Is there any extra system to the battle tho Genshin has the elemental reaction ZZZ has the chaining and parry Is this just spam auto attack and ultimate? 😅
There's an element synergy, reaction system (you can turn it on/off whenever you want and whatever reaction you want) A dodge counter and perfect dodge counter (yes it is different) Intro and Outro skill. No parry yet but seems like there will be.
The dodge animation is kinda weird. Dodge supposed to be fast, but that animation was very slow, or is it slow motion? And now that I watched it again, the battle animation was also slow. I don't know if that was intentional but looking at those battles which I believe supposed to be fast paced, it's kinda did not match and felt weird. Like combining the battle pace of genshin character but they're fighting boss from PGR or Wuwa.
Looks pretty underwhelming ngl, it's like they took characters from a bunch of different games and put them together. Rather inconherent and generic-looking designs. And combat-wise, again looks like something we've just seen several times before already.
I think it looks good. honestly I think the characters design is the best I seen it in gotcha. These characters appeal to me.the combat im sure will get patched.looks like a fun game
This game has stuffs from many other games it seems. Keqing burst, werewolf dude, trigun nicolas cross coffin, ghostrider etc So far from all the cbt videos I mostly see players driving car.... I get it they want to make this game like a world you can live it but I'm pretty sure players will complain when they have to drive a long time from A to B to do mission every single time. I only like the horror encounters in the open world. Not sure if there are many of that because the driving, buying house, all the everyday life nonsense seems to take up huge portion of the game instead.
I like the city and its environment, I also like the transition between dimensions when entering battle. but the character design feels mid and the combat is a bit slow.
Too many lolli characters. I think it panders a lot towards the "female first" audience. The wolf/dog is a big turn off. Why not a succubus instead? Not my kind of game. Fighting art style is more like zzz than ww. Looks like an edgy funky wannabe. Maybe pre-teen girls would like this game.
Game isnt even out yet and everone in this comment section condemned it already smh
Remember this is still beta
Nikolas Cage Ghost Rider collab
Im def play this game not only for the fighting because this game has so much more to offer than fights :3 NTE will have success in 2025
i love NTE~!
right now Im a little bit more excited about Ananta (project mugen)
Is there any extra system to the battle tho
Genshin has the elemental reaction
ZZZ has the chaining and parry
Is this just spam auto attack and ultimate? 😅
There's an element synergy, reaction system (you can turn it on/off whenever you want and whatever reaction you want)
A dodge counter and perfect dodge counter (yes it is different)
Intro and Outro skill.
No parry yet but seems like there will be.
Im waiting for people typo it with R in their essay
The dodge animation is kinda weird. Dodge supposed to be fast, but that animation was very slow, or is it slow motion?
And now that I watched it again, the battle animation was also slow. I don't know if that was intentional but looking at those battles which I believe supposed to be fast paced, it's kinda did not match and felt weird. Like combining the battle pace of genshin character but they're fighting boss from PGR or Wuwa.
Is this NTR?(Neverness to Rerones)
game has potential but lack of originality in term of ui and combat, also the graphic is kind of meh from something like ue5
Combat looks lame and brings nothing new to the table. Still have room for improvements tho.
Looks pretty underwhelming ngl, it's like they took characters from a bunch of different games and put them together. Rather inconherent and generic-looking designs. And combat-wise, again looks like something we've just seen several times before already.
I think it looks good. honestly I think the characters design is the best I seen it in gotcha. These characters appeal to me.the combat im sure will get patched.looks like a fun game
This game has stuffs from many other games it seems. Keqing burst, werewolf dude, trigun nicolas cross coffin, ghostrider etc
So far from all the cbt videos I mostly see players driving car.... I get it they want to make this game like a world you can live it but I'm pretty sure players will complain when they have to drive a long time from A to B to do mission every single time.
I only like the horror encounters in the open world. Not sure if there are many of that because the driving, buying house, all the everyday life nonsense seems to take up huge portion of the game instead.
Combat is the weakest in this game, probably gonna hard pass.
I like the city and its environment,
I also like the transition between dimensions when entering battle.
but the character design feels mid and the combat is a bit slow.
I'm going to try it when it comes out, but the combat looks boring like Genshins, so I'll probably lose interest fast.
not gooner enough , meh for me
This already looks way better than Genshin and ZZZ
First
Feeling less hyped for this game now ... gonna wait for Ananta (projet mugen)
meh nothing to offer
Too many lolli characters. I think it panders a lot towards the "female first" audience. The wolf/dog is a big turn off. Why not a succubus instead? Not my kind of game. Fighting art style is more like zzz than ww. Looks like an edgy funky wannabe. Maybe pre-teen girls would like this game.