I go even further than that. There is corner cutting in all sorts of minor ways even back after Stormblood. There is stream-lining sure, but I think it has to do with budget. It's all in the details at first. Examples would be, did you know that Bows for Bards do not bend? They did before. But it's not animated anymore. All side quests in ARR had Quest log sections detailing what happened in any given step. You could read the whole quests there and how they went on. Not anymore though. Only important side quests get those texts since ShB. Grand Company Squadrons? Gone. Job Quests are gone too. They were little side adventures with new characters. They did flesh out the world. Gave you a breather from the big struggles. Gone. Role Quests are just Side Quests for the MSQ. I am sick of hearing that "doing quests like that for every job is too much work. They put their effort in other aspects!" As if the small indie company Square could not hire more writers. As if anyone of the fans knew the inner workings of those teams. The point is.. the little things are important. So many things I liked got lost over the years.
I think both Island Sanctuary and Variant Dungeons just need a few changes to be really good. For Island Sanctuary, I'm hopeful that they have plans to add more depth to it, such as running a vacation resort on the island, or adding player-to-player trading. For Variant Dungeons, they should add them as a new daily roulette option, with a randomly chosen path so players don't know which one they will get.
@@inazumatan7050Variant and Criterion dungeons themselves are great (Criterion is the EX version and variant is like the normal version). It's just the reward structure should be changed. That's all they need to fix imo.
@@Jay-mx5ky One big thing I think it needs is a gearing option. I can't count how many times players of a certain role felt completely fucked because a raid ring or tome ring was awful. Or healers getting stuck with really awkward substats. More gearing options from the Criterion or Savage would make them more worth doing and give players more options for gear.
I would LOVE a player trading option. They really need to have a better way for friends and FC members to visit your island. And aside from a trading option, imagine have shops on your island! I don’t know. Just spitballing. It would just be so fantastic if we could host people on our islands. They feel so lonely
One thing I think is going under estimated as why things are the way they are is the Dawntrail graphic update. Because of it made the updates to old duty finder stuff more of a priority so they don't create more work for themselves in the future. It doesn't make sense to graphically update stuff that is going away for trust purposes. Which is why alot of the stuff we have seen in endwalker is things like the praetourium rework, making Lahebrea a solo duty in arr, reworking old dungons, ect. A lot of the people who design fights / dungeons had to spend time looking over existing stuff to make it look better/ make sense with trusts. I think they made the tough call to rework the old now so future stuff can get their undivided attention. It didn't help that other distractions that are more commonly cited exists. But I feel like the upgrading they are doing on the backend is alot more time consuming than I think even the dev team thought it would be. I think they would rather do it now than at the start of a new story arc and think it will pay off in the long run if they learn from this.
As someone who doesn't have much of a community to play with in the game, I've really appreciated the smaller group (or even solo) content that has been coming out (variant dungeons, island sanctuary). It gives me something to do when the 1-2 people I play with are on, and when they aren't. That said, I can understand why people who are in larger communities would feel there isn't anything they can all do together, and things to do with large groups of people like Eureka. Since there are limited time/manpower resources, I'm guessing that with adding all these new kinds of content, maybe there just wasn't enough time/resources for more. New things are harder to make. Also, I know there's a lot of backend work being done for graphics upgrades, and 2 dye slots for gear, etc. Maybe once those core changes are in place, and these new systems are going, there will be more resources to put towards the bigger things again?
expert and lvl 90 dungeon roulette jsut doesn't seem different enough to matter having two different tier. i think the expert roulette should be select dungeons that have harder or hard sync and doesn't only have lvl 90 latest dungeons. just so more people can play it and has more variation. similar to how they made unreal, but more casual to be accessible.
They definitely need more content that’s casual but also engaging, a middle ground between extreme and normal content cuz right now the jump is massive
@@jaslikeswater yeah im not sure why they got rid of the (Hard) mode for dungeons and trials. (Hard) mode trials should include all the normal mechanics plus one or two of the extreme mechanics, so that the transition to FULL extreme is easier
The strength of FFXIV for me is that I enjoy my character and being in the FFXIV world, which helps make things enjoyable for longer even when the content is weaker. But I do feel like it's missing something. My personally biggest concern with FFXIV is how the open world feels static. In all aspects there simply isn't much going on or much of an enjoyable reason to be out in the world. Not just activities but even visually the world feels like it's missing something.. some energy to make it look like a living world. The graphics limitations up to now though may be playing a part in that. This could piggy back on the first thing, but second concern is indeed on needing new things for players to strive to do, outside of raids/dungeons and grinds. It has quite a few things but many of them have a limited player audience, so they still need more of them or a few more that target a broad player audience. They also tend not to go far enough when they introduce things like variant dungeons and island sanctuary and the deep dive dungeons. There's more they could do to make give those forms of gameplay much more depth and longevity for a wide range of players.
This is exactly my biggest issue with the game. The zones feel like set pieces for the MSQ and don’t really serve any other purpose outside of that. I was bored one day and took a stroll through old ARR zones (the La Noscea area), and they felt a lot better than the newer zones. They felt more lived in and there were many cool points of interests that made the zones feel interesting. Even enemies had their own little spots where they lived in and not just randomly placed as in the newer zones. That being said, even those zones feel a little hollow because only thing you can really do is fates and some small side quests that are not usually that interesting. But yeah I know what you mean when you say that the world feels static and how it’s missing something. I don’t think Endwalker had a single zone I particularly liked or want to go back to. They were fine for the MSQ but everything feels a bit too ”staged” if you know what I mean.
For me personally, I think the zones feel so static is because there's not really any animations on the foliage for like wind or other weather effects, everything just feels like it's always in one spot. Which is definitely a graphics / engine limitation
As someone who has been playing since 2017, I've heard the term 'Theme Park MMO' thrown around for XIV a lot. I feel this now more than ever. Eventually you are going to participate and ride every ride, visit every attraction, sample every stall or food stand and even spend some money here or there at the gift shop. It's going to get old eventually, someone sooner or later than most. Sure they can put in new rides and attractions but it's all just the base of engineering. Eventually you have to just accept the fact that you crave a new Theme Park or at the very least something different. Literally nothing wrong with that or taking the stance that there is nothing to do, because once you have done everything there really isn't anything to do.
its like when people binge a tv show on netflix then are annoying when they are caught up and actually have to wait for more episodes to be added. Its going to happen eventually. When sometime complains about the lack of content i say "congratz on getting every achievement in the game" sarcastically
The levequest system and grand company ranks are just begging for updates. Add more quests, more unique rewards, and bring both systems up to date with current content.
Not enough content to keep someone who plays video games as a job busy all day? I still dont understand how this is an issue. Most players will take the whole patch to do the content that the streamers burn through in a week, becausr rhey have normal jobs and families. BUT DEBATE IS GOOD don't think I'm upset
FATES are something I want to be fleshed out more, there was a time when I could shout, telling everyone to look there's this cool achievement fate that gives a minion, and then a TON of people would arrive on the spot and help out to complete it. Stuff like that should happen MORE OFTEN. I want a big open world boss battle that threatens the landscape and gives amazing rewards.
Remember when the Odin fate would wipe the zone if you didn't kill him fast enough? That was a great mechanic in my opinion, it added depth to the fate.
I wish that healers were more than one dot, one DPS spell, and one AOE. I wish healers had DPS and healing rotations. And to circle it back, interlace the two. So midway or at completion of a DPS rotation, it gives a buff that increases the potency of your next healing spell. Or repeatedly healing gives temper/aggression that vastly boosts the potency of the next DPS attack
I made a similar point on the previous vid, but I think this was what they meant by less intense patch cycle. This was a time of experimentation for the game/let the new writers get their feet wet and be ready for Dawntrail/give players time after the intensity of 6.0 to chill(maybe to much chilling lol). I think the fact that post patch content has been so light is why we are getting so much in dawntrail. Not as a reaction but so they had the time to dev it all out properly. We all acknowledged it at the time but people who play more frequently than me(I haven't had this issue personally since i never have time to login) are the ones being vocal.
Thank you! I'm glad you're speaking up on this, frankly I'm a smol creator that does this genuinely for fun and it's been hard for me to even be inspired to make things. I genuinely, and I kid you not, have spent over 2 years working on a website alone alongside my content because I love this game so much... but the past few months have been very crushing to that passion and inspiration. I've been screaming into the void for months please give me something to do give me grippy meaty content I can really bite into and chew. (Aside from raids and I do stand by what I said, I want to PF UwU in the coming weeks.) Thank you again for taking the brunt of this, even viewing this videos comments is... well discouraging is the word I'll use but I hope you don't pay them too much mind some of these comments are... extreme.
Yeah sadly I think at this point everything is set in stone until dawntrail :( like you said it isn't coming any faster. I'm definitely discouraged seeing their profits decreased, I wasn't aware that's a bummer... a really big bummer! True on content, I've been trying to jam up some ideas. Just IRL hasn't given me much breathing room to be creative even though I wish I could be >
@@vivifell the issue isn't the volume its the re-playability of the content introduced and the longevity of it. Also square enix is still a HUGE company they can very much afford to do better with the content they introduced. The game is held to a high standard because its had a history of good quality content that kept players in the game for longer than players have stuck around now. It may be anecdotal and not that important of a statistic but I have seen my fc and my friends list have more offline people sooner than it's ever been in any expansion. We've gotten the same amount of content as previous expansions but the quality isn't as good. The balance has been awful this expansion, as well as the bugs in the raid, TOP is the greatest example of this because it had so many bugs that could literally end runs that just should not have existed while also even without the bugs just being a miserable fight.
I honestly think that the need to expand the content they put into the patch content. People just need more content then it's been getting, I feel like if they doubled the patch content it should help imho.
The lack of exploration zone is disappointing but its important to see what the new systems are doing. Variants/IslandSanctuary added whole new systems for the game to add upon, as you can see how Variants was referenced as an ongoing update at fanfest. These are more different ways that can be expanded beyond expansions, unlike Bozjan or Eureka which is limited to said expansion. Variants: A fun casual 1-4man dungeon that offers extra lore tidbits on sidecharacters. A wonderful addition to the world and game. Criterion: Addresses the issue of not having anything to do after achieving raid BIS. I agree it can be incentivized more but future relics can address this. Island Sanctuary: Provided a place to use all your minions, addresses housings limited outdoor slots, and the expert crafts provide crafters a new end-game to strive for. Relics: Its future-proof to provide additional poetics dumps but it is also tied to the Manderville storyline and pushes players to do that. MSQ Trials: Streamlining the boss fights and tying them into MSQ is smart. If they make an optional trial series, there will be players that wont do it or know simply because its too obfuscated with all the blue-quest marks. Eureka Orthos: It added structure to boss fights and difficulty to regular mobs while also making ways for ppl who attempt it solo more achievable. I understand you've been bottling up your frustrations but the recent video was too leaning on a "I hate this content so the expansion is bad" instead of seeing both sides and then expressing your personal feelings. I honestly expected more and was disappointed with your video despite agreeing with a lot of what you said.
Yeah exactly. I am stuck in the Bozja questline because there just isn't enough people that want to do the Castrum raid part of it. Since it's built in such a way that requires people to opt into it, nobody does, because they're in Bozja at handfuls and just doing their own leveling thing. That's all I've seen of that Bozja exploratory content - the gates of Castrum Lacus Litore. In light of that kind of design, I can't really relate to this veteran desire of a new zone like that, that lives and dies only for the year or so it's relevant gear wise - especially when I've seen endless iterations of this temporary content hub in WoW that die off soon as the next patch introduces a new one.
people complain that the patch cycle is always the same and that the content never changes but at the same time they complain when they add new types of content that they've never done before. complains will always find something to complain about
To me it almost feels like FFXIV is being developed not with the current playerbase in mind, but to build a catalogue of stuff that people can later do in those "down times". The current playerbase might be done with it in a weekend, but when a new player later comes in and they finally beat MSQ after months of playing they have a giant list of content that they can do afterwards. Many of those old activities are kinda intimidating to do, like getting into bozja almost requires searching for a discord, finding guides on how to make it easier, how notorious monsters spawn and so on, but the current wave of content is easy to understand, easy to grind out and not as intimidating for people to get into.
@@anteprs7908 It really doesn't though. I am a super casual player and endwalker has virtually added nothing for me to do. If anything I have to go back even further to find content I haven't done, and since I've been playing on and off since ARR there isn't much left that interests me. I have all kinds of different relics, I have the ozma mount and I leveled all jobs to 90 by now.
@@MrMagicmustafa you clear are mot with varisnt dung,island and Relics you have a ton to do. Lving all jobs to 90 doesnt sound verx casual of you grinding isnt casual player thing.
@@anteprs7908 Leveling all jobs to 90 is literally just doing daily 1 or 2 daily roulettes, depending on how much you want to play. You can log in for 30-60 minutes a day and be level 90 on all of them. As I said, I've been playing off and on since ARR, so I'm not starting with the jobs at level 1, I already had them at 80 from shadowbringers. You are forgetting that the expansion has been out for almost 2 years.
Yeah no most casuals don't have all jobs leveled, you lack clarity and the fact that 3 people upvoted that is wild, but then again this entire echochamber is people who have no clarity on how much they play the game compared to the average person.
One of the things that has me slightly confused as a newish player is that everyone always complains about how much Eureka sucks but now everyone wants a new Eureka lol
It sounds like you just want another Adventure Foray. And to switch the rewards for the criterion dungeons. Now I'm just a humble trial player but I think the reason they are worried about adding another Adventuring Foray is because is lacks strong the evergreen aspect that the game is known for. And they don't want to give the good rewards to the criterion savage because casuals want their mounts. Now I'll experience Eureka soon enough, so I'll have more insight to see if Adventure Forays actually die or not, but I'm worried that Eureka will be a dead zone though maybe the influx of trial accounts will revive it regardless. We shall see.
