Sometimes I wish I was fluent enough in Japanese to play these games that never got translated to English. Opens up a whole treasure trove of old games.
I feel like half the time I discover an interesting Japanese retro game, it turns out it was translated back in the day, and the other half of the time an English translation is announced before I play it. I still like playing Japanese games in Japanese, but honestly I feel like Japanese reading comprehension is more useful for accessing guides than games lol Anyway, best way to get better at gaming in Japanese is to do it.
@@SwiftJustice If your first language is a non-Korean East Asian language, then sure. If it's English, this couldn't be any less true. Japanese is one of the hardest non-tonal languages to learn for native English speakers; it has _three_ completely different writing systems and next to no shared vocabulary, which is what really makes the biggest difference. For English speakers, the easiest languages will be Dutch and Frisian, as those are closest to English (well, Esperanto too, but y'know). The farther you go in terms of shared vocabulary, the harder it will be. Grammar only takes so long to pick up, and honestly, so do tones. Vocabulary is the deciding factor of how many hours it takes to achieve fluency.
Blue's Sister from Pokemon: "Oh, you're going adventuring like my brother? Here's a map! :)" Suspender's Sister: "I don't care if you have money; I ain't selling you jack shit >:/"
Cute.. I believe that glove hat / beanie thing.. s'gotta be a reference to the troubled live action Dr. Suess film from the 50's, called "The 5,000 fingers of Dr. T" ... hundreds of children are enslaved in an outlandish nightmare land, forced into eternal piano lessons or something crazy.. but anyway all the kids wear hats just like that.
The gold mine puzzles are certainly derived from dB-SOFT's once notable Flappy series, an early variation on Sokoban (predating Eggerland/Adventures of Lolo for example). A lot of the other influences here come from the usual suspects: Ys for the general style, Hydlide for the emphasis on obscure puzzles & items/memories, and maybe some classic text adventures if we're considering the memory softlocks. Druaga's shadow looms over this pretty hard, too, given the emphasis on replays to figure out every secret and optimize the day count. It's not without its problems, but Melroon was one of the most ambitious games dB-SOFT made, right towards their pivot away from games too. A day/night cycle, multi-genre adventuring, quick game loop, excellent audiovisuals, and a radically new second half-all cool stuff. Melroon's the quirkier, less polished counterpart to Micro Cabin's Xak from that year, both iterating on the J-PC ARPGs preceding them but with unique characteristics. A few ex-dB-SOFT developers interviewed in The Untold History of Japanese Game Developers had much to say about Melroon. It's clear this was a passion project for them, more than just a cash-in like the company's Macadamia Soft brand at the time (ex. 177). 1989 saw a lot of similar games for PC-88, pushing the old system to its limits right on the cusp of moving on to PC-98 & consoles.
I appreciate the work you put into these videos. I've messed around with PC-88/98 emulation but I don't know enough Japanese to really play and enjoy a story-heavy game like this. It's cool to get a sort of guided tour through the games I missed out on.
I love these videos. I've never owned any of these Japanese computers or even heard of them until recently but watching these videos make me feel very nostalgic for some reason. Anyway, thanks for making them.
All these types of games really need is some quest/hint cohesion tweeking, and some other basic quality of life features, and a modern release would be great!
Those rock-pushing puzzles have got to be based on Flappy, which was dB-Soft's flagship series and their biggest cash cow. Apart from that, the general art style seems very similar to Woody Poco. I have to admit, with the exception of Produce I haven't played any dB-Soft games too much, but this one looks interesting, I might have to give it a shot some day!
@@Andrew_Erickson Hardly a bad fate. Flappy was the first major variation on Sokoban in its era, so it's been fondly remembered. Other dB-SOFT classics like Volguard, Woody Poco, & Produce are well established in the Japanese PC game canon.
Yeah, the rock pushing mechanic is very similar to Flappy. Very good point. The Melroon puzzles still feel very different from Flappy since you can only move left and right (unless there is a ladder) and the goal is to collect the gold and get out rather than move a rock to a certain spot. Thanks.
Holy fuck I thought you were pulling my leg with the "Jim Suspender" name, but then I saw the katakana for his sister's name is "Melamy Suspender" ROFL
The real tragedy here is that the relative obscurity of the game prevented Jim Suspender from taking his rightful place in the pantheon of all-time great video game antagonists.
