Civilization VI: Leader Spotlight - Pachacuti

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  • Опубліковано 18 жов 2024
  • Pachacuti is the leader of the Incans in Civilization VI: Gathering Storm! He is a food-focused leader that gains a number of benefits from mountain tiles. His terrace farms allow him to grow incredible tall, and his Warak'aq allows him to explore the world in the mid-game!
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    -The Saxy Gamer

КОМЕНТАРІ • 110

  • @Amelanduil
    @Amelanduil 5 років тому +152

    Can’t forget the irony of machu picchu being counterproductive when playing as the inca

    • @martecoronel
      @martecoronel 5 років тому +9

      Kind of counterproductive. It did help me, that one time I played with the Inca.

    • @jean-pauldechambeau9930
      @jean-pauldechambeau9930 5 років тому +42

      Machu Picchu helps with a science victory by allowing mountain adjacency bonuses for industrial zones.

    • @jasonsacchi
      @jasonsacchi 5 років тому +3

      You can also build Potala Palace as long as none of the Civilizations are settling on nearby mountains.

    • @dracma127
      @dracma127 5 років тому +8

      It's helpful for when you've got more flat tiles than you know what to do with. You can't fill them all with campuses. Placing Machu on the edge of a mountain range also means a +3 theater square.

    • @Wargasmo
      @Wargasmo 5 років тому +7

      Is it counter productive? When I have a lot of good mountain spots, that aren't hills, I've found it to be very useful.

  • @paveldundr6390
    @paveldundr6390 5 років тому +58

    One thing that helps science even more is that the mountain ranges are FULL of volcanoes and geothermal fissure, furter improving science and production! I already started second game with Pacha and both times I started in the mountain range. Which also makes him very good at defnse!

  • @Coratlan
    @Coratlan 3 роки тому +11

    Playing religious/dominance inca on highland map:
    "Oh yeah, it's all coming together"

  • @martecoronel
    @martecoronel 5 років тому +27

    I got stuck with Civ V playstyle in which it was more viable to go tall. So I'm very, very happy to have a tall focused civ, and to top it, the Inca :D

  • @DahvPlays
    @DahvPlays 5 років тому +51

    Disagree about culture, Pachacuti can get a ton of Ski Resorts and National Parks with his mountain spawn bias. Mountains also give you extra faith generation to spam Rock Bands in the late game

  • @adamdejager
    @adamdejager 5 років тому +46

    I think you're underselling just how good a good roll with Pachacuti is. We're talking "best civ in the game by far" if he has 2-3 good terrace farm spots in the capital. Ancient Era food & hammers are the best possible civ bonuses, because they snowball you more of every other yield. This is why he doesn't need anything that points him to a specific victory type - with a proper snowball, he has more science than science civs, more culture than culture civs, etc, simultaneously.
    The other thing I think is worth mentioning is his synergy with the Earth Goddess pantheon. Mountains and the tiles adjacent to them are all very appealing, and Pachacuti can work mountains and doesn't build mines on hills. It's a pretty insane free faith engine, which you can put to great use even if you don't found a religion, with either Monumentality or Grand Master's Chapel.

    • @dymitrmisiejuk6951
      @dymitrmisiejuk6951 5 років тому

      I don't know on what lvl of game are you playing, but getting Earth Goddess pantheon on Imperator+ is almost impossible. I've played dozens of games and got this pantheon only 1. Playing Gitarja and settling immitedly city in 1st turn on coast. If you will not get faith from goodie hut it is almost impossible to get this pantheon :-( It is the best pantheon in the game. But I must admit, even if you are not going to play religious is good to have it to produce faith points and block other civs from having it!

    • @thomastxt
      @thomastxt 5 років тому +1

      wouldnt say its the "best civ in the game by far", on the games ive played with my friends on Diety diffculty hes proven strong, but not the strongest. Sience victory seems kinda bad compared to domination and culture atm. Maori can be just insane atm but the most busted is definitly Hungary. The fucking City state units are way to OP and u have way to many with him. Just kill everyone before 0 BC xD

    • @_AutoCoder
      @_AutoCoder 4 роки тому

      Fully agree. The Inca are a production powerhouse = units = domination or anything else. Even without mountains well placed terrace farms are game changing. Not to mention you can FARM A DESERT if it has hills.. again w production.