So is the TL;DW of this that Zepla wants more stuff to do so she can stream it? Because that's kind of the vibe I'm getting underneath all of this 'there needs to be more to do
For me I actually don't miss the relic grinds, however I do think the currency used for this set is too narrowly attained to go for them, if they want them to use tomestones. It's also doubling down on an already coveted currency for alt jobs, so for a new player it has to feel like a mountain, and not particularly exciting a prospect to have to choose that much. In fact I think it weirdly goes against why they split tomestones in the first place. It really is also why it feels stale with the relic weapons imo, particularly in addition to below... I think a lot of feeling like you've activities steeply decline when you max out jobs. Now you might say this is natural but for me it was a huge drop in activity once I maxed the jobs and the beast tribes. I think those are amazing as long as you've got reason for everyday content, but... conversely, it's a big chunk that falls away.
Everything I'm enjoying in this game at the moment came out over two years ago. I am an achievement hunter and Endwalker ran out of casual stuff for me to chip away at fast. The relic grind was something I really looking forward to as the "big grind" for me to do throughout the year and instead, I have got half the weapons from doing all 2000 mentor roulettes. The fact that as I'm typing this I'm doing firmament crafting instead of figuring out how to do the next step of the relic is truly a shame because I'm tapping into a well of content that shouldn't be my main focus yet it is the only content I want to do. I have even held off the hunt grind for the final patch because I'm 90% certain they are going to repeat the same step again and crush any hopes of this grind being fun for me. The most fun I had during Shadowbringers was the week before EW launched and rushing through all the ShB relic steps including the 180 raids before the servers went down just so I could have the weapon done before launch.
I don't think the devs need or should cater to the no life mmo players who clock in 8 - 12 hour days nor should streamers (not you) that say they don't have not enough game stuff to make content. Those people are bad at streaming and should quit now if they can't be successful when there is no new shiny things to do. The popularity to certain streamers will always be there personality first. Zelpha I think you're saying some true things and some of which I think only applies to those who clock on several hours a day. I can't really wrap my head around your positivity towards Eureka/Bozja since those were fairly polarizing. I love those areas, but saying it was a success is difficult to measure. As well I can't really appreciate you asking for disagreement when the characterization is either you're completely wrong or completely right. I think lack luster do it once content is rough and not including deep dungeon roulette is unfortunate. But ultimately I can't imagine another several week weapon grind. ARR relics being the only unique example we have that is too long for people. Especially when these are essentially eventual glass. I wish you were required to do every relic from ARR (I know crazy) but these aren't required weapons and the suit the growth into each patch better.
An additional thing I wonder as well is what gaming was like prior to covid. When EW was released there was the typical people who cleared out the story in the first week and immediately said "Where new content". I would consider this a meme, but I get the feeling of this massive desire for more new shiny things is growing over the desire to never put the game down. I can't say if mmos should be required to meet a metric of new desire. If you're getting bored then take a break.
people that binge/rush super hard to do everything then complain theres nothing to do, so they just complain, say the game sucks and go play something else, i dont have any sympathy for them. there are other players who take their time, playing multiple games at once, so maybe they play ff14 once or twice a week rather than 24/7, in this case it takes them a lot longer to get through the existing content, just to have more content be added before they even get to it. much better way to play ff14 imo.
For me personally, if I were to quit the game, it would be because of the community. In recent years, more and more trans/gay/weeb players have started playing, and 99.99% of them are total casuals or role-players who don't care to learn. They also get offended so easily, which is really frustrating
One small thing I want to mention about @23:58 horizontal progression is that: Eureka and Bozja both had pretty extensive and relevant horizontal progression, because of the relevant raids the content was associated with. When Zadnor came out and added a whole slew of lost actions and those permanent buffs to your stats, that retroactively became relevant to DRS and made grinding those out worthwhile for the content. It was horizontal progression done in an isolatd setting that makes sense and is engaging without doing the thing that makes horizontal progression usually frustrating for competitive or higher end players, that is making it mandatory to force yourself to do extra things if you want to be relevant. Bozja had no bearing on savage/ultimate (nor should it), and had bearing on DRS, but Zadnor released far after DRS was, and the horizontal progression just allowed new players catching up a way to make DRS a bit easier and old players who did DRS when relevant more things to experiment with in the raid itself. It's just fucking crazy how excellent Bozja was man, you really can't sing it's praises enough.
Going back to bozja/eureka and people saying it's a long grind never played shadowlands, or made a legendary cloak in mists of pandaria and it shows. Bozja/Eureka were not long grinds. At all.
I took a break since 6.1 and came back recently to a lot of things to do, but I think that I will run out soon as I don't really do PVP or have a house etc. I don't have all my jobs at 90 yet either, but I can only do that for some time before getting bored. The main attraction for me is the story and dungeons and trials, but thinking about getting into raiding for the next xpac.
There's a big thread on this - your video - in the official forum. I think most people generally agree on the overall points, though some people have issues with various bits or things. But in a very general sense, I think most people do kinda wish there was more to do/more going on.
My husband got his EW relice to this point so fast that he went back and did the grind for All of the ARR relics...that's the level of checked out of EW he is.
also my main gripe with 14 as much as i love it, the PVP feels dull and too sectioned off. i wish i could take world and guild PVP from GW2 & WOW and put it in 14, that aspect of MMOs is such a classic feature and really drives the PVP crowd. PVP in 14 just feels like sectioned off events, not really inviting and most folks i run into don't really understand or care about what they're doing.
There is another side to this coin. I started about a year ago. I have so much to do that I get burnt out sometimes and have to take a break. I havnt started endwalker yet and all content that comes with it, i still want to: lvl all jobs to 90 (only war and smn/sch atm), all mounts with tank jobs, all mounts/minions in general, I havnt started palace of the dead or finished hildabrand…..so on and so forth. I got so much to do it’s daunting sometimes.
Your points at @21:00 really really validate what you mean. "This is my favorite restaurant and i want to eat here". Great way to explain that point about going elsewhere.
re what Zepla is saying at 24:18 with "some people will do that", what she is talking about is intrinsic vs extrinsic motivation. Intrinsic motivation is when you have a drive to do something and you dont need a reward to do it, while extrinsic motivation is you need something to make you do it. There's lots of study going into this currently (for obvious reasons, both profit driven and not) to figure out why us humans do some of the things we do. Its a VERY interesting topic for those of you who are curious about the human psyche and how your ego (not the chip on the shoulder kind, but the "who are you" ego) interact with these things.
And that's the thing - MMOs are ultimately intrinsically motivated. Even if there's tons and tons of content to do and explore, it is the player's intrinsic motivation that determines what, if any, of that content will they engage with. That is why a lot of this feedback of "oh man it's not hitting the same" is just not very constructive. It conveys that they lack intrinsic motivation to do the content, and while I do agree more rewards would be better for the VC dungeons etc, it's just not the fix-all solution that it might seem.
I think that a good bit of the points that Zepla made are fair and accurate. I think that bringing up shortcomings is something important that every fanbase needs to do. However, I feel that certain points in the stream comments are goofy and not based at all. It's very popular for people to watch streams and then agree with the streamer for brownie points and I see quite a few of those comments lol. Content drought, predictability, lack of progression, etc. are all problems that are valid and real. Do I think that this is the end of FF or the start of the end? Not at all. I never played ff4 and for me, the patches have been fascinating and I love the story and the designs of the characters, fights, areas, etc. After such a huge build up the past 10 years and having a huge conclusion this expansion, I have loved having this kind of side story and slower pace as we wait for the next long journey ahead of us. For there to be this much doomsaying is kind of silly imo since the team always does their best to bring us quality content and certainly listens to their fanbase. There are a lot of really cool games out there rn that are doing specific things well right now and I think that at the end of a patch that is at the end of a high-stakes expansion, it is perfectly fine for people to be playing that, but it is important to understand where we are story wise/patch wise. I have faith in the team that they will improve on the shortcomings that were present in some of the last few patches.
I was rebuilding my PC (water cooling n' what not) right as my subscription was up, so I let it expire and figured I'd avoid paying for the week or so I was planning on gathering parts and assembling everything. The project ended up taking a lot longer than planned and after getting everything up and running again... I kinda didn't get around to renewing my subscription. It's been some months now. I'll return as soon as I feel like playing it again. I just don't really feel like I've missed anything.
i pretty much agree with all you addressed about Endwalker patch content, friend group and myself included have pretty much repeated the classic "We'll come back in Dawntrail" which is honestly disappointing. XIV has one of my favorite fictional world's and stories in gaming, but its missing the Bozja style content to bridge the gap between EW and DT. One thing I'm surprised to hear a lack of is the overall state of the job balance. I personally find the game's current job design to be too dumbed down / homogenized for its own good, and I was curious to see if you or other fellow content creators feel a similar way?
I'd be all for content that's not quite extreme or savage but isn't necessarily easy either and has a bit of a grind. I personally don't care for most savage or extreme raids/trials simply because the rewards are almost never appealing to me.
If you're developing your MMO for even half of your content to be (easily) soloable, then why are you developing it as an MMO? The whole appeal of an MMO would logically be the social aspect. Expert roulettes should have a lot more dungeons (all dungeons of the current expansion, including the leveling dungeons). It originally was only 2-3 dungeons bc they needed enough players to queue up for the nrw content to allow players who haven't done it yet to easily be matched up, but with the trust system, that's not really much of a problem.
One of the biggest things you mentioned that frustrates me to no end with the community is their accountability of whether or not they want to play the game. The reason always given is something like "I just came home from a long, hard day of work and I don't want to have to do hard content". The answer is simply, then don't. Or they want the game designed in a way for them to take breaks. And the answer to that one, is to just stop playing when you don't want to. When players who want to play the game and want to enjoy it are ridiculed by people who don't want to play the game and enjoy their time off of it, I do mental gymnastics trying to figure out how we ended up here.
AGREE 100%. My wife and I are very casual players since Storm Blood and we both play the game on and off but this is the first time we have noticed an empty world when running around. If not running dungeons or raids the world is empty and it really is sad. Not having any of a relic grind, eurka or bojz has killed the player base and stopped mixing different player types.
To be fair they don't make games so people who are content creators as a full time job can have something new and fun to do all the time. There's a lot of of boring things people have to do in their job over and over again. If you make a game your job, eventually it's going to feel like a job.
That's completely missing the point by disregarding her based on her status. There's so little fresh new and innovative content in endwalker, and the stuff they did add was so low risk, low reward that people barely want to engage with it. From job design to story beats to criterion and pvp, there's always the sense that something is missing that could make almost good content really great. It's not about catering to hardcore players, it's that the endgame in comparison to every expansion so far is so much less dense. It doesn't take a hardcore player to point out the difference in volume of endgame content just comparing stormblood and endwalker.
@@Jay-mx5ky And I'd counter all of that with this: Not everyone who is caught up with MSQ has scratched the surface of every other optional system and storyline the rest of the game has to offer. Zepla is coming at this from the perspective of likely exhausting everything she can possibly do, so it would be obvious she'd notice if there isn't as much interesting stuff to her as past expansions: It'd be all she has left to do that's fresh and new to her. Meawhile I still haven't finished the Werlyt questline, never touched Eureka and only got halfway into Bozja, haven't touched the new dungeon types, almost never seriously played Extremes/Savage, still haven't done past ARR with Hildebrand, and good lord everything about crafting and gathering is a whole game in itself. Her criticisms pertain to people who have done a ton of things in the game already and what little they have left is in their opinion lacking. But I cannot in any way understand that mindset other than "oh if I don't care for this Endwalker thing, I have 50000 other things to do right now." It's a valid perspective, but I get the feeling it's a VERY niche one. FF14 is not a game where only the current expansion matters for anything and it's all anyone plays, everyone is all over the place.
@@UltimaKeyMasterYou have to understand though, only the current expansion DOES matter in some pieces of content. Giving you an example. - The relic grind on anima and zodiac, and even to a good extent eureka weapons are a completely solo experience. - It's impossible to queue for any savage raids before the current tier or extreme raids before the current expansion unless the content is unsynced and boringly easy - Outside of the major three main cities and the endgame cities, it's rare to find people hanging out in the overworld unless they're doing MSQ or rarely treasure hunts, which makes the game feel barren. I'm glad you have a backlog of things to do, and by no means did I say the entire game's content is lacking. But if I don't want to sync down to farm some weapons at level 60 via fate grinding and actually engage with level 90 content, even if it's on a non combat job, there's very little to do this expansion outside of raiding. And from a content perspective, we get so much less this time around than any other time in 14's history. I started playing the game since stormblood myself, and sure there's tons of things I missed that I can go back and do, but I want to be doing something people are actively doing this expansion. You don't have to be a long time veteran to notice the difference in content volume, and again that's the core issue. And if you're gonna spend 2+ years adding content to the game, why wouldn't you add things that keep your playerbase busy?
