Love your style. There's something about a chill person like yourself, with that laid back attitude of a seasoned surfer, playing one of the nerdiest games in existence. 😎 Also your tutorials did help me quite a bit, as I am too dumb to follow mir complex instructions.
Thank you! Glad I could help, I have been trying to make the simplest tutorials to help people just get going. And remember when you don’t understand complex instructions, it’s not cause your dumb it’s cause the person giving them wasn’t smart enough to make them easy to follow.
@@bonham1981 I completely agree! lol But also I don't fully understand this game, And I think that helps me make videos to get people started. Like I've never built the mining rocket... But also I really like the mining.
6:30... I created a custom airlock once which didn't use a console at all - it basically hinged on a dial-switch with 3 states. like in/neutral/out. In theory you could have some logic writer, that changes the setting of the dial according to the other airlock and vice versa.
1:10 ... I try to avoid pumping air directly in and out of the base - always makes wind messes my nice 101 kpa up. Thus I use a few lengts of pipe with a back pressure regulator, that releases over-pressure quite slowly. This in adition to every room having contraption of pressure regulators and back pressure regulators keeping it steady between 100 and 102 kpa.
Tremor Boria, what can I say. You remind me of my bass player from back in the 80's/90's. Damn I miss that guy. Don't even know where he is anymore. I too have learned from your vids, keep up the great work. Love the way you explain everything, stoners terms my man. Something I can understand,lol. Thanks.
Maybe if I get UA-cam famous your bass player will see this and you’ll be reunited. That’d be weird I’m like Oprah, brining people back together I mean… Not giving out cars and books or whatever. Happy to help my friend, stoner terms are universal, like math or music.
First time seeing this game and channel and I love how chill engineering this feels. I am very laymen when it comes to this stuff but could it possible be that there might be too much automation for in and out when it comes to pressurization and there might be a solution where the two will have to engaged one at a time individually? you could have given a detail on what you see as a problem that is not working but I'm trying to figure out for a game I have not even known that existed til now. hope the solution comes soon and I look forward to seeing more stuff.
First of all welcome to my channel! lol. I usually respond faster than this, I apologize. I am not sure that networking airlocks is possible. I am gonna do a more in depth video about it this week. There is potential to set it up with a manual logic circuit, But I feel like that will just be a big ugly mess no one will want to use. But again we're gonna get into it, in depth this week. And if you are thinking about playing this game. (Which I totally support everyone doing lol) It is first off a survival game, and an engineering game second. Like the first hours of the game are just a mad scramble to get water, air and food set up, and then you start building cool stuff. Thank you for your comment you have a good day.
Yes, Yes very interesting indeed my friend. WE SHALL TEST THIS! lol Thank you. Video suggestions are always appreciated. Also constructive criticisms very much appreciated... Perhaps I'm just a comment junkie.
Did you finally solve it? Maybe use only logic? And skip the console. I am just about to do the same in my base. I do not like IC units, probably because i do not entirely understand them. Logic is easier for me. Event if a couple of chips consume a crazy amount of energy.
Honestly never solved it, Nothing works well enough to bother sharing with anyone. Manual switches and valves, but its more time consuming than useful. I figure if someone is ready to start iC10 coding... They probably don't need my videos anymore, So everything we make here is just Logic Circuits. Eventually we will figure out how to make coding videos... but right now they are just SOoo boring to watch. Thank you for the comment, you have a good day.
