Maybe like, a 2 quest mod where you actually get them into to the sea and then have to get back to land to disembark. While on the way out to see you have a chance to see the beast and on the way back actually have to fight the beast
Because to the minutemen the general isnt like a general as we know it in the modern world, it just shares the same name. To the minutemen the General is essentially a militia leader who leads from the front and whose highest priority is drumming up support and dealing with problems in a more hands on approach.
@Daniel McEwen I have the OAR/PV mod, which leads eventually to a confrontation with Preston over helping the Gunners win in Quincy, contained in briefing reports to the gunner bosses. And how Clint decided to betray the MM too. Last play through I dropped the charges, but later on doing Fusion City, they wanted me to get Preston to agree not to attack the Institute (bad business to blow the neighborhood up all over again, no?) and if you miss a persuasion (charisma) check you end up teleporting Garvey to the prison in the Glowing Sea, where I sent the Institute hard asses when I took over the Institute. I bet they had fun with his weak candy ass. The Minutemen are nothing without the Sole Survivor. Absolutely nothing. Its all you when you take the Castle, because they can't kill a cockroach in under 5 minutes. Now, I have the the "I'm the general" mod, so have 2 squads of real Minutemen who do defend and kidnap and radiant quests for me, so I can stay on the big quests. Like doing Far Harbor without having to leave to rescue a poor little farmer who wants to join the Minutemen but runs and hides when 3 raiders attack.
The Institute could have taken it out of the data in order to not let it slip that you were a synth once you left the vault? Or taken it out when they had a feeling you were going to find out somehow so they didn't want you to know and yanked it?
@@whatdoesthisthingdo gen 3s do.. the singer at the third rail is a synth. i watched a youtuber teleport her to where some barrels were... and she took rad damage and died. he was testing to see ways of detecting a synth , and used the that theory they dont take damage.. but they do
The "Ghoul Whale" is the Yangtze: if you stick around and listen to a female caravaner after hearing the story she'll point you it and start Here There Be Monsters.
Unrelated to anything pretty much, just a skeleton. There WAS going to be something significant about those dead dolphins though: Fallout 76 included the cut area for Vault 120 as a leftover, the underwater vault that got cut from 4. There's not much to go on, but there are a lot of observatory areas with the dead dolphins inside.
Kung Fu Man, when you told me about the dead dolphins in a vault, you scared the shit out of me because I'm afraid of the dead dolphins you find in Fallout 4.
The sole survivor DOES remember more than just that day. For example, in the Silver Shroud quest, he has a discussion with the superfan ghoul and clearly has knowledge of the silver shroud character that is unprompted from the superfan, so he MUST have prior memories to Bomb Dropping Day. I think there are other things like this, too, in Nick's quest about his past.
The sole survivor also mentions abt baseball n stuff when arriving at diamond city and talking to an npc i dont remember lol, who later finds out everyones forgotten abt the rules
He literally narrates his own speech that he was going to deliver at the Veteran hall or whatever. But on the other hand, he also doesn't remember what he looks like, hence the mirror customization.
@@changoelchango On a meta level, everything we say in the game is literally pre-programmed so... But here is the question, can synths have kids? And if so - can we knock up Curie?
Dude, Ricky is truly the most powerful being in FO, he killed a BOS Paladin by shooting him in the eyeslit with an 11mm submachine gun, keep in mind that the T-51 eyeslit is bulletproof! He also has killed Deathjaws, which is a giant deathclaw shark, and used his third glowing nut in place of one of the infinity stones.
You meet Vault Tec Sales Ghoul in Goodneighber, so that confirms that the memory is real. Valentine’s personality/memories was copied from a real person. These 2 facts makes it really hard to figure out if the Sole Survivor is a synth or not
There is an easy way to work it out. In the game you can be banished from the institute and blow it up. If you were a Synth and Father saw that you were actively working against it, or felt that you were a danger and had already shown that you were resourceful enough to get in, have friends in the Brotherhood, the Railroad and were rebuilding the Minutemen all in 2-8 weeks of entering the commonwealth... would he not have used a recall code as a fail safe instead of banishing you? Why would they not have a recall code in your head and why would Father not use it when it was clear you were a threat. If you were a Synth you would have a recall code. The game would have to have you avoid a brain wipe and fight your way out... the knowledge you a synth potential could turn the brotherhood against you as they wouldn't allow you as a synth to live, thus being banished from the institute would prevent the BoS quest line. Nor would most of the Minute Men follow you if it got out you were a synth. As such no you are not a synth. For the four outcomes to make sense you are Shaun's mother. And he woke you up because he wanted to see what a prewar adult with (based on even Nora's responses) has some level of formal military training, would do. I assume because Ghouls likely have some level of mental function break down even if not feral making them on par with other people. Of course that brings about the long term question of why don't ghouls try to rebuild. The radiation isn't as impactful on them, they have prewar knowledge that could help rebuild. They should also be wealth managers. Even if you could only save 1 cap a week for 200 years that is 10,000 caps. Home Plate is only 2,000. The entire structure of the Fallout world makes 0 sense... so it is possible that the institute would make a synth with none of the cybernetic controls of other synths in the form of Shaun's mother or Father with there memories... risking the destruction of the Institute. I doubt it.
Biggest thing that keeps getting overlooked about the whole “the SS being a synth” is that gen 3 synths weren’t designed until after the bombs fell. Father would have no reason to want to replace his parent with a synth, he still retains that human connection . The only thing that really actually supports it is that you can use Vats, which was designed by Vault-tec (according to FO3, FO and FO2 I believe it was the combat system for the game) and coded into the pip-boys, before actually having a pip-boy. Being able to say you are a synth to DiMa is both poor writing/rpg element. You can rp as a synth if you want, which means you can be telling the truth. If you don’t want to rp as a synth, you’d still be telling the truth hence both options being true and neither being a lie. The only player character in FO3, FONV, FO4 and FO76 that could really truly be a synth to me is the Lone Wanderer in FONV. The LW is the only non Vault dweller, and so much of their past mentioned that something seemed off about them, like they were superior. Also being able to survive without their brain and still function like nothing happened… although that could just be a plot hole in the writing of that dlc. Even then, it is implausible as synths are never mentioned in FONV and also the Institute operates on the east coast, a gen 3 synth would have had to both escape and hike all the way to Nevada, which I believe it is mentioned the LW is from Nevada.
What if you don't really survive the vault,your character die there like the rest of the people and you were replace with some memories of the original
About the "Sole Survivor is a Synth" theory, a few holes appeared during "The Silver Shroud" Quest. First, the character mentioned that they used to listen to silver shroud radio with their family back before the war, which contradicts the things the survivor said about the bombs being their first memory. Second, they even remembered about the caveman character (in which the survivor tried hard to remember) when talking to Kent. Third, they vividly remembered how Silver Shroud talked. We could argue that they could've listened well enough to Kent's Silver Shroud radio broadcast that they can mimic the Shroud, but had they not have any previous experience with the show, doing as much and as well of an impression as they did in the quest and even other quests (Automatron quests) wouldn't be possible. Extra: If the prologue sequence of the game are merely forged memories, there are a few minor details that the Institute couldn't have known, such as the fact that the survivor concieved Shaun in a park, Sugar Bombs beings their favourite cereal (which post-war residence wouldnt have known how it tasted),Grognak the Barbarian and the Jungle of the Bat Babies being their favourite comic book, and, quite strangely, knowing their spouse's occupation (US army veteran for male survivor and Law School Graduate for female survivor). We know for a fact that the male survivor record's as a veteran is true when we look at the terminal inside Fraternal Post 115, where the owner of the terminal mentioned how honored they are to have a veteran coming to the hall to give speech. Now, if the Institute went through all the trouble of not only forging very detailed memories, but also evidences of those memory, that wouldnt make any sense. How would they be able to replicate or (assuming the survivor was never human) forge the survivor's memories when the Institute are strugging with even the Young Synth Shaun project (as stated by Dr. Madison Li). And what about Codsworth? The survivor's pre-war robot butler who took care of Shaun (again, the Institute couldn't have known). There are more details I might've missed, but I'd say the game sort of placed mixed evidence about whether the survivor is a synth or not. Also, in DiMA's dialogue, picking either "I am human" or "I am a synth" wouldn't considered lying, which is strange.
Another would probably be the ending where the survivor became the Director of the Institute. What benefit would the Institute reap from having a machine on the top of the chain of commands? It may be that Shaun got sentimental over the survivor we play as, but that would throw him out of character. Shaun isn't known for being attached to someone whom he's never met (as shown when he called the survivor's spouse's death collateral damage despite being their son). If the survivor were a synth, Shaun wouldn't have chose them as the Director. Even if the survivor is an advanced model.
The messages in the first terminal are lyrics from swedish metal band Katatonia's song Dead Letters. The D.E.K is short for the album name Dead End Kings
Well yes they are lyrics and all that it doesn't mean Bethesda knew that. They could have just wrote creepy sentences on a board and picked those. Could D-E-K be an important name of the ghost's life(if it is a ghost) or could it be a Chinese call sign?
@@trishashley5018 Or could it just be a nod to a swedish metal band somebody liked? I'm gonna go with that possibility since there are all kinds of things like that throughout the fallout games. DIMA's mention to the Sole Survivor asking if they could be a synth is one of them. That particular "theory", based on shoddily trying to give a short period of time where they didn't disable a game mechanic before you get the actual in game reason for it, was blowing up in a lot of places for fallout 4 theories before far harbour came out and Bethesda decided to give a little in game nod to it with DIMA's question.
@@trishashley5018 Don't think that it's a coincidence, considering that the lead singer of Katatonia is named Jonas Petter Renkse: J. P. Renkse in other words.
Number one: Nazeem is actually in the game and has the most expensive mansion there is. Do you get to the cloud district very often? Oh, what am I saying.. Of course you don't.
Yeah but then again you "pass" the Covenant entrance test REGARDLESS of what you choose for answers, so that isn't really concrete when you literally can't fail.
TBH, the lone wanderer would probably be a prototype gen 4 synth if they are a synth at all. Very little of this makes any sense if the lone wanderer is a gen 3 synth. And clearly the wanderer wouldn't be one of the previous generations of synth just because of how obvious that would be. I think it's far more likely that either we're talking about a real person, or possibly a clone of a real person that was from much more recently, but had memories implanted the same way that the stuff at the memory den works. That would make some sense as her "son" is now in his 70s and if he managed to make her when he was in his 30s or 40s, the clone would likely be the right age to be the lone wanderer.
The sarcastic way you ask Nora" if it will be like last time " talking about making Shaun in the park haha Proves your character remembers more then that day.
He remembers saying that in the moment, but does he have the memory? Surely if he could remember something so much earlier, he would have mentioned it?
@@kawaii33366 they also remember the caveman episode with a pre-war ghoul to verify it. There's no information in the whole game about that so how would the SS know that?
Paladin Danse remembered growing up. So DiMas logic is flawed. You can use vats before gaining a Pip-Boy known as the only thing that allows you to use vats in canon. There’s a terminal at 12:13 that reinforces that.
Weeell, that depends. Sure, he says those words, but that's because he's rehearsing for a speech. "You're gonna knock 'em dead at the Veterans' hall tonight, honey." So it could be that he doesn't actually have those memories, only the memory of rehearsing for the speech.
The info you find at the Fraternal Post 115 verifies that the Sole Survivor is human. The Institute never directs the player there on the one hand so this is not planted by the Institute, and on the other there would be no point to the Institute making this elaborate backstory at Post 115 when it already had made an elaborate backstory of the Sole Survivor being a vault experiment.
