About the quests for Tel Morgana. I've made 3 of them the next year after releasing the mod, but at that time I've planned to hold on with the update until all the quest are finished (never did). The starting quest has 4 endings (mostly just for flavour at this point), there're 7 ways to finish it (faction, race dependant, etc) and it contains around 35 journal entries and even more dialogue topics for NPCs. Sadly, this amount of writing was too difficult for me, bearing in mind that English is not my primary language.
Oh, it's me! lol Others I love are: Alchemical Knowledge, Poison Crafting, Character Sound Overhaul, Miscast and of course, of course UI Expansion. A surprise was Welcome to the Arena. I usually don't play melee characters and don't really care about fighting, but I tried an Imperial fighter build, and WttA was actually really fun! Some of the battles were downright evil, though, haha.
Whenever you say 'verticality-inducing', my reflex is to understand it as a euphemism for a mod that hurls players out of high windows, or puts them into a stretching machine to make them taller... :) Don't stop!
The Sable Dragon does a lot of things right, including serving as an interesting quest hub and offering up some memorable NPCs. And I’m a sucker for library mods! There’s something satisfying in watching the shelves fill up with books.
There is also abot's version of moved Havish that places it to the north of Morrowind/Skyrim border, evading conflicts with other mods that move islands to the east, like Tel Nechim. Generally, I love adding new cities, especially Telvanni ones, the most.
I would love to enhance Havish and Sable Dragon with OAAB Data and Tamriel Data stuff and my own visions or ideas and a lot of clutter and NPC's everywhere. Do you think the creators would agree? First, maybe I should start making simple mods and gain a name as a mod maker (actually, I have never done any mod in Morrowind). Or they “license” the mods freely for anyone to take a view on them (citing the original author, of course)?
There's a few different mods actually. The health and fatigue bars and everything are from OpenHUD - MWSE Port, while the quick keys bar is from QuickKeys Hotbar - MWSE and the enemy health display is from Seph's Enemy Bars. I'll get a list of download links for you: QuickKeys Hotbar - www.nexusmods.com/morrowind/mods/51192 OpenHUD - MWSE Port - www.nexusmods.com/morrowind/mods/51220 Seph's Enemy Bars - www.nexusmods.com/morrowind/mods/50577
About the quests for Tel Morgana. I've made 3 of them the next year after releasing the mod, but at that time I've planned to hold on with the update until all the quest are finished (never did). The starting quest has 4 endings (mostly just for flavour at this point), there're 7 ways to finish it (faction, race dependant, etc) and it contains around 35 journal entries and even more dialogue topics for NPCs. Sadly, this amount of writing was too difficult for me, bearing in mind that English is not my primary language.
Oh, it's me! lol
Others I love are: Alchemical Knowledge, Poison Crafting, Character Sound Overhaul, Miscast and of course, of course UI Expansion.
A surprise was Welcome to the Arena. I usually don't play melee characters and don't really care about fighting, but I tried an Imperial fighter build, and WttA was actually really fun! Some of the battles were downright evil, though, haha.
Whenever you say 'verticality-inducing', my reflex is to understand it as a euphemism for a mod that hurls players out of high windows, or puts them into a stretching machine to make them taller... :) Don't stop!
The Sable Dragon does a lot of things right, including serving as an interesting quest hub and offering up some memorable NPCs. And I’m a sucker for library mods! There’s something satisfying in watching the shelves fill up with books.
There is also abot's version of moved Havish that places it to the north of Morrowind/Skyrim border, evading conflicts with other mods that move islands to the east, like Tel Nechim. Generally, I love adding new cities, especially Telvanni ones, the most.
I really like the look of The Sable Dragon and it is OpenMW compatible , fantastic.
💘💘💘😎👍 Essentials, looks like. Thx DEG!
one of my favorites is Lucky Coins by Danae
I would love to enhance Havish and Sable Dragon with OAAB Data and Tamriel Data stuff and my own visions or ideas and a lot of clutter and NPC's everywhere. Do you think the creators would agree? First, maybe I should start making simple mods and gain a name as a mod maker (actually, I have never done any mod in Morrowind). Or they “license” the mods freely for anyone to take a view on them (citing the original author, of course)?
What is the HUD mod you're using? I like the look of your health and such in the upper right, but also the enemy health display
There's a few different mods actually. The health and fatigue bars and everything are from OpenHUD - MWSE Port, while the quick keys bar is from QuickKeys Hotbar - MWSE and the enemy health display is from Seph's Enemy Bars. I'll get a list of download links for you:
QuickKeys Hotbar - www.nexusmods.com/morrowind/mods/51192
OpenHUD - MWSE Port - www.nexusmods.com/morrowind/mods/51220
Seph's Enemy Bars - www.nexusmods.com/morrowind/mods/50577
You are a treasure to the community. Thank you so much for the reply!
verticality
inducing
Handsome?????? I don't even know how you look like!!!!!!