@@Jay-mx5ky And here's where I point out again, this is a matter of perspective clouding what other players should be feeling instead of just speaking for yourself. But for those bullet points.. -I have not even looked at relic anything other than the old ARR Bard bow, seeing it's annoying and dropping that entire concept like a dead weight. -Several times I have looked at much older MMO's with private servers and seen that grouping is not only recommended but outright required *to even survive in the open world* very early on. And the response I get when I say I don't like that? "Just reach out and group up." So, you know what? Reach out to a Free Company that suits your needs. That is the only thing I can at all understand about a lacking population in older content, but that is *one* type of content. -I actually do not ever care about seeing people in the open world. It's nice sometimes, but frankly I don't need to see people anywhere but cities, especially if I'm in the middle of MSQ where they're basically not supposed to be there anyway until an instance pops up And this is not to discount your own experiences. But they are just that, your experiences. As are mine to purely myself and not to be applied to anyone else. I personally don't understand people being so exhausted out of content that can still interest them in a game where the only past expansion population issue is savage/extreme raids. It's my opinion that Zepla burnt herself out of everything in the game she's interested in and doesn't have anything left, compounded by the longer patch cycles. She can say she wants to stay and eat at the restaurant as in her analogy, but when she's the one coming there every single day, I'm not going to take the "I ran out of things to do" comment as seriously, because that is a super minority case for this game from everything you can possibly do and be interested in. That's why I take umbrage with her over-selling content creators influence like it's equal to natural word of mouth and saying the devs need to account for people who no-life their game when it's been stating a kajillion times if you no-life the game, you don't get to say you have nothing to do when they said to stop if you don't want to. And here's a news flash for Zepla saying "but I DO want to" no you don't if you have nothing you're interested in. If you go to McDonald's being made well aware months in advance what changes to the menu there have been, then just go there and go "well I want to be here but I've done everything" that's on you for not having that autonomy to say "look I know I'd like to play it, but nothing's calling me back yet." Make that decision. This got very rambly and a little heated as an addendum, I know, but that's my main argument with this. She did everything and while she does bring up a lot of good points about the actual content and I can understand the criticism of said points of the content, it's buried by wanting to be catered to specifically.
I'm the same as everyone here. I love this game with my whole heart, I'll keep telling new players to enjoy themselves and have a blast; but by doing so, I'm also facing my own boredom when it comes to the game. I'm burnt out but more importantly, bored. Variant dungeons were an amazing opportunity, absolutely wasted. Island Sanctuary is just a mindless grind and if you're not into grinding, you can just send your robot gather for you. It's gonna take weeks, months, but it doesn't even need you that much. Even the MSQ is really just meh. The 24ppl raid has been the highlight of these patches, for me.
I think a lot of the issue comes from multiple things. The patch cycle has been extended so there is more time between patches. I also think that people tend to feel some sort of "need" to get through things as fast as possible, and grind it out as fast as possible. Like the friend you mentioned that did all of the variant dungeons within hours. They could have done 1 or 2, moved to something else and come back later. Not saying your opinion is wrong, just saying there could be other factors that haven't been considered. Personally I've been playing more than I have in the past. And most of it has been post Endwalker stuff. Granted it's mostly BLU stuff. I've been having a lot of fun doing BLU logs with my FC and other low-man/solo BLU stuff. I think it's just a matter of what type of thing you like I guess, no wrong opinion. I personally hatted Eureka and Bozja. I LOVE the fact that Relic is just tomes now. I don't have to grind some bullcrap thing I hate to do the relic. I can just do the things I enjoy to get it. But again, it's just a matter of taste.
Ur just kinda out of touch with how most gamers are. Most ppl wanna get there self stuck into that grind because its actually engaging. And ffxiv devs know ppl are like this, and instead of drip feeding things on a biweekly bases they make us wait 4>8 months for content
Part of the reason people rush the content is there's so little to do they're desperate for something new. Regardless, artificially delaying content doesn't make it last longer. You're simply choosing not to do something. You wouldn't say, Last of Us is a 100+ hour game because it took you that long to finish it. The content didn't magically get longer. You just didn't engage with it. On FFXIV, specifically. Let's look at the upcoming patch. We're getting half of the MSQ, a dungeon, Trial and the conclusion to the 24 man series. Even if you took your time, all of this lasts no more than a day or two unless you want to farm the EX for the mount. That may tact on another few days depending how long you wanna take. All in all, it's a weekend's worth of content if we're being very generous... yet patch 6.5 is meant to last until for nearly five months (18-20 weeks have been the patches). You mention Variant. I didn't touch the new one until weeks after it came out and a few friends bugged me. We literally did the whole thing in a little over an hour or so. It's cool and all but there's something very little depth or repeatability. Not to mention, it's piss easy. I'm not looking for some huge challenge but I'd like to at least turn my brain on.
@@dystopiabeach Why do we even play this game if all we say is go play other games? The patches have clearly not provided enough quality content to keep people interested (apart from raids). For myself I would love to have some kind of gameplay loop that wasn’t just ”repeat the same two dungeons you have played for half a year”. I feel like I have no other option than play other games at this point.
@@lukapitkanen3333 suuuuurely you've 100% the game and have nothing else to do lmao. I still find myself logging in plenty to do all kinds of side content in supposed content droughts
I don' know. Maybe I'm with Yoshi P sometimes. I quit after the X.o story quest. So I got to enjoy the grand finale with others, and seeing the 10 year story come to a finish was really cool. As a game -- I got my money's worth. I had a such great experience I bought the 1,000 dollar Y'Shtola doll, and she sits proudly on my office desk at work. But I've stopped subbing for months now. I just don't have the time to play this game "every day," but also, there's no incentive to play "any day." I'll just wait for the next expansion, lol... My favorite content when I played were treasure maps. I liked how you could have a challenge if you took 3-4 people, but if you wanted to just "chill" you could bring up to 8. I wish there was more content like that. I wish fate leveling was effective for all levels. Sometimes I just want to log in, and do something socially with people, but I wan to feel like I get something out of it. Whether that be gil, exp, or farming tomes. But current fates feel so lackluster no one does them. OHH, is that the lack of critical mass Zepla was talking about? If enough people quit, no one will be on to do stuff? rip..
i don't agree with this "eureka is amazing" notion when all i ever see is people complain about how much they hate it/hated it. i think i wouldve liked it during its prime (on hiatus between hw and shb) but unfortunately content like eureka and bozja is "you have to be there" style. Trying to get to Hydatos currently, and ive been using the discord but unfortunately im at the time slots where literally no one plays and its hell running it solo
I never get a chance to catch your streams. The only content I’ve been exposed to you from is your UA-cam channel. I appreciate your criticism and fresh approach towards the game. You’re entitled to share your feelings without the fear of backlash or repercussions. They are your feelings and you’re entitled to them and bottling them up doesn’t help anything. Keep bringing your sunshine and kind spirit to the community.
I agree! I dont really get the perspective of "not being able to criticize" personally because Ive mostly been exposed to "youre not allowed to say anything good about FF14" so its good to see someone with a balanced view!
I like your idea of fate week! personally I'd like to see large scale fates become more of a thing and to make the world bosses more frequent and in more zones. world events or something and they can all drop a specific currency that you can exchange for stuff. I'd also really like it if the hunts could be integrated somehow. the system has been the same forever and it draws so many players it would be cool if hunts happened a little more frequently and spawned fates of their own. the world zones need to be bumbin and lively and we should also have little hidden chests that spawn for players that they can track down a la treasure maps but don't require a map so new players and vets alike can explore. you just stumble upon them. really gives more incentive to chill in the zone beyond farming nodes. weekly events could coincide with dailies and maybe bounties for the adventurer in need thing where sets of dungeons are chosen like in the moogle treasure trove so you can queue for extra rewards and you can farm them for that week. I don't want it to be the same as Chloe's book thing where its just a one time check off a list. I want to constantly have blood pumping into older content. the rewards and exchanges for critereon/varient dungeons of course need to update and offer new rewards every other patch or something and there should be decent incentive to try the savage version namely gear. if its savage difficulty there needs to be savage rewards. if this makes gearing too easy and the savage fights are easier who cares? wouldn't you like a more populated server? I also think they should increase the cap on the latest tomes to 600 or something like that Idk what number would be best. and lastly I think the materia system needs a change. I think they should function more like gems and sockets in ARPGs do. otherwise they just feel like 2 or 3 stats out of 10 that were supposed to be on your gear and the rest are traps. instead of giving cool bonuses like a random proc or shield or something. and these should be tough to obtain but collectible and everyone can get them so we have a collection of stuff to choose form. like I want my black mage to be an ice mage today and every umbral spell cast gives myself or a party memeber a shield and can slow mobs or something. a materia for scathe to turn it into a ogcd?
I think they really shot themselves in the foot with the new relic weapon grind. I wasn’t a fan of Bozja because after a while less and less people would go into the zone which ramps up the difficulty significantly but it feels like EW’s weapon grind has severely over corrected. Imagine if it was tailored more like HW’s weapon grind with fates, trials, alliance raids etc. Maybe even throw something with the variant dungeons or beast tribes in. But instead they squandered it with simple tomestone collecting.
The twitch chat person who said their sub is just a mortgage for their XIV house is so true lmao. As Zep said, for all the people saying they have so much to do: good for you. I've been playing this game for 10 years and I've done all the pre-EW content already that I wanted to do. Unlike all the other expansion patches, EW itself has offered nothing new that interests me. Why is that so hard to understand. I'll pop in from time to time, but there's nothing actively keeping me around until 7.0.
I remember when the Island Sanctuary started I had hoped that certain NPC's would visit you there occasionally. I understand this is supposed to be our "retreat", but why wouldn't we be able to invite from a selected list of characters? I know some would want only the main characters and scions, but I don't see why we couldn't invite over characters from previous expansions. It could even be the characters specific to certain job quests. After like 4-5 years of this game I still find this community odd though. Everyone hates Bozja or Eureka (or both), but then is complaining there is no Bozja/Eureka content. Everyone brags that YoshiP expects you to play other games, but then whines that they have to play other games.
Because most people DONT want eureka or bozja again, just all the turbo gamers who have burnt out. I have enough stuff I like to do, farming EX's, Savage, Criterion, Frontline, CC, casual content (roulettes and just general hangin out frickin around) Alliance raids, Crafting, and whatever random events I might pencil.
Eureka Orthos is front ended the first 1-40 levels have really annoying enemies with roomwide cone one shots and other shenanigans but once you get to the tunnel map and beyond its actually pretty chill and fun imo.
I'm playing as a free trial and will keep on doing that 'cause I'm a broke mf. We already have Stormblood coming next month so imma wait for SB to come out for us next decade. kek
My personal opinion is that i think relics should be a way to incentivise players to interact with the game itself. I recently finished endwalker and taking my sweet time in starting patch stuff but im not really looking forward to the relics because i hear its just a lot of tome stuff and thats it.. i loved how relics in shadowbringers incentivised me to either play bozja or go to older zones to farm fates! It gives me a reason to go farm. And funny enough, the dev team seems to be pushing pvp, why not have an energy gathering or item gathering quest that you can do in pvp should u choose. Gives players more of a reason to try pvp out when it involves a cool looking weapon ur working towards. Or to q up for endwalker dungeons, or having an item required for your relic that only drops in deep dungeons. Stuff like that. Give us a good reason to grind the content. Thats my take on relics. Shadowbringers did it best in my opinion. Also would be nice if when grinding items or whatever farm you do for relic we get a requirement that the weapon in question need to be equipped for the items to drop. An incentive to play other classes in casual content. Now players have a reason to go play sage instead of paladin for example. These things sound restrictive but incentivises gameplay and farming communities so much!
Personally i feel the content thats come out in post patch has been pretty good spread some smaller or solo content and some tougher larger group content. With an mmo new content might not appeal to all players from my experience. Now to be fair due to time constraints i havent finished post patch msq so i cant comment fully on that but coming off the emotional high of endwalker itself i wouldnt have expected the post patch msq to be as good because well from my experiance with mmo's once a bar was raised so high other things look that much worse. Now i get when you say oh you really like certain content which didnt happen this expansion and you would like them to add that going forward. Now i get what you say about island sanctuary even though i find a lot of fun with it and quite honestly i feel its purpose is much like housing. It dont impact the game but adds to it especially rp people. Now personally i try to juggle final fantasy with wow so not enough time in the day to play them both as much as i want.
Now i do have to add between working 40+ hrs a week plus adult responsibilities my free gamie time is somewhat limitted so i get when i say i feel that i have plenty to do isnt totally fair when your in the unique spot your job is playing video games so you can easily spend 40+hrs a week playing
They've played it way too safe. The jobs don't matter. Dungeons are 2 packs, boss, 2 packs, boss, 2 packs, boss. All of their resources go to MSQ which is a one-and-done. 2 minute buffs suck. Gear doesn't matter. Rewards in experimental content are non-existant. It just feels like they are scared to take any chances now. Hot take: Shadowbringers was better than Endwalker...just on the main expansion alone. They did way too much fanservice in EW. They became scared of killing off characters too, which could have been even more impactful I'm going to hope for the better in 7.0 but I don't think they have the guts to take risks anymore.
gear not mattering is huge plus for me and did you not play endwalker they killed so many characters just none of the main ones who shouldn't be dropping at this point since they are close to our level to begin with, and killing off main character doesn't make the story better its just a cheap shock value and now you lost any future chances to build on that character that you built up
its almost as if its an JRPG first and an mmo second.. of course a lot more of their effort goes into the msq.. Sqenix has been doing that forever with all their games, thats literally what they are known for.
I loved Endwalker personally, it was a nice way to wrap up for the story. I am also a huge FF4 nerd so the whole void thing was great for me. It was never a place we were going to explore and spend a lot of time in but I felt the trials and Pandemonium were awesome. The relic weapon looks good and that is all I care about, granted Shadowbringers did it in a far more interesting way. edit: When I saw the four fiends I was beyond excited and they played out almost perfectly for me, save I wish one of the trials included two fiends at once.
Endwalker is hands down, my favorite expansion so far. I have to remind myself why Zepla doesn't care for it. The problem with this kind of thing is that the loud people aren't always the majority but are the ones causing the changes, and I don't personally feel they're the changes for the best.
@@ezuuumy4438 Eh it feels like every other expac replayability wise save we do not have Bozja or something like Eurkea. Islands are ok but nothing that great. The new dungeon difficulties are not for everyone either.
@minuette1752 Exactly I didn't know how to describe it before but it felt like her previous video was way too long and had a click bait title to just say there should be a Baja like content that takes forever but is easy.