@@TremorBoria Ic10 is what I'm think 🧐 im approaching this situation now. I did a counter that keeps time and converts to hh mm ss time and that wasn't difficult to get past. Consoles once configured lock out everything else so instead of a console you use a simple button, and use a flag or switch in the code to demand the same out of all airlocks. So set a register to a certain number to open all interiors, which triggers the air pumps and doors, basically reinvent the wheel, but, its only designed to use one console oer pair of doors with no room to store information about multiple pairs to communicate with them. The logic way of copying works but takes a lot of chips wites and thinking to set up all the screws right, and the more screws you have the more issues you can have if one gets switched out somehow, which I've had happen, and my ac keeps setting to -240 C for some reason if a computer is hooked up, despite never having it selected, weird. Im passing on the logic chips not only because of the material time and soace concerns, but because it's not much at all to use some ic10. If you need more variables than 15, the stack memory has 512 slots, just have to manipulate the stack pointer and use two registers to track read and write. Define the locations as numbers of the stack and call variables by the defined name in the stack pointer is my plan. Got sidetracked sorry 😊 but the single pair per console is the limit of the consoles motherboard, but ic10 can do it and automatically add any new pairs as you connect them if you use hash() hashname() names. A button is used in place of the console. It resets after activation, so you need a flag to track in or out in the code (1 for interior open, 0 for interior closed) and call the right function to run the right process with evacuate and repressurize, which has to be timed. The airlock won't glitch because if something fails the code just moves on based on timing. The only issue is the control program can't be in the airlocks, it has ine central place, so if there's an emergency you may need tools to break into the base and lose the pressure and gasses. You may not even need a button, just read the status of the door thats open or closed. Use the doors button. If interior door closed run cycle to open exterior. That way would probably still work with the button installed too so that could eliminate the button, and eliminate the sensor too, unless instead of timing you use pressures to trigger the next step. You'd also need some error check so if the exterior door is open but the interior door is activated, then shut the interior door back and run entry cycle, and vice versa. It may even take two ic circuits and have one give signals to the other by the socket setting variables, but then it can only create one response and one use.... Going to figure it out though and ultimately I'm wanting a single control room that tells me everything in one place, filters power draw, door status, manufacturing if its active, plants if they need attention, so on, all in one room so im learning how networking works and i need to figure out channels next so different networks can communicate. I want to build a super computer setup in this one room 😂 need to mass manufacturer cable. Quick tip spray paint the stack and save lots of paint 🎨 just toss it down spray and pickup. If it's a stack painted and you add a different color to that stack, the paited cokor you're adding to then becomes a new color. Blue wires and drag a red one to the blue wire stack to combine, all wires in the stack become blue. Saves a lot of paint 😂
I was thinking about that same airlock problem, but haven't got on the game in a few days, so am not sure if what I am about to say is total bullshit or not; buyer be advised. The doors have a variable that records when the button gets pushed, if you set up the same logic for said door variable as you did for the vent's mode and on ??? Would that work?
Yes I believe that would work, I have been working on simplifying a logic chip system to implement a very similar idea. The issue I have run into is lol again I am trying to use simple logic chips so the whole system just grows exponentially with every device added. But I feel like the Logic Gate Chip could be utilized as on/off for the fans from the door circuit to reduce the size. I like this solution, I like what you've come up with here. If you're good at IC10 coding I believe you could wrap this whole system up in a neat little package. I will be resuming the networking of airlocks this week and should have a video out Wednesday. Thank you for you support!
@@TremorBoria Suppose it would only work for two linked airlocks; like orbital mechanics and lightswitches, the whole show goes to shit when you add the third. Look forward to seeing what you come up with and thank you for your content; definitely a top runner for Stationeers.
I am pretty good at "When stuff goes to shit" lol. I also look forward to seeing what I come up with :D And Thank you kindly, I don't know why there aren't more people making videos about this game? @@ToadRoach
Lol great video like always! I hate to be that guy and and does not bother me but wanted to point out like a grammar Nazi would… you call the logic out variation. It’s actually call variable. But you call it what ever you want. You can even call it “Shut the fuck up mordiaky” if you want. We all still love you!
I appreciate you correcting me, and to be fair Variable makes A LOT more sense. LOL I'd like to tell you I am going to be able to change what I call it but honestly I have said it wrong so many times now Variation Is probably just part of who I am as a person.
If you need to coop with someone let me know, just to show you all I know and get things working you are stuck in, you can even edit me out and claim you did it all lol
I will let you know if that is possible, But I unfortunately also have a full time job and usually play games randomly. My scheduled is a nightmare. And I wouldn't edited you my friend. It would be cool to have someone else in the video, like a guest appearance.
Freaking love how excited you get about these little experiments 🎉😊
Do you not get excited for my experiments?... hurtful. lol. We're doing water tomorrow, Because new base. SmileyFace.
Love your style. There's something about a chill person like yourself, with that laid back attitude of a seasoned surfer, playing one of the nerdiest games in existence. 😎 Also your tutorials did help me quite a bit, as I am too dumb to follow mir complex instructions.
Thank you! Glad I could help, I have been trying to make the simplest tutorials to help people just get going. And remember when you don’t understand complex instructions, it’s not cause your dumb it’s cause the person giving them wasn’t smart enough to make them easy to follow.
