The missiles should ripple, with 4-6 seconds between launches at the same target. Firing three is correct for engaging a single manoeuvring targets. Attacking a second target requires a second complete engagement and can only be initiated after the first engagement is complete, requiring acquisition, tracking and missile preparation before the new target can be taken under fire.
Very nice, but you could add a couple tweaks. Yeah, like the guy says, the booster only stays on for a few seconds with lots of smoke. Also, SA-2 flies a pronounced zig-zag corkscrew kind of pattern to the target.
Booster stage never detached. The "unfired" missile stays complete throughout its flight.
The missiles should ripple, with 4-6 seconds between launches at the same target.
Firing three is correct for engaging a single manoeuvring targets.
Attacking a second target requires a second complete engagement and can only be initiated after the first engagement is complete, requiring acquisition, tracking and missile preparation before the new target can be taken under fire.
Very nice, but you could add a couple tweaks. Yeah, like the guy says, the booster only stays on for a few seconds with lots of smoke. Also, SA-2 flies a pronounced zig-zag corkscrew kind of pattern to the target.
Also launcher should point at the same direction with the "Fan Song"...
great movie thx
The booster stage should come off approx 5-10 sec after launch.
Hi, those models was released for FSX/P3D?
when will this be released
Soon™
der gasabweiserteller ist zu hoch
Its acuratelly SA2F.
one start 2 rockets ..
FSX is the game