C3 Project File Peer Review! Ep 3: Epic Project Organization, Functions & Many More Tips & Tricks!

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 7

  • @WorstDeveloper
    @WorstDeveloper Рік тому

    These videos are goldmines of information. I would love to see more of them.

  • @XanderwoodGameDev
    @XanderwoodGameDev 3 роки тому +2

    Nice one Foozle, enjoyed this one. Marlin is a great Construct dev, I'm not surprised the project was well made. Also we'll done on reaching 1k subs 👍👍

  • @Marlin-Gamedev
    @Marlin-Gamedev 3 роки тому +1

    First off, congrats on blasting your way through 1k deserved subs!
    One of my own personal takeaways from this review is that my methods and approach to a project come across as they were intended. That's a huge help to me. There's always room for improvement, but knowing I'm doing some things that make sense to others is good to hear.
    I remember you saying something similar about Xanderwood's project as far as calling on animations through the name of your state variable. I will definitely be working on that in future projects. Just need to wrap my head around it a couple of times. I also wondered if creating an array for all the different enemy states and difficulty increases would've been more efficient or not. I'm still on the fence about that.
    I really appreciate you taking the time to sift through this project and presenting it to everyone the way you did. I love this series! I hope others are finding it as helpful as I do.

  • @FoozleCC
    @FoozleCC  3 роки тому +1

    Thanks Marlin for the great project example - also, as stated in the beginning of the video a special thanks to everyone who has subscribed, fun to be on the other side of 1.0k subscribers! :)

  • @FrozenWell
    @FrozenWell 3 роки тому +2

    Another great video and a really enjoyable game

    • @FoozleCC
      @FoozleCC  3 роки тому +1

      Thanks Frozen Well! Yup- Marlin did great on this.

  • @gameplaysdotails4055
    @gameplaysdotails4055 3 роки тому

    makes a video of how the player jump to the Z elevation walking in eight directions in a 3D game, I have enough doubt how to do that.