Nice one Foozle, enjoyed this one. Marlin is a great Construct dev, I'm not surprised the project was well made. Also we'll done on reaching 1k subs 👍👍
First off, congrats on blasting your way through 1k deserved subs! One of my own personal takeaways from this review is that my methods and approach to a project come across as they were intended. That's a huge help to me. There's always room for improvement, but knowing I'm doing some things that make sense to others is good to hear. I remember you saying something similar about Xanderwood's project as far as calling on animations through the name of your state variable. I will definitely be working on that in future projects. Just need to wrap my head around it a couple of times. I also wondered if creating an array for all the different enemy states and difficulty increases would've been more efficient or not. I'm still on the fence about that. I really appreciate you taking the time to sift through this project and presenting it to everyone the way you did. I love this series! I hope others are finding it as helpful as I do.
Thanks Marlin for the great project example - also, as stated in the beginning of the video a special thanks to everyone who has subscribed, fun to be on the other side of 1.0k subscribers! :)
These videos are goldmines of information. I would love to see more of them.
Nice one Foozle, enjoyed this one. Marlin is a great Construct dev, I'm not surprised the project was well made. Also we'll done on reaching 1k subs 👍👍
First off, congrats on blasting your way through 1k deserved subs!
One of my own personal takeaways from this review is that my methods and approach to a project come across as they were intended. That's a huge help to me. There's always room for improvement, but knowing I'm doing some things that make sense to others is good to hear.
I remember you saying something similar about Xanderwood's project as far as calling on animations through the name of your state variable. I will definitely be working on that in future projects. Just need to wrap my head around it a couple of times. I also wondered if creating an array for all the different enemy states and difficulty increases would've been more efficient or not. I'm still on the fence about that.
I really appreciate you taking the time to sift through this project and presenting it to everyone the way you did. I love this series! I hope others are finding it as helpful as I do.
Thanks Marlin for the great project example - also, as stated in the beginning of the video a special thanks to everyone who has subscribed, fun to be on the other side of 1.0k subscribers! :)
Another great video and a really enjoyable game
Thanks Frozen Well! Yup- Marlin did great on this.
makes a video of how the player jump to the Z elevation walking in eight directions in a 3D game, I have enough doubt how to do that.