Finally, it is here! Part 3 of the Rynderack project, with many changes both big and small. AND you have the OG soundtrack for the mod!!! Oh, this is going to be fantastic :D But first things first - the first noticeable gameplay changes from this mission: 1. Air Force HQ now repairs units more quickly and without cost. Also, building multiple AFHQ now has the same speeding effect as would multiple barracks / war factories and any aircraft get built more quickly the more AFHQs you have. Oh yeah, and slight spoiler alert: You will not be limited to just Black Eagles in terms of aircraft built at AFHQ ;) 2. Mission objectives, hints, warnings, etc. now get a nice little flag/pointer/target mark on the screen. Felt a bit weird at first, but I grew to appreciate the additional visual reference :) 3. In project 3, you can finally build an Allied MCV. Dunno why it was disabled for the Allies (EU faction) in project 1, but now it is once again available for construction and expansion (or, you know, in case a Kirov destroys your con-yard but you destroy it afterwards and still have a war factory and repair depot left, hehe). 4. Tank destroyers no longer auto-target infantry and structures, only vehicles - also felt a bit weird at first, but with some decent anti-infantry support, they can properly focus on and eliminate enemy vehicles more effectively. As always, though, don't send them against Master Minds :) Now for this specific mission: 1. Easter Egg: At the start, when you destroy the Grinder, around minute 2:00, there is a container immediately to the right of the grinder. Destroy it and it will grant you an armor power-up crate. Use it as you choose. Sadly, no other containers on the map contained goodies. 2. Strategy: I preferred to level up my IFVs with infantry kills in the pre-bridge part of the scouting/advancing and have them ready to take on discs and boomer missiles. Then fend off the Yuri invasion after capturing the airport with a lot of garrisons and engineers to repair the civilian structures constantly (I was gonna note the two oil derricks to the north, but I saw later in the clip you found them, TG). And then same old same old - prisms, mirages, some air strikes against certain Yuri Structures and whatever AA you like. 3. AI behavior (2 enemy bases): All UFOs will always target your power plants to suck their power out, no matter what other structures or units you have, and will only defend themselves when attacked. One enemy's Boomers will attack any surface unit/structure until you place a shipyard anywhere and then they will focus on attacking it. A good deflection strategy is to place a shipyard to the south (there is 1 oil derrick to the south of the airport and it grants enough ground control to place a shipyard in the water) and then train dolphins/destroyers to defend. The other enemy's boomers will attack from the north and target either the naval units closest to them, or the 2 oil derricks to the north if captured. So build AA for these derricks. Beyond that, it is the standard hardcore offensive mode as for the whole series. 4. Secret Mission unlock: At 44:00, you revealed a so-called "Yuri Master Server" (or SEVER, as it is misspelled in the mod) in the central southern part of the map - the structure which looks like a dome. If you infiltrate it with a spy first, the next mission will be the Allied secret mission for the project. If you destroy it without infiltrating with a spy, or just ignore it, you will get the regular mission. Well, that's it for mission 1. See you in the next one, TG :) (Can't wait for mission 4...)
Original mod's soundtrack?! These soundtracks are kickass! I gonna search for it online at first, but guess I just gonna download the mod to get the tracks itself lmao
I've been looking forward to this. 1:20 take notes, Hollywood - this is how you make drama x) 3:30 that's what Repair IFVs are for. 17:10 I guess taking back the city. This is interesting - those BEAGs seem to be getting extra repairs. 24:14 TNKDs are superb in 1vs1 fights - but only when stationary; they lose as soon as they move due to the lack of a turret. 24:30 I find it odd the BEAGs crashed instead of choosing for another GAAIRC to dock with.
The Final Spirit, my farvorite part in the rynderack projects. Looking forward to see you play the missions, Good luck its gonna be challenging, so look out for your keyboard 😂
Great video as always TG. Nice to see that annoying Tank Destroyer feature of hitting infantry with a nerf gun has been removed! A small change but welcome! Also, am I imagining it or is the Allied blue colour a bit different (paler) here vs vanilla RA2..? The music is interesting, sometimes feels a bit gentle for what’s happening, but it’s kinda ambient too, plus some bits are epic.