If I am completely honest: I think videos like you did are important but also can do a lot of harm. Because some points you did name are not "negative points" for everyone. I for myself have never met someone who did dislike the Island sanctuary, not in the fc I lead, nor outside of it. Same for the last Varient Dungeon. I myself still do it even if I already have everything that you can buy from it, simply because I like it. Critique is good but if you assume that everyone think negative about that points, you can actually create negativity against the game in general
@@donimmortal7692you know, this reminds me of that guy ginger prime, they are say they happy in FFXIV but would this and this stuff from WOW and they should make grinding almost a job and repetitive task, and harder raids but what's the point if she uses 3rd party mods I think she would have more fun without them but hey each their own MMO streamers are the type of streamers who think revolves around them and that's when they just start to decline and start to tell people, no this game sucks , this is not like back in the day and that's when you stop being relevant and views start to decline
yeah probably. What still baffles me is that she talk about other "good games" to play and right then, a picture of the newest genshin update appears... xD and that really is not a good update @@donimmortal7692
It's so dangerous to pin your sense of self to anything that's being sold, especially a live-service video game. But I think a lot of people during the Endwalker hype felt vindicated - for a long time FFXIV was talked about as a less hardcore version of WoW in a way that was designed to make FFXIV players feel lesser. Then suddenly all these content creators started talking about what a great game it was, how great the community was, etc., etc. So when the hype started to die down, as hype inevitably does, there was this sense of betrayal. And that led to this really weird dynamic of "but we're the non-toxic community, come back or we'll send you death threats" or whatever. The game itself is...look. FFXIV has given me the best video gaming experiences of my life over the past 10 years. I laughed, I cried, I tried cool stuff in games I'd never tried before (because the community really is better at welcoming beginners than any other MMO). I don't begrudge the devs a little break. But they're clearly taking a little break. And in a live service game that means my subscription is also gonna probably take a little break. For the record, I like the way FFXIV is set up - the "content" that other MMOs offer doesn't register as content to me, just required grind that I quickly get tired of. But I also am not expected to stream FFXIV 8 hours a day every day. I just cancel my sub between big patches.
**Endwalker SPOILERS**: I have a feeling like my friends that the rebuilding of the 13th will be like Eureka/Bozja when it comes after the DawnTrail release! I play for story content & do side content sometimes till I get burned out! Then I go play my list of other games like Yoshi P said we should do! FFXIV is my favorite MMORPG of all time, but I agree with ya Zepla! I want more story & story content that makes it feel like it is worthwhile to do!
I've felt this burn out almost second hand. I love this game and I have so much left to do in it, but 95% of my friend group has all left, and I find it so hard to log in and see no one. And yea I could go find an active FC but they aren't my friends. they could be but I feel like I'm abandoning my current friends. and it's this weird spiral of loneliness. I know I can sit in discord with them but it was just so good being in the raid trenches with them, grinding with them, Finally clearing something I found really hard; with my friends. This is also super frustrating and makes it hard for me to want to log in regularly
I love ffxiv. Played since 2.1 or so. The expansions being more spread out is what hurts the most but yes the patches in-between felt thin this time. I'll see you all again summer 2024.
Yep and inherently the increased development time is a great thing, it was to allow their devs to take vacation time since patches tend to drop near holidays (Winter holidays/Golden Week/Lunar New Year) and reduce developer crunch, which I praise especially in Japan's heavily toxic work culture. But because of it the holes and gaps become more noticeable.
I just think that they wanted to add some small group content. Plus these new small contents take time to make from scratch. I will be more worried if it becomes a trend. In Wow they kept having a good expansion than a horrible one for a while. Now that they are not making it from scratch I feel that they will be able to get more stuff out. As long as this problems don't continue in Dawntrail I think it will be fine.
Alright… I don’t really talk about this often, so a comment feels like the right spot to maybe put my thoughts in order… I am in a good spot right now with FFXIV. I am not the player who devotes their whole life to a single game. This past expansion gave me time to play through Trails of Cold Steel 1-4, and enjoy a bunch of other titles, so I’m very satisfied with the content offerings of Endwalker. I am absolutely the person who will drop my sub to go play other things. The issue is that I would quit FFXIV altogether in Stormblood and in Shadowbringers. No joke, quit the game until the next expansion. The last time I played FFXIV so much was Heavensward. Why? I loved the aesthetic of the raids back then AND the 24-man in odd patches. So I stuck with it, ran savage raids and enjoyed the whole expansion fully. Stormblood had snooze fest dialogue in the 24-man and the dumbest, most cartoonishly awful looking raids with an overall aesthetic I DESPIZED. I quit that one so fast to go play something else I don’t really even remember the patch content story when I returned. Shadowbringers had a much better raid, for sure. But the 24-man content on the odd patches was just awful. Every fight was long and drawn out and the damn helmet idiot from Nier just ruined any enjoyment I could’ve had with the odd patches. So last expansion, I was gone for everything but raid updates (but I don’t really have the ability to handle Ultimates, since my hands cramp up and need frequent breaks thanks to a disability, so I can’t do 15 minute fights). So this latest expansion has been such a breath of fresh air. I also hated the relic grinds in SB and ShB thanks to how annoyingly poor the design philosophy was. So yeah, this expansion, I come back for the 24-man raids because they fit in the lore and they’re just really amazing to enjoy. And I also return for every raid update because I do love savage raids. I like difficulty when it’s not a 20 minute requirement to play flawlessly, plus I need a static that gives me a short break after attempts because of the pain I get. This expansion has been amazing for me. I’ve not played this consistently since Heavensward and it feels good. Relic grinds… look, I get it, if you collect relic weapons and you grind those out, go for it. Have a blast. But I should not be able to out level my relic weapon in each shitty zone. I should not be leveled to do content in the last zone of Eureka, but have to go back to Pagos because the weapon is more obtuse than the leveling process. Your first weapon upgrade for each step should be upgraded alongside your character. If you want to grind the rest of your collection, go for it. But your first weapon should be guaranteed. I will NEVER go back to Eureka to finish my SB relic. And don’t get me started on the grind for a single weapon in Shadowbringers. There’s a fucking step where you have to run 60 raids from each expansion? That’s some bullshit, and I’ll never finish that step. Never. People bitch and moan about the EW raid being too boring, but dammit this is my first time being okay with a relic grind. You get tomestones from ANYTHING you want to do. I can go run maps and get the tomes for my weapons, or go run deep dungeons. I have so many options, it’s nice to not be forced to go run 6 billion of a piece of content I hate like fates. I don’t play FFXIV every day, or even every week, but I play it enough to enjoy it without being burnt out. If you’re whining about lack of content, you’re clearly dealing with a problem the developers cannot solve. You need to go enjoy some other games out there. Don’t make players like me fall behind by getting the developers to feed you more content just because you all have an addiction problem. Heaven forbid you save up 4 months of sub on a given year to go play Trails of Cold Steel and suddenly find a game you adore like I did.
Looking at your minimaps when you stream, and bringing up your Lodestone profile Zepla - there are so many sidequests, dozens and dozens and dozens, that you haven't done. You've done all the MSQ, and all the important unlock-quests, but not the fully optional, no-rewards, purely-for-the-story ones. Why not get into those? They flesh out zones and add hundreds of hours of content across all the expansions in total. Explore fishing, there are over 1000 fish and you've never touched it. Explore Blue mage, you haven't farmed out all the spells (or even leveled it to 80) and raided Extremes and Savages on it, some of the best raiding content in the game. Do the 3 Ultimates you still haven't finished. Etc. Etc. Etc. So much that even a veteran player of many years like you has yet to explore and complete.
I think your recognizing there are alot of dead threads of content that exist and continue to be created. It has become challenging if you want to go back and do old content because there are no people doing it anymore. They say things like they will scale content based on your party size, but it's not very fun to do the content with a few people. I think classes have been way too homogenized... a class like bard had so many lost opportunities. Summoner is also a class that has been slaughtered down to something that is way too simple and nothing unique anymore. FFXI summoner was such a better idea and more story to your class. Patches are way too formulaic and even though 5% of players actually engage in savage content.. all the work goes into giving savage and ultimate content rather than engaging MSQ content. There are so many chances to rework how MSQ works to be more creative engaging, but nothing is changing. Roullettes need a serious rework as it is stale and uncreative. VC dungeons are going in the right direction, but enough people don't seem to know about it or how it works. VC dungeons could also be inserted into the MSQ chain rather than being side content.
As a person who actually raids savage, I can tell you the savage raids aren't everything they're focusing on either. They're blending in and reusing boss mechanics a lot of the time nowadays, and it's usually 2 maybe 3 mechanics in a fight that feel really unique to a boss. And, they have thrown a bone but gearing jobs is still a complete pain in the ass and they're ignoring feedback about making the process easier. Though I'm very happy we continue to get four turns and at least one quality fight per tier, I just wanted to put out there that this isn't necessarily the case.
buddy there is causal content too it jsut you dont care for it it clear you are missing midcore content like eureka or bozja. vc dotn have a place in msq
Oh god, please, anything but MORE MSQ. Just adding MORE quests won’t make it better, if anything, it would make it worse. And it doesn’t fix the problem of people dropping the game after finishing MSQ, it will just delay it.
19:45 FCs right now are in a dire state. Unless its a FC made from a small group of friends, almost every FC you can join is just a bunch of people showing off their modded character. Noone does content anymore in this game.
I just got to the part where you're talking, very lightly, about pvp. ~ 42:00 And, Honestly, (I know this is a super hot take for a large portion of MMO players in general); I think MMOs that are not ingrained in PvP, should not have PvP. If you want to make that/play that, then instead of pushing the engine into making a PvP mode, It should be a separate standalone game. You can still have all of the rewards and things for your MMO character if you link the accounts between them, AND you can dedicate a team to making a more fluid and entertaining PvP.
Nah, I don't think so. PvE and PvP have coexisted in MMOs and games in general for such a long time. As long as the game supports it well, it can be made. The design of pvp is great, at least for smaller scale stuff like rival wings and crystalline conflict. The problem is FFXIV's netcode is archaic. It's something the FFXIV community just gets used to after awhile (though most new players can tell immediately, especially in old school Titan lol), but it's a direct detriment to reactive gameplay, which a good PvP thrives in. It's wishful thinking that they'd ever rework the engine to resolve this, but if they made actions snappier somehow, aside from the matchmaking issues pvp would be just fine.
@@Jay-mx5ky You are proving my point???? You are just listing all of the reasons why a PvP game should not be on the shoulders of a PvE game engine. If you misunderstood me, I think it is most beneficial to make a standalone game. You can have people play that without playing 14, and you can run a new engine, and you can make it subless to push people into it, from outside the 14 community. While still having it shine as *the FF14 PvP mode*
@@lightknightgames what I'm saying is that this situation is very unique to XIV's design opposed to other games. Games like black desert, wow, and bdo work just fine to deliver a PvE and PvP experience, regardless of the general mass' opinion of those games' quality. So I don't agree that it's a broad stroke MMO problem more than a XIV netcode, lack of regional server, and game design problem. Aside from that, I highly doubt any PvP/PvE segregated version of an MMO as a whole new game would be interesting to consumers... Imagine having to pay 2x to play a different game. People would just flock to whichever version is most popular and the other would be DOA. My point in bringing up how sprouts easily notice the bad netcode was that better netcode would improve the entire player experience, not just PvP. And it's perhaps a daunting task - MMOs are some of if not the most expensive and difficult games to develop, let alone reverse engineer - but given that they have made minor improvements to the backend throughout the game's life, it's a much more plausible possibility than spending the next 5 to 7 years creating an entirely new game just for pvp.
Some sort of event or process that makes players competitive against each other outside of pvp. Something i would even dare say that is a live service in a way. FC challenges with a leaderboard for who does what etc. A long with different tier rewards.
Hey there! So some background on me is I have been an FFXIV player since 2.0. something that I found interesting about your video is that you talk about how people are afraid to criticize the game. I feel like this is a relatively new phenomena that has kind of started in SB and SHB onwards. I say this because I know one of the big talking points at one time was about how the devs take the feedback from the community and implement it into the game, which I still feel they do. But one of the problems nowadays is there's not nearly as much feedback. This is of course, as you say there is a stigma within the community to just say glowing things about it. I still really enjoy the game but I also try to keep a balanced viewpoint and remain critical on certain aspects of the game.
Mix exploration zones with island sanctuary. Make a base you can go to where you can hurdle with players and make gear from stuff you gathered from monsters a or the map, build defenses maybe, and then have an exploration zone with mindless RPG grinding for casuals and duels for hardcore players, and the seiges for midcore. Let people who only want to do island sanctuary stuff do that and people who want to explore do that but let them be able to merge in the middle. Heck add a 60floor deep dungeon to it and have the endgame gear have stats that help with climbing the top 30 floors of deep dungeon, but let people casually explore the first 30. Make encounters that can beat with skill by the baseline gear but let there be a horizontal gear progression that makes the fights much easier for casuals to again, meet in the middle... Tomes are already for casuals, savage gear for mid/hardcore, let relics be for midcore like they used to be and let it be made in the exploration sanctuary. Of you want to the instances area like sanctuary is now then have a player base of operations off the battle field that lets you place housing items etc. That's my idea. I think to much content is not only vertical progression but there's nothing connecting it and the RPG elements of this game are to weak after ShB.
I think the devs are gearing the content more for casual players, bc honestly that's the largest chunk of players. I love to log on and play when I want, but I have 5 other games I also want to play, imagine being forced to do grindy content just bc they want you to spend more time in game. Honestly I am fine with how it is now. Yes, it was nice having to play all the time during COVID bc there was nothing to do... but now with how things are back to normal and there are actually a ton of good games out now, I would hate having to decide what to spend my valuable time on. I want to log on a few days out of the week for raiding and random stuff, and the rest to play the games I want.