@@TremorBoria Exactly, if the layman doesn't understand you, it doesn't mean that you're an expert. ;)
@@bonham1981 I completely agree! lol But also I don't fully understand this game, And I think that helps me make videos to get people started. Like I've never built the mining rocket... But also I really like the mining.
6:30... I created a custom airlock once which didn't use a console at all - it basically hinged on a dial-switch with 3 states. like in/neutral/out. In theory you could have some logic writer, that changes the setting of the dial according to the other airlock and vice versa.
1:10 ... I try to avoid pumping air directly in and out of the base - always makes wind messes my nice 101 kpa up. Thus I use a few lengts of pipe with a back pressure regulator, that releases over-pressure quite slowly. This in adition to every room having contraption of pressure regulators and back pressure regulators keeping it steady between 100 and 102 kpa.
Tremor Boria, what can I say. You remind me of my bass player from back in the 80's/90's. Damn I miss that guy. Don't even know where he is anymore. I too have learned from your vids, keep up the great work. Love the way you explain everything, stoners terms my man. Something I can understand,lol. Thanks.
Maybe if I get UA-cam famous your bass player will see this and you’ll be reunited. That’d be weird I’m like Oprah, brining people back together I mean… Not giving out cars and books or whatever.
Happy to help my friend, stoner terms are universal, like math or music.
"Click this button right here" lol good call bro. Tiptoed around that landmine
The YT sensor doesn't care about the context of the word, your just not aloud to say it.
T-roll. You labelled everything in this video but the labeller LMFAO 😆
Yes, Yes I did. Is are you calling me a troll or are you giving me a gangster nickname... T-roll. I like it either way.
First time seeing this game and channel and I love how chill engineering this feels.
I am very laymen when it comes to this stuff but could it possible be that there might be too much automation for in and out when it comes to pressurization and there might be a solution where the two will have to engaged one at a time individually? you could have given a detail on what you see as a problem that is not working but I'm trying to figure out for a game I have not even known that existed til now.
hope the solution comes soon and I look forward to seeing more stuff.
First of all welcome to my channel! lol.
I usually respond faster than this, I apologize.
I am not sure that networking airlocks is possible. I am gonna do a more in depth video about it this week. There is potential to set it up with a manual logic circuit, But I feel like that will just be a big ugly mess no one will want to use.
But again we're gonna get into it, in depth this week.
And if you are thinking about playing this game. (Which I totally support everyone doing lol)
It is first off a survival game, and an engineering game second. Like the first hours of the game are just a mad scramble to get water, air and food set up, and then you start building cool stuff.
Thank you for your comment you have a good day.
Are you going to make base building videos for Starfield too? 😁
Yes, But probably not for a while. It most likely won't be tutorials, Just what I am doing in the game each day.
I don't care when. I don't even play this game. I just like your videos.
Dance for me monkey. Dance. @@TremorBoria
I've hears You can use inline tanks in the pipes to make it faster, i'm not sure if thats true
Yes, Yes very interesting indeed my friend. WE SHALL TEST THIS! lol Thank you. Video suggestions are always appreciated.
Also constructive criticisms very much appreciated... Perhaps I'm just a comment junkie.
Did you finally solve it? Maybe use only logic? And skip the console. I am just about to do the same in my base. I do not like IC units, probably because i do not entirely understand them. Logic is easier for me. Event if a couple of chips consume a crazy amount of energy.
Honestly never solved it, Nothing works well enough to bother sharing with anyone.
Manual switches and valves, but its more time consuming than useful.
I figure if someone is ready to start iC10 coding... They probably don't need my videos anymore, So everything we make here is just Logic Circuits.
Eventually we will figure out how to make coding videos... but right now they are just SOoo boring to watch.
Thank you for the comment, you have a good day.
@@TremorBoria Ic10 is what I'm think 🧐 im approaching this situation now. I did a counter that keeps time and converts to hh mm ss time and that wasn't difficult to get past.
Consoles once configured lock out everything else so instead of a console you use a simple button, and use a flag or switch in the code to demand the same out of all airlocks. So set a register to a certain number to open all interiors, which triggers the air pumps and doors, basically reinvent the wheel, but, its only designed to use one console oer pair of doors with no room to store information about multiple pairs to communicate with them.