    • @tyler8918
      @tyler8918 Рік тому

      Also a fully upgraded preserve surrounded by mountains (and other neutral tiles) will give you literally every yield there is. I have a couple stretches of mountains generating food production science culture faith and gold. Best spot is a mountain (bend?) where it surrounds a tile on almost all sides. But be careful if you place the mountain tunnels that mountain tile won’t get the yields from the preserve.

  • @juanpabarrientos
    @juanpabarrientos 5 років тому +72

    Would be nice to have an spotligth for the GIANT ROBOT.

  • @tianarmas1665
    @tianarmas1665 5 років тому +16

    I fell in love with Incas as soon as I first played them. Playing wide is really boring for me, I just hate having to manage so many cities and I feel like I don't have enough control on what is happening. Inca, however, doesnt need to do this and I love having like a few very powerful cities, it is extremely satisfying to have a 30 food 30 production early in the game

  • @mrgrieves6729
    @mrgrieves6729 5 років тому +29

    Concerning his unique unit, you should have said that the double attack per turn also means double XP per turn meaning that upgrades come very fast on these units. Just played a game with him and got a few veteran units that further upgraded to ranger and spec ops that were deadly in the late game.
    Still great content and great channel. Keep up the good work !

    • @travismorton9727
      @travismorton9727 4 роки тому +3

      As you say, Mr Grieves, the upgrades for recon units are *insane* too, including +20 combat strength in all situations, and you can keep surveyor for double XP. I stacked it with Kabul's suzerain bonus to roll over three civs with absurdly fast and hard-hitting commandos all of rank 5 or more. That was the most unexpected domination victory I've ever had.

  • @davidunderwood9728
    @davidunderwood9728 5 років тому +22

    I am currently playing a game as the Inca, they may be my new favorite Civ. I love internal trade routes and some of mine we're getting plus 15 on food. The terrace farm has got to be my new favorite improvement I've been sticking it next to all the volcanoes I have in my territory and I'm getting like 10 plus food. Also they are great desert Civ as long as there are a bunch of hill tiles.

    • @Stachelbeeerchen
      @Stachelbeeerchen 2 роки тому

      i haven't gotten any volcano s on my inca spawn maybe thats why they felt bad for me

  • @LoserZalbo
    @LoserZalbo 5 років тому +21

    I think you're underselling the ancient era tunnels he gets, gives you more options for exploring/settling etc. Even more map reliant that usual, but I have a crazy pangea map i'm playing as russia and there is a massive pile of mountain chains filled with city states and decent settling spots I can't reach that would be incredible for Pachacuti.
    Also you're forgetting ski resorts for tourism! If you can get macchu Pichu on him you have a good shot at culture victory imo.

    • @jyakulis1
      @jyakulis1 4 роки тому

      Oh man. So true. I had an impassable mountain formation that would of taken a settler like 15 turns to get to. Instead I got there in like 3 and popped outta no where out of the mountains and forward settled someone. I just don't know if I would of got a settler there before the AI did. The terrain was so brutal.

  • @pachacutiyupanqui9546
    @pachacutiyupanqui9546 5 років тому +29

    This is what I like to see..

  • @pinquinsam
    @pinquinsam 5 років тому +4

    i once had a terrace farm between 2 vulcanos 3 mountains and a river (there was only 1 tile acces. i regularly needed to repair it because of the vulcanos. but it became a 12 food 6 production and 2 science tile when repaired in the midgame. yeah that city grew like crazy.

  • @SeemsLogical
    @SeemsLogical 5 років тому +2

    Warak'aq are part of the scout upgrade tree. They get access to terrain immunities as well as an upgrade that allows them to move after attacking, which is crucial for them. Being a mountain bias you will find lots of choke points in Incan territory. This will allow you to use guerilla hit and run tactics on anyone silly enough to try and invade you. Usually by the time they obsolete your cities will have eclipsed all the other civs in the game and will not be vulnerable to half-hearted invasions from your neighbors.