I really love watching these videos. I'm probably never going to play any of these games and have no nostalgia for this era but it's cool to see how older games from somewhere else in the world were
All these PC-88 games use a lot of checker patterns and vertical stripes, hallmarks of pixel art tricks to utilize the horizontal blurring to create new colors on old CRTs especially those using composite cables. Do you know if it would have been common at the time for PC-88 users to be using composite TVs or monitors? The HD captures are great for UA-cam, but I would love to see what some of these games would look like on an old TV/Monitor.
These games were built with RGB monitors in mind. To be fair, you'd still see some blending, enough to create color gradations without ruining font legibility. Developers had to keep the latter in mind at all times even while working with these J-PCs' higher resolution modes.
@@DragoonEnRegalia You're right, they don't need composite to take advantage of color blending, even a RGB CRT will blend a bit. But PC-88 games use so much vertical dithering (and 80s Japanese PCs are so unknown to me), I figured maybe they were also composite monitors. Thanks for the info.
what a wild and weird sounding game! shame about a lot of those older PC titles having the thing where you could get softlocked and have to start all over. but otherwise some neat ideas in this one!
Its interesting that this game is both easy and easy to screw yourself over in. Would've liked to play this on a system I had (console). Personality is so great in this, I could've seen it on master system as well. Looks like a fun play thru (with guide)!
Was the PC-88 more popular than the MSX line? Wild that we only ever seem to hear about the MSX series here in the west; then again, it has the backing of Konami.
It's kind of hard to compare. The two occupied very different segments of the market, with the MSX being the budget line of computers for home use that could be connected to a TV, and the PC-88 being purchased instead by businesses as well as the serious home computer user. If comparing to the US, the MSX would be the equivalent of something like commodore and PC-88 would be the IBM compatible.
I want a Working Designs translation of this game immediately. Just imagine all the crazy things that the dude would say after having that 16-ton weight dropped on his head!!!!
I can see why this game has fans, sure the obstacle solutions are cryptic but it definitely has a charm to it's story and graphics. I might compare this to Clash at Demonhead or Popful Mail in some respects. I don't mind environmental to physical simulations if the balance is good Eg. Minecraft, mainly with old examples the bars empty too fast and they tend to not distribute resources in a logical manner, or as you found "walking dead" situations. Really nice pixel art, often with 640x240 1:2X pixels so many struggle with not making everything look overly gritty and noisy. Some great techniques that make everything look as sharp & clean as possible.
@@BasementBrothers I tried to get through the SCD PM many times but it has a weird difficulty curve, there's this one spot that's tough to get past in the first third where if you get past it then things get much easier apparently. I enjoyed my time with it but never finished it.😞 Oh sure I didn't mean exactly alike, like at times Melroon had me thinking of StarTropics but not as a carbon copy.😏
Actually, come to think of it. The way the character can face upward and shoot in the sideview parts is kind of like Popful Mail. :) Thanks for watching.
I have zero nostalgia for these games because i never had the system but i do miss that era and all it had to offer... such simpler time. Anyways ive been following for a few months now and these games you present would have been gems for me had i played them.
@@BasementBrothers even more reason. I like reviewers who have the same skills as I do (none), or at least a bit more, fumble thru games, and not savants.
I've thought a lot about attempting Xanadu. I'm just concerned that I won't be able to do the game justice if I can't get very far into the game. I should make another attempt someday.
The legal age for marriage has always differed across different times and places. This is a fictional kingdom, so obviously they can make the age when a princess ought to marry whenever they want.
The whole memory thing is just absurd -- couldn't they have thought of a way not to include game blocks in this? There's no way on earth I'd attempt to play this musty relic. There *are* good retro games, but this is just not worth the pain.
0:40 eh? Those Japanese gamers aren't wearing rose tinted nostalgia goggles, they just happened to be alive and in Japan at the time the game was published, and enjoyed playing it. What right do you have to denigrate them?
The question I was asking is central to the video, concerning the quality of the game. As an old time gamer myself I truly meant no disrespect. We all have games that we enjoyed at the time they were published that maybe weren't all that great in hindsight. I think there is no need to read so far into my wording of "rose-tinted nostalgia goggles".
That pic you're referring to was actually a pic I took in order to sell that lot of games on Yahoo auctions. I'm pretty sure I sold all those that were in that box and no longer have them. Just wasn't much of a fan of Rance... from what I played back then anyway. Kind of a shame I guess since that was 20 years ago and it probably goes for a lot more now.
Jim Suspender is the greatest villain of all time, had he not been region locked to the PC-88 he would have dominated the industry.
6:10 Dang, that's cold. Even Gary Oak's sister gave the original Pokemon protagonist a map.
Sometimes I wish I was fluent enough in Japanese to play these games that never got translated to English. Opens up a whole treasure trove of old games.
