He was called coda in the game specifically for this. For those who don’t know in sheet music when you see a coda you go to where the the D.S. Al Coda sign is. Like the door puzzle one symbol leads to another with space between you don’t want to linger in the space between because it stops the song don’t linger on the past because you stop moving into the future.
Kind of like that game of Coda's, "The past was behind her", if you think about it. What you say specifically reminds me of the ending words: "But if the future is always behind her, How will she find the strength, To confront it?"
He's saying to go back to what makes you passionate about your art in the first place. That's why it's the same floating sequence that sparked Coda's birth and then his rebirth. Finally understanding what was wrong with himself and why his artistic drive died, he silenced his inner davey and then rediscovered why he made games in the first place. Eventhough he tried to make himself think there were other reasons, the feeling he got from that out of bounds floating sequence and then chasing that feeling over and over was literally what made him make more and more games. It's such a beautiful reminder to stay true to what drives you
This infinite labyrinth, the objective, the answer.....No, the solution is out there... What I am trying to find, what we are all trying to find, we will find it someday through this endless sea of confusion we know to be as life
Some times question if the epilogue was made by "Coda," and the labyrinth was made for Davie as a final gift, something he could play even if it was above the original game.
At the start, this seemed like a simple tour through one of Dave’s friend’s folder of unfinished games, but this turned out to be so much more than that... it was a journey. A journey through the minds of someone who’s lonely.
Such a great little piece before the credits. A lulling current brushing past us as we take in what we've learned, what we've seen and it's ramifications, and just before our minds find a place to settle, just as we come to terms, we are left with a single, lonely and unresolved string, carried out all alone just as we are above this incomprehensible maze. There will be no lampposts ahead.
It all began in the center, one day we have to find a path, it may be hard, it may not be what we think...but in the end, we will all end up at the same place. Translated version: We were all born, one day we have to find our own way of living, it may be hard, it may not be what we think...but in the end, we will all end up at the same place...death.
This game explored different themes. Friendship, struggle, depression, isolation. But for me, it was about creative people. They are the must misunderstood in all of humanity.
"D.S. al coda, or dal segno al coda, literally means “from the sign to the coda mark.” D.S. al coda is an indication to start back at the segno, play until you encounter a coda, then skip to the next coda to continue." ...Ah. I had NOT known what the coda symbol meant in music (Aside from "the end"), so this... Huh. This is interesting
In my opinion, the whole point of the game is how over analyzing things often just leads to ruining them I, personally, think "Coda" represents artists, and "Dave" the audiences of their art. We look at the art, try to use it as a window into their thoughts and feelings, and often, we're completely wrong. Often, these things weren't even supposed to be analyzed. Like that thing about the curtain being blue.
"I shouldn't have told people he was depressed. Maybe he just liked making prison games." although the story of Coda is fiction, it is a good lesson. The curtains truly are just blue.
This game was a clever autobiography made by Davey. He wrote on his blog about how gratification and praise ruins his artistic drive. Coda was his drive personified as a person, and those games were his.
Yeah if you've ever gone through the struggle of making your passion into your lifelihood, you will feel the game kinda hard. Coda is the personified artistic drive, never bound and always exploring, chasing that inner expression, enjoying the process for what it is, basically just going by heart, while Davey is all of the self doubt, trying to make sense of yourself, who you are as an artist, wanting your art to appeal to others, and overall fear of failure. Davey doesn't respect Coda, because Coda doesn't "work" in a society. He doesn't respect your time, care if you get his point or not, or if things are coherent, or if it would make sense to work on something else already. I don't think Coda represents artists less than Davey does. He is just very much closer to what motivates us making art in the first place. I also don't think Davey is necessarily meant to represent an audience either. Yeah Davey is ultimately born from the expectations and views of others, but ultimately I think he does clearly realize that it's up to him to internalize those views. It's the artist himself(his davey side) that decides he has to override his work of passion and make it a product that "works". I hardly doubt it hurts any artist to be misinterpreted and the Coda-side of us wouldn't care at all unless you want Coda to pretend hes fine making that kinda art. I find the idea of making a game about how artists are being super upset about how other people view the artists through their work kinda slightly weak as a concept in the first place. That's just my opinion tho, I could be totally wrong aobut this Yes, in the trailer he says "who is this person?" "Do you think you know this person?" I think what it comes down to is: Who the f am I and why am I making all these seemingly random games that don't even have a goal. Now remember the ending of the game. That feeling, he so perfectly transported there. That was his goal all along. That's what drives an artist. Now look at the description: "The Beginner's Guide is a narrative video game [...] it tells the story of a person struggling to deal with something they do not understand." He's literally doing a sort of autobiography piece on how he didn't understand what was going on with him and how he ended up with burnout.
