B-12 says what we wish all our pets could understand when it's time for us to say goodbye to them, for the last time. The entire end of the game is an allegory for letting go, and it's deplorable that people want a DLC. Acting like this is Mass Effect 3 or some crap.
@@Frostiken I think the ending was perfect as well the game. But I don't think there is anything wrong with people wanting DLC. Not necessarily a continuation from where the game ended but just more in general because it certainly was an interesting, unique world with good characters that would be great to explore even further.
"Jim, I am, and always will be, your friend." They pulled that one on us 40 years ago and I wouldn't be surprised if the Stray devs are going to do a "Search for Sp...", I mean, B12.
@@Stoney3K That's my hope. I dont think Stray need DLC, unless it's more adventures **BEFORE** the endgame, because, as @Fnhatic says, the end is a (really good) allegory for letting go at the end of life (and it's a major heart ripper, which, IMO, would be immeasurably cheapened by a continuation). But I really want to know more about the world's lore. Some DLC that lets you explore some additional area(s) that expand the lore, talk more about what happened to the humans, maybe tell us what's up with those creepy AF giant eyes in the sewers...just, literally anything that expands on the lore, because the hints we get are friggin awesome!! That said, if they do all that, or something in that vein, in a sequel, you can bet your ass I'll be handing my wallet over on day one.
I think B12 didn't die, i think it actually uploaded his mind into the whole system, i guess that would explain the centinels going off and the screens turning on at the very end, just like they did in the begining, which was b-12's thing.
Also notice as you "go up in society" the robots become more "simple" like in the slums they are very homely loving and more creative, then the antvillage They are less so and more closed off to the people around them, than in midtown they become restrictive and controlling literally stoping expression are thought other than what they wan,and then finally you get to the control room where the robots are just drones. I hope this makes sense (Edited for clarity)
I think this also shows in a way if humankind were to have to go into a shelter we would still end up divided instead of together with a lower class to upper class. Awesome game though, played the entire day.
You can also see it as deepening of consciousness and awareness of self and creativity. At the top drones, midtown, the rebellious nature begins to show, various ideas and preferences, still within the confines of "government" but music, dance, clothing style, self expression, greed, the building of the collective start, in Antevillage, its a small community, peaceful, meditation, interacting with plants on an "indoor" level, strategy games, exploration of color and art, communication with others, small empathy, "bad food" is the theme, but there is comfort, then the slums is where you see the remnants of the blooming of language, art, literature, idealism the study of music, history, media, technology, handicrafts, bartering where the exploration of ideas is beyond the level of comfort, the establishment of communal safety, alertness, friends and family bonds is here.
I cried SO MUCH with this ending, goddamnit. This game is wonderful. The only thing I wanted was to be able to go back down and talk to everyone now that they're free. Except then I realized we wouldn't understand what they're saying... Still, I'd love to see Clementine, Doc, Zbalthazar and Momo again :')
I agree, i am so in love with this game and always get sad when seeing the cat again after getting the platinum. I really hope we get a second Part, where we can get back to the cats family.
The sequel or DLC should be about the cat exploring the outside looking for his family or exploring other cities. It's revealed near the ending that the city is called Walled City 99 so there must be other cities.
This game was started in 2015, which means it took seven years to make. I definitely don't think you're getting a sequel because of the sheer amount of love they put in it. Plus this particular studio only ever makes DLC, once they're done. They're done.
It occurred to me that the zurks might not have been entirely destroyed. The largest concentration of zurks, and perhaps the center of the zurk “hive mind”, was in *the sewers* - a place completely out of reach of the new sunlight.
@@idkwhattoput1621 Yeah, that also occurred to me. Part of why the zurks are weak to light is because they evolved in an extremely dark enivonment. With the roof removed, there's just a bigger evolutionary pressure to evolve out of that weakness. Hell, we've already seen that the fleshy mucus stuff seen in all the heavily zurk-infested areas already lacks that weakness, so it's clearly possible for the animal strands of the genus to evolve it.
@@teenageapple3788 I thought that possibly they could have evolved from a trash destroying/eating bacteria or lifeform engineered by humans so they can just chuck any waste away
My theory on this was that the humans actually transferred their minds into software, including the machines. My thinking behind this started when we meet the control room and the robots were simply drones. They were the original concept of what they were created to be. I think in the slum area, there's some blurb about how they evolved as machines and adopted personalities, but that was so long ago, everyone has forgotten. But if that were the case, then the drones would have also changed and evolved, but they didn't, because they didn't get uploaded into. It also explains why some of the robots have family, and yet cannot reproduce, it's because they were family before the upload. Might also explain their want for food and drink, and the fact that they keep onto jobs that are completely useless to their eco-system. Because the human mind can't cope with that kind of longevity, they have all simply forgotten and are almost in a zombified state of want/needs, but don't understand why. I know it's a stretch, but that was just my 2 cents on Stray. Fun game though!
Oh, I actually kind of like that possibility. It's kind of like the idea in the 6th Sense of how dead spirits usually don't know that they're actually dead while continuing to go about what they did while alive.
That actually makes a lot of sense and I’ve had a similar thought. In Ant Village, I think a robot said they enjoy the smell of paint (or something) and that it reminded them of something only to recall they can’t smell and didn’t know why they thought of that. Also, B-12 had a robot beside their pod where they were downloading their consciousness but it failed. That made me think how many humans did this and succeeded.
The gentle eye blink directly at the player at the very end before he runs off was worse for me. He's breaking the fourth wall, intentionally, and doing so with a body language sign in cats that indicates trust and affection. The Stray is literally telling the player 'thank you for keeping me safe, but this is the part of our adventure where we go our separate ways. Goodbye, friend.'
I'd love to see a continuation of the story. The ending gives me a feeling of when a pet out lives their owner. Stray stayed with the empty drone, mourning his lost owner/friend. I do hope this game is a proof of concept for Annapurna and they continue it.
You're one of the only people to basically get the allegory of this game. I don't necessarily connect it to the pet outliving the owner, but the end of the game itself, where the cat (without a collar) walks off into the light after saying goodbye directly to the player (notice the fourth wall break (he also does it in the very beginning, which is incredibly important for the theme of the game)) is us saying goodbye to our pets. B-12 can talk to the Cat, and he says to them what we wish we could say to all of them one last time: "You are my friend. The very best I could ever ask for."
@@Frostiken If your observation is the case, then a nice nod would have been a rainbow (either real or graffitied on a wall) at the end symbolizing the rainbow Bridge often spoke of in a pet's passing. I took the cat's glance back as saying "one life lived, eight to go"... the play on the old 9 lives line. But I suppose that can also be seen as a pet passing on. I'd like to think this cat's story is far from over.
@@Frostiken Man, my mind for the possible allegories may have missed the exit as I feel like your interpretation hits something much more relatable. I was thinking more about what it would mean when humans eventually do die out and what would actually outlast us. To me, the cat represented nature rather than just a pet, and given how we've only occupied a tiny blip within the entire history of the world, nature will undoubtedly keep going without us. B12 to me represented humanity being the last vestige of human consciousness, which will inevitably pass away for each of us no matter how much we'd wish it'd be forever. Finally, the companions are the legacy of humanity, which once got as far as they had because of humanity and have since been able to progress either on their own merits or through the modeling of their creators behaviors/ideals for better or worse. Just like the children after us, they'd outlast those who came before while nature will still be there. While humanity and nature has had a rocky relationship throughout our history through eras of survival, commensalism, and exploitation, it is the relationship between B12 and the cat that represented probably our most mutual relationship of companionship. Through their teamwork, B12 and humanity's last act is to have their legacy (robot companions) finally meet nature by opening the city to the outside world and perhaps hopefully carry on the harmonious relationship between humanity's legacy with nature (the companion robots I just realized that they never really met nature until finding the cat; all the plants are a commercial product by a corporation as well as the zurks being another unnatural creation). As B12 and the last vestige of humanity passes on, the cat grieves but nature moves on. Thank you little cat!
So Momo is fine, Clem is fine, sentries are shut down (possibly by B12) and Zurks die to sunlight (the Doc "gun" is probably just a UV light?) and it even teased that B12 may be alive. So what do you guys in the comments mean by "open ended"? All the loose ends are tied up except for the reunion of the cats, but that's ok, do you have ANY idea how smart that cat is!? If it can navigate out of a city it can navigate back home, lol. Great game.
Loose ends mostly because no-one of the cast (Doc, Momo, Zbaltazar and such....) know anything of what's going on. Surely they'll think "Oh that cat made it! yes!" but they all sacrificed themselves in a way so they could reach the outside, and now that they can, we don't even see them trying?
@@FilippoCardoni The game only shows you minutes after the city is opened, so it's implied they'll go out anyway. I'm kinda disappointed they don't give us an epilogue but it's not really loose ends.
I didn't think about the flickering computer screens at the end but now that I do I realize B/12's whole thing when he was controlling screens in the lower levels they flickered quite a bit along with the same audio.
One thing I really liked at the end of the game was where you got to see the entire city, where you had been, where the lower area was, the bacterial mutants, and the midtown resided. And then the best part was how all the bacteria died from the sunlight. And then the moral of this story: humanity could have survived by seeing if it's safe again to go outside... In the end they kept them all locked in containing the virus instead of declaring the city no longer safe and moving back up and out. Gods this little game was so emotional at the end! Such a great game. I do hope there's a second one. But... If not, it is a great ending. But I still like to think maybe some humans were able to upload themselves to the worker bots, and that's what started them evolving. Why else would we have seen that extra upload device... Even just as a story point for him to remember...?