@@bbb462cid I think someone mentioned that elsewhere in the comments section, and got a response suggesting that maybe the Sole Survivor synth was designed in the image of like one of the actual vault dwellers, someone who died over the course of those 200 years of being on ice.
I think the biggest contradiction of the Sole Survivor being a synth is the fact that the Vault-Tec Representative remembers you from before the bombs fell. That would seem to indicate that the memory happened independently of Institute influence.
What if you were replaced when being inside freezer? Its not about having trackable memories its about if there is moment in which you could be replaced, memories of past can be copied from "original" and institute had access and time to do it. So you could have entered vault as human and exited as synth. For me biggest counter argument is that institute had no reason to replace you. They could have reason once you start doing big things in wastelands, but that as after you exit freezer and they had not way to predict that.
@@belisarian6429 The issue is that the institute has only been known to copy live brains, they've never been able to reproduce dead ones - if they could, they'd kidnap people from the surface and then make perfect synth copies of them. You'd need to have been kidnapped from the vault and brought back to the institute. Could they have potentially done this and removed the memory? Sure. But Shawn was kidnapped as a baby, he has no memory of you, and if he was going to bother making a synth copy of one parent, why not make a synth copy of the other, too? It doesn't make sense for you to be a synth. DiMa asks questions like these because he's all philosopher-y and one of the biggest philosophical questions in the wasteland is "Is there a difference between synths and humans in terms of consciousness?" Just as DiMa said, he doesn't KNOW you are a synth and he cannot know, he simply entertains the question.
It's possible to scan brains of the dead, easily could have gotten sole survivors memories Nora, a lawyer, knows how to use power armor Also, you can use vats before you get the pipboy
You say we'll never know if the MC is a Synth and the Day the Bombs fell is an Implanted Memory. But we do know it's not implanted, the game provides a singular person who was there the day bombs fell and again after we wake up. The Sales Man who books us into the Vault, is present before and after. I love these videos, but that's a pretty major oversight.
yet as someone said nick valentine has the memories of a real person. you also can implant curie into a synth body. and see the memories of a dead Kellogg. I could be reasonable that if you can do all this with technology outside the institute why couldn't they do this to the MC as a synth. Another interesting thing is that when your in vault 111 after just waking up. the Main character can use V.a.t.s. Before they pick up the pipboy.. as if it is just something they can naturally do implying they are a synth as well. or developer oversite.
@@kitronics4379 Sorry, I didn't get a notification about this reply. You are entirely correct about the implanted memories and the transferring to a Synth body. As for the V.A.T.S being activated before getting the PIPBOY, in this situation I think it's most likely to be developer oversight. But I'm not against other believing that it's left ambigous so people can decide for themselves.
I really wish the plot of Psyke stuff could make a return instead of being such shoved aside little 'easter eggs' and hints to it, like with the forecaster and his psychic nullifier helmet. There could be an interesting plot made with it if done right I feel.
@Bubbadoo Honestly, I think its a good thing they arent in the forefront. such a thing could, if done poorly, which, lets face it, Bethesda does almost everything poorly, be disastrous for the already fragile lore of the games. Psykers are rare by design, and have been since Fallout 1.
@FrostBloodGames Hehehe i just read you. Am, well, the Master, the main villian of Fallout 1 (and probably the best of the franchise) is a super psyker. Is very remarkable and not giving him a single mention is, you know, a strong sight that Nate didn´t play the original game.
Mr. Zimmer could simply be "missing" and considered still working from the events of Fallout 3 bc you have the ability to kill him. That would leave all possible outcomes of Fallout 3 still viable in Fallout 4.
I found one issue with DiMA’s statement on the day the bombs fell, how does Codsworth know who we are if we’re a synth? How would Kellogg remember us? Those don’t add up to me.
@@flunkiebubs2002 Could be a similar case as Nick Valentine. The brain scans he had were disguised as therapy pre-war, but you need to remember that Vault-Tec was running experiments involving brain-waves in Vault 111. They would have had even more time to gather and store the memories in this case due to the months of time they had between sealing the Vault and the security revolt. While the experiments were more to see long-term effects of cryo-stasis on mental and physical health, they would have had plenty of motivation to duplicate the entirety of at least one occupant's brain during the process. If not as a primary experiment, then a scientist's own motivations could have led to it since they were encouraged to run their own projects in their down time at their discretion (so long as it didn't interfere with the main goals of Vault-Tec).
@@HomeCookinMTG human brains though. if all of our experience, thoughts and personality is stored in our brain then how are the big mountain brains any less human. If i replaced your brain with somone else's brain would you consider your self the same person?
@@John_Doe27 they're less human because (probably) due to having their brains transferred to robotic bodies, they've essentially lost any empathy, emotion, and memory they once had. They frequently kidnap and experiment upon people, and seem to have forgotten their past. The brain acts more like a CPU than a center for reason, emotion, and experience for them
@@freshdarkdreams4810 i would agree with that except for the fact that mobius does seem to have a moral compass (to some extent) and acknowledges how dangerous the other think tank brains have become due to neural degradation due to being exposed to the brain gel for a couple centuries. Even then i still think theyre human, i wouldnt consider someone with extreme dementia less human or a psychopath less human either. Having no compassion for your fellow humans doesnt turn you into a new species.
Institute IS more advanced and more infuential than Big MT. Because Think Tank is too busy being delusional, hacked and inept. Make on mistake, they were actual, 100% certified genuises back in the day and arguably still are. Making new species like nobody's business (night stalkers, cazadores), inventing new alloys with physics-defying properties. Hologram tech so advanced you can make rifles out of it. Matter-converting machines that can take special casino chips and produce food, money, weapons, armor out of basically thin air? AI with disctict personality so advanced you can insert it into a toaster and it will work and you can store that AI on a small chip? Sonic-based tech and guns? Cyborgs that can work for literal centuries? Cyborization process that can turn people into cyborgs so smoothly and seamlessly you can just put the replaced parts back together like Lego, and brain can be safely stored somewhere else and still be able to control the body? Advanced suits of armor with personalities? Robots so advanced that even Liberty Prime looks outdated? Yeah, done, done and done. That's not counting all the other weird large-scale experiments they have done in Sierra Madre and Hopeville and Big MT (mountain didn't erase itself). You have to remember that the Institute had 200 years to make synths, but Think Tank made all of this pre-war or right after the bombs fell (even teleportation tech!). It's just that Mobius reprogrammed their shells and made them do nothing after that. Even in their sorry state Think Tank is still dangerously intelligent (if OWB endings are anything to go by), but Institute was progressing until they reached the same level of technology, while Think Tank was as they were 200 years ago, if not worse.
I was going to reply with this, but you beat me to it :) There is also a mission in Skyrim called 'Darkness Returns' when you have to find Nystrom's journal, which is the surname of the lead guitarist in Katatonia. There's obviously some Katatonia fans at Bethesda!
15:20 At the prydwen the sole survivor tells Knight-Captain Kade "well,my dad told me not to be too close to the TV(correct me if im wrong in that phrase)" so that means he does have memory of the past which could possibly mean he can't be a synth
I was about to say I thought I heard Oxhorn talk about them in his fallout videos. I'm not into the lore of fallout that much am trying to get into it though so I appreciate both Oxhorn and Nate
The problem with that is the time frame: the master was killed by the Vault Dweller in 2162, 125 years before the events of fallout 4. Assuming mama Murphy has a normal human lifespan, that would put her birth at the very least 40-50 years after the death of Richard Gray, and likely closer to 60. That would put her in her mid sixties to early seventies, fitting with her appearance in fallout 4. Of course, she could be descended from one of the psykers, though this possibility is highly unlikely, as cannonically the master's lair is nuked at the end of fallout, which killed all known psykers in the masters army and known world.
@@Matt-md5yt most definitely..even the wiki for fallout points out the connection. Which is cool because I play the tabletop religiously. Army is kinda obvious too lol
With Mama Murphy and the Forecaster, I always took them as nods to the Psykers from one of the previous games (I forget which one); they got their abilities via a strain of FEV, and the recent real life plague has proven how some viruses can rapidly mutate new strains, so maybe they both caught unique strains as children that gave them similar abilities
Not necessarily, the project could have been to see what a fully autonomous synth given a full personality with fragmented memories and a basic but clear goal was capable of, to see how an artificial mind adapts and develops in comparison to that of a naturally born human. To see how an artificial mind copes with freedom of choice and the responsibility that entails. Seen in that light, the sole survivor following their own morals and choices could be seen as the institute's greatest success: they finally created a synth with a genuinely human mind. This also plays into the players choice, given the assumption of a synth protagonist, you choosing to destroy the institute on your own volition proves you have a fully developed personality and individuality, proving their final efforts a success, while if you choose to join them on your own, then you prove them correct, while allowing them to continue their research and further refine their techniques.
@@tettsui255 a deviant synth needs to actually hear their recall codes to shut them down, and that is what the retention bureau is for. generally though, they want them "free and autonomous" when collected, probably to see how their free will came to be. even if the goal was to see how a truly autonomous synth would react and develop, they would still shut him down as soon as he/she posed a threat to the institute, and the institute does not seem the type of organization not to have a killswitch available if things go sideways
@@Volcarion What if only One Person knows the Code? Because Father probably wouldn't anyone to interfere with the Experiment, or Cut it off early, it's Clear he Commissioned an Experimental Synth, as evident with the Terminal Entry. If this is indeed the Case, then he would make sure he is the only one that Knows the Code. Meaning it would be his Decision if he wants to end the Experiment. It's also why only he Sees his Deceased parent as collateral, as they have no use in the Experiment because they are dead, and thus not important to him other than their role in Conceiving Him.
What I like about the "VATS system" being mentioned in game: It makes backwards compatibility a little more interesting. While it was entirely a game mechanic it could be ignored completely, now it means we have to seriously consider the lore ramifications of such an ability being real. Every playable character prior would likely have the same mutations to these parts of the brain. They are clearly not all synths, so we have a lot more interesting questions to consider thanks to this inclusion. I would also like for readers of this post to keep in mind that the terminal entry does not state this ability is synth-3 exclusive. It is entirely possible that other life-forms are also capable of having these specific mutations through natural processes, and given how insane the mutations have been to date it is very probable that some humans are indeed... super human, player character levels of super human. The institute may simply be ecstatic that the good father has found a way to introduce that mutation into the next generation of corsairs. Seriously: Do you think the institute will let a synth run it? Personally though: I do like this theory a lot as it feels like a good tip of the hat to Vaan Buren, which I believe was meant to have the protagonist being very much synth like. If it wasn't for the fact the entire robotics sector would know about it, given the nature of people to talk in close quarters, I would support it more. For even if they do manage to suppress it to the point the retention department doesn't find out, there is still the head of department who would protest quite loudly I believe. Still, nice feelings inside to think that Father managed to somehow pull it off.
I heard that debate before, honestly I still don't see the character as an synth. Dima is an old robot barely able to contain his own memories, let alone able to tell us anything, and it feels like Nick Valentine eventually would have picked up on us being a Synth. Dima just seems like he was trying to confuse us so Kasumi can stay, or for his own gain. (Seems interesting Nick is the one contacted by Kasumi's father.. Just saying, Dima might have planned it all along for us to get here). And it doesn't help Bethesda only gave us choices about when the bombs fell. On top of that, you wouldn't able to be in charge of the Instititue, nor could you actually get away with destroying it, especially after killing Father when all you need to do is do the recall. I think the SS was alive all along (If you were going to make an synth, why not recreate the spouse as a Synth too and erase the memory of them being shot).