I've been jumping to those ideas. First, I thought Coda was Davey's friend (It's most likely the case) Then I began to think that Davey was Coda Now my latest conclusion is what's probably the most unlikely. It is the same as what you thought, that Coda is only a part of Davey that conflicts with himself, but If this was the case, then his argument later on would probably have been far different from what it was. So my final breakdown is that Coda isn't split, but probably Davey's friend. I hope this mysterious Coda can come out of the crowd someday, whenever that time is right.
He did make a quote that makes your conclusion valid,(I cant remember it though) yet there is a lot more evidence that Coda is physically someone else But if Coda is a part of Davey, it will surprise me
He was called coda in the game specifically for this. For those who don’t know in sheet music when you see a coda you go to where the the D.S. Al Coda sign is. Like the door puzzle one symbol leads to another with space between you don’t want to linger in the space between because it stops the song don’t linger on the past because you stop moving into the future.
Kind of like that game of Coda's, "The past was behind her", if you think about it. What you say specifically reminds me of the ending words:
"But if the future is always behind her,
How will she find the strength,
To confront it?"
future will never exist because we always will be in the present
He's saying to go back to what makes you passionate about your art in the first place. That's why it's the same floating sequence that sparked Coda's birth and then his rebirth. Finally understanding what was wrong with himself and why his artistic drive died, he silenced his inner davey and then rediscovered why he made games in the first place. Eventhough he tried to make himself think there were other reasons, the feeling he got from that out of bounds floating sequence and then chasing that feeling over and over was literally what made him make more and more games.
It's such a beautiful reminder to stay true to what drives you
This infinite labyrinth, the objective, the answer.....No, the solution is out there...
What I am trying to find, what we are all trying to find, we will find it someday through this endless sea of confusion we know to be as life
+The Bennett Well said
+The Bennett Deep
edgy
Some times question if the epilogue was made by "Coda," and the labyrinth was made for Davie as a final gift, something he could play even if it was above the original game.
At the start, this seemed like a simple tour through one of Dave’s friend’s folder of unfinished games, but this turned out to be so much more than that... it was a journey. A journey through the minds of someone who’s lonely.
Everyone is asking who's Coda.
Davey is asking where's Coda.
Nobody bothered to ask "How's Coda?".
Davey did, and that was the problem in a sense
everyone always askin what the dog doin..
never how the dog doin...
I think I have to go.
Need a wee?
I have no words.
Except those four.
The feels.
D.S. Al *Coda*? Genius!
Like someone trapped in a maze, its so much more complex than what we can see while lost in it.
Such a great little piece before the credits. A lulling current brushing past us as we take in what we've learned, what we've seen and it's ramifications, and just before our minds find a place to settle, just as we come to terms, we are left with a single, lonely and unresolved string, carried out all alone just as we are above this incomprehensible maze. There will be no lampposts ahead.
It all began in the center, one day we have to find a path, it may be hard, it may not be what we think...but in the end, we will all end up at the same place.
Translated version:
We were all born, one day we have to find our own way of living, it may be hard, it may not be what we think...but in the end, we will all end up at the same place...death.
This game explored different themes. Friendship, struggle, depression, isolation. But for me, it was about creative people. They are the must misunderstood in all of humanity.
i forgot how beautiful this ost is
D.S. Al Coda? You mean Maze2_fuckinnailedit_final :D
Vikkouz it's the name of the map ?
actually it's the name of the soundtrack file used for that scene. pretty easy to find in the game files
this gives me chills down my whole back
probably my favorite song from the ost
"D.S. al coda, or dal segno al coda, literally means “from the sign to the coda mark.” D.S. al coda is an indication to start back at the segno, play until you encounter a coda, then skip to the next coda to continue."