We dont actually know how long humanity has been dead, nor how long it was before the outside was actually hospitable to life again. Its said a plague killed everyone and so maybe nature itself was completely fine and the animals, but not the humans so the people in the higher levels all died first so no one was around to open the city back up even if the plague was over, theres just too much we dont actually know about what happened
Yes! The view is so amazing. It drives me nuts when some gamers never look DOWN out the window on the city before leaving! Also, I suspect the earth became habitable again only long AFTER humans had already died out (or all uploaded into the companion robots)
At the "Elliot Programming" house at the "Slum" there are a note by Momo in a wall that tell us that the "companions" get their "soul" and maybe the same time humans get extict for 2.544.875.556 days ago (that approx 7 million years). So yeah, B-12 is big possibilty stuck at the "network" for that long.
Ending was bittersweet. I was happy the cat made it outside but sad that B12, the the very last human(in a drone) couldn't make it. I expected one final level where the cat runs around outside to find his family but it really ends like that. It lefts such a big hole in my chest like... I need to know if they are reunited!!!
The ending of this game brought me to tears. This game is a real gem, we don't get many like it and you play as a cat so that's by default amazing in it's own right.
This game literally made me so sad also a thing I'd love to see is a sequel or like a story of the past. Like an insight of each important character like the Outsiders and B-12
I actually cried when the cat got separated by his family in very beginning of the game , at first I thought Al of them was gonna be in game but when he fell off I was like oh shit nooo, but then it turns out the cat is in this cyberpunk- like world In which everyone is robots and androids and he has to escape this world to go back to the real world outside snd find a way to reunite with his family . I really enjoyed playing this game , I’m currently in the last 30 mins of the game
I was really impressed by this game. It lived up to my hype and had a very very interesting story. Just wish it was a little bit longer, but hopefully off this games success we’ll eventually get a sequel or something in the future.
Stray was amazing no doubt about that, definitely should win in the Indie Game of the Year. Not sure about the GOTY with God of War and Elden ring releasing this year
@@cydragon2.099 god of war is coming out this year.... and new huge harry potter open world rpg... i think will be better. While stray was cool its just indie game thats 4 5 hours with cool story but lacks real gameplay
I never thought that a game about cats could make me cry that hard especially at the ending. Seeing Stray laying next to b-12 after he uploaded himself in the control room was the most heartwarming but also the sadest moment in the game. About the "Open Ending" Another UA-camr made a video about how far stray is away from his home as he is back in the overworld and turns out that it is only 20 seconds away from the direction he is walking to.
I’m under the assumption that there will be a stray 2 ( which I would absolutely love to happen ) where now that the city it free, stray has to track down his friends.
This game was started in 2015, which means it took seven years to make. I definitely don't think you're getting a sequel because of the sheer amount of love they put in it ^^;
At the end when Stray does those 2 or so long blinks it means something, but I'm not sure if it is intended. In cat behavior they do long blinks to show that they trust you, enjoy your company, etc. I'd like to think of this as a "thank you" to the player (you).
the ending in this video explains it so well, in the sequel you go meet up with your cat friends just like the beginning of the first game, sort of. and that b12 gets to operate the city in the way he wants to is fitting. however b12 does mention that it was a desert outside, no life, so how could animals have survived? i mean sure probably not the entire earth, but if not the entire earth... doesnt that mean there could still be humans alive? another underground settlement? there was a plague but wasnt it just in the underground city where this first game takes place? i wonder what the sequel will be about? i cant think of anyway for a sequel since the outside has healed, all thats missing now is for stray to be reunited with the other cats and for it to be revealed that b12 is now in control of the city the right way. it does suck that i waited over a year for this game, just to complete it in 4 hours of casual gameplay... so its not like i was speedrunning it or anything, i talked to most of the robats/"Companions"
Im sure there are another underground settlements. The city is called walledcity *99* and the helper name were like "Helper554" which means there are hundreds of them. I really hope a sequel of the outside world.
In response to the part about completing it in 4 hours. I think this game is an expirement for them. A way to test the water and see if people like it. That way they don't put too many resources into it to see if people want more of it. I think most of us definitely do. This expirement was a great success and I believe we will see more.
This was such a genious move. If you think about it the possibilities are now endless: They can go for another game/DLC where the cat just reunites with the other cats, or where the robots just all go "outside" and beyond, or both. OR (here's where it gets interesting) they can turn it all around and make it so that B-12 gets corrupted, by either having now too much power, or by simply losing sight on what made him human, and he goes on making life worse instead of better for everyone, including our hero Stray that would then recognize B-12's "voice" and will have to go meet up with him, to make him change his mind. This is huge, really, they can do whatever now with the way they ended it. It's obvious they'll have a sequel coming because too many things are left unsaid (if you take away Clementine being caught, probably, the rest of the cast is just there waiting for news, and they didn't get it yet. Sure they know something big happened because they now can see the sky and have no zurks, but still...) - it's just a matter of where they want to go down the path, really. And I'm hyped.
This game was started in 2015, which means it took seven years to make. I definitely don't think you're getting a sequel because of the sheer amount of love they put in it sorry
The first time I ended the game I didn't find it sad, it just felt empty for me, so I started to get all trophies from it and every single time I went back to a chapter I understood the story better and fell in love with the game. Once I got them all and knew the adventure was just about to end between me and stray, damn that ending hit diffy. Got luck last month and PS gifted me PS plus out of nowhere, over 50+ incredible games I decided to pick Stray and damn I'm not disappointed, give it a try if you haven't 🐱
Ronin, the robot that is inside the disabled elevator (one of the robots in 2:45) states he/she will do 347 years the next day. So we can assume the minimum ammount of time that has passed was 347 years. Even so, as some of us pointed out, the robots has a different time measurement (check the clocks). Those 347 years could be very well less than 200 as fas as we know.
one of the writing on the wall states the robots existed 2.5 billion days before gaining a soul, which would be 7 million years. i personally think the robots lived with humans for quite some time tho so im not sure how many of those years human have been dead.
@@destinym8020 Yeah, but here's the issue: 7million years would have crumbled every single trace of human construction by corrosion and erosion. There wouldn't be a single robot, building, city, etc. Not even cats, butterflies, birds, etc would also exist. They all would have gone extinct or changed by natural selection. The robots has their own unique time measurement system which is different for the humans.
@@dlib89 i don't think there is a different time measurement. The disease in the sewers seems to have taken over and become a creature. Seen by the eyes. Which means it's maintaining the slums... and the robots have developed to become human like and even manufacture and repair themselves and others. There's even children robots. There's food stands and B12 even comments that they didn't orginally make robots to eat when they were alive. This is also a game you know. There's a lot of things in sci Fi that isn't supposed to make perfect sense lmao
@@dlib89 yeah thats what i was thinking, surely by the 3 million year mark everything would pretty much be dust right? lol also for birds, butterflies, cats and whatever else there is at the end cutscene (cause you can hear or see all those things) to survive, there must be somewhere where it wasnt barren desert for them to survive right? meaning possible human life? cause the plague only really happened in this underground city, if they wanted to (the developers i mean) they could just say theres like 3 giant cities like that.
@@dlib89 I agree with the buildings, butterflies and birds exists already way longer than 3 million years. Cats in the current form for 3.4 million years.(at least according to the source I just googled) That wouldn't necessarily change in the next 3 million years unless there is selection pressure. IMHO the devs just wasted no thought on how long this would actual be when they wrote the numbers of days. Everything else indicates that we are talking about a few hundred years.
I didn't want to leave B-12 there. I wanted to carry it out. I understood hope wasn't lost when the screens came on. But still, I felt like in the end I was abandoning him. We were going to make it out of there together and at least carrying it's little lifeless drone would have given me a bit of closure. I think this is the first time a game made me this emotional. I can't wait for the sequel. Really feel like I can't get enough of this universe.
Never thought that a cat would bring so much emotions. But the sad meows and purrs as he sniffs B12, how he curles next to him for a while. I would lie would i say i haven't cried.
@@computerhardware2063 B-12 isn't computer. It's a human brain in digital um... soul? He told to us about that in te middle of the game. So it was emotional bond between the cat and the human, so sad and I cried too:(
@@shleiff.mp4 i think they meant the computer displaying said human drone/b12 made the emotional bond and sad and tricked or something. either way i didnt know it was gonna be that sad, like seriously, its rated 10+ for everyone, i wasnt expecting to be this damn sad and contemplate about it on an emotional roller coaster over a game, like come one man, the way the cat/stray just leaves the "dead" b12 drone to just go outside is so sad, and the fact stray sleeps with it for a while. i say dead in quotes cause the video explains it well, b12 is probably in the software and stuff of the city, which is nice to think
The game’s name is “Stray”, so I ultimately do not agree with most that a better ending would’ve been for the cat to reunite with its friends/families. It misses (one of) the point(s) of the story, which is being alone and a stray. This theme is reinforced by you leaving Momo, leaving Doc, leaving Seamus, Clementine leaving you, and ultimately B-12 leaving us. I think the cat being alone at the end is a proper ending to a game whose theme is “stray”. Even if it would’ve been cute I wouldn’t have felt it as appropriate. The point of the story was never about meeting your cat friends again, imo. As for the lights flickering, I had not considered your interpretation. I am a big fan of that if that is the intention of the devs. Unfortunately when I finished I wasn’t sure I understood that, and it kind of bothered me. I think if the screen flickered to one of the cat symbols or something we saw before that would’ve been better. As it was I felt it was a bit too ominous, rather than easily verifiable as good. And I don’t necessarily think a sequel would make Stray much better, even if a sequel (or even prequel) were a good game. I think Stray has immense value as a standalone title.