SE is a business, they will do what they can to make money, and if they get more money but making the game more enjoyable for casual players, of course they're going to do it. i started ff14 right before ew came out and havent done any savage/extreme/ultimates, but i still play teh game a lot because theres a lot of casual things to do. I play the game because i enjoy not having to care about min/maxing my dps or gear.
@34:45, regarding dungeons, as a huge dungeon lover I have been extremely disappointed with the direction they've gone with dungeons. I get that not everyone enjoys doing dungeons as much as me, and that playing "catchup" on all 2.x dungeons feels daunting, but this reduction of dungeon content I feel like is a perfect example of SE's "bad reaction to valid criticism". Let me explain: Players thought that dungeons were a little easy and boring, so they added pharos sirius, then players thought that was too hard so they nerfed it and tuned future dungeons down, but they've missed the point. Players find dungeons boring because of SE's DESIGN philosophy on dungeons, not because they are dungeons. 2 pulls and a boss then 2 pulls and a boss then 2 pulls and a boss. They don't ALL need to be complicated puzzles (or even not-so-complicated puzzles, like Qarn), but SE took this criticism and said ok well we're going to stop making dungeons then, which absolutely ROBBED us of cool hard modes and additional side story stuff to explore and find out about. I'll never get over not having The Vault hard mode.
Another great example of bad reaction to valid criticism: Gordias. "Oh players want harder raids? We're going to make it mathematically impossible to survive week 1." Or Post-Sephirot extremes. "Oh players think these are too hard and unforgiving? Ok well we're going to dumb them down so much that they're practically faceroll"
BICOLORED GEMS in the old zones to get crafting mats and gear, mount, music and stuff like that. Maybe even some relic vendor items too? As a Relic hoarder I would love to just go out and do FATEs and get a little extra on my relic grind besides unsyncing A9S mindlessly 😓😓😓
Honestly the biggest problem with your last video was just the title, but it in fact can be entirely true for yourself. Super click-baity but I get it, it's part of the UA-cam game. You hit some key points that should definitely be addressed, but I can see why the "one game andys" would get riled up (rightfully or not)
While i agree that the content has been the bare minimum this expansion compared to the previous ones, i do think there is a legitimate explanation for it. That being the major reworks theyve done to the games previous content. Theyve updated and implemented duty support for most dungeons, theyve even completely changed some fights, for every expansion. Thats a lot of work and time taken away from the same people that did put work into the content we are used to seeing. The end result is they future proofed the older content at the cost of current content being lackluster.
QA is not content. Them developing FF16 is the major reason! We got less for their other project! Btw that would be 15$ ty! Oh yea and instead of putting mounts&glams and incentive we put it into the shop (- funny how shop gets regular updates)
@@karelposedi i didn't say it was content im saying the same People that work on the content we get also or time into that and that (plus ff16 like you said) is the reason endwalker has been lacking in this regard. I was merely pointing out that it isnt like theyve gotten lazy, theyve just focused on other things. From what we saw at fanfest they seem to be more than making up for it with dawntrail. And idk if its really fair to claim all the total reworks of dungeons ajd some trials and implementing duty support into them as just QA. Its not like they just fixed glitches
@@dustinhatfield8373 " From what we saw at fanfest they seem to be more than making up for it with dawntrail" I thought the same when they showed EW roadmap(- lots of things listed as criterion, relics said similar to hw but less egregious,..) making up for ShB delays. Lots of things listed yet all shallow with 0 re-playability. I also want to mention that DSR,Eureka Orthos,Hildebrand were designed/made for ShB(aka they started making them during Stormblood) and somehow drought is bigger then in previous expansion while WE STILL DID NOT HIT PRE- EXPANSION DROUGHT! I want to be positive since I love the game but seeing things like FF16 getting 2 DLC makes back to being sceptic. Its not the MISSING CONTENT but how they use/neglect existing one- criterion rewards, variant not being used as relic or sth- no EUREKA/BOZJA then make use of the 10 years old accumulative OPEN WORLD for fates or something do at least replace. This ignoring- not paying attention is what concerns me buggy housing lottery, buggy adventure plates, awful friendlist,...) I only dont count Ultima and Steps of faith as QA. Everything else is adjustments. Can make new AAA game but can't fix friendlist!
honestly from i see a lot of the complaints come from people that play and want to play the game a lot so i can kinda understand why a lot wont really have an issue. but i think the game would be better off having an option for those people that want to play a lot. personally i dabble a little into everything and i always enjoy playing content with new people. when people say content is easy i feel like im cursed because the groups i usually get make normal content a definite wild ride. another thing i do personally is justt try to see how well i can push for damage on each fight while still being able to helpinh out. optimizing dungeons is something i still find really fun and with the different variation in damage and people it can change how i play the dungeon. my personal opinion on the patches though is i loved criterion dungeon, i loved alliance raid, i love pandemonium, i loved the trials but when it came to the new dungeons i was let down. the only dungeon I really like is lapis manalis, and alzadaals legacy. aetherfront has interesting things but we outgear it now. alzadaals legacy i like the adventure feel. and i like that the mobs are interesting having to kill the rampart or get overwhelmed by more mobs. greeding the bosses in lapis manalis i just find to be really fun as tank/ melee classes. island Sanctuary i find fun for the rp but the actual content is mehh. one main thing i really want though is for the dungeons that we outgear needs to be readjusted. because theres so many mechanics i just dont see anymore and it can be frustrating. other than that i hope they add more to dailies than just roulettes. would love to see more options for daily content.
There is a large subset of people in ffxiv that use the game as their social outlet. These are the ones that lose their minds if you aren't always overly positive and upbeat about the game. This is what makes ffxiv unique among all other mmos, cause they somehow managed to grab all the imvu/secondlife/sims people and shove them into the game and now they act like the niceness police and will viciously attack anyone who doesn't praise their sacred game.
I'll go beyond that. It's a cult. There are a scary number of similarities between cult culture and how people act towards FFxiv. To the point you can't even mention very real and factual issues with the game. It's completely off the walls insane.
What makes me laugh is that they have no issue modding their characters to look like imvu/second life characters. It's like "Don't you dare say anything bad but don't mind us blatantly breaking ToS"
I dont really get the perspective of "not being able to criticize" personally because ive mostly been exposed to "youre not allowed to say anything good about FF14", everyone always complains about how Endwalker is bad, and you get attacked for trying to say that the patch content was good in any way. Maybe before you werent allowed to criticze, but right now hating on FF14 is the "correct" opinion
@@irishsage2459Personally I've never seen this, I've only seen people complaining about how Yoshi-P should be fired and how Endwalker is terrible with no redeeming qualities
I don't criticize the game during this downtime. Not because I think it's taboo. I'm just doing what is expected. It's boring so I'm not playing. And when the new expansion comes out, it'll probably not be boring so then I'll play. My main problem with the game is that it's just two formulaic. Everything is exactly the same. Every single time. Every dungeon has the same cadence all the mechanics are basically the same. They add stuff to the game that's just meant to die. Nothing really carries forward in a meaningful way. I was expecting the criterion dungeons to be something more along the lines of like a mythic plus type experience where a standard dungeon just happens to be much more difficult. Instead, it just ended up being another variation of the same exact formula. I don't like raiding in final Fantasy because I just don't really like the boss fight experience. I feel like I'm playing Simon says or bop it with the little colors and the tiles and the moving back and forth. It just doesn't really feel that cool. I'll do normal raids but I don't bother with savage/extreme. Honestly, that's fine with me for the most part. I don't have to like everything. But I was hoping for the bosses of the criterion dungeon to be more like an action oriented experience. More along the lines of a feat of strength not another memory game.
i can understand zepla and most people's sentiment and i do feel that we need more content, but now, reverse that to yoshi P's perspective, made a new game and received quite well, he did what some people asked for in Island Sanctuary, then criterion dungeon which is also some people's request and also was in development. then i can understand the frustration of relic being too simple. though personally i prefer this way since i only have free time at weekends unlike beforehand. imagine being in Yoshi P's position. personally he should stick with what his plan his and unfortunately sometime have to shut the fuck up some of the whiners that ask for stuff. island Sanctuary is a nice addition but other half of the people dont care or even dislike it, same case with criterion dungeon. stick with what you want to make, and don't listen too much on people's request, these things will happen when you oblige too much of people's request
zepla and her gang are a minority content creator dont do understand that most of the player base are causals and solo players and love this expantion they cant no life the game the most ppl who complain are midcore player wh oare a tiny minority in this game the hardcore players are 50/50% on it some love the raids and ultimates some dont
@@anteprs7908 i personally won't go that far, it's a bit rude and harsh, i know there are some validity on what you say, but I'm just saying the mentality of wanted to get what you want and then bitched about it because it's not good enough won't help the developer at all
These are the same things people say every expansion and wish for something different, but this game has been the same since realm reborn honestly. Pretty much the only things they take risks with are the extra content and relic weapons. Formula will always stay the same content and gearing wise
imho the dev team need to hear this kind of critics to their game more from the playerbase, i know there is some stigma that content creator are just having a loud voice and they just hate on everything for no reasons just to increased their views etc, so because of this, the dev team probably didn't put much consideration on them because what they truely care are this "majority of the playerbase" not this specific content creator, but tbf iam agreed that the game really need some balance in term of getting players retention and playabilities. tbh im on the side of super casual that played the game on a period of time and taking a long hiatus (1-2 years) after because i prefer to finish the content in one go rather than dealing with cliff hanger kind of things, so its okay for me if they just did what they did in the endwalker expansion, hell people who come recently can still enjoy the ARR content to Endwalker so i didn't fear that im gonna missed out everything when Dawntrail launch, so when the dev team heard that kind of opinion, maybe they started thinking that its okay for the majority of players if they just did it this way where this is actually not true at all. so tbh im feel kinda guilty toward the players that still playing the game all the time because they should've been prioritized and the dev team should not neglected those core playerbase that they have just because the players like me find it okay for them to do that. what i wanted is the people who still in the game can enjoyed it so when i come back later i just feels that the game are still in a good shape and people are still there and happy. but if they lose the motivation to log in because they don't have anything else to do in the game at the current situation like most people comment here, its also feels discouraging for me even that im not active atm.
I think: Expert Roulette should be all lvl 90 dungeons. Not just the last two. Months of the same two dungeons would make anyone bored. Get rid of the lvl 90 dungeon roulette and just give those times to expert. I’m currently on my last five notes of Bozja. Yes I’m somehow still sane. Kind of.
In terms of criticizing the game, I honestly think that it is fine for people to do that. The issue for me comes with many people who criticize the game not understanding that, while they don't like certain aspects of the game, there are people who love those same aspects. There is a level of intolerance on both sides of this fence, sadly. It isn't just the FFXIV community, but this is general issue in the world community as a whole these days. Take for example, when Eureka came out, I loved it. I loved every patch release of it (even the grind fest of Pagos). People would, in forums criticize it left and right, as well as on UA-cam, and they never considered that there were people who enjoyed it. So, I will say again, the reason Endwalker's content is so dry, is because of the people who loudly criticize the game. The people enjoying it are generally too busy in the game to bother with going to the forums and praising it every second of the day. So, we get Variant/Criterion dungeons because people in the west have been begging for them, this was at the expense of exploration / relic content. For a person like me, not a good trade off. Now, the variant dungeons could be made into a roulette, thus removing the dead content stigma that it suffers from, but the criterion will forever be something that is hardly engaged with. Let us not even talk about the people who begged loudly for more deep dungeons, only to have the new deep dungeon become one of the deaddest pieces of casual content in a very, very long time. Of course, they could try to roulette deep dungeons as well. Honestly, they need to throw Delibrium into the Alliance Raid roulette, that would definitely be awesome. Seriously, it is sad that the Baldesion Arsenal is more alive than the Variant / Criterion dungeons and the new deep dungeon. But, yes, Endwalker lacked any content that was meant to be something for people who wanted to grind, to be able to do so. The relic weapon grind (again, due to criticism) is by far the worst we ever got. I would rather have ARR books again than 1500 tomestones a pop. At least one was actual game content.
Yeah, constructive criticism still comes in several grades of usability. "I am not having fun, figure out why mr developer" - sure, it outlines the problem, but it's also not at all helpful and therefore hardly constructive. And as you say, when developers listen and give players something they've asked for while removing something they complained about, getting complaints from the same people about exactly that is... well, not constructive in the slightest. If you build up a block house, then knock it down and build it up again, you are certainly constructing things. There is a clear progress to your actions, and they end up in a house. But the fact that you then demolish it to build it up again - it is that part that nullifies everything else before it. I would love to actually complete Bozja, as someone who hasn't done it during Shadowbringers. But there's just nobody doing the Castrum, and so I can't progress. Most people that are in Bozja, just ride around and do FATEs to level their characters. As such, I'm just gated in my relic progression and there's nothing I can do about it. As such, while I'm sure it was awesome in its peak, that zone is currently pretty much dead and vestigial to the game - and so is the development time for it. It is cool to design content that explicitly requires a group for it - but when it is the only way to do it, it dies off just like the Variant dungeons right now. They're just out of the way for the rest of the roulettes-tied content.
maybe the savage raiding has been really mid for me due to the static i was in, they took way longer than i would like (plenty of setbacks due to people needing to be replaced, the healer shortage etc) but ultimates have been a blast so far. other content is just mid in this expansion, most EX trials are meh at best, honestly the most fun was Zeromus EX since it's not a constant body check (a breath of fresh air since every fight has atleast 8-10 body checks now) the regular content like island sanctuary being hard time gated frustrated me to the point i just shrugged at it and was like "yeah, you say go at your own pace, but you can't" Variant is ok for what it is, but criterion is a tad too hard for what it's suppose to be, it should be more alligned to EX difficulity, then the savage should either be something different or the same but harder, kinda like normal raid vs savage raid. just feels this expansion really suffered due to FF16 being in active development by the same team, so they had less time, bundled with Yoshi's "holy" mission of getting the single player only crowd to try the game.