I see unlimited cheese potential with that single oil near the airport. You have engineers from the IFVs and the constant attacks only trigger after you destroyed the last gatling cannon. So you could capture it and run with it for a long time. Not entirely afk due to the random tank attacks. Maybe if you position them well on the bridge with a repair IFV or something
In Rynderack Project, Battle Fortress is the unit monopoly of Euro Union, so you have seen no blueprint of it because you will play as US Forces, and you will be hard to deal Floating Discs, but do not worry, more some new unit will make you to deal it easily in the next mission
Imagine if the appraoch is capturing the pink Yuri base to combine structures and units. I always captue the enemy forward bases in campaigns just to give them their own medicine.
@@tg.Sacred Does the enemy MCV repacking only occur on Brutal/Hard Campaign Difficulty, because I only play Easy/Casual Difficulty and capture approach for Story Mode
Could those hangars be garrisoned? Would have been my first tactic to get some soldiers into all of them. But I'd also have to play this on lower speed to even get a chance to keep up with everything 😅
Finally, it is here! Part 3 of the Rynderack project, with many changes both big and small. AND you have the OG soundtrack for the mod!!! Oh, this is going to be fantastic :D But first things first - the first noticeable gameplay changes from this mission:
1. Air Force HQ now repairs units more quickly and without cost. Also, building multiple AFHQ now has the same speeding effect as would multiple barracks / war factories and any aircraft get built more quickly the more AFHQs you have. Oh yeah, and slight spoiler alert: You will not be limited to just Black Eagles in terms of aircraft built at AFHQ ;)
2. Mission objectives, hints, warnings, etc. now get a nice little flag/pointer/target mark on the screen. Felt a bit weird at first, but I grew to appreciate the additional visual reference :)
3. In project 3, you can finally build an Allied MCV. Dunno why it was disabled for the Allies (EU faction) in project 1, but now it is once again available for construction and expansion (or, you know, in case a Kirov destroys your con-yard but you destroy it afterwards and still have a war factory and repair depot left, hehe).
4. Tank destroyers no longer auto-target infantry and structures, only vehicles - also felt a bit weird at first, but with some decent anti-infantry support, they can properly focus on and eliminate enemy vehicles more effectively. As always, though, don't send them against Master Minds :)
Now for this specific mission:
1. Easter Egg: At the start, when you destroy the Grinder, around minute 2:00, there is a container immediately to the right of the grinder. Destroy it and it will grant you an armor power-up crate. Use it as you choose. Sadly, no other containers on the map contained goodies.
2. Strategy: I preferred to level up my IFVs with infantry kills in the pre-bridge part of the scouting/advancing and have them ready to take on discs and boomer missiles. Then fend off the Yuri invasion after capturing the airport with a lot of garrisons and engineers to repair the civilian structures constantly (I was gonna note the two oil derricks to the north, but I saw later in the clip you found them, TG). And then same old same old - prisms, mirages, some air strikes against certain Yuri Structures and whatever AA you like.
3. AI behavior (2 enemy bases): All UFOs will always target your power plants to suck their power out, no matter what other structures or units you have, and will only defend themselves when attacked. One enemy's Boomers will attack any surface unit/structure until you place a shipyard anywhere and then they will focus on attacking it. A good deflection strategy is to place a shipyard to the south (there is 1 oil derrick to the south of the airport and it grants enough ground control to place a shipyard in the water) and then train dolphins/destroyers to defend. The other enemy's boomers will attack from the north and target either the naval units closest to them, or the 2 oil derricks to the north if captured. So build AA for these derricks. Beyond that, it is the standard hardcore offensive mode as for the whole series.
4. Secret Mission unlock: At 44:00, you revealed a so-called "Yuri Master Server" (or SEVER, as it is misspelled in the mod) in the central southern part of the map - the structure which looks like a dome. If you infiltrate it with a spy first, the next mission will be the Allied secret mission for the project. If you destroy it without infiltrating with a spy, or just ignore it, you will get the regular mission.
Well, that's it for mission 1. See you in the next one, TG :) (Can't wait for mission 4...)
@@kaloyankochev5545 hey, thanks a ton for the precious information and the tips!
By the looks of it, I don’t want to reach level 4 ! 😂
Original mod's soundtrack?! These soundtracks are kickass! I gonna search for it online at first, but guess I just gonna download the mod to get the tracks itself lmao
"Many Black Eagle fighters died to bring us this information"
are you going to play this?