These kinds of endings are known as Sequel Hooks. I'm just hoping for a short epilogue. As on point as being alone is, i just can't help but feeling bad for Stray...
Yeah that flickering at the end left me with a bad feeling. Like something evil is still in process and the doors and the roof could close again in some time the System recharged his Power. But maybe i am overthinking haha
I totally agree with you. I don't think seeing a reunion at the end is needed and I don't think a sequel is necessary, even if it's a really good game. Having an entire game of him finding his family in the Outside feels kind of redundant and cash-grabby at that point. I never even questioned that the cat wouldn't find its family. I felt like it was a given that it most likely would considering they lost him near the city. And the ending I think is best left open-ended anyway because it doesn't need more to explain itself. The game left plenty of clues about what would most likely happen afterwards and just enough room to use your imagination.
@@patrickkaplanovic9374 This was such a genious move. If you think about it the possibilities are now endless: They can go for another game/DLC where the cat just reunites with the other cats, or where the robots just all go "outside" and beyond, or both. OR (here's where it gets interesting) they can turn it all around and make it so that B-12 gets corrupted, by either having now too much power, or by simply losing sight on what made him human, and he goes on making life worse instead of better for everyone, including our hero Stray that would then recognize B-12's "voice" and will have to go meet up with him, to make him change his mind. This is huge, really, they can do whatever now with the way they ended it. It's obvious they'll have a sequel coming because too many things are left unsaid (if you take away Clementine being caught, probably, the rest of the cast is just there waiting for news, and they didn't get it yet. Sure they know something big happened because they now can see the sky and have no zurks, but still...) - it's just a matter of where they want to go down the path, really. And I'm hyped.
Another sad thing is that B12 probably survived only because his entity was backup-ed in the memory of the computers from the slums which means that he probably has no memory of ever meeting Stray or his human life memories...I really hope this is not canon though
@@nocomplyyy that's not 100% possible, but just as I assumed the story could have a sadder turn, so do you have the right to assume it had a happier turn Have a nice day :)
Did anyone else pick up on that the sentient robots could be what remains of humanity? Through out the game you see those pods that the doctor uploaded his mind to the drone body. I think before you get to the mid city there’s a heap of the pods. Then you get to the mid city where you get sent to jail, and in that jail they wipe the memories of the robots. This would explain why the robots do t remember being human. I believe a big portion of the humans living in the walled city uploaded their minds into robot bodies.
I only played the game because my kitty died. That ending killed all of the grief therapy I had been getting. Not only did he lose his drone-human-buddy, but the game didn't show him reuniting with his little family. I was crying which sucked cuz i was streaming. Chat was kind to me.
That's exactly what I was thinking. B-12 definitely will be able to guide the other robots, hopefully guiding them out of the city so they can see the new world. Since the zurt can't survive sunlight, it'll be a lot easier for him to do. I love this game so much. lol
Two tantalizing clues in-game basically 1. Involve the end sequence. 2. Clementine hints at downloading 'B12' into their ram, but it's not clear if that's actually the case. It would definitely give B12 some redundancy. 1. The first one is quite open to interpretation and where the storyline could go is quite broad. The 2nd one in itself is a conundrum, as famously said in ReBoot's season 4 that copies can have memories and experiences of their own. Other quirks and odds and ends is did some quirk of failed genetic engineering create the Zurk? What happens with the unresolved evil residing in the sewers? How did we get here with the Neco Corporation?
Clementine was telling that to the Cat. Because the robot is going to outlive the Cat. Just like we outlive our cat pets. The entire fuckin' last scene was an allegory to having to say goodbye to your pets, even if you're not ready yet.
The ending is even more heart breaking cause your first friend you ever made in the underground was the last you see before the outside and they were there with you literally the WHOLE TIME even before meeting him he was guiding you and helping you get to him
Anyone else at the end of the game expect or wanted to be reunited with your cat family that you were separated from at the start of the game? lol. I was very sad when that didn't happen.
Yeah like, that was totally my go to at some point. I just wanted to see the kitty with his friends. I understand there's an allegory and the game is amazing.. but the end is very anti climatic to me personally.
I just finished the game this weekend. I cried so much, and I still cry today when I think about it. One question I have is, do humans still exist outside of the city? I totally hadn’t thought about the fact that the plague only happened within the city, so there very well could still be humans outside of the city who survived whatever the city was meant to shield people from.
There could be human survivors in the outside world, who knows? But they'll be more like tribes or a small communities rather than folks from the cities.
The cat is actually a "she" named "Lala", based on a real life cat. Even the sound effects were recorded by this cat, and her name is in the credits after "Developer babies" where "Cats" are listed.
Imagine in the sequel if there’s like humans living out in the wild away from any city. That would be the only way they could’ve survived the plague and so on since plagues usually happen in overpopulated areas.
I agree to one of commenters here that this game will have a sequel which Stray's mission is to find his friends. Damn sure I think Stray 2 will be much more bigger world and more adventurous aftermath.
Also more city's! I feel one of those city's will have humans who survived by blocking themselves in and having kids since it's a long time in the future.
Loved the game. The whole thing with the robots kind of reminded me of SOMA another favorite of mine, where all that is left of humanity is robots and "consciousness uploads." Only instead of being underwater is in a walled city. I think enclosed settings where you don't really know what's going on in the outside has to be one of my favorites.
Was anyone else angrily telling the TV that of course Clementine could come with them. Just close the gate from our side, and then we can jump on the train... And we will be free from the sentinels lol. That part I was a little mixed about. I will would have liked to have seen Clementine walk out with the kitten... And then have the kitten find it's family. Let whatever happen to the robots happen but damn it that cat needs it's family!! Lol! That and I also thought we would be able to pick up the head piece of the scientist and we see it returned to Doc. Or something. Then let that be a mystery of whether they manage to get him into another body. Also dude, you couldn't go outside and grab the robots we had just passed that were empty vessels waiting for the picking?? Lol. Gaaaargh the feeeels!!!!
I was in the same boat! I found no reason why she couldn't just close the door behind her, we already knew the smaller drones couldn't open doors from the jail break chapter.
It would make sense that cat doesnt find his family right away who knows how far away they are from eachother i do hope on a second game where we continu the story and see how robots are doing outside
i hope they make a sequel. the ending got my emotions mixed up: i wanted to know how strays friends felt. and i wanted to see them reunite with their family from the start and now i’ll forever wonder what happened to them. 10/10 game. honestly amazing
Does anyone else question why it is called "Walled City 99"? In the sequel does B-12 maintain consciousness in the control room, and somehow help the possible other cities escape? Are there variations of the Zurks in other cities that may be more harmful, possibly completely destroyed cities? There is a LOT of potential for a sequel, and I would love to hear everyone's guesses about what could happen.
Good point, i too was stunned by the name "city 99". Makes sense humans creates multiple cities with the same structure. Zurks were created (indirectly) by Neco which may only have operated in city 99
There's actually another video where the dude calculated the path Stray made, and he's like a few minutes from home. That's the story I choose to have as ending.
I think it has to do with the 16 hour clocks that would suggest 32 hour days yet B12 that only says hundreds of years (centuries) pasted. Also while it is possible for such a bunker to keep running for centuries with robots maintaining it, when you get into millions of years, too many systems would have to be totally rebuilt from scratch due to being exposed to elements for that long (you are talking the same time scale of the formation of the Grand Canyon).
There's a wall in the game that says the amount of days since humans been around if you explore around. I think it's in the bar at the slums. If you translate the days into years it's 7millon. B12 never says it though
7 million years seems impossible. How are there cats? In 7 million years evolution would change cats and we see a butterfly which should look different too. I believe its been like 300 years or something, and in the beginning we see an old human made factory but that shouldn't be there if 7 million years has passed becouse of erosion.
How'd you come up with 7 million years? B-12 said he had been locked in his network for 300 years. With everything that B-12 said in the game along with the companions, it points to 300-400 years at most. It seems humanity fled into the city to avoid a global plague that appears to only have affected people. It also stands to assume my estimated timeline is more accurate due to the state of decay outside the city as well. Writers of the game would clearly direct the art department to depict the city in a state of decay that resembles the amount of years they wanted to have passed before Stray began his adventure. 7 million would have eroded the city to dust. Considering the wear and tear of the outside, along with the botanical growth, and state of the buildings inside with the companions living in them and repairing with the finite supply available to them, it also backs up the 300-400 year estimate. On a more novel level, if 7 million years had passed, Stray would have evolved from Hemingway's cats as their superior dexterity with their 6 toes would have helped them outcompete the standard cats with 5 front and 4 rear toes, eventually breeding out the lesser adept. In the cut scenes, I only counted 5 front...
We gotta get a sequel where we can explore the outside, the robots are happy and B12 can be part of the whole control system and talk to the cat and we can reunite with his family. The story's not complete and they can't end it like this without him being reunited.
No. That would literally defeat the entire theme of the game and the point of the ending. This is like you watching Lord of the Rings and missing the entire goddamn point of the return to the Shire at the end, and wanting another giant epic orc battle so you have Frodo go on a second adventure again. Just, no.
I thought this analysis would include the spark in the computer at the end. I thought it would imply that B-12 (the last human) has returned to the system, and is making sparks the way he did at the beginning of the game to guide the protagonist.