  • @jyakulis1
    @jyakulis1 4 роки тому +2

    Cool vid. He is just an interesting leader to play, but as you said he's not super geared toward a victory type per se. Imagine a leader that let's you build tunnels (not unlocked until Chemistry). AND the mountain doesn't have to be in your territory to build it. Then you can also build essentially juiced up hill farms (not unlocked until Civil Engineering). That in and of itself can be good for victory but also just fun factor. You can do all these things from like turn 20! Crazy fun trying to find that mythical city within a massive formation of mountains so early. One time I built a series of tunnels to keep an eye on Barbosa and open up a path to him. Unfortunately, he used my series of tunnels to conquer the city-state I was Suzerain with...too funny.
    He can actually do pretty well on wonders because of his high production, but also because you are going to be doing quite a few chops. The terrace farm just often is a better than anything else that will be on a tile and consequently quite a few trees and rainforests will need harvested. If you are playing earth goddess it may be good to leave key forest formations when practical.
    I like what you said about how good an early builder can be with him, which is so true. You have to work it in somewhere. Also, city placement is key. Before you place anything you need to know exactly where your aqueduct will be and maximize your hill adjacency. He can play okay without mountains with a hilly river formation. However, now you need quite a bit of tech to really enhance them. Whereas mountain terrace farms are strong by themselves. So, mountains are still key. I think of settling with him as my quest to gobble up as many mountain tiles as I possibly can. Every settlement I make is to further this goal. Greece gets starts bias simliar to him it seems, and it can just be so brutal to get population up with them whereas the Inca shine.
    I think he boarders on A tier for religion or maybe B+. The Earth Goddess pantheon plays very strong with him. For instance, your city with 8 mountain tiles would equal 16 faith per turn. Every mountain in the game is a guaranteed Earth Goddess tile. Either way his religious game can often play hand in hand with his Science game. How about a Spaceport in one turn with Divine Architect instead. I do it all the time with this guy. Religion does kind of fight against more commercial hubs and his trade ability, which I admittedly don't get a ton of trade routes with this guy when I play. Now add in the Voidsingers and he can be very strong. Because you can couple say Earth Goddess /Holy Site/ City State Tile improvements and say Kotoku for super high faith yielding cities. I would be scared to be next to a 20 population Incan city with Cultists. The Loyalty pressure from huge cities like this is a legitimate thing. I think the Voidsingers would be a strong choice because gold income can be difficult with him because he likes to trade internal, and if you have a religion you naturally have less trade routes. One thing you say for Poland when you give them an A for religion, which Pach lacks is no way to really secure a religion early by say a Wildcard slot. You won't be able to rely on that with him so, an early holy site is key. Or leveraging your early builder and terrace farms for a potential henge in maybe an Immortal/Emperor difficulty game. Interestingly the civics/tech shuffle has opened up quite a few more wonders that were considered AI only in deity difficulty I've found, but it is so unpredictable. So, there is no change on the Great Bath, but because Astrology is often hidden behind quite a few techs then the AI seems to build less stonehenges or it is unlocked at a time when the player has more of an advantage. So, maybe for that he should stay a B with A potential with some advanced appeal tactics. I don't know that I'd bother to truly win a religious game but use it to supplement his science in the end.
    Terrace farms are an A tier type tile improvement. They are so good it can be difficult to build over a terrace farm for a +4 or 5 campus. Often times I will pass on the super high adjacency spot for a lesser spot because the terrace farm in that particular location is just so strong.
    I'm torn on the Warak'aq as well. On paper, yes if you get that third promotion it is great. However, getting to that third promotion is sometimes a bit difficult to come by. I just kind of gave up on them. They are good in encampments and cities, but if have troops there you have a whole other set of problems. In groups of 2 or 3 they are deadly. But then whenever they are promoted they lose the double attack, and it's like now what? I worked my ass off for 3 promotions on this dude ya know?
    I've found the best way to get an ancient era or classical golden age is to play tall right from the start. By this I mean hunt for a high adjacency campus and holy site and plan to build them early. He can get a high population early so, he has the opportunity to get his districts early and even leveraging a Government plaza, which I often to do to save my great terrace farms. You can also get +4 era score from his terrace farm and his tunnel. So, all of this needs to be planned well as to when you think you have good faith generation and an actual opportunity for gold. I would never sandbag era score on a terrace farm though. The earlier the better on them I think. I like to try to get an early builder for high production/food leading into a high adj campus. Then from there Astrology should unlock very quick and go immediately into that tech. But alas you cannot plan for everything and he isn't guaranteed high adjacencies necessarily. After playing him quite a bit I far prefer the campus first even if it i means losing the religion though.
    I do not know if there are something in some leaders start bias' about Natural Wonders, but if there is the Inca seem to have it. I also somewhat feel this way about Russia and America (Bull Moose). They all seem to just wind up closer to Natural Wonders. Don't ask me. Maybe just my imagination.

