I feel like I saw that animation somewhere in the vanilla story of the game, or during the gameplay. There’s also some San Andreas death animations still used on peds too
I achieved this by using the native trainer keybind to move through a door , thus resetting nikos model , and I think from the model being reset in that position, it could be the only animation for that , resulting in a default animation from past games? Or maybe euphoria really is working, but at the end of the animation you can see it being stopped and then the ragdoll physics are enabled. That's my weird messy written take on it lol
Some NPCs (usually friendly NPCs) during missions does not ragdoll when being shot at. And when they die they usually die in animated. Usually to prevents friendly NPCs being defenseless when attacked. This sometimes also happen if a kill is made at quite distance. Molotov tend to behave erratically and end up dying character in such manner.
@@MozrowDrops these aren’t renderware animations, this is present in the vanilla game for gta Iv. But yeah it does have that vice city feel to when dying
@@malletUsergaming Ooooh okay, I never encountered this before in any other way, (only just saw this comment after replying to your other one) very interesting, how do you replicate this during normal gameplay? And thanks for commenting :)
@@MozrowDrops I found out in the mission deconstruction for beginners, when using the sniper and shoot one of the enemies on the ground, instead of performing a rag doll it seems to activate a death animation.
This can be seen if you do swingset glitch without you in the car or if npcs goes swingset and it kills them instantly.. and I did encounter this animation too.. when I did finishing counter when their hp is low and there's object on the ground.. they go down from there and it triggers the animation if they're not solid ground where it should be
Ahhh okay thanks for this , it's the default animation that plays if the ragdoll physics don't work for whatever reason, very reminiscent of the renderware years
this is random but this can happen to older npcs who are more fragile when they are hit with something like a wooden bench at a fast speed but not the car as it triggers ragdoll or if you kick a dead person out the car but their door is blocked they will teleport out with the animation
I feel like I saw that animation somewhere in the vanilla story of the game, or during the gameplay. There’s also some San Andreas death animations still used on peds too
Yes this is very odd, maybe the euphoria physics engine stopped working?
I achieved this by using the native trainer keybind to move through a door , thus resetting nikos model , and I think from the model being reset in that position, it could be the only animation for that , resulting in a default animation from past games? Or maybe euphoria really is working, but at the end of the animation you can see it being stopped and then the ragdoll physics are enabled.
That's my weird messy written take on it lol
Its in mission entourage
Some NPCs (usually friendly NPCs) during missions does not ragdoll when being shot at. And when they die they usually die in animated. Usually to prevents friendly NPCs being defenseless when attacked.
This sometimes also happen if a kill is made at quite distance.
Molotov tend to behave erratically and end up dying character in such manner.
@@malletUsergaming no they normally die like that when they're out of the render distance when you get closer then they ragdoll
Niko did that excact same animation when i died doing the swingset glitch on foot
Same
Just happened to me, it did the death screen but he did the jump animation stood for a second than fell over, shit looked like a damn movie.
- Ok I need you to act natural.
me:
that slo mo death at the last tho
lol
Hmmm, RenderWare Animations in RAGE Engine? lol
It's got that VC feel
@@MozrowDrops these aren’t renderware animations, this is present in the vanilla game for gta Iv. But yeah it does have that vice city feel to when dying
@@malletUsergaming Ooooh okay, I never encountered this before in any other way, (only just saw this comment after replying to your other one) very interesting, how do you replicate this during normal gameplay? And thanks for commenting :)
@@MozrowDrops I found out in the mission deconstruction for beginners, when using the sniper and shoot one of the enemies on the ground, instead of performing a rag doll it seems to activate a death animation.
GTAIV.EFLC.FusionFix Mod can fix this
This can be seen if you do swingset glitch without you in the car or if npcs goes swingset and it kills them instantly.. and I did encounter this animation too.. when I did finishing counter when their hp is low and there's object on the ground.. they go down from there and it triggers the animation if they're not solid ground where it should be
and with the depressing death music lol
Its not unsuned its a death animation it play if game doesnt load ragdoll
You can play this animations with disable ragdoll in trainer
Ahhh okay thanks for this , it's the default animation that plays if the ragdoll physics don't work for whatever reason, very reminiscent of the renderware years
Looks like the death animations of GTA III and VC
this is random but this can happen to older npcs who are more fragile when they are hit with something like a wooden bench at a fast speed but not the car as it triggers ragdoll or if you kick a dead person out the car but their door is blocked they will teleport out with the animation
Its a code overload.
And ragdoll probably wasnt syncing fast, so probably its why this happened
It's not "unused". It's literally in the game😂
That literally looks like death animation from Max Payne
*Teach Us Please, How To Make: Hybrids, From: Gran Turismo 3!! Thanks!!*
Hello sorry for the late reply I will have a video up soon hopefully at the end of the week