I hate the Idea of 7 million years being accurate. It's illogical, as no structure would hold up this long, even if maitained, and any supplies that the walled city might have had would have ran out. I am pretty sure it was about 250 years from curent year, as the number 2372 is displayed on death screen.
As said yes, thats normal for a cat... its more than likely the texture shader used on the cats eyes, its probably designed to give the eye shine effect at certain angles and light positions, in a dark environment, but yeah it looks a little odd in the bright sunlight... BUT even in real cats you can have light reflection like that in sunlight if the angle is right and a light source that isnt drowned out by the sun shines right into their eyes and you are looking into their eyes at the right angle as well.
The ending felt sad to me, you get to leave and see the outside, but you leave everyone behind including your cat family. Also the kitty never eats anything, you can drink water, but you never find food? So what does the kitty have to eat? I thought that was a bit weird.
I loved this game so much. I really hope there will be a sequel. Perhaps it is just my imagination, but the way Stray blinks at the end looks like the slow blinking cats do to show others they like/trust/love them. Was it perhaps a last goodbye to B12 before Stray left to find the other Cats?
No man. It was directed to the PLAYER. It was an intentional Fourth Wall break and it was incredibly important for the theme of the game. It's not in this video, but go look up others. At the very beginning of the game, right before you leave the lookout with the other cats, Cat turns over his shoulder and very obviously looks directly at the player. At the very end, Cat looks directly at the player again, and gives us the blink, which as you pointed out, is a sign of intense affection and trust. By breaking the fourth wall, it means that the player is not invisible to the game, or to Cat. In that sense, unlike most games, it's not right to really say we are 'controlling' Cat, only that we are GUIDING Cat. When Cat first looks at you, he looks optimistic, happy, and ready to go. He's inviting you to go on an adventure with him! "Come on, buddy, let's go exploring!" At the end, Cat looks tired, worn, and aged. But this time, the blink tells the player "thank you, thank you for keeping me safe, thank you for being my friend. It's time to say goodbye, the adventure is over." And at that point, the player relinquishes control and Cat goes on without the player. This is important to the theme of the game, which is essentially about letting go of old relationships and making new ones. In particular, the end scene is about how we have to say goodbye to our pets - even if we're not ready to - because that's the tragic nature of outliving your pets... just like Clem knows the robots will outlive the cat. We WISH we could tell pets what B-12 tells Cat - "You are my friend, the very best I could have asked for." But they can't understand us. All we can do is curl up with them and give them our affection in the last moments of their lives. The game ends with Cat sniffing gently at the air, walking into the light, and the finality of goodbye is forever. As Clem says in the game: "You are one of us now. I will keep the memory of you alive forever in my RAM."
There could be other cat and dog colonies too... maybe nature itself recovered from whatever caused them to retreat under the doom and there is a whole world of wonder and danger outside the city. I found myself tearing up as Stray sat near her dead friend. Cats have so much affection for those who befriend them. Also I can't imagine a cat colony being so small ... I would expect very large cat colonies. I am tempted to play this game, but I fear my hands won't be able to take the strain.
Major points on the game story shows how. Most of the time, we have to leave someone behind due either the sentinels, the Zurks or a locked path/door, locking our way back. With the Zurks and the Sentinels gone, they can: Work together to fix the elevator from the first town we arrive. Work together on the sewers to manually open that door the Doc opened for us and leave it open and arrive at the Ant Town and go above it. From the Neon City, they can get the metro station and arrive at the Control room. And from there the exit. In fact, most of the personal at the upper part from the city will leave quite fast from there, they just have to go to the metro station, even if by walking.
I got emotional at the end, but not because of b12's sacrifice. The opening of that roof was cathartic. the thought that those people had been locked in that concrete hell for hundreds of years without ever seeing the light of day and now they are seeing it, it was just beautiful.
So I'm curious. Why did the cats eyes flash with blue light right at the end of the game? Does that signify that the cat could be a robot somehow potentially?
you glossed over the fact that the walled city is one of many, the one stray plays out in is city #99, so we can atleast assume there are 98 others, if not more than that.
I highly doubt it has been 7 million years, that's geological eras, and the outside would be buried under eroded dirt, sand and whatnot. Nature would have claimed a lot more in that case. However several centuries, up to millenia is much more likely.
I would reeeeeeeally love some dlc for stray where it's either cat in now open city, or Stray finding it's family outside the city cause I think the story is complete enough that there's not much room for full on sequel
00:00 How it Began?
1:56 Finding B12
4:00 Heading to Midtown
7:15 Betrayed and Sent to Jail
8:00 ENDING EXPLAINED
i think the control panel is also able to download info because its very similar to the pad that downloaded b12s consciousness to the drone
Can someone translate the light to morse code for me? Sorry I am damb. TIA
Not 7million years 700years. There is lot videos where this is discussed
"You were my best friend, the very best I could ask for" - *B-12*
that line made me happy, but also sad
B-12 says what we wish all our pets could understand when it's time for us to say goodbye to them, for the last time.
The entire end of the game is an allegory for letting go, and it's deplorable that people want a DLC. Acting like this is Mass Effect 3 or some crap.
@@Frostiken I think the ending was perfect as well the game. But I don't think there is anything wrong with people wanting DLC. Not necessarily a continuation from where the game ended but just more in general because it certainly was an interesting, unique world with good characters that would be great to explore even further.
"Jim, I am, and always will be, your friend."
They pulled that one on us 40 years ago and I wouldn't be surprised if the Stray devs are going to do a "Search for Sp...", I mean, B12.
@@Stoney3K That's my hope.
I dont think Stray need DLC, unless it's more adventures **BEFORE** the endgame, because, as @Fnhatic says, the end is a (really good) allegory for letting go at the end of life (and it's a major heart ripper, which, IMO, would be immeasurably cheapened by a continuation).
But I really want to know more about the world's lore. Some DLC that lets you explore some additional area(s) that expand the lore, talk more about what happened to the humans, maybe tell us what's up with those creepy AF giant eyes in the sewers...just, literally anything that expands on the lore, because the hints we get are friggin awesome!!
That said, if they do all that, or something in that vein, in a sequel, you can bet your ass I'll be handing my wallet over on day one.
I think B12 didn't die, i think it actually uploaded his mind into the whole system, i guess that would explain the centinels going off and the screens turning on at the very end, just like they did in the begining, which was b-12's thing.
yea he said that at the very end of the video
@@gilernt what really ?, well i should watch the whole video before saying anything.
@@nickj2805 lol yea dw bout it tho
YEA NO SHT
@@etirs-fl3cp calm down ya waffle
Also notice as you "go up in society" the robots become more "simple" like in the slums they are very homely loving and more creative, then the antvillage They are less so and more closed off to the people around them, than in midtown they become restrictive and controlling literally stoping expression are thought other than what they wan,and then finally you get to the control room where the robots are just drones.
I hope this makes sense
(Edited for clarity)
Wow that’s actually pretty insane
Well tbf in midtown the bots are being policed by the sentinels
I think this also shows in a way if humankind were to have to go into a shelter we would still end up divided instead of together with a lower class to upper class. Awesome game though, played the entire day.
You can also see it as deepening of consciousness and awareness of self and creativity. At the top drones, midtown, the rebellious nature begins to show, various ideas and preferences, still within the confines of "government" but music, dance, clothing style, self expression, greed, the building of the collective start, in Antevillage, its a small community, peaceful, meditation, interacting with plants on an "indoor" level, strategy games, exploration of color and art, communication with others, small empathy, "bad food" is the theme, but there is comfort, then the slums is where you see the remnants of the blooming of language, art, literature, idealism the study of music, history, media, technology, handicrafts, bartering where the exploration of ideas is beyond the level of comfort, the establishment of communal safety, alertness, friends and family bonds is here.
I think that was the point. Culture of oppression with no imagination leads to destruction.
I cried SO MUCH with this ending, goddamnit. This game is wonderful. The only thing I wanted was to be able to go back down and talk to everyone now that they're free. Except then I realized we wouldn't understand what they're saying... Still, I'd love to see Clementine, Doc, Zbalthazar and Momo again :')
The ending is even sadder when you see it as an allegory for having to say goodbye to your pets.
@@Frostiken Oh god man... you are true. Thats super sad... :(
Indeed a wonderful game. Beautifully designed with lots of heart.
I agree, i am so in love with this game and always get sad when seeing the cat again after getting the platinum. I really hope we get a second Part, where we can get back to the cats family.
i expected this game to be some ordinary cat simulator in a cool cyberpunk city, but instead we got a beautiful game with incredible story
The sequel or DLC should be about the cat exploring the outside looking for his family or exploring other cities. It's revealed near the ending that the city is called Walled City 99 so there must be other cities.
I wonder who would try to kill the cat if all the zurks is dead from the sunlight
@@NBABIGANT Wild predators
@@NBABIGANT Humans who survived but are hungry af and will eat anything... xD
This game was started in 2015, which means it took seven years to make. I definitely don't think you're getting a sequel because of the sheer amount of love they put in it. Plus this particular studio only ever makes DLC, once they're done. They're done.
@@spicypotato666 that's what naughty dog said about last of us 1 and we ended up with LoU2
I like the idea of an open ending since I'd love to see a sequel
Yeah i would LOVE that!
Maybe “Lost” because well, the stray cat is looking for his fellow cat buddies.