  • @Halavus
    @Halavus 4 роки тому +3

    I find the power of early tunnels underrated in this vid. In my last game I've been able to invade some civs very fast by placing them carefully. And I also think Pachacuti deserves a special ranking bonus for how much fun he is to play.

  • @_AutoCoder
    @_AutoCoder 4 роки тому +3

    The Inca are an early, mid, and late game production and food powerhouse that can easily overcome the flowery "S-Tier" bonuses of other civs via pure infrastructure dominance. A farm that has crazy production and boost options for both yields? The ability to do all that in the desert too? Terrace farms are amazing. Their unit sucks but the Inca can out produce pretty much any civ with standard units the entire game. Hills are everywhere. You don't need mountains and you don't need to build tall. Their insane infrastructure allows you to chase any victory condition.

  • @zeko858
    @zeko858 5 років тому +13

    Pingala is good with Pachacuti too.

  • @TheRubsi
    @TheRubsi 5 років тому +1

    God i just got Gathering Storm a week ago and started an inca game yesterday. They are just nuts, i have a terrace farm that yields +11 food and +2 production (thanks volcano!) and you can grow cities ridiculously fast.
    I deccided to go for science victory but i am sure you can do a lot of strats with them. The geothermal fissures i had close to my capital + the mountains just gave me an insane science boost at the start too, also with the mountain tunnel thing you can move your troops around stupidly fast, i love the inca!

  • @newhandle231
    @newhandle231 5 років тому +9

    Would you consider a Diplomatic Victory Rating video for all pre-GS civs?

  • @benhardacre588
    @benhardacre588 3 роки тому

    Took your great advice on how to play Inca Saxy, had my most enjoyable game to date. Highlands map helped too but not as much as your spotlight. Thank you so much

  • @ijason8277
    @ijason8277 3 роки тому

    These guides are so helpful, just what I was looking for. Thanks for the hard work

  • @Bubba-zu6yr
    @Bubba-zu6yr 5 років тому +1

    Dang, your new content makes me feel like a second-hand gamer, lol. I only have mobile... no Pachacuti joy for me. 😜

  • @lecoutcritique8854
    @lecoutcritique8854 5 років тому +2

    I believe you under rate the early game tunnel for multiple reasons :
    - it allows for unreachable places not to exist
    - Safe "in border" movements
    - international Trade route bonuses (not all you cities are within mountain range, but they still benefit from it through external means)
    - Aggressive war through mountains is a thing
    Pachacuti (in normal setting, not hilariously mountain-less ones) have a great population, great faith generation (and an easy first gold age thanks to unique tunnels and terraces as well as obvious 3+ holy site and campus) with so many mountains, allowing for huge expansion burst through monumentality.
    Clever managament of mountains should also ensure you are safe from invasion, denying foes from taking your cities. And you even have science to go midgame pretty soon. (I'd still favor some trade routes however).
    Coming to midgame you should have your fair share of trade routes to ensure on or two monstruous cities leading the bulk of an army through warak-aq and more than decent production. If machu-pichu was a focus (and it should be), then except for diplomatic victory, you can aim for the one you pick. Tourism will come late, either with natural reserves or ski, but it will be solid, science/religion with that many mountains is barely an issue, culture is attainable, if not with machu, with the production generated. Same for domination victory.
    Of course it's stoppable by huge coalitions, and the aim of pachacuti isn't to boom (conquest) from the start but economicaly from the classical era's golden age, meaning one must aim to get it no matter what (same as Mali for pretty much the same reasonning : having great bonuses in an otherwise terrible environnement, and relying upon monumentality to explode).
    My only doubt is whether going first for 3 promotion pingala, 2 promotion magnus ("free pop settlers"), 3 prom liang (there are a lot of volcanos in mountains), or all-in to Moksha for a religious buying district-civ. And that's because all those feels really good for pachacuti.