Very good points. But on the flip side, Why did Sean wait so long to awaken his parent? Why not just bring the parent immediately to The Institute. While the argument of "seeing how well they would do and if they could make it to The Institue" plays well for Nate, an ex-soldier, it does not really play well for Nora, a Lawyer with no combat training. And either way, the VATS description on the terminal in The Institue does lend to the idea of Nate/Nora being a synth project. Besides, as with every Bethesda game, "being in charge" just means you are a glorified gopher with a title.
@@nemerly_00 well, while I don't think they are synths it would fit nicely with Nora, a lawyer, could do well in the wasteland. Additionally it would go well with the Railroad having an agent (Deacon) watching the vault randomly and stalking you, they wanted to see what the institute was up to if they were there. Again I think Nora and made are human and its just main character powers that let Nora kick ass but just wanted to point out that argument
Another reason why the SS can't be a synth is that is out right stated by "Father" who is actually Shaun, the SS's only child that all gen 3 synths (the ones that can slipped into society on the surface, replace someone, and one would be the wiser) came from his blood. The institute sent Kellogg to retrieve Shaun and keep the SS as backup and who ended killing the other spouse. To counter the argument about how all that could be memory setup by the institute or even variations of it I have two things to say: First the institute as far we have been told by the game and the in-game lore uses recordings of memories they have collected, they don't make up completely new ones. Second, the Memory Den is the most advanced place in fallout 4 (that deals with memories) that allows the player and its costumers to relive their past memories (with the exception of the one where the player goes into Kellogg's memories for a brief stint). I doubt that the institute has that kind of technology at least not that anyone has discovered it yet.
A bigger thing keeping the Sole Survivor from being a Synth is you can recall really small, obscure pre-war details they wouldn't think to have put in a Synth. You can mention a character on a pre-war super hero show, recall a jingle for an old ad, you remember serving with your military unit, etc.
@@Frozander You can use VATS in the vault before you pick up the pip-boy. On its own, we could just call this an oversight. But combined with the institute terminal entry and the DiMA storyline, it strikes me as deliberate.
@@DavidSkis - this is Bethesda we're talking about. Laziness and sloppy consistency checks are so common in their games that it's part and parcel of their reputation. These are the same people that have the BoS in West Virginia only two decades after the war rather than bunkered down in Lost Hills till the 2130s as has been the canon since day one. Given a choice between a grand arc of mysterious clues hinting at a groundbreaking revelation and lazy-arsed writing by a developer infamous for such things, I'll go with the latter on this one. But, as I said elsewhere, if your head canon is that the Sole Survivor is a synth and that makes you happy, go for it and happy gaming! The point is to have fun :)
@@BreandanOCiarrai Bethesda about a year after 4s release said one of the biggest Easter eggs was in a terminal. After that was said the terminal entry in the institute was added in the game. Stating them working on a synth with a vats like system. Them forgetting to add the entry was an oversight but I don’t think vats befor the Pip-Boy was
My thoughts on the Ghoul Whale, there might not be one. There's a mission in the game where we help a Chinese ghoul in his submarine so he can go home to China. The tall tale claims there was a ton of fog, it could be that they saw the sub attempt to rise from the ocean floor but failed, they just thought it was a whale.
I once had a settler that had an identical face to my sole survivor (Default male). I shot him to check his body for a synth component. Didn’t find one and got reduced to a pile of giblets by a volley of rockets from my own defences.
The sight also happened in Fallout 2. The town Shaman was always high on drugs, and had the power to forsee events as well as telepathically make contact with others over great distances in their dreams. Its supposedly a strain of the FEV virus that only increases the cognitive abilities. However it supposedly failed to deliver results, a noted side effect was that the subjects would display strange abilities like future sight, telepathy or even telekinesis, though for most it would only trigger when using chems. The tests were never finished as obviously the bombs fell, but many of the old labs sometimes still had a rare test sample lying around, what is often mistaken by most wastelanders as a nice dose of a good time they then inject themselves with.
Minor detail, but Far Harbor takes place on Mount Desert Island, ME...Maine isn't known for whaling, we built some whaling ships for Massachusetts, but are dominantly lobstermen. -A Mainer
I thought VATS was connected to the pip boy if its not connected every player character from any fallout game would be a synth but the soul survivor is the only one (to my knowledge) that can use VATS before getting the pip boy.
@@averageowlenjoyer510 My thinking is that it is supposed to connected to the pip-boy. Fallout 4 is the only game (of theirs) where you engage in combat before getting the pip-boy, and Bethesda didn't want to deal with any problems that might come from having an "on/off switch" in the game for vats usage, especially with such a small amount of time with it "off."
Your first memory isn't the bombs dropping, it's the opening cutscene, you remember the war, you remember your ancestors, you remember that time a year ago in the park with your significant other, you remember what baseball was, how to play it, and what diamond city used to look like, you remember power tool commercials, you remember listening to the Silver Shroud on the radio when it was new, when you approach the USS Constitution and the bots know your past. there are so many clues and throwbacks to your previous life in the game. Not to mention the implications if you chose leading the institute and their treatment of synths. That dialogue with DiMA only lets you have throw away BS answers. You're not a synth, there is way to much evidence to support that fact.
You never pointed out the fact, that when you first leave the cryo pod in vault 111, you can use VATS on the rad roaches before you even pick up the Pip boy, which relates to the last one
@@pavit3780 the sole survivor is a real prewar vault candidate. The player, however, plays as a synth that replaced the original as an experiment of Shaun's to see if a prewar person would survive.
Rez090 Nick Valentine was programmed with pre war memories sure, but it still wouldn’t have explained how Codsworth knew the sole survivor and everything. Or how in certain dialogue in the beginning of when the wife got pregnant in the park. Explain all of that. Also from my memory I think that there were files in a computer in the federal hall about the sole survivors veteran status. I haven’t played fallout 4 in a while because come on, let’s admit it Skyrim keeps dragging us back to it.
I noticed that your videos are shown in 1080P 60FPS but for some reason the quality of your videos is much better than other Fallout channels that display in 1080P! Your channel is by far one of my favorites when it comes to learning interesting things about games.
Don’t know what it is but Nate has the most comforting voice to listen to and relax. I’m rewatching your videos and will probably be doing another play through of fallout :)
Lol was litterally just watching another video when I saw ma boy Nate posted!!!! Finally! My life was getting so dull without learning about new people getting murdered to death!!!
the Problem with the theory of the Soul Survivor being a synth is due to the fact that, Shaun/father would have no idea what his father / mother would look like because he grew up in the Institute.
Honestly there are so many holes in the "theory" I find it laughable. It's just some people *want* it to be true because "cool" or think it's some deep twist...
@@MediumRareOpinions Well, you know. It is a role playing game (although sure not a great one) so i imagine they put that stuff in there so people can choose to accept this possible evidence and weave it into their story or just ignore it. So it's really just up to the individual to decide if they want to accept or not
Ok there is *No Way* The Character is a synth lol Remember a Bot asked you about you're past life before the war and yes you can answer the bot. The Bot >Supervisor White< Who would ask you this exact question and she would be located on a farm along with other bots
For Listening Post Bravo, I just assumed there was a tunnel behind the elevator. The terminal entry mentions hearing scratching coming from the elevator door, which could have been someone/something digging down, and that would explain how the bear got in without a visible hole. The tunnel would be blocked any time the car was at the bottom of the shaft instead of the top.
There is also the FEV contaminated water in West Virginia that was never neutralized before the war. Don't ask me where in Fallout 76 it's located, but there is a prewar neighborhood that still has Prewar Super Mutans that were infected with the FEV using their drinking water. I could be wrong about them being Prewar Super Mutans, but I know they did get infected with FEV before the war but I'm also not sure when they completely transformed.
The Survivor being a Synth has a few weird implications in my mind. Sure we don't see any of his memories form before the day the bombs fell, but that would imply that the Institute planted the memory of how he and his wife did the nasty after going to the park one night. It would also imply that the Institute was using Codsworth as a spy bot to keep an eye on you, which could make sense and be really cool, but that would mean they programmed him to call you by the "name" you go by, a list of which includes but isn't limited to: Mr.Ass, Mr.Bond, Mr.Fuckface, Mr.Markipoo, Mr.Orgasmo and Mr.Titties. So unless the Institute has an intern with access to the memory bank, a sense of humor, and far too little project oversight, i'd have to lean towards the Not A Synth camp.
To this day, my favorite Fallout 4 mystery is if you play as a synth. Back when Far Harbor came out and I played through for the first time, Dima's question had thrown me into an existential crisis, and still, I believe it to be possible.
Damnit, watching that Dima scene really makes me thinking. Those guys at Bethesda are actually capable of doing interesting story content like Far Harbor if they really want to. How did they ended up with Fallout-76?!?!
The Yaoguai under the Listening Post Bravo will be automatically eliminated once you start Paladin Danse's quest Implying that once he moved down there, he took it out quite easily, possibly with the help of the X-01 suit that he somehow aquires
2 things, what if the Sole survivor was a synth? Wouldn't it be unlikely they'd allow it to destroy the Institute? And basically Zimmer not responding to the Institute can be cause he was killed in Rivet City by the Lone Wanderer cause he had to fetch A3-21 which was a valuable target.
Is it canonical that Zimmer was killed? Do remember there is a ton of branching things and one Lone Wander could have while the other could not have. Branching plot points can sure make sequels sure complicated lol.
I have to give it to them. Allowing the player to roleplay as a synth or have personality karma... They really had great companions and storylines that kept giving.
I believe that the sole survivor is not a synth, because if they were created by the institute then they would have had a shut down code like all the other gen 3 synths, and I believe that the institute would have used that code on you if you tried to destroy the institute or kill father. (Or if you joined the institute, they wouldn’t have let a synth become the new leader after father dies)
The final two "mysteries" were terribly presented. 1) V.A.T.S. is an acronym for Vault-Tech Assisted Targeting system. There are descriptions for why it works the way it does in EVERY fallout game, but Fallout 3 describes it quite well. 2) You cannot conclude the sole survivor is a synth based on their only "memory" being prewar sanctuary. In the opening sequence, Nate gives a brief history of the world while taking about his grandfather and concluding with "if my time in the army..." proving he has memories before the bombs drop. If you visit to USS Constitution the greeting robot will recognize you as either being a veteran or a lawyer, depending on which gender you play. This directly reference memories and events that we did not play as the player, that still occured. The institute probably didn't have the time to purposefully plug that in to one random robot who is most likely agrg towards them just so you have a more "immersive" synth experience.
I think the ghoul whale is just the submarine that you’ll find in the ocean near one of the ports. It was foggy and maybe they just mistook it for something else. Also, I think I read something about Momma Murphy’s powers in a terminal somewhere. The gist of it was she could control the sight before but because of certain events, she lost that ability and now relies on chems to trigger her powers. I may be wrong with the terminals content though.
Dima's jab at the Sole Survivor isn't even correct, in the prologue your character will reminisce with their wife/husband over past events such as the park were we are given the presumption that Shaun was conceived at. Not to mention that the Sole Survivor will have specific memories about being a soldier if you choose Nate, but if you play as Nora she will talk about what she did as a lawyer in the past. With all that it seems odd to have the main character just forget everything to do a fake-out, the Sole Survivor isn't a Synth, it's made obvious throughout the game that they aren't a Synth. There's several instances where the Sole Survivor will reminisce about the past.