Well, Annapurna doesn't make any sequels for their games, but, they have made some DLCs
@@nickj2805 yeah i was thinking they would make a DLC
Sadly I think the developers won't add a sequel
It occurred to me that the zurks might not have been entirely destroyed. The largest concentration of zurks, and perhaps the center of the zurk “hive mind”, was in *the sewers* - a place completely out of reach of the new sunlight.
Honestly that was one of the first things I thought of xD
At the very least, it will temporarily contain the Zurk. Unless the Zurk mutate to tolerate the sunlight that is...
@@idkwhattoput1621 Yeah, that also occurred to me. Part of why the zurks are weak to light is because they evolved in an extremely dark enivonment. With the roof removed, there's just a bigger evolutionary pressure to evolve out of that weakness. Hell, we've already seen that the fleshy mucus stuff seen in all the heavily zurk-infested areas already lacks that weakness, so it's clearly possible for the animal strands of the genus to evolve it.
Just like bacteria and diseases do in the sewers we have today. The zurks are by all means, bacteria. And what efficiently kills bacteria? Sunlight
@@teenageapple3788 I thought that possibly they could have evolved from a trash destroying/eating bacteria or lifeform engineered by humans so they can just chuck any waste away
My theory on this was that the humans actually transferred their minds into software, including the machines. My thinking behind this started when we meet the control room and the robots were simply drones. They were the original concept of what they were created to be.
I think in the slum area, there's some blurb about how they evolved as machines and adopted personalities, but that was so long ago, everyone has forgotten. But if that were the case, then the drones would have also changed and evolved, but they didn't, because they didn't get uploaded into. It also explains why some of the robots have family, and yet cannot reproduce, it's because they were family before the upload. Might also explain their want for food and drink, and the fact that they keep onto jobs that are completely useless to their eco-system.
Because the human mind can't cope with that kind of longevity, they have all simply forgotten and are almost in a zombified state of want/needs, but don't understand why.
I know it's a stretch, but that was just my 2 cents on Stray. Fun game though!
Oh, I actually kind of like that possibility. It's kind of like the idea in the 6th Sense of how dead spirits usually don't know that they're actually dead while continuing to go about what they did while alive.
That actually makes a lot of sense and I’ve had a similar thought. In Ant Village, I think a robot said they enjoy the smell of paint (or something) and that it reminded them of something only to recall they can’t smell and didn’t know why they thought of that.
Also, B-12 had a robot beside their pod where they were downloading their consciousness but it failed. That made me think how many humans did this and succeeded.
so that makes you think about the ones in jail getting rebooted...
This makes so much sense because one of the robots on the rooftops said “I have an urge to pet you but I don’t know why.” Or something like that 😨
love this theory it makes so much sense if this was the case
The final nap with b-12... most depressing and heart breaking moment in videogames ever
The gentle eye blink directly at the player at the very end before he runs off was worse for me. He's breaking the fourth wall, intentionally, and doing so with a body language sign in cats that indicates trust and affection. The Stray is literally telling the player 'thank you for keeping me safe, but this is the part of our adventure where we go our separate ways. Goodbye, friend.'
@@Frostiken stoopp im gonna cry again 😭😭
Man this game was phenomenal and I dam near cried at the end.... the scary part about this game is I actually see this being a reality
Agreed
I did cry. I wasn’t ready for the ending
@@VoxFromVoxtech I never thought a cat game a be this dam deep
@@NBABIGANT amen
Humanity's extinction yes, uploading a human's mind into a machine's body nope. We're not that far yet.
Such a cool game! I just finished it. I wish it was longer. There’s so much potential there, I hope they follow up with a sequel.
Didn't believe I'll find you here
@@devendrapandey3761yeah same😂
You can tell so much love went into this game. Can't wait for more!
I'd love to see a continuation of the story. The ending gives me a feeling of when a pet out lives their owner. Stray stayed with the empty drone, mourning his lost owner/friend. I do hope this game is a proof of concept for Annapurna and they continue it.
You're one of the only people to basically get the allegory of this game. I don't necessarily connect it to the pet outliving the owner, but the end of the game itself, where the cat (without a collar) walks off into the light after saying goodbye directly to the player (notice the fourth wall break (he also does it in the very beginning, which is incredibly important for the theme of the game)) is us saying goodbye to our pets.
B-12 can talk to the Cat, and he says to them what we wish we could say to all of them one last time: "You are my friend. The very best I could ever ask for."
@@Frostiken If your observation is the case, then a nice nod would have been a rainbow (either real or graffitied on a wall) at the end symbolizing the rainbow Bridge often spoke of in a pet's passing.
I took the cat's glance back as saying "one life lived, eight to go"... the play on the old 9 lives line. But I suppose that can also be seen as a pet passing on.
I'd like to think this cat's story is far from over.
@@Frostiken Man, my mind for the possible allegories may have missed the exit as I feel like your interpretation hits something much more relatable. I was thinking more about what it would mean when humans eventually do die out and what would actually outlast us. To me, the cat represented nature rather than just a pet, and given how we've only occupied a tiny blip within the entire history of the world, nature will undoubtedly keep going without us. B12 to me represented humanity being the last vestige of human consciousness, which will inevitably pass away for each of us no matter how much we'd wish it'd be forever. Finally, the companions are the legacy of humanity, which once got as far as they had because of humanity and have since been able to progress either on their own merits or through the modeling of their creators behaviors/ideals for better or worse. Just like the children after us, they'd outlast those who came before while nature will still be there.
While humanity and nature has had a rocky relationship throughout our history through eras of survival, commensalism, and exploitation, it is the relationship between B12 and the cat that represented probably our most mutual relationship of companionship. Through their teamwork, B12 and humanity's last act is to have their legacy (robot companions) finally meet nature by opening the city to the outside world and perhaps hopefully carry on the harmonious relationship between humanity's legacy with nature (the companion robots I just realized that they never really met nature until finding the cat; all the plants are a commercial product by a corporation as well as the zurks being another unnatural creation). As B12 and the last vestige of humanity passes on, the cat grieves but nature moves on. Thank you little cat!
So Momo is fine, Clem is fine, sentries are shut down (possibly by B12) and Zurks die to sunlight (the Doc "gun" is probably just a UV light?) and it even teased that B12 may be alive.
So what do you guys in the comments mean by "open ended"? All the loose ends are tied up except for the reunion of the cats, but that's ok, do you have ANY idea how smart that cat is!? If it can navigate out of a city it can navigate back home, lol.
Great game.
Loose ends mostly because no-one of the cast (Doc, Momo, Zbaltazar and such....) know anything of what's going on. Surely they'll think "Oh that cat made it! yes!" but they all sacrificed themselves in a way so they could reach the outside, and now that they can, we don't even see them trying?
@@FilippoCardoni yeah but now nothing is stopping the cast from going to the surface. The city is now open
@@FilippoCardoni The game only shows you minutes after the city is opened, so it's implied they'll go out anyway. I'm kinda disappointed they don't give us an epilogue but it's not really loose ends.
Your last comment is exactly what makes it open ended. It started with the cat being separated, and in the end it never got reunited.
Fr tho when I first saw Doc lugging that flashlight around, I deadass just blurted out "Bruh that's just a UV light machine"
I didn't think about the flickering computer screens at the end but now that I do I realize B/12's whole thing when he was controlling screens in the lower levels they flickered quite a bit along with the same audio.
One thing I really liked at the end of the game was where you got to see the entire city, where you had been, where the lower area was, the bacterial mutants, and the midtown resided.
And then the best part was how all the bacteria died from the sunlight.
And then the moral of this story: humanity could have survived by seeing if it's safe again to go outside... In the end they kept them all locked in containing the virus instead of declaring the city no longer safe and moving back up and out.
Gods this little game was so emotional at the end! Such a great game. I do hope there's a second one. But... If not, it is a great ending.
But I still like to think maybe some humans were able to upload themselves to the worker bots, and that's what started them evolving. Why else would we have seen that extra upload device... Even just as a story point for him to remember...?
Would explain the incredible humanism in the robots.
We dont actually know how long humanity has been dead, nor how long it was before the outside was actually hospitable to life again. Its said a plague killed everyone and so maybe nature itself was completely fine and the animals, but not the humans so the people in the higher levels all died first so no one was around to open the city back up even if the plague was over, theres just too much we dont actually know about what happened
Yes! The view is so amazing. It drives me nuts when some gamers never look DOWN out the window on the city before leaving!
Also, I suspect the earth became habitable again only long AFTER humans had already died out (or all uploaded into the companion robots)
i wanted to find our 3 cat friends at the ending or atleast some kind of better ending but oh well
I think they were his siblings
Just because it's not the ending you want doesn't make it bad
@@E2STOPTV people are allowed to have opinions
@@E2STOPTV They never said it was bad?
@@E2STOPTV he never said it was bad?
I don’t think B-12 was stuck there for millions of years. The house is still intact. So probably a hundred years at most.
Yea 7 millions is way too much, all that structure would've turned into dust by then or something
@@chilipepper44 maybe something happened to the clocks and they malfunctioned
At the "Elliot Programming" house at the "Slum" there are a note by Momo in a wall that tell us that the "companions" get their "soul" and maybe the same time humans get extict for 2.544.875.556 days ago (that approx 7 million years). So yeah, B-12 is big possibilty stuck at the "network" for that long.
@@Leingod123 B-12 himself said he was stuck for some hundreds years
@@chilipepper44 yeah and also cats would already evolve into something different same probably with plants.
Ending was bittersweet. I was happy the cat made it outside but sad that B12, the the very last human(in a drone) couldn't make it.
I expected one final level where the cat runs around outside to find his family but it really ends like that.