  • @GewalfofWivia
    @GewalfofWivia 5 років тому +2

    The Warak'aq is actually an insanely powerful unit thanks to its promotion tree. It is a unit that can ignore hill terrain (which is everywhere in and around your empire), attack and move at will, and have 60 ranged strength in all situations at only the third promotion level - which can be earned very fast as it attacks twice a turn.
    I probably don't need to tell you how insane it is to get fast moving, two-attack-per-turn field cannons with machinery.

    • @danielrondon1013
      @danielrondon1013 5 років тому

      I don't know if I misunderstood what you were trying to say but as far as I know warakaq doesnt upgrade to field Cannon and even if they did they do not pass their double-shoot ability like it use to happen in civ v.

  • @lostwizard
    @lostwizard 5 років тому +1

    I played a game as Pachacuti but I got a pretty pessimal spawn for the Incan specials. I think I had maybe three mountains anywhere near my capital and minimal hills. Instead, I ended up in a massive plains/grassland river system which is pretty decent for any civ. I did manage to take advantage of the mountain benefits for a couple of peripheral cities but that didn't make all that much of an impact since it was later on. I played that game out out of curiosity and managed a win (diplomatic I think - I spawned near half a dozen city states in a cluster and was between the other civs and those city states). On the balance, I think I would re-roll that spawn if it happened again but it was a decent playthrough for getting familiar with the new game mechanics.

  • @tompeled6193
    @tompeled6193 5 років тому +3

    I bet he was made for a science victory

  • @phkun4435
    @phkun4435 4 роки тому

    Fun Fact abou the Qhapaq Nan, is that if a City Center is adjacent to an end of a mountain range, you can build one at one end, and another at the end adjacent to the City Center, the City Center can be attacked by melee units trough the mountain range without they actually having to move through it.

  • @akejron1
    @akejron1 5 років тому +7

    Multiplayer turn 110/ 300 science per turn-nuff said

  • @DiscoStuIII
    @DiscoStuIII 5 років тому +1

    I HIGHLY disagree with your C ranking for pachacuti in Domination, albeit in a multiplayer setting. The list of reasons I have would be an essay, but the biggest is their ability to get a cities' pop up fast aids immeasurably with early war time production in new towns and the mountain roads helps with mobility against some neighbors.

  • @mrsamtheman80
    @mrsamtheman80 5 років тому

    Great review!
    I am curious what your thoughts are on Teddy Roosevelt’s buff. He now can really ratchet up the Diplomatic Favor points in GS. I don’t have much context yet, but in my one game so far (which by random chance had no other GS AIs), he had at least 5x as many diplo points, sometimes 10x, than they next closest civ. Seems like an interesting buff that has not gotten as much press-interested in your take!

    • @TheSaxyGamer
      @TheSaxyGamer  5 років тому

      Thanks! I haven't gotten to play him yet because I'm trying to play all of the GS Civs first so that I can make the leader spotlights on them. He'll probably be the first Civ I play after I finish that though because he does sound a bit better.

  • @Somebodynobody10
    @Somebodynobody10 5 років тому

    The inca were made for those policies that give increased yields from disctricts if you have high pop. You can spam new settelements and they would be reaching that pop-level in a jiffy.

  • @PhoenixStriker1
    @PhoenixStriker1 5 років тому

    A thing to realize is that the Warak’aq is that is has the same ranged strength as a crossbow. Still is weak in melee and cannot be viably used for offense, but moving this guy onto a hill tile choke point between mountains can work extremely well for defense.

  • @dymitrmisiejuk6951
    @dymitrmisiejuk6951 5 років тому +1

    The Saxy Gamer, what do you think about putting population to working in districts rather than tiles? Tall CiVs can work inside the encampment or religious districts doing even more science or faith! Is that worth to do this in civ like Inca or Khmer? Maybe this is the way to play them good?