The logic way of copying works but takes a lot of chips wites and thinking to set up all the screws right, and the more screws you have the more issues you can have if one gets switched out somehow, which I've had happen, and my ac keeps setting to -240 C for some reason if a computer is hooked up, despite never having it selected, weird. Im passing on the logic chips not only because of the material time and soace concerns, but because it's not much at all to use some ic10. If you need more variables than 15, the stack memory has 512 slots, just have to manipulate the stack pointer and use two registers to track read and write. Define the locations as numbers of the stack and call variables by the defined name in the stack pointer is my plan.
Got sidetracked sorry 😊 but the single pair per console is the limit of the consoles motherboard, but ic10 can do it and automatically add any new pairs as you connect them if you use hash() hashname() names. A button is used in place of the console. It resets after activation, so you need a flag to track in or out in the code (1 for interior open, 0 for interior closed) and call the right function to run the right process with evacuate and repressurize, which has to be timed. The airlock won't glitch because if something fails the code just moves on based on timing. The only issue is the control program can't be in the airlocks, it has ine central place, so if there's an emergency you may need tools to break into the base and lose the pressure and gasses.
You may not even need a button, just read the status of the door thats open or closed. Use the doors button. If interior door closed run cycle to open exterior. That way would probably still work with the button installed too so that could eliminate the button, and eliminate the sensor too, unless instead of timing you use pressures to trigger the next step. You'd also need some error check so if the exterior door is open but the interior door is activated, then shut the interior door back and run entry cycle, and vice versa. It may even take two ic circuits and have one give signals to the other by the socket setting variables, but then it can only create one response and one use....
Going to figure it out though and ultimately I'm wanting a single control room that tells me everything in one place, filters power draw, door status, manufacturing if its active, plants if they need attention, so on, all in one room so im learning how networking works and i need to figure out channels next so different networks can communicate. I want to build a super computer setup in this one room 😂 need to mass manufacturer cable. Quick tip spray paint the stack and save lots of paint 🎨 just toss it down spray and pickup. If it's a stack painted and you add a different color to that stack, the paited cokor you're adding to then becomes a new color. Blue wires and drag a red one to the blue wire stack to combine, all wires in the stack become blue. Saves a lot of paint 😂
Var means variable. Not variation. For those watching these years later.
I was thinking about that same airlock problem, but haven't got on the game in a few days, so am not sure if what I am about to say is total bullshit or not; buyer be advised.
The doors have a variable that records when the button gets pushed, if you set up the same logic for said door variable as you did for the vent's mode and on ???
Would that work?
Yes I believe that would work, I have been working on simplifying a logic chip system to implement a very similar idea. The issue I have run into is lol again I am trying to use simple logic chips so the whole system just grows exponentially with every device added. But I feel like the Logic Gate Chip could be utilized as on/off for the fans from the door circuit to reduce the size.
I like this solution, I like what you've come up with here.
If you're good at IC10 coding I believe you could wrap this whole system up in a neat little package.
I will be resuming the networking of airlocks this week and should have a video out Wednesday.
Thank you for you support!
@@TremorBoria Suppose it would only work for two linked airlocks; like orbital mechanics and lightswitches, the whole show goes to shit when you add the third.
Look forward to seeing what you come up with and thank you for your content; definitely a top runner for Stationeers.
I am pretty good at "When stuff goes to shit" lol. I also look forward to seeing what I come up with :D
And Thank you kindly, I don't know why there aren't more people making videos about this game? @@ToadRoach
Lol great video like always! I hate to be that guy and and does not bother me but wanted to point out like a grammar Nazi would… you call the logic out variation. It’s actually call variable. But you call it what ever you want. You can even call it “Shut the fuck up mordiaky” if you want. We all still love you!
I appreciate you correcting me, and to be fair Variable makes A LOT more sense. LOL I'd like to tell you I am going to be able to change what I call it but honestly I have said it wrong so many times now Variation Is probably just part of who I am as a person.
If you need to coop with someone let me know, just to show you all I know and get things working you are stuck in, you can even edit me out and claim you did it all lol
I will let you know if that is possible, But I unfortunately also have a full time job and usually play games randomly. My scheduled is a nightmare. And I wouldn't edited you my friend. It would be cool to have someone else in the video, like a guest appearance.
@@TremorBoria I am available anytime, just let me know. Would be a blast
@@mordiaky And indeed I will my friend.