoes? And if there was a consumer version, what would be the maximum you would be ready to pay for them?
Around 1000. That's the price for the motorized moonwalker shoes which do exactly what this does, but in reverse (they move you forwards a little bit extra with every step you take, instead of cancelling out your movement). The hardware is probably very similar, even down to the sensors which detect movement (as it needs them to turn the motors on and off anyway)
It's the most exciting innovation for VR, I can't wait!
I’d drop a grand or two on them if they really work. It would boost my exercise levels easily.
The software is way worse than it could be.
The best part is not needing hundreds of pounds and a big chunk of your room taken up by slidemills
Thanks for the video and trying our or VR shoes! We'll keep in touch!
This has been, and remains to be, the most exciting product for me in a long time!
If the devs see this, I have a suggestion.
Inside out tracking for the feet themselves... Have it so when one foot is in the air, the other only moves backwards when the lifted foot moves forwards, at the same speed, stopping and reversing if the user changes their mind and brings the foot back, a mirror image of the lifted foot basically.
This is genius. This should be the future. No need for a huge platform and space like Katwalk. When the price comes down this will be the standard.
Let's not go nuts: 1. No running 2. No jumping. 3. No spinning. 4. No walking backwards 5. Prohibitively expensive. Try leaning side to side, or move while crouching in these suckers and see how close you get to breaking your neck. "This should be the future"??? I think not!
although you can't store the kat walk away when not in use...you use the same amount of space with these shoes as the kat walk because the space needed is dictated by your arm span.
@@mitcherny6965 1. Yeah not full running, but you can do a slow jog. You can see this in videos on their channel. 2. Correct. 3. No spinning? What do you mean? Look at their channel where they spin fast in several of their videos. 4. It says on their website they are working on walking backwards and plan to have it done before a consumer release. 5. They said the consumer version will be around $1000, along the same lines as a Kat Walk. They just have a more expensive business version for now. For leaning and crouching, again they show plenty of that on their channel.
Personally, games like underdogs, beat saber, batman arkam shadow (where you have to move a lot) are those that feel the best. Anything that makes me move more while increasing immersion is a plus. Especially if it stays compact.
It's for very slow exploration experiences... You'd fall over trying to dodge any combat
@mikeb3172 at first, maybe. I don't mind a learning curve. To play games like Asgard Wrath, Metro Awakening, Half-Life Alyx, No Man's Sky, this seems just fine.
Should've ended with Alex demonstrating how proficient he is without the hand rail! He really shows how awesome they are with some practice on his channel.
Glad you got to try it. I'd assume he's be very busy, it looks like he's just tucked away in some quiet corner lol, I'm sure that's not the case!
Great video!
This is closer to what we've all dreamed of when we think of walking in VR than anything I've seen.
It’s like a baby walker
It should measure the length of how far he steps before it starts to spin. So it doesn’t spin just because he lifts his foot a little. Maybe they already made it like that.
I am watching these guys for a long time. My hopes got down when they said $1k, but $4k is insane.
Their consumer one is targeted around the $1K mark
It's a very normal business plan: First go B2B with custom-made parts in low volume. If successful, seek financing for creating mass-production tooling that has the potential of getting costs down to the $1K mark that they hope for.
Idea for a new locomotion device: Sit in a yaw-axis swiveling wheelchair with free-spinning wheels and then shove yourself around like you would do in a real wheelchair. Let non-handicapped users feel in VR how it is to be handicapped in real life. Oh, you need your hands free for controlling a weapon? Try contolling your weapon with your feet like a skateboard, or maybe use eye tracking? I'm not actually being sarcastic here, but I'm using a bit of ironic humor to maybe inspire someone to think outside the box.
These guys should try to attach sensors to leg muscles if they need to predict leg movement. Muscles activate long before your leg moves...
Imagine if you could also use these for personal mobility like motorized rollerskates
I think this would work better with a waist harness like the ones in the slide mills, rather than rails to hold on to with your hands... but that would increase the bulk of the package.
I think the idea is that once you get used to it, you remove the rails entirely. In other videos I’ve seen the demonstrator guy in blue using just the shoes and he was very comfortable and proficient with them
The rails allow gradually weaning yourself off the support until until you are never touching/holding it anymore. That way once you get used to it, you can forgoe it completely.
Why does the song Walk like an Egyptian come to mind :0
Lmao this is hilarious. Thanks for being brave enough to test this contraption
I believe of they combine this shoes with a treadmill structure like omnione or katwalk to hold you in place would be better. We need to free the hands tonplay games and this baby walk thing can be in the way really easily and without you can also easily fall.
Zimmer sim. Cool?
I may have missed this, but how do you strafe or walk backwards with these shoes?
Backwards movement will be supported: we plan for users to optionally enable walking back, but there will also be gesture control as well (lift a heel). You can side step a few times within the frame, and for continuous strafing, again, there will be a gesture control too.
@FreeaimVR great to hear. Not sure if it is possible, but it would be interesting if the wheels beneath the shoes were omnidirectional wheels, so then you could walk in any direction and the wheels would always push you back to a "calibrated" center independent of your walking/foot direction.
Out of curiosity, has your team conducted and published research/user studies to compare how well this form of locomotion compares with others (performance, user experience/usability, presence, etc.)?
Remember "strafing" is a keyboard thing not a real life thing. Real life your legs move straight while your hips are shoulders are turned. Even moving backwards in combat is not what you are thinking. In real life you are turning and runingv back. You are not moving backwards and firing. This is trying to mimic real life but you want it to mimic keyboard mouse first person shooters.