It lefts such a big hole in my chest like... I need to know if they are reunited!!!
An extra final level would have been underwelming after the grand roof opening
@tre3612 sooo, How do you know?
The ending of this game brought me to tears. This game is a real gem, we don't get many like it and you play as a cat so that's by default amazing in it's own right.
This game literally made me so sad also a thing I'd love to see is a sequel or like a story of the past.
Like an insight of each important character like the Outsiders and B-12
I actually cried when the cat got separated by his family in very beginning of the game , at first I thought Al of them was gonna be in game but when he fell off I was like oh shit nooo, but then it turns out the cat is in this cyberpunk- like world In which everyone is robots and androids and he has to escape this world to go back to the real world outside snd find a way to reunite with his family . I really enjoyed playing this game , I’m currently in the last 30 mins of the game
I was really impressed by this game. It lived up to my hype and had a very very interesting story. Just wish it was a little bit longer, but hopefully off this games success we’ll eventually get a sequel or something in the future.
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This was definitely THE Game of The Year!!
God of war harry potter?
@@gokucanfly4593 why such a question?
Stray was amazing no doubt about that, definitely should win in the Indie Game of the Year. Not sure about the GOTY with God of War and Elden ring releasing this year
@@cydragon2.099 god of war is coming out this year.... and new huge harry potter open world rpg... i think will be better. While stray was cool its just indie game thats 4 5 hours with cool story but lacks real gameplay
@@gokucanfly4593 child's play
It feels like an episode of “Love Death + Robots”.
❤️☠️🤖
agreed
I never thought that a game about cats could make me cry that hard especially at the ending. Seeing Stray laying next to b-12 after he uploaded himself in the control room was the most heartwarming but also the sadest moment in the game.
About the "Open Ending"
Another UA-camr made a video about how far stray is away from his home as he is back in the overworld and turns out that it is only 20 seconds away from the direction he is walking to.
I’m under the assumption that there will be a stray 2 ( which I would absolutely love to happen ) where now that the city it free, stray has to track down his friends.
This game was started in 2015, which means it took seven years to make. I definitely don't think you're getting a sequel because of the sheer amount of love they put in it ^^;
@@spicypotato666 i wish will there be a stray 2 cuz of his cat friends he needs to be tracked like he said
@@spicypotato666 that's what naughty dog said about last of us 1 and we ended up with LoU2
@@gh0stdem0n666 yeah no comment on that game since it was kinda a giant flaming garbage heap (to me in my opinion)
@@spicypotato666 i see you spam comments ineverywhere
At the end when Stray does those 2 or so long blinks it means something, but I'm not sure if it is intended. In cat behavior they do long blinks to show that they trust you, enjoy your company, etc. I'd like to think of this as a "thank you" to the player (you).
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the ending in this video explains it so well, in the sequel you go meet up with your cat friends just like the beginning of the first game, sort of. and that b12 gets to operate the city in the way he wants to is fitting. however b12 does mention that it was a desert outside, no life, so how could animals have survived? i mean sure probably not the entire earth, but if not the entire earth... doesnt that mean there could still be humans alive? another underground settlement? there was a plague but wasnt it just in the underground city where this first game takes place? i wonder what the sequel will be about? i cant think of anyway for a sequel since the outside has healed, all thats missing now is for stray to be reunited with the other cats and for it to be revealed that b12 is now in control of the city the right way. it does suck that i waited over a year for this game, just to complete it in 4 hours of casual gameplay... so its not like i was speedrunning it or anything, i talked to most of the robats/"Companions"
Im sure there are another underground settlements. The city is called walledcity *99* and the helper name were like "Helper554" which means there are hundreds of them. I really hope a sequel of the outside world.
In response to the part about completing it in 4 hours. I think this game is an expirement for them. A way to test the water and see if people like it. That way they don't put too many resources into it to see if people want more of it. I think most of us definitely do. This expirement was a great success and I believe we will see more.
This was such a genious move. If you think about it the possibilities are now endless: They can go for another game/DLC where the cat just reunites with the other cats, or where the robots just all go "outside" and beyond, or both. OR (here's where it gets interesting) they can turn it all around and make it so that B-12 gets corrupted, by either having now too much power, or by simply losing sight on what made him human, and he goes on making life worse instead of better for everyone, including our hero Stray that would then recognize B-12's "voice" and will have to go meet up with him, to make him change his mind. This is huge, really, they can do whatever now with the way they ended it. It's obvious they'll have a sequel coming because too many things are left unsaid (if you take away Clementine being caught, probably, the rest of the cast is just there waiting for news, and they didn't get it yet. Sure they know something big happened because they now can see the sky and have no zurks, but still...) - it's just a matter of where they want to go down the path, really. And I'm hyped.
@@FilippoCardoni Finally sonebody says this!!
This game was started in 2015, which means it took seven years to make. I definitely don't think you're getting a sequel because of the sheer amount of love they put in it sorry
I just feel sad whenever the story involves humanity being gone. Idk, I just felt sad and at the same time I like it
Me too. Reminds me of Soma. You get to meet the last human alive, then they die..
wall-e?
@@huntedchannel69 nah humans were still alive but they were living in space ig
@@huntedchannel69 humans are still alive
@@sandra1328 SOMA. That ending just fills you up with dread, doesn't it?
The first time I ended the game I didn't find it sad, it just felt empty for me, so I started to get all trophies from it and every single time I went back to a chapter I understood the story better and fell in love with the game. Once I got them all and knew the adventure was just about to end between me and stray, damn that ending hit diffy. Got luck last month and PS gifted me PS plus out of nowhere, over 50+ incredible games I decided to pick Stray and damn I'm not disappointed, give it a try if you haven't 🐱
Ronin, the robot that is inside the disabled elevator (one of the robots in 2:45) states he/she will do 347 years the next day. So we can assume the minimum ammount of time that has passed was 347 years. Even so, as some of us pointed out, the robots has a different time measurement (check the clocks). Those 347 years could be very well less than 200 as fas as we know.
one of the writing on the wall states the robots existed 2.5 billion days before gaining a soul, which would be 7 million years. i personally think the robots lived with humans for quite some time tho so im not sure how many of those years human have been dead.
@@destinym8020 Yeah, but here's the issue:
7million years would have crumbled every single trace of human construction by corrosion and erosion. There wouldn't be a single robot, building, city, etc.
Not even cats, butterflies, birds, etc would also exist. They all would have gone extinct or changed by natural selection.
The robots has their own unique time measurement system which is different for the humans.
@@dlib89 i don't think there is a different time measurement. The disease in the sewers seems to have taken over and become a creature. Seen by the eyes. Which means it's maintaining the slums... and the robots have developed to become human like and even manufacture and repair themselves and others. There's even children robots. There's food stands and B12 even comments that they didn't orginally make robots to eat when they were alive. This is also a game you know. There's a lot of things in sci Fi that isn't supposed to make perfect sense lmao
@@dlib89 yeah thats what i was thinking, surely by the 3 million year mark everything would pretty much be dust right? lol
also for birds, butterflies, cats and whatever else there is at the end cutscene (cause you can hear or see all those things) to survive, there must be somewhere where it wasnt barren desert for them to survive right? meaning possible human life? cause the plague only really happened in this underground city, if they wanted to (the developers i mean) they could just say theres like 3 giant cities like that.
@@dlib89 I agree with the buildings, butterflies and birds exists already way longer than 3 million years. Cats in the current form for 3.4 million years.(at least according to the source I just googled) That wouldn't necessarily change in the next 3 million years unless there is selection pressure. IMHO the devs just wasted no thought on how long this would actual be when they wrote the numbers of days. Everything else indicates that we are talking about a few hundred years.
I didn't want to leave B-12 there. I wanted to carry it out. I understood hope wasn't lost when the screens came on. But still, I felt like in the end I was abandoning him. We were going to make it out of there together and at least carrying it's little lifeless drone would have given me a bit of closure. I think this is the first time a game made me this emotional. I can't wait for the sequel. Really feel like I can't get enough of this universe.
am I the only one who noticed at the end that the cats backpack changed from classic black to glossy holo at the end at 08:52 and 09:11?
Never thought that a cat would bring so much emotions.
But the sad meows and purrs as he sniffs B12, how he curles next to him for a while.
I would lie would i say i haven't cried.
i watched your walkthrough and i think this adds on to it in one of the best ways possible
Aw thank you!
I’m not crying cuz of pixels on a screen again. I swear I’m not.
Bruh same shit, tricked in emotional bond with computer again
@@computerhardware2063 B-12 isn't computer. It's a human brain in digital um... soul? He told to us about that in te middle of the game. So it was emotional bond between the cat and the human, so sad and I cried too:(
@@shleiff.mp4 i think they meant the computer displaying said human drone/b12 made the emotional bond and sad and tricked or something. either way i didnt know it was gonna be that sad, like seriously, its rated 10+ for everyone, i wasnt expecting to be this damn sad and contemplate about it on an emotional roller coaster over a game, like come one man, the way the cat/stray just leaves the "dead" b12 drone to just go outside is so sad, and the fact stray sleeps with it for a while. i say dead in quotes cause the video explains it well, b12 is probably in the software and stuff of the city, which is nice to think
@@shleiff.mp4 i mean computer in front of me
im right there with you. When b12 dropped to the floor and stray made that cat noise and started cuddling and sleeping next to him, I broke
i enjoyed this game more than i thought i would great story too short and it made me cry lol
Yeah, definelty more than I thought a game where I play a cat would
Can we talk about how at the end the kitty turns around slowly blinks at the camera, it was like he was blinking at you, the player. I cried.
