NEW Factory Builder + Colony Sim = NodeLord - Management Base Builder

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  • Опубліковано 23 жов 2024

КОМЕНТАРІ • 13

  • @howdeeryou5667
    @howdeeryou5667 7 місяців тому +2

    Hi there! I just wanted to let you know that a lot of things have been improved (new AI enemies who now have line of sight), and a lot of new content has been added (new items and recipes). You can also control the time - pause it and speed it up. The game is still being updated, and there will be several exciting new things coming.

  • @Soken50
    @Soken50 7 місяців тому +10

    Ennemy pathfinding is really aggressive, they should take a page out of Factorio's playbook where ennemies first go straight and "learn" to avoid defensive structures on sunsequent raids if it was unsuccessful.
    Ennemies perfectly skirting towers and homing in on the tiniest gap is way too overpowered, especially if you can't even place defensive structures near them.

    • @musicmage4114
      @musicmage4114 7 місяців тому +2

      That’s not how enemy pathfinding works in vanilla Factorio. There are mods that claim to add that kind of behavior, though.

    • @Soken50
      @Soken50 7 місяців тому +3

      @@musicmage4114 It is how it works, even without Rampant which makes them more tactical. I've spent enough thousands of hours exploiting their behaviour.
      Biters won't go for a gap in your defense right away, they'll throw themselves at your walls and turrets, occasionally sending groups in slightly different paths, only after they successfully destroy one of your structures will other groups use this path consistently.
      You can use the debug menu to show pathfinding trails if you need help visualizing how biter paths evolve as you put defenses in the way.

  • @-o-1695
    @-o-1695 7 місяців тому +4

    Something about nodes and straight lines just feels so satisfying

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 7 місяців тому +2

    That was fast paced Orbital Potato, no doubt about that!
    It seems like volume is king in this game, with a modular placement style perhaps?
    Since they don't attack resource nodes or paths, building close and compact might be a detriment rather than a positive in this game?
    I thought this video would answer my questions about this game, but I have few answers and even more questions than before I watched this, feeling that Orbital Potato should try again if possible.
    Now that the fundamentals are explained, then there's more time setting up those fundamentals and tackling the more complex parts of the game.
    This left me baffled about the pacing and difficulty curve, but also interested in figuring out viable tactics.

  • @PauperJ
    @PauperJ 7 місяців тому +2

    The best factory to build is an OP-144 one where the workers receive no salary.
    Thank you Comrade Potato.

  • @helicoidcyme
    @helicoidcyme 7 місяців тому +1

    oooh i like this one

  • @StrategyInformer-sjgold
    @StrategyInformer-sjgold 7 місяців тому

    Mr Potato (hehe) I was wondering when you are doing a video like this, are you reading a script/notes or are you doing it on the fly so to speak?

  • @matthewtalbot-paine7977
    @matthewtalbot-paine7977 7 місяців тому

    My name is of course er ba der ba der der 😂

  • @andrewdok3595
    @andrewdok3595 7 місяців тому

    Proto RimWorld - that what I hear and see. Llike new games, When it's with new graphics and bigger world, or with new mechanics, or with new Ideas, some new point of view.
    But I dont need new ugly version of Minecraft, or Factorio, or rimworld, or Fallout.
    If there is No new features - game is useless, and good only for studying, no more.

  • @david2869
    @david2869 7 місяців тому

    This game is an odd combination of Mini Settlers and Dwarf Fortress.

  • @easytooner55
    @easytooner55 7 місяців тому +3

    bahahaha this looks like they copy pasted unreal engine blueprint system and said its a game xd