Thank you for continuously creating tutorial videos
They have been very helpful for my learning
Awesome, man! Nice tutorial. It works great with OBJ, but I wonder how I would change the material of a GLB model, since the script is different.
Like this:
model = gltf.scene;
model.traverse(function (object) {
if (object.isMesh) object.material = new MeshNormalMaterial();;
});
i love it, i think the bg sphere is good but without distortion, but how to achieve that i wonder, like the object distorted by the plane but the bg sphere not affected by the plane's distortion
Not sure how to achieve that exactly - maybe 2 different renders, and composite them?
Where is first video in three js? Where from do I start to watch these series? Thank you.
This is some crazy stuff
Right?