Top Tip Tuesday - Fluid Plant Flow

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 13

  • @Kai30303
    @Kai30303 12 днів тому

    Hey Bob ... THX for your Top Tip Tuesday ... A real added value for the most powerful particle simulation. A tool that is simply fun to work with...

  • @DynamicPhil84
    @DynamicPhil84 29 днів тому

    Fun little tut! But there is no need to use the Matrix object at all. Put the plants in a cloner and map the cloner to the XPEmitter. Badaboom!

  • @soyfederivero
    @soyfederivero 20 днів тому

    amazing, thanks so much!

  • @OPS-q4h
    @OPS-q4h Місяць тому +3

    Awesome! Been wanting to know how to do this since it has gone viral by Houdini folks. Nice trick with the random effector for filtering down the clones.

  • @ExpressoMechanicTV
    @ExpressoMechanicTV Місяць тому +2

    Both beautiful and magical. Fantastic effect! Many thanks for sharing!

  • @JustinMarimon
    @JustinMarimon Місяць тому +1

    Cool technique! This could be an interesting way to add detail to a fluid sim - I'm thinking chocolate chips in ice cream, or maybe even little bubbles inside of honey.

  • @designcitystudio
    @designcitystudio Місяць тому +2

    Fantastic, thank you

  • @ridgi8605
    @ridgi8605 Місяць тому

    Wow, that's a GREAT technique. I couldn't help but do some tests. In xpEmitter, I did (Emit all Frame=OFF, Start Emit=0, End Emit=250). I started a real-time playback. Everything works great. At the end of the emission (T=2500), the Matrix (flowers) continues to descend to the ground. I put the simulation in xpCache. There, there is a problem. At the end of the emission (T=250), the matrix freezes. The particles continue to fall to the ground, but not the matrix (flowers). Hmm! Thanks for this great tutorial.

  • @asmrdrift
    @asmrdrift Місяць тому

    Looks amazing! I'm definitely going to try this. Can you also make the flowers continue to rotate in different directions as they fall down the ramps? Maybe even have them dynamically change their direction?

    • @rudybertazzo
      @rudybertazzo Місяць тому +1

      You can do this in different ways, like setting the random effector with a turbulence or animated noise, or using a time effector with a random field

    • @asmrdrift
      @asmrdrift Місяць тому

      @@rudybertazzo Thank you for following up with me! Definitely something to try.

    • @MagicalMysteryEvent
      @MagicalMysteryEvent Місяць тому +1

      isn't there a option to track the direction of the particles so they also stick to the floor and roll over the other particles? would be way more dynamic I would guess

    • @asmrdrift
      @asmrdrift Місяць тому

      @@MagicalMysteryEvent That would be a good idea! A way to imitate dynamics if possible.