    • @aweseman
      @aweseman 5 років тому

      In general, the benefits of working campuses, etc. is not worth losing the tiles that those workers could have been working

  • @wombat4191
    @wombat4191 5 років тому

    I think Pachacuti is awesome! Maybe not as dominant as in Civ5 where his terrace farms were not as powerful regarding the yields, but pop was the king and othes civs weren't as nearly as powerfully specialized (which I actually like in Civ6).
    This one game I had I had a desert nearby. It had some mountains. There was this flat desert tile that gave me that nasty glint in the eye. Should I risk it? I knew the AI doesn't prioritize Petra too much, because getting benefit form it requires planning, and they are not good at it. Around that tile were mountains and desert hills alternating. So I built a city to the worst if the three desert hill, this was a sacrifice I was willing to make. The other two had some more mountains adjacent to them, this one had plenty of flat desert west from it, perfect for districts and wonders for my supercity to build. So I bought some good tiles near the city to get it started, built terrace farms on the two hills (now, they already had like 4 food 1 prod and gave the mountains some good food yields) and rushed mathematics. Now just praying I'd get Petra (the city would have been okay even without it), and I did. Now comes the part that made the flat tile in the middle so beautiful. I had no water, so I needed housing. Let's build an aqueduct here!
    Boom! Those two tiles now had 6 food, 4 prod, 2 gold on them, way more than any tile should have at any point, let alone at the classical age. The other one might even have had 7 food, can't remember. Just two citizens worked yields worth of some 4 or 5 tiles that would be normally considered good. There were some more desert hills near mountains, but these two were the most beautiful ones I've ever worked. Like, production of a plains-hill-forest-lumber mill initially, more food than a marsh rice with a farm and some gold on top of that. Oh the wonders I built. Actually couldn't fit the spaceport anywhere because all the flat tiles nearby had either a wonder or a district.

  • @NocticonPlays
    @NocticonPlays 5 років тому

    I agree that science is his strongest victory type, but on your system, I would have to give him an A. You didn't mention base citizen yields for extra science and culture. It's also very easy for him to defend his religion with the super tall population. Also, the unique tunnel can set up some very nice and fast strategic military plays. being able to transport your entire army across your whole empire was certainly quite useful for me. I even used it offensively, dumping my army out on the borders of my opponents helped me make a very fast invasion from very far away.

  • @lordlordington4159
    @lordlordington4159 3 роки тому

    I like to combine the Warak'aq with warrior monks. You get both of these unique units at roughly the same time, (machinery and theology) both units can attack twice (with the right promotions), and both units can get stealth with the right promotions. That might be really fun to test out for multiplayer. and that allows you to build a really stong medieval military without needing to get strategic resorces or encampments at all. Fun note, Warrior monks benefit from getting your religion to be the world religion in world congress, +5 from religious orders economic policy card, and can be healed Gurus, its especially nuts if you build the Meenakshi Temple. Which allows gurus to give nearby religious units an additional +5 combat strength, and even in the late game, if you get king arthur, you can turn level 0 warrior monks into questing knights for cheap cheap cheap. Just get one holy site to found your religion, and get huge faith from building a chain of preserves.

  • @midnightflare9879
    @midnightflare9879 4 роки тому +1

    Build the district, Kronk...

  • @presidenttogekiss635
    @presidenttogekiss635 5 років тому

    I mean, all those mountains mean pretty great Campus spots. That and the extra production make science victories pretty feasible.

  • @simonmunzerling4899
    @simonmunzerling4899 5 років тому

    The Continental Split is esspecialy important, behause you can get more different luxury ressources for ammeneties to Support your High Population cities.