Having actually watched the video, I agree there should be more to do. I love the expansion story, but I'm currently playing other stuff between patches because I'm bored and simply logging in to do weeklies dailies is kinda meh.
Healthy critique for a game you enjoy is healthy. Keep it up! My FC has plenty of events and social activities that incorporate much of the game's content, so it's hard to get bored, even if there's no end game goals I'm interested. I understand how people might feel otherwise if their guild primarily raids. Embrace the MM part of the MMO!
@@anteprs7908 I think it's important to understand the concerns of players who feel like they've "done it all" because we might be them someday. I don't agree with everything Zepla said, but I like hearing dissenting opinions from my own nonetheless.
I'm not really a new player anymore.. I achieved my main goal of 90 in ever class (including gathering and crafting classes). I have a lot of backlog stuff to still enjoy at my leisure, but there's a lot of new content that I'm genuinely disliking because it makes me feel obligated to do it. If I don't do my daily roulettes, or visit my island sanctuary, or run x fates for that grind, or get my moogle tomestones for the event, then I miss out (IE FOMO is still in effect). I certainly don't take the game too seriously since I play this game basically solo, but I can understand your community concerns as most of the stuff I still want to do requires parties and raids, and I haven't even looked at pvp or savages yet.
You never need to rush, I mean I'm still level 7 on my island and I barely do my roulettes. I'm just doing what I want on a day. The only thing that can go away is the tome event but you're given a month to get all you want so take all the time you need with the game!
Savix didn't leave because there was nothing to do, he is playing Classic wow so that can't be the reason he left lol Probably didn't feel connected to it, as he is for the most part, a pvp player and is looking for the pvp edge, and FFXIV unfortunately doesn't provide it to that degree, it is a very casual pvp experience.
Like after watching Savix explanation to why he left FFXIV, all the changes he recommended sounded absolutely terrible. He wanted extreme "no life" content. Which I found funny because he never got Necromancer (he just gave up). Don't get me wrong I think Savix was a great content creator and I was sad to see him leave but he's conditioned to like WoW style content that's why he went back.
@@ojosama “conditioned to like” lmao. You can’t even acknowledge that someone can like something different from you without involving some nefarious plot into it.
Off the top of my head, these were the biggest issues for me this expansion (Not in any particular order): Lack of gold sinks. They mentioned a long while back that they wanted to give us more gold sinks in the game in the form of gold mounts. We've gotten two mounts this entire expansion, and to me, both of them are meh reskins with a little extra glitz. Give us something worth shooting for. Speaking of reskins, have you noticed how many reskins we got from dungeon/leveling gear? It's been like this for a few expansions now, and it's aggravating that they are doing reskins of reskins at this point. We need more (and BETTER) options. This is just a lazy effort. No Bozja/Eureka zone. The obvious, and probably the biggest issue. Having a MMO but being confined to only 4 to 8 people for all content in EW (Outside of hunt trains, PVP, and alliance raids) is really short sighted. Eureka wasn't loved at first, but they made significant changes, making Pyros and Hydatos especially fun. Bozja was a big improvement in a lot of ways with actions. The raids were great, duels were fun, and rolling around with your buddies was engaging. Skip to this expansion with Island Sanctuary, beyond the first week I have not heard one WORD about anyone's islands in my FC, nobody cares. This was not a fair trade in the slightest. In addition, we've lost a number of new armor sets because of this. We had the unique Eureka sets and +1 sets for Eureka. We got the Bozja gear, the FF12 character gear (Still waiting on Ashe, btw, SE.) and the Judge gear in ShB. EW has no equivalent, just 2 casual gear glams. Hildi quests being required for the relic. Again, this is lazy work, especially just tacking on "Get more mid grade tomes" for every step is incredibly lazy. This is why an exploration type zone (Or the world zones being utilized) should be standard issue with an expansion. Being able to do Bozja OR outside Fates was an excellent design choice for a few steps. We could FINALLY use Blue mage for something for our main job instead of being a complete gimmick. This is big time cost cutting. Lack of trial series. More cost cutting. The 4 fiends are in the MSQ, I love FF4 and I'm ok with their implementation, but we have nothing like the 4 lords or Weapon series. That's a lot of missing content. Weak PvP rewards. Anyone else bothered by this? Didn't they say we were going to be getting feast gear and old rewards in the first PvP revamp livestream? What happened to that? We've been getting HD models of old raid gear or current AF sets (Why was this a thing to begin with?!) I'd love to do more pvp if the rewards were better... They are especially weak this season. The Blackjack not having the World of Balance music. Hard pass. Shadow Wolf mount as a store mount. Greedy. This should have been a BLU or other achievement in game.
1. Doesn't affect me, so I'll take your word. 2. I don't really care, but I would definitely prefer more gear variety. 3. I completely agree it's missing but don't think it's Island sanctuary's fault(I might be biased because I love island sanctuary). They just used it as an excuse because they were working on 16 and the graphical update. 4. You are not missing a trial series. I hate that argument you got more MSQ than you usually do and the same number of trials to do. 5. Not really I am against fomo and I think all rewards should be available to all players for all time. 6.no idea what that is. 7. I hate the mog station. Except for server transfers and Fantasias
your fc is cler not causal but raiders and midcore players . relic are finally casual freindly , island santuary is fun and even more so now that you can dekorate, pvp rewards armor fro msome weeks ago was god teir good tf you smoking .
Is it really just the absence of a relic grind or exploration zone? Honestly it kind of feel people like this world and characters so much that they want to be able to live in the game and no game content can provide that.
I agree that there should be some more content to fill in the downtimes but you gotta admit that there’s some mixed messages about what to add. People look fondly on the memories of Eureka/Bozja/Diadem and how they experimented with them now but when they were current, you know how much groaning and complaining there was for them? People hated the grinding and RNG from Diadem. People hated Anemos and Pagos so much that a lot never even stepped foot into Pyros or Hydatos. Eureka was so disliked by a lot of people that the first reaction to the Bozja reveal was to say it was gonna suck since Eureka did. Now that we haven’t had any of that content in a while, people are saying they should have done that kind of content in EW. Every kind of big new content they try gets shit on at first and then maybe gets the rose tinted glasses treatment later. XIV’s definitely got room for improvement but the community’s gotta make up its mind about what it wants and not fire the “THIS IS TRASH” responses out right away when they try literally anything new. That’s part of the reason things stay as static as they do.
Wholeheartedly agree. I'm glad they said they were considering completely new types of content as an alternative to bozja/eureka because I'm honestly not completely fond of the way they play and the gameplay loop. I think most of the community just misses the aspect of an available grind where players were active and it felt like an MMO, which is why they're latching on to eureka and bozja which scratch that itch. I'm hoping the Dev team understands this at some point.
Bozja was fairly popular. By some counts, more popular than Variant or Orthos or even the Manderville quests. Just because people complain about something doesn't mean didn't want to do it or it should be removed.
@@yanipheonu It was better received than Eureka (pre-buffs and changes) but I remember the many many complaints on the forums, in-game, UA-cam, the very same content creators who are yelling right now, Reddit, and Discords. Granted it is a form of reporting bias as those who are displeased are more likely to voice their displeasure, but it was pretty telling Bozja was a mixed bag. I think the dev likely took that mixed bag negatively and decided perhaps more experimental content like Island Sanctuary and another long-clamored content for 4-man, Variant/Criterion would help please the playerbase. In concept having varied content for different strides of players is a great idea, hardcore would like Criterion, loreheads would like Variant as it is pretty easy but you get detailed lore, casuals would ideally like Island Sanctuary and invite friends over to their partially customizable islands, and mid cores would play Eureka Orthos. To their credit as content, they ranged from okay to pretty good, but there is nothing to really chase after once you are done reaching max rank in IS or beating Criterion a few times, I believe fewer people would complain if there were more incentives or minor tweaks to make the experience a bit better.
I go even further than that. There is corner cutting in all sorts of minor ways even back after Stormblood. There is stream-lining sure, but I think it has to do with budget. It's all in the details at first. Examples would be, did you know that Bows for Bards do not bend? They did before. But it's not animated anymore. All side quests in ARR had Quest log sections detailing what happened in any given step. You could read the whole quests there and how they went on. Not anymore though. Only important side quests get those texts since ShB. Grand Company Squadrons? Gone.
Job Quests are gone too. They were little side adventures with new characters. They did flesh out the world. Gave you a breather from the big struggles. Gone. Role Quests are just Side Quests for the MSQ. I am sick of hearing that "doing quests like that for every job is too much work. They put their effort in other aspects!" As if the small indie company Square could not hire more writers. As if anyone of the fans knew the inner workings of those teams.
The point is.. the little things are important. So many things I liked got lost over the years.
I think both Island Sanctuary and Variant Dungeons just need a few changes to be really good. For Island Sanctuary, I'm hopeful that they have plans to add more depth to it, such as running a vacation resort on the island, or adding player-to-player trading. For Variant Dungeons, they should add them as a new daily roulette option, with a randomly chosen path so players don't know which one they will get.
I think they should have an medium “Extreme” difficulty between Variant and Criterion.
Maybe just Criterion with checkpoints between bosses
@@inazumatan7050Variant and Criterion dungeons themselves are great (Criterion is the EX version and variant is like the normal version). It's just the reward structure should be changed. That's all they need to fix imo.
Agreed. IS feels like a chore to me as opposed to fun content.
@@Jay-mx5ky One big thing I think it needs is a gearing option. I can't count how many times players of a certain role felt completely fucked because a raid ring or tome ring was awful. Or healers getting stuck with really awkward substats. More gearing options from the Criterion or Savage would make them more worth doing and give players more options for gear.
I would LOVE a player trading option. They really need to have a better way for friends and FC members to visit your island. And aside from a trading option, imagine have shops on your island! I don’t know. Just spitballing. It would just be so fantastic if we could host people on our islands. They feel so lonely
One thing I think is going under estimated as why things are the way they are is the Dawntrail graphic update. Because of it made the updates to old duty finder stuff more of a priority so they don't create more work for themselves in the future. It doesn't make sense to graphically update stuff that is going away for trust purposes. Which is why alot of the stuff we have seen in endwalker is things like the praetourium rework, making Lahebrea a solo duty in arr, reworking old dungons, ect. A lot of the people who design fights / dungeons had to spend time looking over existing stuff to make it look better/ make sense with trusts.
I think they made the tough call to rework the old now so future stuff can get their undivided attention. It didn't help that other distractions that are more commonly cited exists. But I feel like the upgrading they are doing on the backend is alot more time consuming than I think even the dev team thought it would be. I think they would rather do it now than at the start of a new story arc and think it will pay off in the long run if they learn from this.
U should post more on UA-cam
As someone who doesn't have much of a community to play with in the game, I've really appreciated the smaller group (or even solo) content that has been coming out (variant dungeons, island sanctuary). It gives me something to do when the 1-2 people I play with are on, and when they aren't.
That said, I can understand why people who are in larger communities would feel there isn't anything they can all do together, and things to do with large groups of people like Eureka.
Since there are limited time/manpower resources, I'm guessing that with adding all these new kinds of content, maybe there just wasn't enough time/resources for more. New things are harder to make. Also, I know there's a lot of backend work being done for graphics upgrades, and 2 dye slots for gear, etc. Maybe once those core changes are in place, and these new systems are going, there will be more resources to put towards the bigger things again?
never forget, that this game is supposed to be a MASSIVELY MULTIPLAYER ONLINE game.
expert and lvl 90 dungeon roulette jsut doesn't seem different enough to matter having two different tier. i think the expert roulette should be select dungeons that have harder or hard sync and doesn't only have lvl 90 latest dungeons. just so more people can play it and has more variation. similar to how they made unreal, but more casual to be accessible.
They definitely need more content that’s casual but also engaging, a middle ground between extreme and normal content cuz right now the jump is massive
I've always found experts to be easier and will over choose over the chance of getting dead ends.
@@jaslikeswater yeah im not sure why they got rid of the (Hard) mode for dungeons and trials. (Hard) mode trials should include all the normal mechanics plus one or two of the extreme mechanics, so that the transition to FULL extreme is easier
They could at least just put all the level 90 dungeons into expert roulette because having 2 dungeons for months is mind numbing.
@@Sneedmeister because they where extra work for filler story content
The strength of FFXIV for me is that I enjoy my character and being in the FFXIV world, which helps make things enjoyable for longer even when the content is weaker. But I do feel like it's missing something. My personally biggest concern with FFXIV is how the open world feels static. In all aspects there simply isn't much going on or much of an enjoyable reason to be out in the world. Not just activities but even visually the world feels like it's missing something.. some energy to make it look like a living world. The graphics limitations up to now though may be playing a part in that.
This could piggy back on the first thing, but second concern is indeed on needing new things for players to strive to do, outside of raids/dungeons and grinds. It has quite a few things but many of them have a limited player audience, so they still need more of them or a few more that target a broad player audience.
They also tend not to go far enough when they introduce things like variant dungeons and island sanctuary and the deep dive dungeons. There's more they could do to make give those forms of gameplay much more depth and longevity for a wide range of players.