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The game’s name is “Stray”, so I ultimately do not agree with most that a better ending would’ve been for the cat to reunite with its friends/families. It misses (one of) the point(s) of the story, which is being alone and a stray.
This theme is reinforced by you leaving Momo, leaving Doc, leaving Seamus, Clementine leaving you, and ultimately B-12 leaving us.
I think the cat being alone at the end is a proper ending to a game whose theme is “stray”. Even if it would’ve been cute I wouldn’t have felt it as appropriate. The point of the story was never about meeting your cat friends again, imo.
As for the lights flickering, I had not considered your interpretation. I am a big fan of that if that is the intention of the devs. Unfortunately when I finished I wasn’t sure I understood that, and it kind of bothered me. I think if the screen flickered to one of the cat symbols or something we saw before that would’ve been better. As it was I felt it was a bit too ominous, rather than easily verifiable as good.
And I don’t necessarily think a sequel would make Stray much better, even if a sequel (or even prequel) were a good game. I think Stray has immense value as a standalone title.
These kinds of endings are known as Sequel Hooks. I'm just hoping for a short epilogue. As on point as being alone is, i just can't help but feeling bad for Stray...
Yeah that flickering at the end left me with a bad feeling. Like something evil is still in process and the doors and the roof could close again in some time the System recharged his Power. But maybe i am overthinking haha
I totally agree with you. I don't think seeing a reunion at the end is needed and I don't think a sequel is necessary, even if it's a really good game. Having an entire game of him finding his family in the Outside feels kind of redundant and cash-grabby at that point. I never even questioned that the cat wouldn't find its family. I felt like it was a given that it most likely would considering they lost him near the city. And the ending I think is best left open-ended anyway because it doesn't need more to explain itself. The game left plenty of clues about what would most likely happen afterwards and just enough room to use your imagination.
@@6rebelangel totally with you. So the title of the game makes sense with yout opinion. 👍
@@patrickkaplanovic9374 This was such a genious move. If you think about it the possibilities are now endless: They can go for another game/DLC where the cat just reunites with the other cats, or where the robots just all go "outside" and beyond, or both. OR (here's where it gets interesting) they can turn it all around and make it so that B-12 gets corrupted, by either having now too much power, or by simply losing sight on what made him human, and he goes on making life worse instead of better for everyone, including our hero Stray that would then recognize B-12's "voice" and will have to go meet up with him, to make him change his mind. This is huge, really, they can do whatever now with the way they ended it. It's obvious they'll have a sequel coming because too many things are left unsaid (if you take away Clementine being caught, probably, the rest of the cast is just there waiting for news, and they didn't get it yet. Sure they know something big happened because they now can see the sky and have no zurks, but still...) - it's just a matter of where they want to go down the path, really. And I'm hyped.
B-12s after story:
he wakes up in a new body,a 63 tone body armed with a predator rotary cannon and a smart core
Another sad thing is that B12 probably survived only because his entity was backup-ed in the memory of the computers from the slums which means that he probably has no memory of ever meeting Stray or his human life memories...I really hope this is not canon though
@@nocomplyyy I don't see how he would have been able to transfer back to the computee
@@nocomplyyy that's not 100% possible, but just as I assumed the story could have a sadder turn, so do you have the right to assume it had a happier turn
Have a nice day :)
man one of the best story games from 2022 finished it within 4 nd half an hour.
is anyone gonna talk about the city's name called city 99
It would have been nice had this Stray Cat been reunited with his fellow cat friends from the beginning of the game
Somehow the main cat looks exactly like my cat, I showed the screen to him; he chirped and ran away 😂😂😂.
Did anyone else pick up on that the sentient robots could be what remains of humanity? Through out the game you see those pods that the doctor uploaded his mind to the drone body. I think before you get to the mid city there’s a heap of the pods. Then you get to the mid city where you get sent to jail, and in that jail they wipe the memories of the robots. This would explain why the robots do t remember being human. I believe a big portion of the humans living in the walled city uploaded their minds into robot bodies.
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I only played the game because my kitty died. That ending killed all of the grief therapy I had been getting. Not only did he lose his drone-human-buddy, but the game didn't show him reuniting with his little family. I was crying which sucked cuz i was streaming. Chat was kind to me.
That's exactly what I was thinking. B-12 definitely will be able to guide the other robots, hopefully guiding them out of the city so they can see the new world. Since the zurt can't survive sunlight, it'll be a lot easier for him to do.
I love this game so much. lol
When you jump on that robots chest in midtown and you just fall asleep with the robot displaying a ❤️ is just so precious.
Two tantalizing clues in-game basically 1. Involve the end sequence. 2. Clementine hints at downloading 'B12' into their ram, but it's not clear if that's actually the case. It would definitely give B12 some redundancy.
1. The first one is quite open to interpretation and where the storyline could go is quite broad.
The 2nd one in itself is a conundrum, as famously said in ReBoot's season 4 that copies can have memories and experiences of their own.
Other quirks and odds and ends is did some quirk of failed genetic engineering create the Zurk? What happens with the unresolved evil residing in the sewers? How did we get here with the Neco Corporation?
I thought when Clementine said that she was talking about the cat? Like she was saying “I’ll always have the memories of you.”
Clementine was telling that to the Cat.
Because the robot is going to outlive the Cat. Just like we outlive our cat pets. The entire fuckin' last scene was an allegory to having to say goodbye to your pets, even if you're not ready yet.
IS NOBODY TALKING ABOUT HOW THIS SPECIFIC CITY IS “Walled city 99” WHICH MEANS THERE COULD BE MORE CITIES WITH PEOPLE
I was so sad when the game ended. I really loved it.
take note of how intelligent straycat had to be to communicate, solve puzzles etc.
this minics the evolution of stray animals in cities.
I just finished the game and my heart is broken that we didn’t reunite with his buddies
I legit shed a tear when B-12 died
Same
Gameplay: Chad
Characters: Gigachad
Lore: Sadchad
Story: Depressionchad
The ending is even more heart breaking cause your first friend you ever made in the underground was the last you see before the outside and they were there with you literally the WHOLE TIME even before meeting him he was guiding you and helping you get to him
Anyone else at the end of the game expect or wanted to be reunited with your cat family that you were separated from at the start of the game? lol. I was very sad when that didn't happen.
Yeah like, that was totally my go to at some point. I just wanted to see the kitty with his friends. I understand there's an allegory and the game is amazing.. but the end is very anti climatic to me personally.
5:17 “moment of realisation”
I just finished the game this weekend. I cried so much, and I still cry today when I think about it.
One question I have is, do humans still exist outside of the city? I totally hadn’t thought about the fact that the plague only happened within the city, so there very well could still be humans outside of the city who survived whatever the city was meant to shield people from.
There could be human survivors in the outside world, who knows? But they'll be more like tribes or a small communities rather than folks from the cities.
The final moment where the panel lights up could indicate that b12 now is the system as a whole
The cat is actually a "she" named "Lala", based on a real life cat. Even the sound effects were recorded by this cat, and her name is in the credits after "Developer babies" where "Cats" are listed.
The Cat was based on the Murtaugh.
Imagine in the sequel if there’s like humans living out in the wild away from any city. That would be the only way they could’ve survived the plague and so on since plagues usually happen in overpopulated areas.
Maybe in the DLC, Stray could find his family. I wonder what happened to them since the very beginning.
I agree to one of commenters here that this game will have a sequel which Stray's mission is to find his friends. Damn sure I think Stray 2 will be much more bigger world and more adventurous aftermath.
Also more city's! I feel one of those city's will have humans who survived by blocking themselves in and having kids since it's a long time in the future.
Loved the game. The whole thing with the robots kind of reminded me of SOMA another favorite of mine, where all that is left of humanity is robots and "consciousness uploads." Only instead of being underwater is in a walled city. I think enclosed settings where you don't really know what's going on in the outside has to be one of my favorites.
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5:28 That moment changed everything
It was so deep man
The story is AWESOME
Must play
it's not that deep.
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Just completed it. Got a little over 8 hours in it. Absolutely amazing
I also got about 8 hours
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Was anyone else angrily telling the TV that of course Clementine could come with them. Just close the gate from our side, and then we can jump on the train... And we will be free from the sentinels lol.
That part I was a little mixed about. I will would have liked to have seen Clementine walk out with the kitten... And then have the kitten find it's family.
Let whatever happen to the robots happen but damn it that cat needs it's family!! Lol!
That and I also thought we would be able to pick up the head piece of the scientist and we see it returned to Doc. Or something. Then let that be a mystery of whether they manage to get him into another body.
Also dude, you couldn't go outside and grab the robots we had just passed that were empty vessels waiting for the picking?? Lol. Gaaaargh the feeeels!!!!
I was in the same boat! I found no reason why she couldn't just close the door behind her, we already knew the smaller drones couldn't open doors from the jail break chapter.
It would make sense that cat doesnt find his family right away who knows how far away they are from eachother i do hope on a second game where we continu the story and see how robots are doing outside
i hope they make a sequel. the ending got my emotions mixed up: i wanted to know how strays friends felt. and i wanted to see them reunite with their family from the start and now i’ll forever wonder what happened to them. 10/10 game. honestly amazing
Does anyone else question why it is called "Walled City 99"? In the sequel does B-12 maintain consciousness in the control room, and somehow help the possible other cities escape? Are there variations of the Zurks in other cities that may be more harmful, possibly completely destroyed cities? There is a LOT of potential for a sequel, and I would love to hear everyone's guesses about what could happen.