  • @HFrevive
    @HFrevive 5 років тому +1

    can you please do France with Eleanor of Aquitaine next, love her ability, can't wait to see your take on her

  • @gregpeneyra3218
    @gregpeneyra3218 4 роки тому

    Awesome! I’m trying the Incas out right now! New to the expansion so I’m enjoying it !
    What’s your experience with war? Peace? Lmk

  • @Suindalae
    @Suindalae 5 років тому +6

    is it me or does not Pachacuti look like Johnny Cash

  • @Marc.1776.
    @Marc.1776. 3 роки тому +1

    Maybe it’s a glitch but volcanos also act like mountains in my game. With the bonuses from the qapaq ñan

  • @zacharyfreeman8579
    @zacharyfreeman8579 2 роки тому

    I can't tell you how many games I just haven't been able to play because of the amount of mountains I get at my start. I like mountains when I still have room to build but some games I just get surrounded by mountains and have no industry available.

  • @Novaflexgame
    @Novaflexgame 3 роки тому

    Oh, right. The nukes. The nukes for Ghandi, the nukes chosen especially to kill Ghandi, Ghandi's nukes.

  • @IWubYooz
    @IWubYooz 5 років тому

    I would say wide is slightly better for religious victory type though because if you've only got a few AI left to convert, you could give your religious cities away to push them over 50% :D

  • @Rethrones
    @Rethrones 4 роки тому

    He deserves an S tier for his musics

  • @rubendacosta398
    @rubendacosta398 3 роки тому

    With the inca, found a pantheon that gives every Btreathtaking tile +2 Faith!! Almost every mountain, and a lot of tiles ajacent to mountains, are breathraking... This together with the terrafarm thing, you quikly habe tyles that produce +6 +7 +8 yelds
    And wil have a strong early religious game without even having to try to hard

  • @sylveonguy7709
    @sylveonguy7709 4 роки тому

    Playing tall works well for religion, since big cities are hard to convert, plus holy sites get adjacencies for mountain terrain

  • @marssmit84
    @marssmit84 5 років тому

    I disagree that he needs mountains to be strong. Terrace farms next to aquaducts are still extremely powerful tiles early on. The bonus to/from mountains are not as important as having Apprenticeship mines that also act as farms. All he needs is hills next to rivers or lakes and that is quite common. In fact, any civ that gets a roll without hills will struggle unless they're lucky with dust storms or flooding.

  • @iielysiumx5811
    @iielysiumx5811 4 роки тому +1

    is it just me who thinks that the inca should have been able to establish cities n mountains? that would have made them so unique

  • @jasonsacchi
    @jasonsacchi 5 років тому

    The Inca's Diplomacy was an average because I only care about both Science and Religion adjacency bonuses on nearby mountains.

  • @midnightflare9879
    @midnightflare9879 4 роки тому

    Not gonna lie, I only started playing the Inca, because I can make a bunch of Emperor's New Groove references.

  • @TWP3G
    @TWP3G 5 років тому

    Is Canada quite the opposite of Inca? Because playing with Wilfred showed me that it is easier to play culture then diplomatic

  • @Bravedom
    @Bravedom 4 роки тому

    Considering his high production that can be used towards wonders shouldn't he get a B for culture victory?

  • @frankupton5821
    @frankupton5821 5 років тому +4

    If your pet bug gets hurt, just call us: patchacootie.com

  • @MasterPoulpe
    @MasterPoulpe 5 років тому

    i' m struggling with amenities when i'm playing incas, not being able to stop growth is a problem
    i'm not pro, but isn't that a problem to go war when you are so short with amenities playing pachacuti?

  • @ZanderPSN
    @ZanderPSN 5 років тому +5

    "By the end of the game my city was 22." Dude what I had 3 pop 30 city's with Canda by the end of the game how do you only have 22 with the Inca and there insane food buffs?

    • @DanLongworth
      @DanLongworth 5 років тому +2

      Earlier in the video he had mentioned making a city up in the tundra where he couldn't make any farms and would normally have very little food but he settled near mountains so that he could use a trade route to take advantage of getting the trade route food boost from having mountains in the cities borders. He was referring back to that city when he said "by the end of the game my city was 22". He was referring to a city in the tundra that had very little food and it still ended up 22 - he was not talking about it being his best city in any way. He was using it to basically say that even in a crap location - an area where you would normally have no food you can get a bunch and still get that city up to 22 with just the trade route food boost for mountains.