I feel like half the time I discover an interesting Japanese retro game, it turns out it was translated back in the day, and the other half of the time an English translation is announced before I play it.
I still like playing Japanese games in Japanese, but honestly I feel like Japanese reading comprehension is more useful for accessing guides than games lol
Anyway, best way to get better at gaming in Japanese is to do it.
Same. Then again, my backlog is inconceivably large anyway so maybe it's for the best lol
Believe it or not, Japanese is one of the easiest languages to learn.
@@SwiftJustice If your first language is a non-Korean East Asian language, then sure. If it's English, this couldn't be any less true. Japanese is one of the hardest non-tonal languages to learn for native English speakers; it has _three_ completely different writing systems and next to no shared vocabulary, which is what really makes the biggest difference. For English speakers, the easiest languages will be Dutch and Frisian, as those are closest to English (well, Esperanto too, but y'know). The farther you go in terms of shared vocabulary, the harder it will be. Grammar only takes so long to pick up, and honestly, so do tones. Vocabulary is the deciding factor of how many hours it takes to achieve fluency.
Oh I just realised that RockandRock actually said, "Hey Boy" and "Oh, My God!" in english.
SUSPENDEEEEEERS !!!
Blue's Sister from Pokemon: "Oh, you're going adventuring like my brother? Here's a map! :)"
Suspender's Sister: "I don't care if you have money; I ain't selling you jack shit >:/"
Jim Suspender sounds like an amazing character
Jim Suspenders, truly one of gaming's greatest rival characters
That EarthBound comparison feels especially fitting given that Suspender almost seems like this game's version of Pokey.
I would put this far above earth bound. I'm not a fan of the story themes.
Cute.. I believe that glove hat / beanie thing.. s'gotta be a reference to the troubled live action Dr. Suess film from the 50's, called "The 5,000 fingers of Dr. T" ... hundreds of children are enslaved in an outlandish nightmare land, forced into eternal piano lessons or something crazy.. but anyway all the kids wear hats just like that.
This game looks incredibly charming.
The gold mine puzzles are certainly derived from dB-SOFT's once notable Flappy series, an early variation on Sokoban (predating Eggerland/Adventures of Lolo for example). A lot of the other influences here come from the usual suspects: Ys for the general style, Hydlide for the emphasis on obscure puzzles & items/memories, and maybe some classic text adventures if we're considering the memory softlocks. Druaga's shadow looms over this pretty hard, too, given the emphasis on replays to figure out every secret and optimize the day count.
It's not without its problems, but Melroon was one of the most ambitious games dB-SOFT made, right towards their pivot away from games too. A day/night cycle, multi-genre adventuring, quick game loop, excellent audiovisuals, and a radically new second half-all cool stuff. Melroon's the quirkier, less polished counterpart to Micro Cabin's Xak from that year, both iterating on the J-PC ARPGs preceding them but with unique characteristics.
A few ex-dB-SOFT developers interviewed in The Untold History of Japanese Game Developers had much to say about Melroon. It's clear this was a passion project for them, more than just a cash-in like the company's Macadamia Soft brand at the time (ex. 177). 1989 saw a lot of similar games for PC-88, pushing the old system to its limits right on the cusp of moving on to PC-98 & consoles.
Came here to mention that the gold mine puzzles looked just like Flappy
These old Japanese PC games are so interesting. So many crazy, awesome ideas and game mechanics. Keep up the good work.
I appreciate the work you put into these videos. I've messed around with PC-88/98 emulation but I don't know enough Japanese to really play and enjoy a story-heavy game like this. It's cool to get a sort of guided tour through the games I missed out on.
New Basement Brothers videos are always a treat!
I love these videos. I've never owned any of these Japanese computers or even heard of them until recently but watching these videos make me feel very nostalgic for some reason.
Anyway, thanks for making them.
Warm and welcoming, now that is what I feel when I think about games like this and this show Basement brothers.
That map is so incredible, love the style
I feel like I'd have adored this as a child, kind of gives me Alex Kidd vibes.
i love the style of this game. the cheezy monkey smile and protagonist pompadour remind me of dragon ball and yuyu hakusho
This game looks really charming! Time to binge-listen to the music while I draw. Thanks for the hilarious review!
i have to admit, i love the dropping anvil on head to forget stuff mechanic. that made me chuckle. great reviews, love your coverage of this stuff.
All these types of games really need is some quest/hint cohesion tweeking, and some other basic quality of life features, and a modern release would be great!
Agreed! So many of these old games are so close to perfect if only some simple things were fixed. It's frustrating to see!