So Shaun might be a false memory or a planted one. Here is why: The player ultimately never learns what happened to "Shaun" but is instead led right to the Institute. It is almost like someone modified the Sole Survivor using Synth parts. I suspect that the SS's brain is cybernetic. They must have pulled him out just as he was about to experience full brain death and did the swap out. Why they left him in for another 70 to 100 years is unknown. We know that "Father" wakes him up by remote signal so he definitely had a role in the Sole Survivor's "regenesis"
I recognize this video is four years old and so what I bring up may not be new to you, but the "sight" / any other psychic abilities in fallout actually come from the FEV experiments the master conducted back in fallout 1. I personally considering the constantly displayed misuse and mishandling of FEV throughout fallout such as the experiments in Appalachia. It would make sense for a recessive gene/trait to be passed down and rarely come forth in wasteland populations, especially seeing as they're the group that have been exposed to FEV the most out of any of the core fallout demographics (aside from super mutants ofc). Alright I'll stop rambling now. Good video.
My argument is simple, if you chose Nate, there is no component on Nora's body. If you chose Nora, there is no component on Nates body. Also, VATS is directly tied to the Pipboy.
Well you're not a synth because if you were , than you wouldn't have known the Vault-Tec guy and Kellogg wouldn't talk to you like that and you wouldn't have the memories about your spouse (after the cryo thingy scenes).
Could be a similar case as Nick Valentine. The brain scans he had were disguised as therapy pre-war, but you need to remember that Vault-Tec was running experiments involving brain-waves in Vault 111. They would have had even more time to gather and store the memories in this case due to the months of time they had between sealing the Vault and the security revolt. While the experiments were more to see long-term effects of cryo-stasis on mental and physical health, they would have had plenty of motivation to duplicate the entirety of at least one occupant's brain during the process. If not as a primary experiment, then a scientist's own motivations could have led to it since they were encouraged to run their own projects in their down time at their discretion (so long as it didn't interfere with the main goals of Vault-Tec).
My theory is that the banging on the elevator was just the second person coming down, and that they eventually died in the elevator, and that the message was just recieved a bit late.
I'm glad you talked about Listening Post Bravo. I levelled up to master hacker just to take the elevator down. I don't think Sgt. Renske was hearing things. I can't account for the empty holotape, though. I suppose there could be things we "hear" that can't be picked up by a holotape recorder.
The vault Tec rep references "selling" you a spot in the vault. So the opening of the game can't be an implanted memory. DiMA is just a manipulative piece of.... Who deserves to have his 'program' terminated on sight. The very reason why Acadia has never survived any of my play throughs
Nick has implanted memories, could be a similar situation. Also there’s no real reason to think DiMA was manipulating here, he didn’t know you well enough to want to.
@@BriarPatchNyra except he does have reason. Dima’s big goal is to make sure his little synth refuge doesn’t get wiped out. if he can use fostered doubt in someone’s humanity to make a possible hostile or even just a neutral party at least a bit sympathetic towards Acadia, then there’s his reason right there. It’s scummy, but compared to taking a page out of the institutes book and pulling a kill and replace on people in the other factions of far harbor; it’s not the worst thing he has done.
Thanks for all these interesting videos. Takes hours and dedication. Honestly, I want to read every note and terminal, and eavesdrop every conversation but don't have time to do it. Makes me want to play again.
The last one cant be true, the guy in the beginning of the game who signs you up for the vault comes back later and remembers you so it cant be an implanted memory
He remembers someone who looks like you and has your same memories and name - but Nick Valentine is not the same person as the pre-war Detective Nick Valentine.
I just booked my flights to the USA (my first time there) and have a full week in Boston over the summer (going to do a New England tour then head to NYC and DC before seeing a friend in the Caribbean and heading home), and I'm pretty excited about it! Thought it would be cool to see some of the Fallout sights, and from what I've seen in my research so far, the attention to detail in FO4 is really quite extraordinary. I had no idea that the Boston Brahmin were/are real (i.e. not just two-headed cows). Anyway, keep these videos coming because they are making me want to fast-forward this year and get to summer for a blissful two months of travelling. I appreciate that post-apocalyptic Boston and the real city are different entities, but I'm still looking forward to watching a baseball game in Diamond City and enjoying a noodle cup.
In honour of the Brotherhood, I called the brotherhood in to kill all the Synths cuse DIMa questioned weather I was a synth. One of my prouder decisions ;)
The “are you a synth” question still gets at me when I play. My theory is that, assuming you are a synth, you were a runaway who the railroad used to create the perfect soldier to take down the institute. We know memories can be extracted from the dead and your brain would have been well preserved in cryo, although perhaps there wasn’t enough or something went wrong and only some were transferred. This would also explain why Deacon had such interest in you from the moment you left the vault. Perhaps this was something he did without any of the other Railroad members even knowing and then evaluating your progress and what type of person you were along the way.
One thing that gets me about the opening scene is how dreamlike and surreal it is. Weird things happen, like your door just opening on its own and suddenly tanks are rolling down the road and the military is everywhere. Shoddy visual storytelling by Bethesda or was it intentional? I still believe the ss is human, but there's a lot of weird stuff about that opening that don't happen in the real world.
Ooooh I finally get it. The player character isn’t actually a synth, but it’s a metaphor for you being in control of the character, rendering them a “synth”.
The fact VATS is used in Vault 111 before you get a Pip-Boy seems to confirm it. Also the pre war memory has some flaws when compared with post war Sanctuary ruins. Some Houses are a different color. Your backyard brickwork is missing. Where are the military vehicles you saw on the way?
i just want to add that synths dont take rad damage, but the ss does. the more accurate theory for this is that the ss isnt a synth, however he is mutated. in just as recently as 25 years after the war, humans learned how to make serums for specific mutations. its not entirely implausible that the ss is just mutated and can use vats before obtaining his pip boy. atleast, not impossible.
Whaling for a ghoul whale on the deck of USS Constitution With the Captain Ironsides would be THE Best DLC I can imagine.
That would be awesome! It’d be even better if they actually set sail and didn’t run into another building lol
Maybe like, a 2 quest mod where you actually get them into to the sea and then have to get back to land to disembark. While on the way out to see you have a chance to see the beast and on the way back actually have to fight the beast
OMG YAAAAS
and maybe on their way out to see they hit a building but just fly on through, crushing a super mutant behemoth in ruble
And we get a new "pirate" raider faction.
Here’s a mystery why is the general of the minutemen the one doing the errands.
Because to the minutemen the general isnt like a general as we know it in the modern world, it just shares the same name. To the minutemen the General is essentially a militia leader who leads from the front and whose highest priority is drumming up support and dealing with problems in a more hands on approach.
@@Verlurion that makes more sense than i thought
@Daniel McEwen I have the OAR/PV mod, which leads eventually to a confrontation with Preston over helping the Gunners win in Quincy, contained in briefing reports to the gunner bosses. And how Clint decided to betray the MM too. Last play through I dropped the charges, but later on doing Fusion City, they wanted me to get Preston to agree not to attack the Institute (bad business to blow the neighborhood up all over again, no?) and if you miss a persuasion (charisma) check you end up teleporting Garvey to the prison in the Glowing Sea, where I sent the Institute hard asses when I took over the Institute. I bet they had fun with his weak candy ass. The Minutemen are nothing without the Sole Survivor. Absolutely nothing. Its all you when you take the Castle, because they can't kill a cockroach in under 5 minutes. Now, I have the the "I'm the general" mod, so have 2 squads of real Minutemen who do defend and kidnap and radiant quests for me, so I can stay on the big quests. Like doing Far Harbor without having to leave to rescue a poor little farmer who wants to join the Minutemen but runs and hides when 3 raiders attack.
'Cause that 'General' is trying to get into your pants and play with YOUR privates. Fruit cakes are dear to Bethesda now.
Boltven
Do it yourself don’t just market on my map!
Dima: What's the first thing you remember?
Player: War... War never changes.
Berserker Edwin wrong, it’s another settlement needs your help
Clxut Gang Ive marked it on your map
Or SHAAAAAUN!!!!!!
Swedish CACTUS which leads to JASOOOOON
@@mcdonaldsmanager6976 u cant get one when u are in far harbor .
If the sole survivor were a synth, wouldn't that become known when the brotherhood obtains the data bank stuff?
The Institute could have taken it out of the data in order to not let it slip that you were a synth once you left the vault? Or taken it out when they had a feeling you were going to find out somehow so they didn't want you to know and yanked it?
The sole survivor takes radiation damage. Synths don’t take radiation damage. Mystery solved.
@@whatdoesthisthingdo gen 3s do.. the singer at the third rail is a synth. i watched a youtuber teleport her to where some barrels were... and she took rad damage and died. he was testing to see ways of detecting a synth , and used the that theory they dont take damage.. but they do
Excuse me good human but how does a synth reproduce
@@logan9846 shaun was born before you became a synth
The "Ghoul Whale" is the Yangtze: if you stick around and listen to a female caravaner after hearing the story she'll point you it and start Here There Be Monsters.
next, hammerhead ghoul shark
That’s JUST what is as about to say, that The Goul Whale could be Yangtze
What about the skeleton you can find in the far harbor dlc?
Unrelated to anything pretty much, just a skeleton. There WAS going to be something significant about those dead dolphins though: Fallout 76 included the cut area for Vault 120 as a leftover, the underwater vault that got cut from 4. There's not much to go on, but there are a lot of observatory areas with the dead dolphins inside.
Kung Fu Man, when you told me about the dead dolphins in a vault, you scared the shit out of me because I'm afraid of the dead dolphins you find in Fallout 4.
The sole survivor DOES remember more than just that day. For example, in the Silver Shroud quest, he has a discussion with the superfan ghoul and clearly has knowledge of the silver shroud character that is unprompted from the superfan, so he MUST have prior memories to Bomb Dropping Day. I think there are other things like this, too, in Nick's quest about his past.
Nick also has pre-war memories... they just aren't his
The sole survivor also mentions abt baseball n stuff when arriving at diamond city and talking to an npc i dont remember lol, who later finds out everyones forgotten abt the rules
He literally narrates his own speech that he was going to deliver at the Veteran hall or whatever.
But on the other hand, he also doesn't remember what he looks like, hence the mirror customization.
@@lkotro21 tbf, everything were saying here could well be pre programmed memories
Its really intriguing
@@changoelchango On a meta level, everything we say in the game is literally pre-programmed so...
But here is the question, can synths have kids? And if so - can we knock up Curie?
"don't have anything living in the water" um the Hoover dam literally had normal ass fish swimming there
There were fish in Zion, too.
I thought I saw a fish somewhere in fallout 3 too same as Hoover dam and Zion valley
@@sherribeeman210 Zion was completely radiation free tho
Yo what about mirelurks fully swimming and found in most of the games
"Come a bit prepared"
*Shoots it with a 10 mm pistol*
just push the revolver skill to the limit and a 10mm becomes more powerful than a atombomb
I use a 10mm and it’s so powerful lol
@@summeryaxley2673 just mowed the heck out of it and perk up you are good to go with just a 10 MM
@@eziohagebuddne3097 maybe on easy mode yea
Easy Pete is the most powerful being in the FO lore to date
bro he has dynamite so yeah
I once saw him kill a deathclaw with one shot!
@Valley r/woosh
Dude, Ricky is truly the most powerful being in FO, he killed a BOS Paladin by shooting him in the eyeslit with an 11mm submachine gun, keep in mind that the T-51 eyeslit is bulletproof! He also has killed Deathjaws, which is a giant deathclaw shark, and used his third glowing nut in place of one of the infinity stones.
Donuts what does breaking bad have anything to do with this
Because he can say the N-word.
