Really love and admire the amount of work put into this level. The level design truly stands out among others and the creativity behind it shows. Lots of cool gimmicks, love the many twists, turns, paths, all of which reward you with shortcuts, rings, and items very much a big level that offers a lot of exploration. Stays true to an actual Sonic level, allowing you to run and roll freely while smashing a good amount of badniks. And I especially love the added touch of transitions and cutscenes through the use of editing, really made the presentation special. You're truly my favorite level creator in Classic Sonic Simulator, you never fail to push out such creative zones! Cannot wait to see what else you have in store 👍
This zone was so good, Especially the first segment. The other parts are good but I *LOVE* the first area, it looks great and was designed amazingly. You have a perfect taste of sonic level design.
The level design here is simply just kick butt! The music also suits the levels very well, and my goodness... can we just appreciate how smooth these level transitions were.
Wow! This is probably the best level I’ve ever seen made in this game. I dunno how to even design half the things you’ve done here! My friend you are no doubt, an expert at level design. Nice work!
too many retakes and smart placements and matching up with the hud along with so much more just to be compressed into editing software and a scene is ready to go
Wow, good level, its super long, during 9 minutes 1 act! Im building a Custom gameplay on classic sonic simulator, with 10 zones. 1 zone is 15 minutes.
red sonic is from an event that was a long time ago in css, and the transitions were truly just by the dude editing the video, in v11 however, you can actually change the backgrounds in real time, sadly you cant change the ground skin/color.
The top left/top right curve sets look like the standard loop chunks, using one in a loop doesnt make a path swapper appear thus you stay on the top to curve into another opening/get launched out
All songs are credited in the credits segment in the video and under the description. If you don't feel like looking there, these are sonicesque tracks composed by Karl Brueggemann and can be found in his purchasable albums or his UA-cam channel.
The music is credited at the end of the video but just for simplicity, the following tracks are the following: Charging Alloy, Dashing Dock, and Diabolical Doorway all composed by Karl Brueggemann and uploaded up to his UA-cam channel too.
Heard of the engine and been told it is easy to use, however god forbid I touch anything Sonic Worlds and its many other engine variations. I do not like how they play in terms of control and physics.
This was so well made. I especially did not expect the act transition cutscenes, it really ties all of the level together. Great job on this!
Really love and admire the amount of work put into this level. The level design truly stands out among others and the creativity behind it shows. Lots of cool gimmicks, love the many twists, turns, paths, all of which reward you with shortcuts, rings, and items very much a big level that offers a lot of exploration. Stays true to an actual Sonic level, allowing you to run and roll freely while smashing a good amount of badniks. And I especially love the added touch of transitions and cutscenes through the use of editing, really made the presentation special. You're truly my favorite level creator in Classic Sonic Simulator, you never fail to push out such creative zones! Cannot wait to see what else you have in store 👍
This zone was so good, Especially the first segment. The other parts are good but I *LOVE* the first area, it looks great and was designed amazingly. You have a perfect taste of sonic level design.
The level design here is simply just kick butt! The music also suits the levels very well, and my goodness... can we just appreciate how smooth these level transitions were.
How do you even make level transitions
Wow! This is probably the best level I’ve ever seen made in this game. I dunno how to even design half the things you’ve done here! My friend you are no doubt, an expert at level design. Nice work!
Played this level 2 times, truly amazing, the amount of detail is immeasurable and my day has been made.
level design 10/10
music choice for each level 10/10
in-game cutscene 10/10
woah! this is really well made! all the gimicks make it feel like some sort of sonic & knuckles level. bravo
ITS So Cool for level as very amazing!
I love the part where metal appears on screen. It seems like a actual sega zone
This is really amazing. 🤩
It’s a shame this is where CSS level designing peaked, would love to see more amazing stuff like this.
epic level! huge inspiration :D
ye its really good and epic
@@lameburger I do suck at making test zone but this could help
@@BlueAnasGames I suck too but people improve overtime
this is peak level making. too bad there is a one in a morbillion chance that i get to play this.
THIS ITS AWESOME
damn this is really good
Imagine Sonic getting jumped by Metal and Knuckles.
Thx for the shootout
Can you tell me how you did those wonderful transitions without having any problems with it ?
too many retakes and smart placements and matching up with the hud along with so much more just to be compressed into editing software and a scene is ready to go
@@boazdoazy and the characters ?
they were done via alts in a private server
Love it
HOW DID YOU DO THOSE SEGMENTS LIKE CHANGING THE LEVEL GROUND TILES!
I like how at 3:15 there was a little cutscene.
Wow, good level, its super long, during 9 minutes 1 act! Im building a Custom gameplay on classic sonic simulator, with 10 zones. 1 zone is 15 minutes.
THE EDITING-
Metal sonic spawn in puppet gates 2:58
How did you manage to play as Red Sonic and make such stage transitions?
red sonic is from an event that was a long time ago in css, and the transitions were truly just by the dude editing the video, in v11 however, you can actually change the backgrounds in real time, sadly you cant change the ground skin/color.
wow.
1:30 how do you make loops like that
these levels singlehandedly doubts my skill in level designing
whats the name of the music for the first segment?
It is listed in the credits/description.
Knuckles spawn in puppet gates 5:14
Woah can I be friends with you? And how with the music
Music was added in with a video editing software.
How did you do them?
1:31 can you tell me how to make loops do that?
The top left/top right curve sets look like the standard loop chunks, using one in a loop doesnt make a path swapper appear thus you stay on the top to curve into another opening/get launched out
@@boazdoazy I actually figured it out before you commented that and used it in my upcoming fangame, but thanks
I would like to know how these transitions are made dude
Video editing software.
now you with the events update: 💀 bruh
Where did you get thr music from)
?*
The*
All songs are credited in the credits segment in the video and under the description. If you don't feel like looking there, these are sonicesque tracks composed by Karl Brueggemann and can be found in his purchasable albums or his UA-cam channel.
@@boazdoazy Didn't realise the credit thingy but thanks
you use a super loop trick
How to get Red Sonic?
You can’t anymore
What is the music cuz I dig it
The music is credited at the end of the video but just for simplicity, the following tracks are the following: Charging Alloy, Dashing Dock, and Diabolical Doorway all composed by Karl Brueggemann and uploaded up to his UA-cam channel too.
𝓟Ř𝔬𝓂𝔬𝐒ϻ
If ur this good at level building just use not so simple sonic worlds
Heard of the engine and been told it is easy to use, however god forbid I touch anything Sonic Worlds and its many other engine variations. I do not like how they play in terms of control and physics.
@@boazdoazy oh
No
Sonic red no rzo new
Nook