If i ever get my life together, i guess.
Translator here. Happy to answer any questions!
I've been looking forward to this.
1:20 take notes, Hollywood - this is how you make drama x)
3:30 that's what Repair IFVs are for.
17:10 I guess taking back the city.
This is interesting - those BEAGs seem to be getting extra repairs.
24:14 TNKDs are superb in 1vs1 fights - but only when stationary; they lose as soon as they move due to the lack of a turret.
24:30 I find it odd the BEAGs crashed instead of choosing for another GAAIRC to dock with.
The Final Spirit, my farvorite part in the rynderack projects.
Looking forward to see you play the missions, Good luck its gonna be challenging, so look out for your keyboard 😂
@@Anders3050- I have ordered a few already as back up 😂
Great video as always TG.
Nice to see that annoying Tank Destroyer feature of hitting infantry with a nerf gun has been removed! A small change but welcome!
Also, am I imagining it or is the Allied blue colour a bit different (paler) here vs vanilla RA2..?
The music is interesting, sometimes feels a bit gentle for what’s happening, but it’s kinda ambient too, plus some bits are epic.
Yeah the color seems a bit different!
Nice to see you again commander❤
I see unlimited cheese potential with that single oil near the airport. You have engineers from the IFVs and the constant attacks only trigger after you destroyed the last gatling cannon. So you could capture it and run with it for a long time. Not entirely afk due to the random tank attacks. Maybe if you position them well on the bridge with a repair IFV or something
11:57 poor engineer
Welcome back bro :), been a while between vids lol
Man, talk about a stressful mission!
A New World has been awaiting tg
In Rynderack Project, Battle Fortress is the unit monopoly of Euro Union, so you have seen no blueprint of it because you will play as US Forces, and you will be hard to deal Floating Discs, but do not worry, more some new unit will make you to deal it easily in the next mission
@@NguyenQuangLuan802 ouch !
are you on the team that made this mod campaign? Just curious where you guys are from 😊
@AccAkut1987 no, Heli is the creator of it, I am the ex-player
Imagine if the appraoch is capturing the pink Yuri base to combine structures and units.
I always captue the enemy forward bases in campaigns just to give them their own medicine.
So far in the series, as many times as I tried, the MCV repacks before the engineer captures it.
@tg.Sacred How about the enemy barracks?
@@rcsiapno1 That will work!
But then you need more structures to unlock better tier units!
@@tg.Sacred Does the enemy MCV repacking only occur on Brutal/Hard Campaign Difficulty, because I only play Easy/Casual Difficulty and capture approach for Story Mode
@@rcsiapno1 I really don't know, I only tried in Hardest difficulty.
Final chapter? Let's go! 😁
Good to see Rynderack 3! I think this series is kind of better than the previous two because of the new US air forces and the AI alliances.
I always thought you're the one putting the music
You can play Fast to defend the Airport throughout the mission, I have replayed 2 times and it's work
OMG Incheon is under attack by Yuri's forces, we need to team up to defend the City against those enemies
Rip the black Eagle pilot 😔🫡
Could those hangars be garrisoned? Would have been my first tactic to get some soldiers into all of them. But I'd also have to play this on lower speed to even get a chance to keep up with everything 😅
인천은 생각도 못했다ㄷㄷ
I've never expected Incheon...
Wait, no legendary mandatory outro? My day has ruined and my disappointment is immeasurable 🤣🤣
Sorry, couldn't figure one out in time!
... well no wonder your losing vehicles, your just making them sit there, and also your just making your repair ifvs sit there and watch....
I guess I am not good on blind-playthroughs.
Ahhhh shit
Here we go again
Still no mental omega stuff
this mod is hard perpare yourself
Does no one have the balls to do the zombie mod???, mainly due to the fact its impossible to finish lol
@@trentsmith5631 if it’s impossible I guess there is no point ? 😂
Creators need to balance things!
@ I urge you sir give it a crack make the impossible possible lol :)
well, there is a quite good zombie mod presented by CN red alert players.
Tg, I don't think this mission is finished by you. It's terrible.😁
It's because I am terrible!
🙄😒and no outro...
Sorry, couldn't figure one out in time!