I would've loved ”20 Leagues Under the Sea”. Even though I'm terrified of open water. It would've been pretty cool and definitely a favorite of mine.
You meet Vault Tec Sales Ghoul in Goodneighber, so that confirms that the memory is real. Valentine’s personality/memories was copied from a real person. These 2 facts makes it really hard to figure out if the Sole Survivor is a synth or not
True... The synth theory is too much far-fetched 👍
Tfw i changed my face completely before meeting him and he recognized me anyway 😂
There is an easy way to work it out. In the game you can be banished from the institute and blow it up. If you were a Synth and Father saw that you were actively working against it, or felt that you were a danger and had already shown that you were resourceful enough to get in, have friends in the Brotherhood, the Railroad and were rebuilding the Minutemen all in 2-8 weeks of entering the commonwealth... would he not have used a recall code as a fail safe instead of banishing you?
Why would they not have a recall code in your head and why would Father not use it when it was clear you were a threat.
If you were a Synth you would have a recall code. The game would have to have you avoid a brain wipe and fight your way out... the knowledge you a synth potential could turn the brotherhood against you as they wouldn't allow you as a synth to live, thus being banished from the institute would prevent the BoS quest line. Nor would most of the Minute Men follow you if it got out you were a synth.
As such no you are not a synth. For the four outcomes to make sense you are Shaun's mother. And he woke you up because he wanted to see what a prewar adult with (based on even Nora's responses) has some level of formal military training, would do. I assume because Ghouls likely have some level of mental function break down even if not feral making them on par with other people.
Of course that brings about the long term question of why don't ghouls try to rebuild. The radiation isn't as impactful on them, they have prewar knowledge that could help rebuild. They should also be wealth managers. Even if you could only save 1 cap a week for 200 years that is 10,000 caps. Home Plate is only 2,000.
The entire structure of the Fallout world makes 0 sense... so it is possible that the institute would make a synth with none of the cybernetic controls of other synths in the form of Shaun's mother or Father with there memories... risking the destruction of the Institute. I doubt it.
100% not synth.
Biggest thing that keeps getting overlooked about the whole “the SS being a synth” is that gen 3 synths weren’t designed until after the bombs fell. Father would have no reason to want to replace his parent with a synth, he still retains that human connection . The only thing that really actually supports it is that you can use Vats, which was designed by Vault-tec (according to FO3, FO and FO2 I believe it was the combat system for the game) and coded into the pip-boys, before actually having a pip-boy. Being able to say you are a synth to DiMa is both poor writing/rpg element. You can rp as a synth if you want, which means you can be telling the truth. If you don’t want to rp as a synth, you’d still be telling the truth hence both options being true and neither being a lie.
The only player character in FO3, FONV, FO4 and FO76 that could really truly be a synth to me is the Lone Wanderer in FONV. The LW is the only non Vault dweller, and so much of their past mentioned that something seemed off about them, like they were superior. Also being able to survive without their brain and still function like nothing happened… although that could just be a plot hole in the writing of that dlc. Even then, it is implausible as synths are never mentioned in FONV and also the Institute operates on the east coast, a gen 3 synth would have had to both escape and hike all the way to Nevada, which I believe it is mentioned the LW is from Nevada.
Another thing is that codsworth clearly remembers you and so does the vault-tec salesman in good neighbor
What if you don't really survive the vault,your character die there like the rest of the people and you were replace with some memories of the original
highly doubt that Lone Wanderer is a synth because Old World Blues DLC.
About the "Sole Survivor is a Synth" theory, a few holes appeared during "The Silver Shroud" Quest.
First, the character mentioned that they used to listen to silver shroud radio with their family back before the war, which contradicts the things the survivor said about the bombs being their first memory. Second, they even remembered about the caveman character (in which the survivor tried hard to remember) when talking to Kent. Third, they vividly remembered how Silver Shroud talked. We could argue that they could've listened well enough to Kent's Silver Shroud radio broadcast that they can mimic the Shroud, but had they not have any previous experience with the show, doing as much and as well of an impression as they did in the quest and even other quests (Automatron quests) wouldn't be possible.
Extra: If the prologue sequence of the game are merely forged memories, there are a few minor details that the Institute couldn't have known, such as the fact that the survivor concieved Shaun in a park, Sugar Bombs beings their favourite cereal (which post-war residence wouldnt have known how it tasted),Grognak the Barbarian and the Jungle of the Bat Babies being their favourite comic book, and, quite strangely, knowing their spouse's occupation (US army veteran for male survivor and Law School Graduate for female survivor). We know for a fact that the male survivor record's as a veteran is true when we look at the terminal inside Fraternal Post 115, where the owner of the terminal mentioned how honored they are to have a veteran coming to the hall to give speech. Now, if the Institute went through all the trouble of not only forging very detailed memories, but also evidences of those memory, that wouldnt make any sense. How would they be able to replicate or (assuming the survivor was never human) forge the survivor's memories when the Institute are strugging with even the Young Synth Shaun project (as stated by Dr. Madison Li). And what about Codsworth? The survivor's pre-war robot butler who took care of Shaun (again, the Institute couldn't have known). There are more details I might've missed, but I'd say the game sort of placed mixed evidence about whether the survivor is a synth or not. Also, in DiMA's dialogue, picking either "I am human" or "I am a synth" wouldn't considered lying, which is strange.
Also the sales rep remembers the sole survivor
its probably left up to you to act as a synth or not as an RPG element
Thus making both theories pretty acceptable
@@Pixium aye, this might be true. I mean, Bethesda did let us wear the Synth Uniform
Another would probably be the ending where the survivor became the Director of the Institute. What benefit would the Institute reap from having a machine on the top of the chain of commands? It may be that Shaun got sentimental over the survivor we play as, but that would throw him out of character. Shaun isn't known for being attached to someone whom he's never met (as shown when he called the survivor's spouse's death collateral damage despite being their son). If the survivor were a synth, Shaun wouldn't have chose them as the Director. Even if the survivor is an advanced model.
The messages in the first terminal are lyrics from swedish metal band Katatonia's song Dead Letters.
The D.E.K is short for the album name Dead End Kings
Aura Fox no it’s not
sounds pretty legit
Well yes they are lyrics and all that it doesn't mean Bethesda knew that. They could have just wrote creepy sentences on a board and picked those.
Could D-E-K be an important name of the ghost's life(if it is a ghost) or could it be a Chinese call sign?
@@trishashley5018 Or could it just be a nod to a swedish metal band somebody liked? I'm gonna go with that possibility since there are all kinds of things like that throughout the fallout games.
DIMA's mention to the Sole Survivor asking if they could be a synth is one of them. That particular "theory", based on shoddily trying to give a short period of time where they didn't disable a game mechanic before you get the actual in game reason for it, was blowing up in a lot of places for fallout 4 theories before far harbour came out and Bethesda decided to give a little in game nod to it with DIMA's question.
@@trishashley5018 Don't think that it's a coincidence, considering that the lead singer of Katatonia is named Jonas Petter Renkse: J. P. Renkse in other words.
Number one: Nazeem is actually in the game and has the most expensive mansion there is.
Do you get to the cloud district very often? Oh, what am I saying.. Of course you don't.
Ole broke ass sleeps in an inn in Whiterun CTFUUUUU
Nazeem I slayed your ebony ass with the Ebony Blade.
I fucking read that in Nazeem's voice. >.
where’s my axe...
@@голодтетка who said that?
The problem with the Sole Survivor being a synth, is they pass the test in Covenant
Yeah but then again you "pass" the Covenant entrance test REGARDLESS of what you choose for answers, so that isn't really concrete when you literally can't fail.
@@EdwardZNorton Which means no matter what Sole Survivor says its something a human would say not a synth pretending
@@BearWith_You or the test is bullshit
You're not a synth. Shaun passed on the VATS system to some of his Gen 3s genetically as he acquired it in the Vault, same as the Sole Survivor.
TBH, the lone wanderer would probably be a prototype gen 4 synth if they are a synth at all. Very little of this makes any sense if the lone wanderer is a gen 3 synth. And clearly the wanderer wouldn't be one of the previous generations of synth just because of how obvious that would be. I think it's far more likely that either we're talking about a real person, or possibly a clone of a real person that was from much more recently, but had memories implanted the same way that the stuff at the memory den works. That would make some sense as her "son" is now in his 70s and if he managed to make her when he was in his 30s or 40s, the clone would likely be the right age to be the lone wanderer.
The sarcastic way you ask Nora" if it will be like last time " talking about making Shaun in the park haha Proves your character remembers more then that day.
He remembers saying that in the moment, but does he have the memory?
Surely if he could remember something so much earlier, he would have mentioned it?
@@kawaii33366 they also remember the caveman episode with a pre-war ghoul to verify it. There's no information in the whole game about that so how would the SS know that?
They also knew about the farm run by robots, and it's creator. They also remark about remembering the guy who invented Nuke Cola.
Not to mention the vault-tec representative who is still alive and remembers you from the day the bombs dropped
Dima is fucking with us. Especially to those who skip the dialogue when Nate or Nora brings up the past. In detail too.
Well your character does remember what happened in the park and interacting with stuffs in the house bring memories to the character.
and also watching silver shroud
Paladin Danse remembered growing up. So DiMas logic is flawed.
You can use vats before gaining a Pip-Boy known as the only thing that allows you to use vats in canon.
There’s a terminal at 12:13 that reinforces that.
But dont we start the game with the MC telling us his memories of the war and what his grandfather told us?
Weeell, that depends. Sure, he says those words, but that's because he's rehearsing for a speech. "You're gonna knock 'em dead at the Veterans' hall tonight, honey."
So it could be that he doesn't actually have those memories, only the memory of rehearsing for the speech.
Also synths say "human detected" instead of saying "fellow synth detected"
@@discodaze8369 It could be that they've been programmed to say that, to not inform the Sole Survivor of his true nature.
The info you find at the Fraternal Post 115 verifies that the Sole Survivor is human. The Institute never directs the player there on the one hand so this is not planted by the Institute, and on the other there would be no point to the Institute making this elaborate backstory at Post 115 when it already had made an elaborate backstory of the Sole Survivor being a vault experiment.
@@bbb462cid I think someone mentioned that elsewhere in the comments section, and got a response suggesting that maybe the Sole Survivor synth was designed in the image of like one of the actual vault dwellers, someone who died over the course of those 200 years of being on ice.
I think the biggest contradiction of the Sole Survivor being a synth is the fact that the Vault-Tec Representative remembers you from before the bombs fell. That would seem to indicate that the memory happened independently of Institute influence.
What if you were replaced when being inside freezer? Its not about having trackable memories its about if there is moment in which you could be replaced, memories of past can be copied from "original" and institute had access and time to do it. So you could have entered vault as human and exited as synth.
For me biggest counter argument is that institute had no reason to replace you. They could have reason once you start doing big things in wastelands, but that as after you exit freezer and they had not way to predict that.
@@belisarian6429 how would the institute of known you met THAT exact vault Tec rep though
@@jemru I think idea is that institute can copy memories, so technically they can copy memories of meeting THAT vault rep from original into synth.
@@belisarian6429 The issue is that the institute has only been known to copy live brains, they've never been able to reproduce dead ones - if they could, they'd kidnap people from the surface and then make perfect synth copies of them. You'd need to have been kidnapped from the vault and brought back to the institute. Could they have potentially done this and removed the memory? Sure. But Shawn was kidnapped as a baby, he has no memory of you, and if he was going to bother making a synth copy of one parent, why not make a synth copy of the other, too? It doesn't make sense for you to be a synth.
