25:15 'The Local Flavor' is Point Lookout, it has a Far Harbor feel, with a traditional open map to explore with main/side quests. You can also travel back and forth to the CW at any time (for a big fee though, at least until you complete the main quest). 'Not of This World' is Mothership Zeta, extremely linear and lengthy, and you can't leave until you finish it, but some cool areas and aliens to fight if you don't mind there only a handful of enemy types. And The Pitt is fun too, but you lose all your gear for a while and a large part of it is a long item hunt. Not as open as area, and you also can't leave until you finish it, but a cool world to explore and you get the ammo press at the end.
Do Point Lookout if you want perks that boost your damage, do The Pitt if you want an OP unique laser weapon, a unique power armor set, and an ammo printing press.
The overseer's office should be unlocked after the simulation. I forget what is in there besides a little more lore bits, maybe the mod pack added some special loot but I wouldn't know.
There was for sure a motorcycle handbrake to the left of the gas tank. But you're 6+ hours ahead, lol. I think you should save Point Lookout for actual last. It's the best and the biggest one, yet it doesn't really have any equipment you need. It scales well. I think you should do The Pitt. I got a disc from Walmart for my 360 that had The Pitt and Op Anchorage. It was like $10. Great deal.
I took the train to New Vegas yesterday, so to answer your question in a previous video in this series, you do retain all perks you chose in fallout 3 and are reset to level 1 with a shot in the head perk that gives you 15% bonus to XP gains permanently.
Oh goody you used failsafe instead of doing all these nasty tasks for Braun. About doing dlc that up to you tho other's mentions Point lookout could be a good start. Personally i like doing dlc's by release date with exception leaving broken steel as the last one to do.
either the pitt or mothership zeta. next. pitt has a good story and fun weapons. mothership honestly sucks but you'll likely trigger accidentally just walking around. might wanna get it done and out of the way. point look out should be near the finale of the capitol wasteland imo.
Its not a bug, so YES wandy totally screwed the pooch with the wasteland survival guide quest. I know so because he only completed 1/2 (or maybe even less) of the optional objectives for each part of the quest and (lied) to moira on at least 1 occasion to complete a quest part. As well as didnt ALWAYS answer moira about the quest questions with the snarky (or bottom dialog answer in the list). Therefore he only achieved the lowest or 2nd to lowest possible perk reward for the quest, only getting the "wasteland survivor" perk instead of 1 of (the best) version of the "survivor guru" perk which gives bonus rad res, poison res and a 6% or 7% bonus to crit chance.
25:15 'The Local Flavor' is Point Lookout, it has a Far Harbor feel, with a traditional open map to explore with main/side quests. You can also travel back and forth to the CW at any time (for a big fee though, at least until you complete the main quest). 'Not of This World' is Mothership Zeta, extremely linear and lengthy, and you can't leave until you finish it, but some cool areas and aliens to fight if you don't mind there only a handful of enemy types. And The Pitt is fun too, but you lose all your gear for a while and a large part of it is a long item hunt. Not as open as area, and you also can't leave until you finish it, but a cool world to explore and you get the ammo press at the end.
I loved the simulation. It was so creepy.
Do Point Lookout if you want perks that boost your damage, do The Pitt if you want an OP unique laser weapon, a unique power armor set, and an ammo printing press.
The overseer's office should be unlocked after the simulation. I forget what is in there besides a little more lore bits, maybe the mod pack added some special loot but I wouldn't know.
You need a key from the hard locked room downstairs.
@lordcaoliki2168 thanks, it's been awhile since I played it.
There was for sure a motorcycle handbrake to the left of the gas tank. But you're 6+ hours ahead, lol.
I think you should save Point Lookout for actual last. It's the best and the biggest one, yet it doesn't really have any equipment you need. It scales well.
I think you should do The Pitt. I got a disc from Walmart for my 360 that had The Pitt and Op Anchorage. It was like $10. Great deal.
I took the train to New Vegas yesterday, so to answer your question in a previous video in this series, you do retain all perks you chose in fallout 3 and are reset to level 1 with a shot in the head perk that gives you 15% bonus to XP gains permanently.
Point lookout or mothership zeta paulsons revolver is the most fun in the game normally
Oh goody you used failsafe instead of doing all these nasty tasks for Braun. About doing dlc that up to you tho other's mentions Point lookout could be a good start. Personally i like doing dlc's by release date with exception leaving broken steel as the last one to do.
Pitt for sure then point look out then motherhood zeta chronological order
either the pitt or mothership zeta. next.
pitt has a good story and fun weapons. mothership honestly sucks but you'll likely trigger accidentally just walking around. might wanna get it done and out of the way.
point look out should be near the finale of the capitol wasteland imo.
Do the Pitt first. Probably one of the best atmospheres in the game. Mothership zeta is pretty mid I’d recommend saving that til last.
I wonder if that was a bug or if you really bungled that much in the guide's side objectives.
Its not a bug, so YES wandy totally screwed the pooch with the wasteland survival guide quest. I know so because he only completed 1/2 (or maybe even less) of the optional objectives for each part of the quest and (lied) to moira on at least 1 occasion to complete a quest part. As well as didnt ALWAYS answer moira about the quest questions with the snarky (or bottom dialog answer in the list). Therefore he only achieved the lowest or 2nd to lowest possible perk reward for the quest, only getting the "wasteland survivor" perk instead of 1 of (the best) version of the "survivor guru" perk which gives bonus rad res, poison res and a 6% or 7% bonus to crit chance.