Thank you *so* much for the guide to creating an app package for the hololens. As you said, most tutorials/guides talk about deploying directly, and that's not what we need. We need something we can send others so they can install it themselves.
When i deploy to hololens2 it opens the application in an UWP applikation not as an AR application. What am i missing? i am using unity 2020.3.X at the moment.
Hi, in this tutorial we are using Unity 2020.3.13f1 and the MRTK 2.7.3. Generally, you can use one of the long-term support versions of Unity which currently are Unity 2020.3.x and Unity 2021.3.x. They are both compatible with the MRTK. Most of the MRTK 2.x releases should be suitable for HL2 development but I would recommend using one of the latest versions that is available (currently 2.8.0) as they contain the most features and their releases are usually quite stable.
@@acisgrouprwthaachenunivers3096 Thanks for your reply. For someone who has started learning Unity and now would like to develop for Hololens (maybe also for Oculus) which one is recommended to use: MRTK or XRTK or OpenXR?
Jup, bei mir geht es. Könnest potenziell einfach die Config für vs 2019 speichern und für vs 2022 importieren. Da werden einige Komponenten fehlen, aber gehen sollt es trotzdem
Thank you *so* much for the guide to creating an app package for the hololens. As you said, most tutorials/guides talk about deploying directly, and that's not what we need. We need something we can send others so they can install it themselves.
Thanks for an excellent tutorial! Unfortunately I'm missing the build window from Mixed Reality toolkit in Unity. Any idea what I'm missing? Cheers
When i deploy to hololens2 it opens the application in an UWP applikation not as an AR application. What am i missing? i am using unity 2020.3.X at the moment.
I also can't find the build window :(
Hi there! Thank you for this great tutorial. Which versions of Unity and MRTK are you using that is compatible for HL2 development?
Hi, in this tutorial we are using Unity 2020.3.13f1 and the MRTK 2.7.3.
Generally, you can use one of the long-term support versions of Unity which currently are Unity 2020.3.x and Unity 2021.3.x. They are both compatible with the MRTK.
Most of the MRTK 2.x releases should be suitable for HL2 development but I would recommend using one of the latest versions that is available (currently 2.8.0) as they contain the most features and their releases are usually quite stable.
@@acisgrouprwthaachenunivers3096 Thanks for your reply. For someone who has started learning Unity and now would like to develop for Hololens (maybe also for Oculus) which one is recommended to use: MRTK or XRTK or OpenXR?
Hi, I am not able to install universal windows build support it says failed all the time, any idea why?
Thank you for this tutorial. How can I create the device portal using USB conecction?
Under „Settings“ -> „Update and Security“ -> „For Developers” should be an Ethernet address. that's the one for the device portal via USB
How do I turn sound on on videos?
geht es auch mit visual studios 2022? hatte bei 2019 den fehler dass das build tool v143 fehlt
aber im allgemeinen hab ich den fehler dass die app in der hololens 2 zwar startet aber sofort wieder beendet
Jup, bei mir geht es. Könnest potenziell einfach die Config für vs 2019 speichern und für vs 2022 importieren. Da werden einige Komponenten fehlen, aber gehen sollt es trotzdem