DiMa asks questions like these because he's all philosopher-y and one of the biggest philosophical questions in the wasteland is "Is there a difference between synths and humans in terms of consciousness?" Just as DiMa said, he doesn't KNOW you are a synth and he cannot know, he simply entertains the question.
It's possible to scan brains of the dead, easily could have gotten sole survivors memories
Nora, a lawyer, knows how to use power armor
Also, you can use vats before you get the pipboy
Only the bear knows, and the bear isn't talking
wittle Waffle NCR?
First Order Ball watch the video
Probably cuz he killed the bear
Dima: What’s the first thing you remember?
Preston Garvey: Another settlement needs your help.
Dima: Excuse me Wtf?
Goddamn it Gravy
ThePeople Persons G r a v y
😂😂😂
You say we'll never know if the MC is a Synth and the Day the Bombs fell is an Implanted Memory. But we do know it's not implanted, the game provides a singular person who was there the day bombs fell and again after we wake up. The Sales Man who books us into the Vault, is present before and after. I love these videos, but that's a pretty major oversight.
yet as someone said nick valentine has the memories of a real person. you also can implant curie into a synth body. and see the memories of a dead Kellogg. I could be reasonable that if you can do all this with technology outside the institute why couldn't they do this to the MC as a synth. Another interesting thing is that when your in vault 111 after just waking up. the Main character can use V.a.t.s. Before they pick up the pipboy.. as if it is just something they can naturally do implying they are a synth as well. or developer oversite.
@@kitronics4379 Sorry, I didn't get a notification about this reply. You are entirely correct about the implanted memories and the transferring to a Synth body. As for the V.A.T.S being activated before getting the PIPBOY, in this situation I think it's most likely to be developer oversight. But I'm not against other believing that it's left ambigous so people can decide for themselves.
@@kitronics4379 Mc takes rads and synths don't. Case closed
I think mama murphys last words are halarious
I should of seen this comming
Duh, she had the Sight, she should've known
@@maxzapsgamingzepzeap2337 LMFAO
I almost died laughing with her back when I played the game the first time
*Psyke abilities are a mystery* Someone who didn´t play Fallout 1.
I really wish the plot of Psyke stuff could make a return instead of being such shoved aside little 'easter eggs' and hints to it, like with the forecaster and his psychic nullifier helmet.
There could be an interesting plot made with it if done right I feel.
@Bubbadoo Honestly, I think its a good thing they arent in the forefront. such a thing could, if done poorly, which, lets face it, Bethesda does almost everything poorly, be disastrous for the already fragile lore of the games. Psykers are rare by design, and have been since Fallout 1.
@@tefnutstemple7433 Yeah that's true. They are interesting but are something hard to continue to write well.
Yeah I was like, uuuuh, Murphy's a Psyker, we know her power
@FrostBloodGames Hehehe i just read you. Am, well, the Master, the main villian of Fallout 1 (and probably the best of the franchise) is a super psyker. Is very remarkable and not giving him a single mention is, you know, a strong sight that Nate didn´t play the original game.
Mr. Zimmer could simply be "missing" and considered still working from the events of Fallout 3 bc you have the ability to kill him. That would leave all possible outcomes of Fallout 3 still viable in Fallout 4.
It's states in one 9f the terminals or in a conversation somewhere in the SRB he is of on a mission
I found one issue with DiMA’s statement on the day the bombs fell, how does Codsworth know who we are if we’re a synth? How would Kellogg remember us? Those don’t add up to me.
Because you're a clone of your original self, the synth you was designed to look and act like the original you.
@@flunkiebubs2002 Could be a similar case as Nick Valentine. The brain scans he had were disguised as therapy pre-war, but you need to remember that Vault-Tec was running experiments involving brain-waves in Vault 111. They would have had even more time to gather and store the memories in this case due to the months of time they had between sealing the Vault and the security revolt. While the experiments were more to see long-term effects of cryo-stasis on mental and physical health, they would have had plenty of motivation to duplicate the entirety of at least one occupant's brain during the process. If not as a primary experiment, then a scientist's own motivations could have led to it since they were encouraged to run their own projects in their down time at their discretion (so long as it didn't interfere with the main goals of Vault-Tec).
Robots can be programmed to do whatever you want, and mercenaries can be paid to play along.
@@MaskedHeroLucky the vault tec representative remembers the player also.
@@chrispowell2947 Depends when you were replaced with a synth. The guy on the farm had a family and was replaced by a synth
“Institute is the most advanced technologically human faction”
**Think Tank Infamy Gained**
They're arguably not human tho lol
@@HomeCookinMTG human brains though. if all of our experience, thoughts and personality is stored in our brain then how are the big mountain brains any less human. If i replaced your brain with somone else's brain would you consider your self the same person?
@@John_Doe27 they're less human because (probably) due to having their brains transferred to robotic bodies, they've essentially lost any empathy, emotion, and memory they once had. They frequently kidnap and experiment upon people, and seem to have forgotten their past. The brain acts more like a CPU than a center for reason, emotion, and experience for them
@@freshdarkdreams4810 i would agree with that except for the fact that mobius does seem to have a moral compass (to some extent) and acknowledges how dangerous the other think tank brains have become due to neural degradation due to being exposed to the brain gel for a couple centuries. Even then i still think theyre human, i wouldnt consider someone with extreme dementia less human or a psychopath less human either. Having no compassion for your fellow humans doesnt turn you into a new species.
Institute IS more advanced and more infuential than Big MT. Because Think Tank is too busy being delusional, hacked and inept.
Make on mistake, they were actual, 100% certified genuises back in the day and arguably still are. Making new species like nobody's business (night stalkers, cazadores), inventing new alloys with physics-defying properties. Hologram tech so advanced you can make rifles out of it.
Matter-converting machines that can take special casino chips and produce food, money, weapons, armor out of basically thin air?
AI with disctict personality so advanced you can insert it into a toaster and it will work and you can store that AI on a small chip?
Sonic-based tech and guns?
Cyborgs that can work for literal centuries?
Cyborization process that can turn people into cyborgs so smoothly and seamlessly you can just put the replaced parts back together like Lego, and brain can be safely stored somewhere else and still be able to control the body?
Advanced suits of armor with personalities?
Robots so advanced that even Liberty Prime looks outdated?
Yeah, done, done and done. That's not counting all the other weird large-scale experiments they have done in Sierra Madre and Hopeville and Big MT (mountain didn't erase itself).
You have to remember that the Institute had 200 years to make synths, but Think Tank made all of this pre-war or right after the bombs fell (even teleportation tech!).
It's just that Mobius reprogrammed their shells and made them do nothing after that. Even in their sorry state Think Tank is still dangerously intelligent (if OWB endings are anything to go by), but Institute was progressing until they reached the same level of technology, while Think Tank was as they were 200 years ago, if not worse.
the forecaster’s abilities actually are connected to fallout 1, where the super mutants were making people who could see the future
Yeah they’re psykers. They’ve been in just about every fallout game in some form or another
Visiting Fraternal Post 115 kinda debunks the whole synth theory.
Refer to terminal entry, and usable microphone.
The listening post bravo one, on the terminal is also a reference to the song "Dead Letters" by the band Katatonia
"DEK" is a reference to the album that song is on, Dead End Kings.
I was going to reply with this, but you beat me to it :) There is also a mission in Skyrim called 'Darkness Returns' when you have to find Nystrom's journal, which is the surname of the lead guitarist in Katatonia. There's obviously some Katatonia fans at Bethesda!
As being with the Sergeant JP Renkse. As one said in here, must be Katatonia fans in Bethesda, and Heavy Metal fans as a broader evidence
Biggest mystery is how the institute can create sentient life but can’t design any weapons better than those made before the war
That there are more settlements that need your help.
You sir need a medal of honor.
You're everywhere Lord 🐈.
Goddamnit lord cat
@Cool dude Not Jim Pickens I don't know.
@Preston Garvey haven't you got to send the Sole Survivor to "save" some settlements?
15:20
At the prydwen the sole survivor tells Knight-Captain Kade "well,my dad told me not to be too close to the TV(correct me if im wrong in that phrase)" so that means he does have memory of the past which could possibly mean he can't be a synth
*Or they're just Psykers,* people altered by the Master in Fallout 1 to have a variety of psychic abilities.
I was about to say I thought I heard Oxhorn talk about them in his fallout videos. I'm not into the lore of fallout that much am trying to get into it though so I appreciate both Oxhorn and Nate
The problem with that is the time frame: the master was killed by the Vault Dweller in 2162, 125 years before the events of fallout 4. Assuming mama Murphy has a normal human lifespan, that would put her birth at the very least 40-50 years after the death of Richard Gray, and likely closer to 60. That would put her in her mid sixties to early seventies, fitting with her appearance in fallout 4.
Of course, she could be descended from one of the psykers, though this possibility is highly unlikely, as cannonically the master's lair is nuked at the end of fallout, which killed all known psykers in the masters army and known world.
@@thomashongshagen4912 Psykers live unnaturally long lives, so time isn't an issue at all.
wait as in Psykers from Warhammer 40k?
@@Matt-md5yt most definitely..even the wiki for fallout points out the connection. Which is cool because I play the tabletop religiously. Army is kinda obvious too lol
With Mama Murphy and the Forecaster, I always took them as nods to the Psykers from one of the previous games (I forget which one); they got their abilities via a strain of FEV, and the recent real life plague has proven how some viruses can rapidly mutate new strains, so maybe they both caught unique strains as children that gave them similar abilities
If the player character was a synth, you would have gotten shit down the second you opposed the institute with the railroad/BoS
Not necessarily, the project could have been to see what a fully autonomous synth given a full personality with fragmented memories and a basic but clear goal was capable of, to see how an artificial mind adapts and develops in comparison to that of a naturally born human. To see how an artificial mind copes with freedom of choice and the responsibility that entails. Seen in that light, the sole survivor following their own morals and choices could be seen as the institute's greatest success: they finally created a synth with a genuinely human mind. This also plays into the players choice, given the assumption of a synth protagonist, you choosing to destroy the institute on your own volition proves you have a fully developed personality and individuality, proving their final efforts a success, while if you choose to join them on your own, then you prove them correct, while allowing them to continue their research and further refine their techniques.
they can't do that lol. that's why there's the Synth Retention Bureau.
@@tettsui255 a deviant synth needs to actually hear their recall codes to shut them down, and that is what the retention bureau is for. generally though, they want them "free and autonomous" when collected, probably to see how their free will came to be.
even if the goal was to see how a truly autonomous synth would react and develop, they would still shut him down as soon as he/she posed a threat to the institute, and the institute does not seem the type of organization not to have a killswitch available if things go sideways
@@Volcarion What if only One Person knows the Code? Because Father probably wouldn't anyone to interfere with the Experiment, or Cut it off early, it's Clear he Commissioned an Experimental Synth, as evident with the Terminal Entry. If this is indeed the Case, then he would make sure he is the only one that Knows the Code. Meaning it would be his Decision if he wants to end the Experiment. It's also why only he Sees his Deceased parent as collateral, as they have no use in the Experiment because they are dead, and thus not important to him other than their role in Conceiving Him.
Justin What about Paladin Danse? He’s a synth and a Brotherhood Paladin.
What I like about the "VATS system" being mentioned in game:
It makes backwards compatibility a little more interesting.
While it was entirely a game mechanic it could be ignored completely, now it means we have to seriously consider the lore ramifications of such an ability being real. Every playable character prior would likely have the same mutations to these parts of the brain. They are clearly not all synths, so we have a lot more interesting questions to consider thanks to this inclusion.