...Ah. I had NOT known what the coda symbol meant in music (Aside from "the end"), so this... Huh. This is interesting
It's a Voyager. A deep travel in our's minds
beautiful
this is how to describe a sunset to a blind person
This song reminds me of disasterpiece.
Aperitif_420 I’m hearing it too. I kind of get a C418 feeling.
i just realized that the title is brilliant
It touched my heart 176 times. It really hurts. How do you turn that off?
…Yes, Raphael is here too, his spirit is somewhere in here.
petition to add raphael mode to the beginner's guide
We are all Coda.
EVERYBODY BE ASKING WHO IS CODA AND IM LIKE, SHUT UP AND ENJOY THE FINE PEICE OF ART THAT IS THIS GAMES SOUNDTRACK
I think they probably were so curious about Coda's identity. Plus this plays at the final part of the game, where all we think about is us and Coda
who is coda though? I've heard a few theories say it's Davey.
In my opinion, the whole point of the game is how over analyzing things often just leads to ruining them
I, personally, think "Coda" represents artists, and "Dave" the audiences of their art.
We look at the art, try to use it as a window into their thoughts and feelings, and often, we're completely wrong. Often, these things weren't even supposed to be analyzed. Like that thing about the curtain being blue.
"I shouldn't have told people he was depressed. Maybe he just liked making prison games." although the story of Coda is fiction, it is a good lesson. The curtains truly are just blue.
This game was a clever autobiography made by Davey. He wrote on his blog about how gratification and praise ruins his artistic drive. Coda was his drive personified as a person, and those games were his.
@@Thlormby Can you give me a link ? :)
Yeah if you've ever gone through the struggle of making your passion into your lifelihood, you will feel the game kinda hard. Coda is the personified artistic drive, never bound and always exploring, chasing that inner expression, enjoying the process for what it is, basically just going by heart, while Davey is all of the self doubt, trying to make sense of yourself, who you are as an artist, wanting your art to appeal to others, and overall fear of failure. Davey doesn't respect Coda, because Coda doesn't "work" in a society. He doesn't respect your time, care if you get his point or not, or if things are coherent, or if it would make sense to work on something else already.
I don't think Coda represents artists less than Davey does. He is just very much closer to what motivates us making art in the first place.
I also don't think Davey is necessarily meant to represent an audience either. Yeah Davey is ultimately born from the expectations and views of others, but ultimately I think he does clearly realize that it's up to him to internalize those views. It's the artist himself(his davey side) that decides he has to override his work of passion and make it a product that "works". I hardly doubt it hurts any artist to be misinterpreted and the Coda-side of us wouldn't care at all unless you want Coda to pretend hes fine making that kinda art.
I find the idea of making a game about how artists are being super upset about how other people view the artists through their work kinda slightly weak as a concept in the first place.
That's just my opinion tho, I could be totally wrong aobut this
Yes, in the trailer he says "who is this person?" "Do you think you know this person?" I think what it comes down to is: Who the f am I and why am I making all these seemingly random games that don't even have a goal. Now remember the ending of the game. That feeling, he so perfectly transported there. That was his goal all along. That's what drives an artist.
Now look at the description: "The Beginner's Guide is a narrative video game [...] it tells the story of a person struggling to deal with something they do not understand." He's literally doing a sort of autobiography piece on how he didn't understand what was going on with him and how he ended up with burnout.
A great track to end the game on.
Go back to the beginning? (Coda meaning?)
FUCKKKKKK this is moving
Okay.
Is Coda a split personality to Davey?
I've been jumping to those ideas.
First, I thought Coda was Davey's friend
(It's most likely the case)
Then I began to think that Davey was Coda
Now my latest conclusion is what's probably the most unlikely. It is the same as what you thought, that Coda is only a part of Davey that conflicts with himself, but If this was the case, then his argument later on would probably have been far different from what it was.
So my final breakdown is that Coda isn't split, but probably Davey's friend.
I hope this mysterious Coda can come out of the crowd someday, whenever that time is right.
If they were split it would still make some sense though wouldnt it?
He did make a quote that makes your conclusion valid,(I cant remember it though) yet there is a lot more evidence that Coda is physically someone else
But if Coda is a part of Davey, it will surprise me
+The Bennett www.galactic-cafe.com/
+xRevanchist yep
Who is Coda?
Coda mama
It's Davey Itself
I understand that I will never understand.
REPEAT