Let's Play: HUMANKIND - Commonly Uncommon | Part 26 - Contemporary Era Culture & Speed Building

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  • Опубліковано 4 січ 2025

КОМЕНТАРІ • 6

  • @davidkelvon7936
    @davidkelvon7936 3 місяці тому +1

    The build cost reduction would be 72% if it figured out the reduction before applying it. If it doesn’t then the actual reduction would fluctuate and be difficult to nail down without knowing how many decimals are allowed and where the rounding occurs. As for the addition, I don’t know if it’s additive or multiplicative, I’ll have to sit down and do the math when I get off.

    • @MadishMoose
      @MadishMoose  2 місяці тому

      Regardless, a massive production reduction! Thanks for breaking it down a bit!

  • @swat26X
    @swat26X 3 місяці тому +1

    To broaden your gameplay you should do a war campaign, I believe it would not only be fun but adapt your gameplay style and make you even better.

    • @MadishMoose
      @MadishMoose  3 місяці тому

      Yah, that was on my list of things to do. It really is not my play style nor what I really have fun doing in 4x games, but I do recognize it would expand my skillset and probably be fun to watch! ;)

    • @tylerphuoc2653
      @tylerphuoc2653 2 місяці тому +1

      @@MadishMoose Perhaps, if you wanted something more focused in your next playthrough, perhaps you can try to absolutely maximize the combat strength numbering amongst your deployed units that era, rather than just filling the map with easily-destroyed units of low combat strength.

    • @MadishMoose
      @MadishMoose  2 місяці тому

      Perhaps something like this would enhance my interest in a war-oriented run.