    • @Arkhs
      @Arkhs 4 роки тому +1

      He probably managed to end the game before he got to the point you did.

  • @nathanhedman9382
    @nathanhedman9382 5 років тому +3

    Does the city keep the terrace farms when he is conquered?

    • @tianarmas1665
      @tianarmas1665 5 років тому +3

      I don't think so

    • @vicratlhead2228
      @vicratlhead2228 5 років тому +3

      So far all unique improvements disappear when you cap a city.

    • @switch1e
      @switch1e 5 років тому +2

      bit of a shame, honestly.

    • @OneAndOnlyStormy
      @OneAndOnlyStormy 5 років тому

      I captured the Inca I can testify you do not

  • @izaccsgansit3507
    @izaccsgansit3507 3 роки тому

    It's called a Warak'aq because it can attack-ack.

  • @USA_djhiggi77
    @USA_djhiggi77 4 роки тому

    I would have to say with his mountain spawn bias, he would be pretty strong with both Religious and Science adjacentcy... which you did cover and as we all know, strong science leads to strong armys. I think he deserves a B just because of that but then again... how far can he expand while also having enough mountains in his bias zone... 3 or 4 cities maybe? I know that it's hard for me to have a strong enough spawn bias for more than 5 cities with the 5th city definatly qorse than the first 4.
    Edit: I do really like the Inca but only if I get a strong spawn. In the best game I have played as him I had enough mountains in my area to get 8 settlers settled where cities had enough mountains to place down strong holy sites and campus sites and strong tarace farms. In the worst game I've played I only had enough mountains for 3 strong cities. The mountains also provide a strong defense but are annoying to navagate. Be hesitant about laying down those mountain tunnels. A barb camp spawned on the other side of one and had a straight shot to my city and I lost that city.

  • @hongxiuquan69
    @hongxiuquan69 3 роки тому

    I'm Pachacuti, the Incan lord
    All other tribes dreaded

  • @atocanboi409
    @atocanboi409 3 роки тому +1

    "Pachacuti can't play wide cause he wants to play tall"
    -the Saxy Gamer
    "haha Provisions go BRRR"
    -Magnus

  • @nathanhedman9382
    @nathanhedman9382 5 років тому

    is a bonut anything like a donut?

  • @kade721
    @kade721 5 років тому +1

    My friend has a 42 pop city as Inca...

  • @Jamessy65
    @Jamessy65 5 років тому

    What's a good Victory route for him anyway? I feel like they'd be good for Science lmao

    • @LoserZalbo
      @LoserZalbo 5 років тому

      I dunno if its a good route but with ski resorts you can get a lot of tourism for him, he can still work ski resort mountains.

    • @Jackb290
      @Jackb290 5 років тому

      Lots of mountains can help science

    • @adamdejager
      @adamdejager 5 років тому

      @@LoserZalbo He actually can't, I tried it.

    • @LoserZalbo
      @LoserZalbo 5 років тому

      @@adamdejager Oh maybe they hotfixed it or something, I thought it was working on my playthrough, my bad

  • @pinquinsam
    @pinquinsam 5 років тому

    i disagree with culture being c i think its b. just replace the seaside resorts with ski resorts. on the mountains you are not using. its not particular overpowered but its not that bad eighter,

  • @cyrezthelooney256
    @cyrezthelooney256 4 роки тому +1

    Who are the cretins that downvote these videos.

  • @austinbolton1260
    @austinbolton1260 5 років тому

    has anyone else had trouble building Machu pichu?

  • @ShepardVI
    @ShepardVI 5 років тому

    Waiting on that A for Canada. Lol

    • @TheSaxyGamer
      @TheSaxyGamer  5 років тому +2

      Don't get your hopes up for Canada getting an A XD

  • @Wikkit
    @Wikkit 5 років тому

    Plus one frood

  • @jamesallen6767
    @jamesallen6767 5 років тому

    In general, dislike the Civ's that always fingering their weapons ... not intimidated. It is rude!

  • @MultiFreeman31
    @MultiFreeman31 5 років тому

    you need to build Machu Picchu if you can you will win culture/science/religion easily

  • @lukehemi5772
    @lukehemi5772 5 років тому

    First