@@BasementBrothers man, I fear for game preservation now-a-days.
I love these pc-88 videos, keep em coming!! Whole reason I subbed!
Thanks! So you're not interested in our Neo Geo series, right?
@@BasementBrothers I tried to watch a few but I just find the pc-88 videos more for me.
Those rock-pushing puzzles have got to be based on Flappy, which was dB-Soft's flagship series and their biggest cash cow. Apart from that, the general art style seems very similar to Woody Poco.
I have to admit, with the exception of Produce I haven't played any dB-Soft games too much, but this one looks interesting, I might have to give it a shot some day!
Imagine the Flappy games being your biggest hit ( -_-)
@@Andrew_Erickson Hardly a bad fate. Flappy was the first major variation on Sokoban in its era, so it's been fondly remembered. Other dB-SOFT classics like Volguard, Woody Poco, & Produce are well established in the Japanese PC game canon.
Yeah, the rock pushing mechanic is very similar to Flappy. Very good point. The Melroon puzzles still feel very different from Flappy since you can only move left and right (unless there is a ladder) and the goal is to collect the gold and get out rather than move a rock to a certain spot. Thanks.
Looks incredibly charming! I SOOOO wish there was an easier way of playing this, not to mention an english translation
How very cool! The graphics and personality really shine in this one! Thank you for sharing, and I'm glad you stuck it out after getting stuck!
Surely Suspender must have been a descendant of the Dark Lord
Holy fuck I thought you were pulling my leg with the "Jim Suspender" name, but then I saw the katakana for his sister's name is "Melamy Suspender" ROFL
God, I love this channel. It is my nightly before bed ritual. I get soothed to sleep by his tranquil voice and amazing 8 bit music
Really interesting game! I like the aesthetic and sense of humor it has. I love the video too, glad I found this channel.
The real tragedy here is that the relative obscurity of the game prevented Jim Suspender from taking his rightful place in the pantheon of all-time great video game antagonists.
I really love watching these videos. I'm probably never going to play any of these games and have no nostalgia for this era but it's cool to see how older games from somewhere else in the world were
All these PC-88 games use a lot of checker patterns and vertical stripes, hallmarks of pixel art tricks to utilize the horizontal blurring to create new colors on old CRTs especially those using composite cables. Do you know if it would have been common at the time for PC-88 users to be using composite TVs or monitors? The HD captures are great for UA-cam, but I would love to see what some of these games would look like on an old TV/Monitor.
Thanks for watching. PC-88 used CRT RGB monitors. There's no composite out.
These games were built with RGB monitors in mind. To be fair, you'd still see some blending, enough to create color gradations without ruining font legibility. Developers had to keep the latter in mind at all times even while working with these J-PCs' higher resolution modes.
@@DragoonEnRegalia You're right, they don't need composite to take advantage of color blending, even a RGB CRT will blend a bit. But PC-88 games use so much vertical dithering (and 80s Japanese PCs are so unknown to me), I figured maybe they were also composite monitors. Thanks for the info.
There were a lot of other PC's from the same time that used composite, so it was a very good guess. :)
Once again a great video! Thank you!
Отличная приключенческая игра. Музыка, графика всё супер, в принципе как обычно и бывает у игр PC-88
Groovy
I have got to play this game. It looks so soulful
What a great puzzle
Nice job with the demo analysis! I am curious what else is on there.
Great new video. This game certanly has it's own unique character.
what a wild and weird sounding game! shame about a lot of those older PC titles having the thing where you could get softlocked and have to start all over. but otherwise some neat ideas in this one!
Hey love these, pc88 paradise, so much
This is so quirky and very Japanese. Despite it seeming vague at points, it seems entertaining and is fun to watch at least.
17:34 The boss is more Predator than Alien.
I spit my drink when you said "caka". 💩
keep up the good work!
Thanks for the new video
It's like 2 separate people were told to develop a point and click and another a dragon quest game and a madman combined them
7:58 that just means "poop" in spanish (tho it should be "Caca")
Yes!
Alright! New video!!!
Great video! Looks like a fun game. Too bad it was never ported or translated. Thanks for showing this game. I'd never heard of it before.
seems like a Japanese "answer" to Dizzy series of games
New sub, your videos are so relaxing
I wish I had Rpgs like this when I was a kid. So much closer to my personal taste than Final Fantasy.
Its interesting that this game is both easy and easy to screw yourself over in. Would've liked to play this on a system I had (console). Personality is so great in this, I could've seen it on master system as well. Looks like a fun play thru (with guide)!