Good point, i too was stunned by the name "city 99". Makes sense humans creates multiple cities with the same structure. Zurks were created (indirectly) by Neco which may only have operated in city 99
loved it, now i need STRAY 2, this can not end here.
Need a sequel where we find his family
There's actually another video where the dude calculated the path Stray made, and he's like a few minutes from home. That's the story I choose to have as ending.
Wait, where does this 7 million years come from? Ingame dialogue ?
I was wondering the same.....
I think it has to do with the 16 hour clocks that would suggest 32 hour days yet B12 that only says hundreds of years (centuries) pasted. Also while it is possible for such a bunker to keep running for centuries with robots maintaining it, when you get into millions of years, too many systems would have to be totally rebuilt from scratch due to being exposed to elements for that long (you are talking the same time scale of the formation of the Grand Canyon).
There's a wall in the game that says the amount of days since humans been around if you explore around. I think it's in the bar at the slums. If you translate the days into years it's 7millon. B12 never says it though
@@spicypotato666 that was saying how long the robots have been sentient. So humans could have been gone longer or shorter than that. Who knows?
7 million years seems impossible. How are there cats? In 7 million years evolution would change cats and we see a butterfly which should look different too. I believe its been like 300 years or something, and in the beginning we see an old human made factory but that shouldn't be there if 7 million years has passed becouse of erosion.
How'd you come up with 7 million years? B-12 said he had been locked in his network for 300 years. With everything that B-12 said in the game along with the companions, it points to 300-400 years at most. It seems humanity fled into the city to avoid a global plague that appears to only have affected people. It also stands to assume my estimated timeline is more accurate due to the state of decay outside the city as well. Writers of the game would clearly direct the art department to depict the city in a state of decay that resembles the amount of years they wanted to have passed before Stray began his adventure. 7 million would have eroded the city to dust. Considering the wear and tear of the outside, along with the botanical growth, and state of the buildings inside with the companions living in them and repairing with the finite supply available to them, it also backs up the 300-400 year estimate. On a more novel level, if 7 million years had passed, Stray would have evolved from Hemingway's cats as their superior dexterity with their 6 toes would have helped them outcompete the standard cats with 5 front and 4 rear toes, eventually breeding out the lesser adept. In the cut scenes, I only counted 5 front...
We gotta get a sequel where we can explore the outside, the robots are happy and B12 can be part of the whole control system and talk to the cat and we can reunite with his family. The story's not complete and they can't end it like this without him being reunited.
I want the sequel to be open world.
No. That would literally defeat the entire theme of the game and the point of the ending.
This is like you watching Lord of the Rings and missing the entire goddamn point of the return to the Shire at the end, and wanting another giant epic orc battle so you have Frodo go on a second adventure again. Just, no.
@@Frostiken I don’t watch LOTR can you make a different example please?
Damm good video outstanding commentary
They need to add an option to customize your cat’s breed and look…would love to play this game with a cat that looks like my cat
There are mods for this already!
@@lizardfishbird man moders are fast
Yes, I thought they were going to make it so you could pick from any of the cats at the beginning
Meh I have the Ps5…no Mods here 🥲
Yeah no, that would destroy my soul every time the screen goes red.
Where did you get millions of years from? One of the robots state it was several hundred years since humans were seen…
I thought this analysis would include the spark in the computer at the end. I thought it would imply that B-12 (the last human) has returned to the system, and is making sparks the way he did at the beginning of the game to guide the protagonist.
Did you see the cats eyes in the end, the cat might be robot
@@hamishanders8508 you mean the reflective eyes? That happens when light shines on cat's eyes.
Thanks to agent stray opening the doors the final orders of the cat empire can finally begin with the eradication of the hated robots.
As a cat lover, this game put me through an emotional rollercoaster 😵💫🤧
I hate the Idea of 7 million years being accurate. It's illogical, as no structure would hold up this long, even if maitained, and any supplies that the walled city might have had would have ran out. I am pretty sure it was about 250 years from curent year, as the number 2372 is displayed on death screen.
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11:30 is the cat's eyes at the end flickering a normal thing?
Yes , like when you try to take vid of your cat its eyes lens reflect the light .
As said yes, thats normal for a cat... its more than likely the texture shader used on the cats eyes, its probably designed to give the eye shine effect at certain angles and light positions, in a dark environment, but yeah it looks a little odd in the bright sunlight... BUT even in real cats you can have light reflection like that in sunlight if the angle is right and a light source that isnt drowned out by the sun shines right into their eyes and you are looking into their eyes at the right angle as well.
The ending felt sad to me, you get to leave and see the outside, but you leave everyone behind including your cat family. Also the kitty never eats anything, you can drink water, but you never find food? So what does the kitty have to eat? I thought that was a bit weird.
I loved this game so much. I really hope there will be a sequel.
Perhaps it is just my imagination, but the way Stray blinks at the end looks like the slow blinking cats do to show others they like/trust/love them.
Was it perhaps a last goodbye to B12 before Stray left to find the other Cats?
Oh God, this comment alone made me start bawling again. Gosh, this is so sweet but sad
No man.
It was directed to the PLAYER. It was an intentional Fourth Wall break and it was incredibly important for the theme of the game.
It's not in this video, but go look up others. At the very beginning of the game, right before you leave the lookout with the other cats, Cat turns over his shoulder and very obviously looks directly at the player. At the very end, Cat looks directly at the player again, and gives us the blink, which as you pointed out, is a sign of intense affection and trust.
By breaking the fourth wall, it means that the player is not invisible to the game, or to Cat. In that sense, unlike most games, it's not right to really say we are 'controlling' Cat, only that we are GUIDING Cat. When Cat first looks at you, he looks optimistic, happy, and ready to go. He's inviting you to go on an adventure with him! "Come on, buddy, let's go exploring!"
At the end, Cat looks tired, worn, and aged. But this time, the blink tells the player "thank you, thank you for keeping me safe, thank you for being my friend. It's time to say goodbye, the adventure is over." And at that point, the player relinquishes control and Cat goes on without the player.
This is important to the theme of the game, which is essentially about letting go of old relationships and making new ones. In particular, the end scene is about how we have to say goodbye to our pets - even if we're not ready to - because that's the tragic nature of outliving your pets... just like Clem knows the robots will outlive the cat.
We WISH we could tell pets what B-12 tells Cat - "You are my friend, the very best I could have asked for." But they can't understand us. All we can do is curl up with them and give them our affection in the last moments of their lives. The game ends with Cat sniffing gently at the air, walking into the light, and the finality of goodbye is forever.
As Clem says in the game:
"You are one of us now. I will keep the memory of you alive forever in my RAM."
There could be other cat and dog colonies too... maybe nature itself recovered from whatever caused them to retreat under the doom and there is a whole world of wonder and danger outside the city. I found myself tearing up as Stray sat near her dead friend. Cats have so much affection for those who befriend them. Also I can't imagine a cat colony being so small ... I would expect very large cat colonies. I am tempted to play this game, but I fear my hands won't be able to take the strain.
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I loved this game but I am still wondering how they will get out and explore
Major points on the game story shows how.
Most of the time, we have to leave someone behind due either the sentinels, the Zurks or a locked path/door, locking our way back.
With the Zurks and the Sentinels gone, they can:
Work together to fix the elevator from the first town we arrive.
Work together on the sewers to manually open that door the Doc opened for us and leave it open and arrive at the Ant Town and go above it.
From the Neon City, they can get the metro station and arrive at the Control room.
And from there the exit.
In fact, most of the personal at the upper part from the city will leave quite fast from there, they just have to go to the metro station, even if by walking.
@@dlib89 brooooo this should've been so obvious lmao good point. I just had a flashback of the game and had a brain fart moment
@@dewnfps it happens sometimes xD
No problem. :)
You are correct, after doing so math while watching a different UA-camr play stray, it comes out just shy of 7 million years
I haven’t even played the game and I feel bad for the cat 🥺
I got emotional at the end, but not because of b12's sacrifice. The opening of that roof was cathartic. the thought that those people had been locked in that concrete hell for hundreds of years without ever seeing the light of day and now they are seeing it, it was just beautiful.
So I'm curious. Why did the cats eyes flash with blue light right at the end of the game? Does that signify that the cat could be a robot somehow potentially?
It’s just the reflection of the sunlight.
Cat eyes flash in a similar way even in reality. I do not own a cat but it depends in the brightness/darkness ambient arount the cat
I feel like the flicker in the eyes means that he is a robot since eveything is dead that might apply that the 3 other cats might be robots too
@@dalletetaveras1280 theres butterflies and birds at the end, and actual life, im pretty sure its not all robots
I caught that as well and it seemed a bit too odd or unnatural to be a simple reflection of light in my opinion.
you glossed over the fact that the walled city is one of many, the one stray plays out in is city #99, so we can atleast assume there are 98 others, if not more than that.
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As soon as I started to enjoy, it ended😢
I highly doubt it has been 7 million years, that's geological eras, and the outside would be buried under eroded dirt, sand and whatnot. Nature would have claimed a lot more in that case. However several centuries, up to millenia is much more likely.
It's 300 years at best according to some robot info.
I would reeeeeeeally love some dlc for stray where it's either cat in now open city, or Stray finding it's family outside the city
cause I think the story is complete enough that there's not much room for full on sequel
The cat’s name isn’t Stray, it’s Meow Capitoñ