@@laartwork actually I was thinking of real life movement, maybe strafing wasn't the best term to use. When I said "strafing" I meant stepping to the left or right while still looking forward (your hip is still facing forward). Say you are walking straight and then a person/object is coming in your direction or there is an obstacle there, instead of turning, walking forward, and then turning back to the direction you were facing at first, it is easier to take some steps to the side enough that you are out of the direction of what was coming towards you or that you would bump into if you kept walking forward.
When I mentioned walking backwards I also meant in a real walking sense, I want to keep looking forward while taking some steps backward. For instance, I am walking down a corridor but I walk too much and go past an entrance (or an item/something interesting in VR). Instead of having to turn 180 degrees and walk forward, it would be easier to take a few steps backward.
Another use case for these shoes is not just VR locomotion but also as a locomotion input device for robotics to control robots remotely. In this case strafing/side-stepping is more difficult, as it would require a robot with omnidirectional wheels or various actions with DDR-based robot, but moving backward would be simple enough.
@@laartwork Did you ever stood up from your chair ?
Go try them legs, you would be surprised at what they can do.
People are so uncoordinated 😂
Out of curiosity, does this run on quest standalone games, or is it using some sort of api/plugin for PCVR games?
From their other videos, it was Pc at the moment but they wanted to include standalone support later
Like all these kind of devices, it will be simulating joystick input to ensure compatability with all games. So it's plausible it could pretend to be a gamepad to the Quests, as I belieive they support the XBox gamepad?
Interesting, this definately is the future. Would be perfect for walking in MSFS24.
Why not just create a user powered 360 degree treadmill. Wouldn’t that be just as effective and easier to engineer?
Looks like you are trying to get recover
Why would you have these over CAT VR?
The kat locos s is a better cheaper alternative and you don't need handlebars
The frame is just for while you are learning. And it folds up flat, unlike a bulky slidemill.
It's not a solution if you can't stafe
Backwards movement will be supported: we plan for users to optionally enable walking back, but there will also be gesture control as well (lift a heel). You can side step a few times within the frame, and for continuous strafing, again, there will be a gesture control too.
In my opinion all omnidirectional treadmills are kind of a joke.. 😏🤷🏼
If you wanted to say slidemils +1
But actual omnidirectional threadmils are the real deal.
I'm sorry but this is why I un subbed over a year ago and never looked at another video till the other day. Only 3min in after almost losing your balance and almost eating it. You prefer this over the sliding thing from Katwalk? It's really too hard for you to give honest criticism. It's like the Vive Focus Vision. I want to hear all the things bad about it. That's the problem with most people. There is no walking backwards in these shoes.
Dangerous and it looks like the hospice stuff. Not to mention the price, these are out of this world!
I hate it when people feel entitled to have completely new technology for cheap the instant that they try and get on the market. You cannot buy this product from anywhere right now. Would you have been able to buy a VR headset for the price of a toaster in the 90s? Most of the time they need to be sold B2B first since too many of the parts to produce the product need to be custom made. There's also huge potential for this type of tech to become more realistic and safer in the future.
Previously have said they aimed for $1 for the consumer version which seems like a pretty fair price.
Walking and so in VR yes, play games no.
We play games all the time with it. Check out our gameplay playlist.
@@FreeaimVR Dont see it work in game like Onward were you need to go down on knee, lie down and so.
I have seen other shoes that the actual person would do the walking, not motorized, and would be safer than these - and work with gaming.
The cost is way way too expensive for these motorized shoes.
Don't quite understand the purpose for these motorized shoes????? I guess for only exercise walking. I would not trust these shoes wearing VR headset - balance issues.
I would much rather have a TreadMill down in my basement under my feet - safer. TreadMill prices would also be allot cheaper for some of them - and get a display, etc, and some will fold up for storage. I have seen TreadMill prices start at 250 dollars - doing google searches. If you belong to a health club like myself, they have TreadMills to use there.
I will save my money (4000 dollars) for other things, these are not practical for me. Even for 1000 dollars.
You can only walk in one direction on a treadmill. Treadmills don't start and stop automatically like these shoes. Treadmills are mass produced and of course are cheap, these will first be made for business to business and then scaled up to consumer with lower prices by that point. These shoes can even give haptic feedback. Why do people insist on comparing new tech no one else is doing in this way to ordinary mass produced consumer electronics that doesn't turn or go backwards or adapt to your walking? It's pretty amazing this small company with limited resources has come up with something no one else is doing in a very novel way. It will get cheaper and better no doubt. The processing tech built in probably didn't exist 10 years ago and now someone is making this. Others suggest some kind of 360 treadmill like Ready Player 1 movie, but those I've seen are loud and take up huge amount of space and cost way more.
@@marcusdamberger Thanks for your information.
Well I will have to see what the consumer pricing eventually comes down to in the future. It is only for a few months I would need something like this, and then I am back outside doing normal exercise activities. I already do have a nice Exercise Bike and Walking Circular Tramp that keeps me active indoors. Also, I have size 14 shoes, so what sizes do these special walking shoes provide. Sizes they mention on the website is up to 12.5 in size. They say the shoes may fit larger feet but maybe a tight fit. So that is what I know about wearing them.
It's funny because in a headset and walking frame you look blind and crippled.
The industry still has a long way to go from geek and niche to cool and mainstream.
it seems usefull only for medical purpose not for gaming
We have a gameplay playlist where we show them in lots of different games. Check it out!