I would also like for readers of this post to keep in mind that the terminal entry does not state this ability is synth-3 exclusive. It is entirely possible that other life-forms are also capable of having these specific mutations through natural processes, and given how insane the mutations have been to date it is very probable that some humans are indeed... super human, player character levels of super human. The institute may simply be ecstatic that the good father has found a way to introduce that mutation into the next generation of corsairs.
Seriously:
Do you think the institute will let a synth run it?
Personally though:
I do like this theory a lot as it feels like a good tip of the hat to Vaan Buren, which I believe was meant to have the protagonist being very much synth like. If it wasn't for the fact the entire robotics sector would know about it, given the nature of people to talk in close quarters, I would support it more. For even if they do manage to suppress it to the point the retention department doesn't find out, there is still the head of department who would protest quite loudly I believe.
Still, nice feelings inside to think that Father managed to somehow pull it off.
Tldr
I heard that debate before, honestly I still don't see the character as an synth. Dima is an old robot barely able to contain his own memories, let alone able to tell us anything, and it feels like Nick Valentine eventually would have picked up on us being a Synth. Dima just seems like he was trying to confuse us so Kasumi can stay, or for his own gain. (Seems interesting Nick is the one contacted by Kasumi's father.. Just saying, Dima might have planned it all along for us to get here). And it doesn't help Bethesda only gave us choices about when the bombs fell.
On top of that, you wouldn't able to be in charge of the Instititue, nor could you actually get away with destroying it, especially after killing Father when all you need to do is do the recall. I think the SS was alive all along (If you were going to make an synth, why not recreate the spouse as a Synth too and erase the memory of them being shot).
Very good points. But on the flip side, Why did Sean wait so long to awaken his parent? Why not just bring the parent immediately to The Institute. While the argument of "seeing how well they would do and if they could make it to The Institue" plays well for Nate, an ex-soldier, it does not really play well for Nora, a Lawyer with no combat training. And either way, the VATS description on the terminal in The Institue does lend to the idea of Nate/Nora being a synth project.
Besides, as with every Bethesda game, "being in charge" just means you are a glorified gopher with a title.
@@nemerly_00 well, while I don't think they are synths it would fit nicely with Nora, a lawyer, could do well in the wasteland. Additionally it would go well with the Railroad having an agent (Deacon) watching the vault randomly and stalking you, they wanted to see what the institute was up to if they were there.
Again I think Nora and made are human and its just main character powers that let Nora kick ass but just wanted to point out that argument
Another reason why the SS can't be a synth is that is out right stated by "Father" who is actually Shaun, the SS's only child that all gen 3 synths (the ones that can slipped into society on the surface, replace someone, and one would be the wiser) came from his blood. The institute sent Kellogg to retrieve Shaun and keep the SS as backup and who ended killing the other spouse. To counter the argument about how all that could be memory setup by the institute or even variations of it I have two things to say:
First the institute as far we have been told by the game and the in-game lore uses recordings of memories they have collected, they don't make up completely new ones.
Second, the Memory Den is the most advanced place in fallout 4 (that deals with memories) that allows the player and its costumers to relive their past memories (with the exception of the one where the player goes into Kellogg's memories for a brief stint). I doubt that the institute has that kind of technology at least not that anyone has discovered it yet.
I heard an argument that the SS synth was a secret project by Sean himself, he didn't give you a shutdown code because he wants you to win.
A bigger thing keeping the Sole Survivor from being a Synth is you can recall really small, obscure pre-war details they wouldn't think to have put in a Synth. You can mention a character on a pre-war super hero show, recall a jingle for an old ad, you remember serving with your military unit, etc.
VATS literally stands for Vault-Tec Assisted Targeting System.
Yeah it works because of the pip-boy, it is clearly explained.
@@Frozander You can use VATS in the vault before you pick up the pip-boy. On its own, we could just call this an oversight. But combined with the institute terminal entry and the DiMA storyline, it strikes me as deliberate.
@@DavidSkis - this is Bethesda we're talking about. Laziness and sloppy consistency checks are so common in their games that it's part and parcel of their reputation. These are the same people that have the BoS in West Virginia only two decades after the war rather than bunkered down in Lost Hills till the 2130s as has been the canon since day one. Given a choice between a grand arc of mysterious clues hinting at a groundbreaking revelation and lazy-arsed writing by a developer infamous for such things, I'll go with the latter on this one. But, as I said elsewhere, if your head canon is that the Sole Survivor is a synth and that makes you happy, go for it and happy gaming! The point is to have fun :)
@@BreandanOCiarrai Bethesda about a year after 4s release said one of the biggest Easter eggs was in a terminal.
After that was said the terminal entry in the institute was added in the game. Stating them working on a synth with a vats like system. Them forgetting to add the entry was an oversight but I don’t think vats befor the Pip-Boy was
@@DavidSkis I doubt bethesda thought that far ahead.
0:23 A not so stealthy submarine.
FusRoDah Daily ya
FusRoDah Daily Is that a submarine in your ocean or are you just happy to see me?
@@jasper_the_ghost Ah, that's hot. that's hot.
My thoughts on the Ghoul Whale, there might not be one. There's a mission in the game where we help a Chinese ghoul in his submarine so he can go home to China. The tall tale claims there was a ton of fog, it could be that they saw the sub attempt to rise from the ocean floor but failed, they just thought it was a whale.
I once had a settler that had an identical face to my sole survivor (Default male).
I shot him to check his body for a synth component. Didn’t find one and got reduced to a pile of giblets by a volley of rockets from my own defences.
yea i hate it when that happens . all jokes aside i will side with the institute there tech is fucking awsome .
The sight also happened in Fallout 2.
The town Shaman was always high on drugs, and had the power to forsee events as well as telepathically make contact with others over great distances in their dreams.
Its supposedly a strain of the FEV virus that only increases the cognitive abilities.
However it supposedly failed to deliver results, a noted side effect was that the subjects would display strange abilities like future sight, telepathy or even telekinesis, though for most it would only trigger when using chems.
The tests were never finished as obviously the bombs fell, but many of the old labs sometimes still had a rare test sample lying around, what is often mistaken by most wastelanders as a nice dose of a good time they then inject themselves with.
Nate I always count on you for Fallout 4. Amazing!
Minor detail, but Far Harbor takes place on Mount Desert Island, ME...Maine isn't known for whaling, we built some whaling ships for Massachusetts, but are dominantly lobstermen.
-A Mainer
14:30 but the intro the sole survivor talked about his past. Why do I get the feeling Bethesda is just trolling us
I thought VATS was connected to the pip boy if its not connected every player character from any fallout game would be a synth but the soul survivor is the only one (to my knowledge) that can use VATS before getting the pip boy.
Templar Knight makes you wonder if that’s just a troll on Bethesda’s part.
No he was talking about a speech for the veterans hall, and references several things from hos past as you interact with the house.
@@Noble6Espeo There's also a terminal at Fraternity Post 115 that talks about the speech you gave.
@@averageowlenjoyer510
My thinking is that it is supposed to connected to the pip-boy. Fallout 4 is the only game (of theirs) where you engage in combat before getting the pip-boy, and Bethesda didn't want to deal with any problems that might come from having an "on/off switch" in the game for vats usage, especially with such a small amount of time with it "off."
Your first memory isn't the bombs dropping, it's the opening cutscene, you remember the war, you remember your ancestors, you remember that time a year ago in the park with your significant other, you remember what baseball was, how to play it, and what diamond city used to look like, you remember power tool commercials, you remember listening to the Silver Shroud on the radio when it was new, when you approach the USS Constitution and the bots know your past. there are so many clues and throwbacks to your previous life in the game. Not to mention the implications if you chose leading the institute and their treatment of synths.
That dialogue with DiMA only lets you have throw away BS answers. You're not a synth, there is way to much evidence to support that fact.
You never pointed out the fact, that when you first leave the cryo pod in vault 111, you can use VATS on the rad roaches before you even pick up the Pip boy, which relates to the last one
The last one ?
@@zack3g I always thought that was just Bethesda being lazy as hell. I mean they break their lore all the time
Pavit, it's called Nick Valentine.
@@pavit3780 the sole survivor is a real prewar vault candidate. The player, however, plays as a synth that replaced the original as an experiment of Shaun's to see if a prewar person would survive.
Rez090 Nick Valentine was programmed with pre war memories sure, but it still wouldn’t have explained how Codsworth knew the sole survivor and everything. Or how in certain dialogue in the beginning of when the wife got pregnant in the park. Explain all of that. Also from my memory I think that there were files in a computer in the federal hall about the sole survivors veteran status. I haven’t played fallout 4 in a while because come on, let’s admit it Skyrim keeps dragging us back to it.
I noticed that your videos are shown in 1080P 60FPS but for some reason the quality of your videos is much better than other Fallout channels that display in 1080P! Your channel is by far one of my favorites when it comes to learning interesting things about games.
There is another person who has "the sight" in oasis in fallout 3, once per day they give you a hint about a quest you dont have
Don’t know what it is but Nate has the most comforting voice to listen to and relax. I’m rewatching your videos and will probably be doing another play through of fallout :)
Lol was litterally just watching another video when I saw ma boy Nate posted!!!! Finally! My life was getting so dull without learning about new people getting murdered to death!!!
Whenever you think about the whole "player is a synth" thing. In Fallout 3 we did see flashes of our birth and experience being a toddler and child.
I found fish is an underwater cave in New Vegas. It was a cave with a few briefcases of Pre-War money and two skeletons
11:15 "The Sight" is a Mutation caused by FEV we learned this in Fallout:2
the Problem with the theory of the Soul Survivor being a synth is due to the fact that, Shaun/father would have no idea what his father / mother would look like because he grew up in the Institute.
He could have found the body, it would still be preserved in the cryo chamber
There's also the terminal at Fraternity Post 115 that talks about your speech you gave that your wife talks about at the beginning of the game.
Honestly there are so many holes in the "theory" I find it laughable.
It's just some people *want* it to be true because "cool" or think it's some deep twist...
@@MediumRareOpinions Well, you know. It is a role playing game (although sure not a great one) so i imagine they put that stuff in there so people can choose to accept this possible evidence and weave it into their story or just ignore it. So it's really just up to the individual to decide if they want to accept or not
I don't think that "Shaun" is "Father" it is quite possible that "Shaun" was an implanted memory to get the SS to go to the Institute.
That last mystery is really thought provoking, thxs for bringing it up.
Ok there is *No Way* The Character is a synth lol Remember a Bot asked you about you're past life before the war and yes you can answer the bot. The Bot >Supervisor White< Who would ask you this exact question and she would be located on a farm along with other bots
For Listening Post Bravo, I just assumed there was a tunnel behind the elevator. The terminal entry mentions hearing scratching coming from the elevator door, which could have been someone/something digging down, and that would explain how the bear got in without a visible hole. The tunnel would be blocked any time the car was at the bottom of the shaft instead of the top.
Fallout Bible says FEV went airborne after the war. It mutated the survivors. Some mutations couls appear supernatural
There is also the FEV contaminated water in West Virginia that was never neutralized before the war. Don't ask me where in Fallout 76 it's located, but there is a prewar neighborhood that still has Prewar Super Mutans that were infected with the FEV using their drinking water. I could be wrong about them being Prewar Super Mutans, but I know they did get infected with FEV before the war but I'm also not sure when they completely transformed.
The fallout Bible isn't 100% canon, if something in the games contradict what's written in the book then what happens in the game is canon
That last theory had me gobsmacked! Interesting! I’m restarting FO4, hoping I pick up some things I missed the first time round
The Survivor being a Synth has a few weird implications in my mind. Sure we don't see any of his memories form before the day the bombs fell, but that would imply that the Institute planted the memory of how he and his wife did the nasty after going to the park one night.
