@@talkingcardboard Yeah there's a whole thread on BGG about it, with posts from the designer for clarification. I don't really understand the maths involved (and there's a TON of involved maths documented in the thread), but from what I can gather, it was an oversight that not even the designer caught until years after publication. The intent is that players should have a consistent amount of "spendable" blight to work with before the island becomes blighted (two for each player), but as the rule is printed, you actually get one _less_ than that. For example, in a solo game, you could only suffer a single blight before the next one would flip the card, when the intention was to allow two blights before the card flipped. So to fix this, the designer suggests playing as if each blight card starts with a single blight in setup, then you add two more blight per player. In larger games it doesn't make too big a difference, but for solo play in particular it really helps.
Ohhh gotchya. That makes sense after it’s explained that way. So I suppose it’s just one minor rules change that could easily be addressed in future rule book printings. Such an easy fix, but is understandable why it should’ve been that way the entire time.
@@QBG I mean the simple math is: when you have 2 blight you can only use 1 before flipping the card, but with 4 you can use 3. Which means the usable blight is 2pp - 1.thats why he did +1 to counteract that
You should start with three blight on the blight card, as per errata from the game's designer.
Oh thanks! That’s good to know
@@talkingcardboard Yeah there's a whole thread on BGG about it, with posts from the designer for clarification. I don't really understand the maths involved (and there's a TON of involved maths documented in the thread), but from what I can gather, it was an oversight that not even the designer caught until years after publication.
The intent is that players should have a consistent amount of "spendable" blight to work with before the island becomes blighted (two for each player), but as the rule is printed, you actually get one _less_ than that. For example, in a solo game, you could only suffer a single blight before the next one would flip the card, when the intention was to allow two blights before the card flipped.
So to fix this, the designer suggests playing as if each blight card starts with a single blight in setup, then you add two more blight per player. In larger games it doesn't make too big a difference, but for solo play in particular it really helps.
Ohhh gotchya. That makes sense after it’s explained that way. So I suppose it’s just one minor rules change that could easily be addressed in future rule book printings. Such an easy fix, but is understandable why it should’ve been that way the entire time.
@@QBG I mean the simple math is: when you have 2 blight you can only use 1 before flipping the card, but with 4 you can use 3. Which means the usable blight is 2pp - 1.thats why he did +1 to counteract that
are you not playing with events?