Was the PC-88 more popular than the MSX line? Wild that we only ever seem to hear about the MSX series here in the west; then again, it has the backing of Konami.
It's kind of hard to compare. The two occupied very different segments of the market, with the MSX being the budget line of computers for home use that could be connected to a TV, and the PC-88 being purchased instead by businesses as well as the serious home computer user. If comparing to the US, the MSX would be the equivalent of something like commodore and PC-88 would be the IBM compatible.
@@BasementBrothers Ah, okay, that makes sense. I wish there was more information available in English about all these Japanese computers.
This game needs a reboot and sequel
Fantastic video!!
amazing.
damn, that psychic war art sure is activating my neurons. gonna cover that at all?
You wanna buy me an original copy of the game? :)
...Pretty please?
I want a Working Designs translation of this game immediately. Just imagine all the crazy things that the dude would say after having that 16-ton weight dropped on his head!!!!
*S U S P E N D E R...!* ✊😠
I am here!
I can see why this game has fans, sure the obstacle solutions are cryptic but it definitely has a charm to it's story and graphics. I might compare this to Clash at Demonhead or Popful Mail in some respects.
I don't mind environmental to physical simulations if the balance is good Eg. Minecraft, mainly with old examples the bars empty too fast and they tend to not distribute resources in a logical manner, or as you found "walking dead" situations.
Really nice pixel art, often with 640x240 1:2X pixels so many struggle with not making everything look overly gritty and noisy. Some great techniques that make everything look as sharp & clean as possible.
As someone who has played through both Melroon and Popful Mail... I gotta say... this is nothing like Popful Mail. :)
Thanks for watching!
@@BasementBrothers I tried to get through the SCD PM many times but it has a weird difficulty curve, there's this one spot that's tough to get past in the first third where if you get past it then things get much easier apparently. I enjoyed my time with it but never finished it.😞
Oh sure I didn't mean exactly alike, like at times Melroon had me thinking of StarTropics but not as a carbon copy.😏
Actually, come to think of it. The way the character can face upward and shoot in the sideview parts is kind of like Popful Mail. :) Thanks for watching.
So what happens to Jim Suspenders at the end? Did he live? Die?
Some say he's still waiting around a corner somewhere... ready to snatch your treasures.
@@BasementBrothers misread that as "Trousers" at first, which seems fitting for a man named Suspender.
Etero rules!
I have zero nostalgia for these games because i never had the system but i do miss that era and all it had to offer... such simpler time.
Anyways ive been following for a few months now and these games you present would have been gems for me had i played them.
Did y'all actually get your mom to do the line at the beginning?
Does it sound like it? LOL. Nah, it's just me with my voice pitch shifted. -Mr. Jakes
@@BasementBrothers Well good job haha, my mom could sound almost exactly like that if she was being sarcastic
That is interesting to learn about.
"Promosm"
Can you review Dragon Slayer Xanadu or Dragon Slayer jr romancia
I really should, but I suck at both of them!
@@BasementBrothers even more reason. I like reviewers who have the same skills as I do (none), or at least a bit more, fumble thru games, and not savants.
I've thought a lot about attempting Xanadu. I'm just concerned that I won't be able to do the game justice if I can't get very far into the game. I should make another attempt someday.
@@BasementBrothers ok, then how about valis series ?
21:07 is that black face Suspender?
Why 19 and not 18? Isn't that the legal age?
The legal age for marriage has always differed across different times and places. This is a fictional kingdom, so obviously they can make the age when a princess ought to marry whenever they want.
The whole memory thing is just absurd -- couldn't they have thought of a way not to include game blocks in this? There's no way on earth I'd attempt to play this musty relic. There *are* good retro games, but this is just not worth the pain.
0:40 eh? Those Japanese gamers aren't wearing rose tinted nostalgia goggles, they just happened to be alive and in Japan at the time the game was published, and enjoyed playing it. What right do you have to denigrate them?
The question I was asking is central to the video, concerning the quality of the game. As an old time gamer myself I truly meant no disrespect. We all have games that we enjoyed at the time they were published that maybe weren't all that great in hindsight. I think there is no need to read so far into my wording of "rose-tinted nostalgia goggles".
Fthank you for giving my bog f_t_b the love he deserves
the GREATEST show on youtube... but stop trying to pretend that copy of Rance wasnt yours in the Rusty video...
That pic you're referring to was actually a pic I took in order to sell that lot of games on Yahoo auctions. I'm pretty sure I sold all those that were in that box and no longer have them. Just wasn't much of a fan of Rance... from what I played back then anyway. Kind of a shame I guess since that was 20 years ago and it probably goes for a lot more now.