It would also imply that the Institute was using Codsworth as a spy bot to keep an eye on you, which could make sense and be really cool, but that would mean they programmed him to call you by the "name" you go by, a list of which includes but isn't limited to: Mr.Ass, Mr.Bond, Mr.Fuckface, Mr.Markipoo, Mr.Orgasmo and Mr.Titties.
So unless the Institute has an intern with access to the memory bank, a sense of humor, and far too little project oversight, i'd have to lean towards the Not A Synth camp.
To this day, my favorite Fallout 4 mystery is if you play as a synth. Back when Far Harbor came out and I played through for the first time, Dima's question had thrown me into an existential crisis, and still, I believe it to be possible.
You actually kill doctor zimmer in fallout 3
You can but he is also a synth
He's a synth. You can loot synth components off his body.
My jaw dropped when Murphy said the authorisation code given by the player to the escaped synth from fallout 3
Damnit, watching that Dima scene really makes me thinking. Those guys at Bethesda are actually capable of doing interesting story content like Far Harbor if they really want to.
How did they ended up with Fallout-76?!?!
Money. 😂
The Yaoguai under the Listening Post Bravo will be automatically eliminated once you start Paladin Danse's quest
Implying that once he moved down there, he took it out quite easily, possibly with the help of the X-01 suit that he somehow aquires
2 things, what if the Sole survivor was a synth? Wouldn't it be unlikely they'd allow it to destroy the Institute?
And basically Zimmer not responding to the Institute can be cause he was killed in Rivet City by the Lone Wanderer cause he had to fetch A3-21 which was a valuable target.
Is it canonical that Zimmer was killed? Do remember there is a ton of branching things and one Lone Wander could have while the other could not have.
Branching plot points can sure make sequels sure complicated lol.
I have to give it to them. Allowing the player to roleplay as a synth or have personality karma... They really had great companions and storylines that kept giving.
I believe that the sole survivor is not a synth, because if they were created by the institute then they would have had a shut down code like all the other gen 3 synths, and I believe that the institute would have used that code on you if you tried to destroy the institute or kill father. (Or if you joined the institute, they wouldn’t have let a synth become the new leader after father dies)
What if he's a Gen 3.5, or a special prototype, or the extreme cold fried the Synth Component that the shutdown code would be keyed to?
Draconic Duelist that’s a fair point, hadn’t considered that
@@ryankramer5986 Or simply Shaun's secret project. Only time will tell, as the Synths are "immortal".
The final two "mysteries" were terribly presented.
1) V.A.T.S. is an acronym for Vault-Tech Assisted Targeting system. There are descriptions for why it works the way it does in EVERY fallout game, but Fallout 3 describes it quite well.
2) You cannot conclude the sole survivor is a synth based on their only "memory" being prewar sanctuary. In the opening sequence, Nate gives a brief history of the world while taking about his grandfather and concluding with "if my time in the army..." proving he has memories before the bombs drop. If you visit to USS Constitution the greeting robot will recognize you as either being a veteran or a lawyer, depending on which gender you play. This directly reference memories and events that we did not play as the player, that still occured. The institute probably didn't have the time to purposefully plug that in to one random robot who is most likely agrg towards them just so you have a more "immersive" synth experience.
Dr Zimmerman is hot on the trail of his target, his next clue apparently is in Fusion City
I think the ghoul whale is just the submarine that you’ll find in the ocean near one of the ports. It was foggy and maybe they just mistook it for something else. Also, I think I read something about Momma Murphy’s powers in a terminal somewhere. The gist of it was she could control the sight before but because of certain events, she lost that ability and now relies on chems to trigger her powers. I may be wrong with the terminals content though.
Dima's jab at the Sole Survivor isn't even correct, in the prologue your character will reminisce with their wife/husband over past events such as the park were we are given the presumption that Shaun was conceived at. Not to mention that the Sole Survivor will have specific memories about being a soldier if you choose Nate, but if you play as Nora she will talk about what she did as a lawyer in the past. With all that it seems odd to have the main character just forget everything to do a fake-out, the Sole Survivor isn't a Synth, it's made obvious throughout the game that they aren't a Synth. There's several instances where the Sole Survivor will reminisce about the past.
So Shaun might be a false memory or a planted one. Here is why: The player ultimately never learns what happened to "Shaun" but is instead led right to the Institute. It is almost like someone modified the Sole Survivor using Synth parts. I suspect that the SS's brain is cybernetic. They must have pulled him out just as he was about to experience full brain death and did the swap out. Why they left him in for another 70 to 100 years is unknown. We know that "Father" wakes him up by remote signal so he definitely had a role in the Sole Survivor's "regenesis"
I recognize this video is four years old and so what I bring up may not be new to you, but the "sight" / any other psychic abilities in fallout actually come from the FEV experiments the master conducted back in fallout 1. I personally considering the constantly displayed misuse and mishandling of FEV throughout fallout such as the experiments in Appalachia. It would make sense for a recessive gene/trait to be passed down and rarely come forth in wasteland populations, especially seeing as they're the group that have been exposed to FEV the most out of any of the core fallout demographics (aside from super mutants ofc). Alright I'll stop rambling now. Good video.
Isn’t the main character a veteran tho. He was alive before his first memory
My argument is simple, if you chose Nate, there is no component on Nora's body. If you chose Nora, there is no component on Nates body. Also, VATS is directly tied to the Pipboy.
Well you're not a synth because if you were , than you wouldn't have known the Vault-Tec guy and Kellogg wouldn't talk to you like that and you wouldn't have the memories about your spouse (after the cryo thingy scenes).
Could be a similar case as Nick Valentine. The brain scans he had were disguised as therapy pre-war, but you need to remember that Vault-Tec was running experiments involving brain-waves in Vault 111. They would have had even more time to gather and store the memories in this case due to the months of time they had between sealing the Vault and the security revolt. While the experiments were more to see long-term effects of cryo-stasis on mental and physical health, they would have had plenty of motivation to duplicate the entirety of at least one occupant's brain during the process. If not as a primary experiment, then a scientist's own motivations could have led to it since they were encouraged to run their own projects in their down time at their discretion (so long as it didn't interfere with the main goals of Vault-Tec).
After all these years of me playing Skyrim. I am now venturing in the Fallout universe
Hey man, I appreciate you still putting out content for fo4. New to your page, but I'm glad you do what you do. Keep it up man, subscribing r.n. ;)
And Nate, I wonder if @4:50 if Deathclaws can tunnel if there was one that made it's way under that bunker.
You need to do some Nick Valentine theories, In my opinion he is the best character.
If the Sole Survivor is a synth based on the terminal entry, then every player character is since VATS exists across the whole franchise.
I don't really subscribe to the whole "Sole-Survivor is a Synth" theory, but I will add that they can use the VATS system before getting a Pip-Boy.
Could just be a gameplay mechanic
well they didn't get the nickname bugthesda for no reason. probably just a glitch.
Just a Bethesda oversight
Imma be honest, Dr. Zimmer let the Brotherhood of Steel know about the Institute. And when he mentioned Android, they probably killed him on sight.
My theory is that the banging on the elevator was just the second person coming down, and that they eventually died in the elevator, and that the message was just recieved a bit late.
I'm glad you talked about Listening Post Bravo. I levelled up to master hacker just to take the elevator down. I don't think Sgt. Renske was hearing things. I can't account for the empty holotape, though. I suppose there could be things we "hear" that can't be picked up by a holotape recorder.
The vault Tec rep references "selling" you a spot in the vault. So the opening of the game can't be an implanted memory. DiMA is just a manipulative piece of.... Who deserves to have his 'program' terminated on sight. The very reason why Acadia has never survived any of my play throughs
Nick has implanted memories, could be a similar situation. Also there’s no real reason to think DiMA was manipulating here, he didn’t know you well enough to want to.
@@BriarPatchNyra except he does have reason. Dima’s big goal is to make sure his little synth refuge doesn’t get wiped out. if he can use fostered doubt in someone’s humanity to make a possible hostile or even just a neutral party at least a bit sympathetic towards Acadia, then there’s his reason right there. It’s scummy, but compared to taking a page out of the institutes book and pulling a kill and replace on people in the other factions of far harbor; it’s not the worst thing he has done.
Thanks for all these interesting videos. Takes hours and dedication. Honestly, I want to read every note and terminal, and eavesdrop every conversation but don't have time to do it. Makes me want to play again.
The last one cant be true, the guy in the beginning of the game who signs you up for the vault comes back later and remembers you so it cant be an implanted memory
thats gotta be the biggest loophole of all
He remembers someone who looks like you and has your same memories and name - but Nick Valentine is not the same person as the pre-war Detective Nick Valentine.
The guy who was stationed in post-Bravo was hallucinating all those creepy things.
I think Zimmer isn’t present in fallout 4 but mentioned is because you have the option to kill him.
Fallout 3 Zimmer is a synth.
I just booked my flights to the USA (my first time there) and have a full week in Boston over the summer (going to do a New England tour then head to NYC and DC before seeing a friend in the Caribbean and heading home), and I'm pretty excited about it! Thought it would be cool to see some of the Fallout sights, and from what I've seen in my research so far, the attention to detail in FO4 is really quite extraordinary. I had no idea that the Boston Brahmin were/are real (i.e. not just two-headed cows). Anyway, keep these videos coming because they are making me want to fast-forward this year and get to summer for a blissful two months of travelling. I appreciate that post-apocalyptic Boston and the real city are different entities, but I'm still looking forward to watching a baseball game in Diamond City and enjoying a noodle cup.
In honour of the Brotherhood, I called the brotherhood in to kill all the Synths cuse DIMa questioned weather I was a synth. One of my prouder decisions ;)
i found a mod that u can turn prime on the bos . LOL that was fun .
The “are you a synth” question still gets at me when I play. My theory is that, assuming you are a synth, you were a runaway who the railroad used to create the perfect soldier to take down the institute. We know memories can be extracted from the dead and your brain would have been well preserved in cryo, although perhaps there wasn’t enough or something went wrong and only some were transferred. This would also explain why Deacon had such interest in you from the moment you left the vault. Perhaps this was something he did without any of the other Railroad members even knowing and then evaluating your progress and what type of person you were along the way.
Neon Gamer Deacon fucking sucks. He couldn’t do anything on his own ever.
One thing that gets me about the opening scene is how dreamlike and surreal it is. Weird things happen, like your door just opening on its own and suddenly tanks are rolling down the road and the military is everywhere. Shoddy visual storytelling by Bethesda or was it intentional?
I still believe the ss is human, but there's a lot of weird stuff about that opening that don't happen in the real world.
Ooooh I finally get it. The player character isn’t actually a synth, but it’s a metaphor for you being in control of the character, rendering them a “synth”.
First time I hear of this “ghoul whale” :D seems I have missed it and well I have yet to play Far Harbor.
The fact VATS is used in Vault 111 before you get a Pip-Boy seems to confirm it. Also the pre war memory has some flaws when compared with post war Sanctuary ruins. Some Houses are a different color. Your backyard brickwork is missing. Where are the military vehicles you saw on the way?
i just want to add that synths dont take rad damage, but the ss does. the more accurate theory for this is that the ss isnt a synth, however he is mutated. in just as recently as 25 years after the war, humans learned how to make serums for specific mutations. its not entirely implausible that the ss is just mutated and can use vats before obtaining his pip boy. atleast, not impossible.