This is exactly my biggest issue with the game. The zones feel like set pieces for the MSQ and don’t really serve any other purpose outside of that. I was bored one day and took a stroll through old ARR zones (the La Noscea area), and they felt a lot better than the newer zones. They felt more lived in and there were many cool points of interests that made the zones feel interesting. Even enemies had their own little spots where they lived in and not just randomly placed as in the newer zones. That being said, even those zones feel a little hollow because only thing you can really do is fates and some small side quests that are not usually that interesting. But yeah I know what you mean when you say that the world feels static and how it’s missing something. I don’t think Endwalker had a single zone I particularly liked or want to go back to. They were fine for the MSQ but everything feels a bit too ”staged” if you know what I mean.
For me personally, I think the zones feel so static is because there's not really any animations on the foliage for like wind or other weather effects, everything just feels like it's always in one spot. Which is definitely a graphics / engine limitation
@@lukapitkanen3333 This is just how I feel about many of the expansion zones, thank you for putting it into words.
As someone who has been playing since 2017, I've heard the term 'Theme Park MMO' thrown around for XIV a lot. I feel this now more than ever. Eventually you are going to participate and ride every ride, visit every attraction, sample every stall or food stand and even spend some money here or there at the gift shop. It's going to get old eventually, someone sooner or later than most. Sure they can put in new rides and attractions but it's all just the base of engineering. Eventually you have to just accept the fact that you crave a new Theme Park or at the very least something different. Literally nothing wrong with that or taking the stance that there is nothing to do, because once you have done everything there really isn't anything to do.
its like when people binge a tv show on netflix then are annoying when they are caught up and actually have to wait for more episodes to be added. Its going to happen eventually.
When sometime complains about the lack of content i say "congratz on getting every achievement in the game" sarcastically
The levequest system and grand company ranks are just begging for updates. Add more quests, more unique rewards, and bring both systems up to date with current content.
Not enough content to keep someone who plays video games as a job busy all day? I still dont understand how this is an issue.
Most players will take the whole patch to do the content that the streamers burn through in a week, becausr rhey have normal jobs and families.
BUT DEBATE IS GOOD don't think I'm upset
FATES are something I want to be fleshed out more, there was a time when I could shout, telling everyone to look there's this cool achievement fate that gives a minion, and then a TON of people would arrive on the spot and help out to complete it. Stuff like that should happen MORE OFTEN.
I want a big open world boss battle that threatens the landscape and gives amazing rewards.
Remember when the Odin fate would wipe the zone if you didn't kill him fast enough? That was a great mechanic in my opinion, it added depth to the fate.
@@MrDavid01228was also broken and the boss kept vanishing
@@Kujra so obviously the solution is to get rid of it rather than try to fix it?
@@Sneedmeister kinda yea it is a server problem that affects any game where you try and cram people in one zone
@@Kujra and yet wow world bosses work fine /shrug. It might lag when you have 60 people all throwing spells, stacking dots but thats about it
I wish that healers were more than one dot, one DPS spell, and one AOE. I wish healers had DPS and healing rotations. And to circle it back, interlace the two. So midway or at completion of a DPS rotation, it gives a buff that increases the potency of your next healing spell. Or repeatedly healing gives temper/aggression that vastly boosts the potency of the next DPS attack
Welcome to WoW healing and I urge you to try. It is the hardest role in the game.
I made a similar point on the previous vid, but I think this was what they meant by less intense patch cycle. This was a time of experimentation for the game/let the new writers get their feet wet and be ready for Dawntrail/give players time after the intensity of 6.0 to chill(maybe to much chilling lol). I think the fact that post patch content has been so light is why we are getting so much in dawntrail. Not as a reaction but so they had the time to dev it all out properly. We all acknowledged it at the time but people who play more frequently than me(I haven't had this issue personally since i never have time to login) are the ones being vocal.
Thank you! I'm glad you're speaking up on this, frankly I'm a smol creator that does this genuinely for fun and it's been hard for me to even be inspired to make things. I genuinely, and I kid you not, have spent over 2 years working on a website alone alongside my content because I love this game so much... but the past few months have been very crushing to that passion and inspiration. I've been screaming into the void for months please give me something to do give me grippy meaty content I can really bite into and chew. (Aside from raids and I do stand by what I said, I want to PF UwU in the coming weeks.)
Thank you again for taking the brunt of this, even viewing this videos comments is... well discouraging is the word I'll use but I hope you don't pay them too much mind some of these comments are... extreme.
Yeah sadly I think at this point everything is set in stone until dawntrail :( like you said it isn't coming any faster. I'm definitely discouraged seeing their profits decreased, I wasn't aware that's a bummer... a really big bummer! True on content, I've been trying to jam up some ideas. Just IRL hasn't given me much breathing room to be creative even though I wish I could be >
@@vivifell the issue isn't the volume its the re-playability of the content introduced and the longevity of it. Also square enix is still a HUGE company they can very much afford to do better with the content they introduced. The game is held to a high standard because its had a history of good quality content that kept players in the game for longer than players have stuck around now. It may be anecdotal and not that important of a statistic but I have seen my fc and my friends list have more offline people sooner than it's ever been in any expansion. We've gotten the same amount of content as previous expansions but the quality isn't as good. The balance has been awful this expansion, as well as the bugs in the raid, TOP is the greatest example of this because it had so many bugs that could literally end runs that just should not have existed while also even without the bugs just being a miserable fight.
We dont stupid grind go play wow for pointless grind
@@Sushimarx Relatable, my fc is all but dead now and out of 60 friends i'm lucky if i catch 1 person online.
I honestly think that the need to expand the content they put into the patch content.
People just need more content then it's been getting, I feel like if they doubled the patch content it should help imho.
The lack of exploration zone is disappointing but its important to see what the new systems are doing. Variants/IslandSanctuary added whole new systems for the game to add upon, as you can see how Variants was referenced as an ongoing update at fanfest. These are more different ways that can be expanded beyond expansions, unlike Bozjan or Eureka which is limited to said expansion.
Variants: A fun casual 1-4man dungeon that offers extra lore tidbits on sidecharacters. A wonderful addition to the world and game.
Criterion: Addresses the issue of not having anything to do after achieving raid BIS. I agree it can be incentivized more but future relics can address this.
Island Sanctuary: Provided a place to use all your minions, addresses housings limited outdoor slots, and the expert crafts provide crafters a new end-game to strive for.
Relics: Its future-proof to provide additional poetics dumps but it is also tied to the Manderville storyline and pushes players to do that.
MSQ Trials: Streamlining the boss fights and tying them into MSQ is smart. If they make an optional trial series, there will be players that wont do it or know simply because its too obfuscated with all the blue-quest marks.
Eureka Orthos: It added structure to boss fights and difficulty to regular mobs while also making ways for ppl who attempt it solo more achievable.
I understand you've been bottling up your frustrations but the recent video was too leaning on a "I hate this content so the expansion is bad" instead of seeing both sides and then expressing your personal feelings. I honestly expected more and was disappointed with your video despite agreeing with a lot of what you said.
Yeah exactly. I am stuck in the Bozja questline because there just isn't enough people that want to do the Castrum raid part of it. Since it's built in such a way that requires people to opt into it, nobody does, because they're in Bozja at handfuls and just doing their own leveling thing. That's all I've seen of that Bozja exploratory content - the gates of Castrum Lacus Litore.
In light of that kind of design, I can't really relate to this veteran desire of a new zone like that, that lives and dies only for the year or so it's relevant gear wise - especially when I've seen endless iterations of this temporary content hub in WoW that die off soon as the next patch introduces a new one.
people complain that the patch cycle is always the same and that the content never changes but at the same time they complain when they add new types of content that they've never done before.
complains will always find something to complain about
To me it almost feels like FFXIV is being developed not with the current playerbase in mind, but to build a catalogue of stuff that people can later do in those "down times". The current playerbase might be done with it in a weekend, but when a new player later comes in and they finally beat MSQ after months of playing they have a giant list of content that they can do afterwards. Many of those old activities are kinda intimidating to do, like getting into bozja almost requires searching for a discord, finding guides on how to make it easier, how notorious monsters spawn and so on, but the current wave of content is easy to understand, easy to grind out and not as intimidating for people to get into.
It focused more on casual players that all
@@anteprs7908 It really doesn't though. I am a super casual player and endwalker has virtually added nothing for me to do. If anything I have to go back even further to find content I haven't done, and since I've been playing on and off since ARR there isn't much left that interests me. I have all kinds of different relics, I have the ozma mount and I leveled all jobs to 90 by now.
@@MrMagicmustafa you clear are mot with varisnt dung,island and Relics you have a ton to do. Lving all jobs to 90 doesnt sound verx casual of you grinding isnt casual player thing.
@@anteprs7908 Leveling all jobs to 90 is literally just doing daily 1 or 2 daily roulettes, depending on how much you want to play. You can log in for 30-60 minutes a day and be level 90 on all of them. As I said, I've been playing off and on since ARR, so I'm not starting with the jobs at level 1, I already had them at 80 from shadowbringers. You are forgetting that the expansion has been out for almost 2 years.
Yeah no most casuals don't have all jobs leveled, you lack clarity and the fact that 3 people upvoted that is wild, but then again this entire echochamber is people who have no clarity on how much they play the game compared to the average person.
One of the things that has me slightly confused as a newish player is that everyone always complains about how much Eureka sucks but now everyone wants a new Eureka lol
It sounds like you just want another Adventure Foray. And to switch the rewards for the criterion dungeons. Now I'm just a humble trial player but I think the reason they are worried about adding another Adventuring Foray is because is lacks strong the evergreen aspect that the game is known for. And they don't want to give the good rewards to the criterion savage because casuals want their mounts. Now I'll experience Eureka soon enough, so I'll have more insight to see if Adventure Forays actually die or not, but I'm worried that Eureka will be a dead zone though maybe the influx of trial accounts will revive it regardless. We shall see.
So is the TL;DW of this that Zepla wants more stuff to do so she can stream it? Because that's kind of the vibe I'm getting underneath all of this 'there needs to be more to do
For me I actually don't miss the relic grinds, however I do think the currency used for this set is too narrowly attained to go for them, if they want them to use tomestones. It's also doubling down on an already coveted currency for alt jobs, so for a new player it has to feel like a mountain, and not particularly exciting a prospect to have to choose that much. In fact I think it weirdly goes against why they split tomestones in the first place. It really is also why it feels stale with the relic weapons imo, particularly in addition to below...
I think a lot of feeling like you've activities steeply decline when you max out jobs. Now you might say this is natural but for me it was a huge drop in activity once I maxed the jobs and the beast tribes. I think those are amazing as long as you've got reason for everyday content, but... conversely, it's a big chunk that falls away.
Everything I'm enjoying in this game at the moment came out over two years ago. I am an achievement hunter and Endwalker ran out of casual stuff for me to chip away at fast. The relic grind was something I really looking forward to as the "big grind" for me to do throughout the year and instead, I have got half the weapons from doing all 2000 mentor roulettes. The fact that as I'm typing this I'm doing firmament crafting instead of figuring out how to do the next step of the relic is truly a shame because I'm tapping into a well of content that shouldn't be my main focus yet it is the only content I want to do. I have even held off the hunt grind for the final patch because I'm 90% certain they are going to repeat the same step again and crush any hopes of this grind being fun for me.
The most fun I had during Shadowbringers was the week before EW launched and rushing through all the ShB relic steps including the 180 raids before the servers went down just so I could have the weapon done before launch.
I don't think the devs need or should cater to the no life mmo players who clock in 8 - 12 hour days nor should streamers (not you) that say they don't have not enough game stuff to make content.
Those people are bad at streaming and should quit now if they can't be successful when there is no new shiny things to do. The popularity to certain streamers will always be there personality first.
Zelpha I think you're saying some true things and some of which I think only applies to those who clock on several hours a day. I can't really wrap my head around your positivity towards Eureka/Bozja since those were fairly polarizing.
I love those areas, but saying it was a success is difficult to measure. As well I can't really appreciate you asking for disagreement when the characterization is either you're completely wrong or completely right.
I think lack luster do it once content is rough and not including deep dungeon roulette is unfortunate.
But ultimately I can't imagine another several week weapon grind. ARR relics being the only unique example we have that is too long for people.
Especially when these are essentially eventual glass. I wish you were required to do every relic from ARR (I know crazy) but these aren't required weapons and the suit the growth into each patch better.
An additional thing I wonder as well is what gaming was like prior to covid. When EW was released there was the typical people who cleared out the story in the first week and immediately said "Where new content".
I would consider this a meme, but I get the feeling of this massive desire for more new shiny things is growing over the desire to never put the game down.
I can't say if mmos should be required to meet a metric of new desire. If you're getting bored then take a break.
I understand ff14 should be your life but really shouldn't be
people that binge/rush super hard to do everything then complain theres nothing to do, so they just complain, say the game sucks and go play something else, i dont have any sympathy for them.
there are other players who take their time, playing multiple games at once, so maybe they play ff14 once or twice a week rather than 24/7, in this case it takes them a lot longer to get through the existing content, just to have more content be added before they even get to it. much better way to play ff14 imo.
For me personally, if I were to quit the game, it would be because of the community. In recent years, more and more trans/gay/weeb players have started playing, and 99.99% of them are total casuals or role-players who don't care to learn. They also get offended so easily, which is really frustrating
One small thing I want to mention about @23:58 horizontal progression is that:
Eureka and Bozja both had pretty extensive and relevant horizontal progression, because of the relevant raids the content was associated with. When Zadnor came out and added a whole slew of lost actions and those permanent buffs to your stats, that retroactively became relevant to DRS and made grinding those out worthwhile for the content.
It was horizontal progression done in an isolatd setting that makes sense and is engaging without doing the thing that makes horizontal progression usually frustrating for competitive or higher end players, that is making it mandatory to force yourself to do extra things if you want to be relevant. Bozja had no bearing on savage/ultimate (nor should it), and had bearing on DRS, but Zadnor released far after DRS was, and the horizontal progression just allowed new players catching up a way to make DRS a bit easier and old players who did DRS when relevant more things to experiment with in the raid itself.
It's just fucking crazy how excellent Bozja was man, you really can't sing it's praises enough.
Going back to bozja/eureka and people saying it's a long grind never played shadowlands, or made a legendary cloak in mists of pandaria and it shows. Bozja/Eureka were not long grinds. At all.
I think Zepla hit it on the head: there’s nothing to chase after.
I assume that the bare bones patch content was due to most staff working on the graphics update, but again, assumption on my part.
I took a break since 6.1 and came back recently to a lot of things to do, but I think that I will run out soon as I don't really do PVP or have a house etc. I don't have all my jobs at 90 yet either, but I can only do that for some time before getting bored. The main attraction for me is the story and dungeons and trials, but thinking about getting into raiding for the next xpac.
There's a big thread on this - your video - in the official forum. I think most people generally agree on the overall points, though some people have issues with various bits or things. But in a very general sense, I think most people do kinda wish there was more to do/more going on.
My husband got his EW relice to this point so fast that he went back and did the grind for All of the ARR relics...that's the level of checked out of EW he is.
also my main gripe with 14 as much as i love it, the PVP feels dull and too sectioned off. i wish i could take world and guild PVP from GW2 & WOW and put it in 14, that aspect of MMOs is such a classic feature and really drives the PVP crowd. PVP in 14 just feels like sectioned off events, not really inviting and most folks i run into don't really understand or care about what they're doing.
There is another side to this coin. I started about a year ago. I have so much to do that I get burnt out sometimes and have to take a break. I havnt started endwalker yet and all content that comes with it, i still want to: lvl all jobs to 90 (only war and smn/sch atm), all mounts with tank jobs, all mounts/minions in general, I havnt started palace of the dead or finished hildabrand…..so on and so forth. I got so much to do it’s daunting sometimes.
All mounts already not possible because some were limited time mounts. Most of them, rather.
@@DoppelgangerTH well mounts I can get. Like the trial mounts. I also don’t do pvp so I won’t be getting those either
Your points at @21:00 really really validate what you mean. "This is my favorite restaurant and i want to eat here". Great way to explain that point about going elsewhere.
re what Zepla is saying at 24:18 with "some people will do that", what she is talking about is intrinsic vs extrinsic motivation. Intrinsic motivation is when you have a drive to do something and you dont need a reward to do it, while extrinsic motivation is you need something to make you do it. There's lots of study going into this currently (for obvious reasons, both profit driven and not) to figure out why us humans do some of the things we do. Its a VERY interesting topic for those of you who are curious about the human psyche and how your ego (not the chip on the shoulder kind, but the "who are you" ego) interact with these things.
And that's the thing - MMOs are ultimately intrinsically motivated. Even if there's tons and tons of content to do and explore, it is the player's intrinsic motivation that determines what, if any, of that content will they engage with. That is why a lot of this feedback of "oh man it's not hitting the same" is just not very constructive. It conveys that they lack intrinsic motivation to do the content, and while I do agree more rewards would be better for the VC dungeons etc, it's just not the fix-all solution that it might seem.
I think that a good bit of the points that Zepla made are fair and accurate. I think that bringing up shortcomings is something important that every fanbase needs to do. However, I feel that certain points in the stream comments are goofy and not based at all. It's very popular for people to watch streams and then agree with the streamer for brownie points and I see quite a few of those comments lol. Content drought, predictability, lack of progression, etc. are all problems that are valid and real. Do I think that this is the end of FF or the start of the end? Not at all. I never played ff4 and for me, the patches have been fascinating and I love the story and the designs of the characters, fights, areas, etc. After such a huge build up the past 10 years and having a huge conclusion this expansion, I have loved having this kind of side story and slower pace as we wait for the next long journey ahead of us. For there to be this much doomsaying is kind of silly imo since the team always does their best to bring us quality content and certainly listens to their fanbase. There are a lot of really cool games out there rn that are doing specific things well right now and I think that at the end of a patch that is at the end of a high-stakes expansion, it is perfectly fine for people to be playing that, but it is important to understand where we are story wise/patch wise. I have faith in the team that they will improve on the shortcomings that were present in some of the last few patches.
I was rebuilding my PC (water cooling n' what not) right as my subscription was up, so I let it expire and figured I'd avoid paying for the week or so I was planning on gathering parts and assembling everything. The project ended up taking a lot longer than planned and after getting everything up and running again... I kinda didn't get around to renewing my subscription. It's been some months now. I'll return as soon as I feel like playing it again. I just don't really feel like I've missed anything.
Thank you for another video!
i pretty much agree with all you addressed about Endwalker patch content, friend group and myself included have pretty much repeated the classic "We'll come back in Dawntrail" which is honestly disappointing. XIV has one of my favorite fictional world's and stories in gaming, but its missing the Bozja style content to bridge the gap between EW and DT.
One thing I'm surprised to hear a lack of is the overall state of the job balance. I personally find the game's current job design to be too dumbed down / homogenized for its own good, and I was curious to see if you or other fellow content creators feel a similar way?
I'd be all for content that's not quite extreme or savage but isn't necessarily easy either and has a bit of a grind. I personally don't care for most savage or extreme raids/trials simply because the rewards are almost never appealing to me.
so you want MIDCORE content simple as that eureka and bozja stuff
If you're developing your MMO for even half of your content to be (easily) soloable, then why are you developing it as an MMO? The whole appeal of an MMO would logically be the social aspect.
Expert roulettes should have a lot more dungeons (all dungeons of the current expansion, including the leveling dungeons). It originally was only 2-3 dungeons bc they needed enough players to queue up for the nrw content to allow players who haven't done it yet to easily be matched up, but with the trust system, that's not really much of a problem.
One of the biggest things you mentioned that frustrates me to no end with the community is their accountability of whether or not they want to play the game. The reason always given is something like "I just came home from a long, hard day of work and I don't want to have to do hard content". The answer is simply, then don't. Or they want the game designed in a way for them to take breaks. And the answer to that one, is to just stop playing when you don't want to. When players who want to play the game and want to enjoy it are ridiculed by people who don't want to play the game and enjoy their time off of it, I do mental gymnastics trying to figure out how we ended up here.
AGREE 100%. My wife and I are very casual players since Storm Blood and we both play the game on and off but this is the first time we have noticed an empty world when running around. If not running dungeons or raids the world is empty and it really is sad. Not having any of a relic grind, eurka or bojz has killed the player base and stopped mixing different player types.
To be fair they don't make games so people who are content creators as a full time job can have something new and fun to do all the time. There's a lot of of boring things people have to do in their job over and over again. If you make a game your job, eventually it's going to feel like a job.
That's completely missing the point by disregarding her based on her status.
There's so little fresh new and innovative content in endwalker, and the stuff they did add was so low risk, low reward that people barely want to engage with it. From job design to story beats to criterion and pvp, there's always the sense that something is missing that could make almost good content really great. It's not about catering to hardcore players, it's that the endgame in comparison to every expansion so far is so much less dense. It doesn't take a hardcore player to point out the difference in volume of endgame content just comparing stormblood and endwalker.
@@Jay-mx5ky And I'd counter all of that with this: Not everyone who is caught up with MSQ has scratched the surface of every other optional system and storyline the rest of the game has to offer.
Zepla is coming at this from the perspective of likely exhausting everything she can possibly do, so it would be obvious she'd notice if there isn't as much interesting stuff to her as past expansions: It'd be all she has left to do that's fresh and new to her.
Meawhile I still haven't finished the Werlyt questline, never touched Eureka and only got halfway into Bozja, haven't touched the new dungeon types, almost never seriously played Extremes/Savage, still haven't done past ARR with Hildebrand, and good lord everything about crafting and gathering is a whole game in itself.
Her criticisms pertain to people who have done a ton of things in the game already and what little they have left is in their opinion lacking.
But I cannot in any way understand that mindset other than "oh if I don't care for this Endwalker thing, I have 50000 other things to do right now." It's a valid perspective, but I get the feeling it's a VERY niche one. FF14 is not a game where only the current expansion matters for anything and it's all anyone plays, everyone is all over the place.
@@UltimaKeyMasterYou have to understand though, only the current expansion DOES matter in some pieces of content.
Giving you an example.
- The relic grind on anima and zodiac, and even to a good extent eureka weapons are a completely solo experience.
- It's impossible to queue for any savage raids before the current tier or extreme raids before the current expansion unless the content is unsynced and boringly easy
- Outside of the major three main cities and the endgame cities, it's rare to find people hanging out in the overworld unless they're doing MSQ or rarely treasure hunts, which makes the game feel barren.
I'm glad you have a backlog of things to do, and by no means did I say the entire game's content is lacking. But if I don't want to sync down to farm some weapons at level 60 via fate grinding and actually engage with level 90 content, even if it's on a non combat job, there's very little to do this expansion outside of raiding. And from a content perspective, we get so much less this time around than any other time in 14's history.
I started playing the game since stormblood myself, and sure there's tons of things I missed that I can go back and do, but I want to be doing something people are actively doing this expansion. You don't have to be a long time veteran to notice the difference in content volume, and again that's the core issue. And if you're gonna spend 2+ years adding content to the game, why wouldn't you add things that keep your playerbase busy?
@@Jay-mx5ky And here's where I point out again, this is a matter of perspective clouding what other players should be feeling instead of just speaking for yourself. But for those bullet points..
-I have not even looked at relic anything other than the old ARR Bard bow, seeing it's annoying and dropping that entire concept like a dead weight.
-Several times I have looked at much older MMO's with private servers and seen that grouping is not only recommended but outright required *to even survive in the open world* very early on. And the response I get when I say I don't like that? "Just reach out and group up." So, you know what? Reach out to a Free Company that suits your needs. That is the only thing I can at all understand about a lacking population in older content, but that is *one* type of content.
-I actually do not ever care about seeing people in the open world. It's nice sometimes, but frankly I don't need to see people anywhere but cities, especially if I'm in the middle of MSQ where they're basically not supposed to be there anyway until an instance pops up
And this is not to discount your own experiences. But they are just that, your experiences. As are mine to purely myself and not to be applied to anyone else. I personally don't understand people being so exhausted out of content that can still interest them in a game where the only past expansion population issue is savage/extreme raids.
It's my opinion that Zepla burnt herself out of everything in the game she's interested in and doesn't have anything left, compounded by the longer patch cycles. She can say she wants to stay and eat at the restaurant as in her analogy, but when she's the one coming there every single day, I'm not going to take the "I ran out of things to do" comment as seriously, because that is a super minority case for this game from everything you can possibly do and be interested in.
That's why I take umbrage with her over-selling content creators influence like it's equal to natural word of mouth and saying the devs need to account for people who no-life their game when it's been stating a kajillion times if you no-life the game, you don't get to say you have nothing to do when they said to stop if you don't want to. And here's a news flash for Zepla saying "but I DO want to" no you don't if you have nothing you're interested in. If you go to McDonald's being made well aware months in advance what changes to the menu there have been, then just go there and go "well I want to be here but I've done everything" that's on you for not having that autonomy to say "look I know I'd like to play it, but nothing's calling me back yet." Make that decision.
This got very rambly and a little heated as an addendum, I know, but that's my main argument with this. She did everything and while she does bring up a lot of good points about the actual content and I can understand the criticism of said points of the content, it's buried by wanting to be catered to specifically.
@@Jay-mx5ky all you say is your opinion and the opinion of a small minority most ppl (casuals) love the expantion overall.
I'm the same as everyone here. I love this game with my whole heart, I'll keep telling new players to enjoy themselves and have a blast; but by doing so, I'm also facing my own boredom when it comes to the game. I'm burnt out but more importantly, bored. Variant dungeons were an amazing opportunity, absolutely wasted. Island Sanctuary is just a mindless grind and if you're not into grinding, you can just send your robot gather for you. It's gonna take weeks, months, but it doesn't even need you that much. Even the MSQ is really just meh. The 24ppl raid has been the highlight of these patches, for me.
I think a lot of the issue comes from multiple things. The patch cycle has been extended so there is more time between patches. I also think that people tend to feel some sort of "need" to get through things as fast as possible, and grind it out as fast as possible. Like the friend you mentioned that did all of the variant dungeons within hours. They could have done 1 or 2, moved to something else and come back later. Not saying your opinion is wrong, just saying there could be other factors that haven't been considered. Personally I've been playing more than I have in the past. And most of it has been post Endwalker stuff. Granted it's mostly BLU stuff. I've been having a lot of fun doing BLU logs with my FC and other low-man/solo BLU stuff. I think it's just a matter of what type of thing you like I guess, no wrong opinion. I personally hatted Eureka and Bozja. I LOVE the fact that Relic is just tomes now. I don't have to grind some bullcrap thing I hate to do the relic. I can just do the things I enjoy to get it. But again, it's just a matter of taste.
Ur just kinda out of touch with how most gamers are. Most ppl wanna get there self stuck into that grind because its actually engaging. And ffxiv devs know ppl are like this, and instead of drip feeding things on a biweekly bases they make us wait 4>8 months for content
Part of the reason people rush the content is there's so little to do they're desperate for something new. Regardless, artificially delaying content doesn't make it last longer. You're simply choosing not to do something. You wouldn't say, Last of Us is a 100+ hour game because it took you that long to finish it. The content didn't magically get longer. You just didn't engage with it. On FFXIV, specifically. Let's look at the upcoming patch. We're getting half of the MSQ, a dungeon, Trial and the conclusion to the 24 man series. Even if you took your time, all of this lasts no more than a day or two unless you want to farm the EX for the mount. That may tact on another few days depending how long you wanna take. All in all, it's a weekend's worth of content if we're being very generous... yet patch 6.5 is meant to last until for nearly five months (18-20 weeks have been the patches).
You mention Variant. I didn't touch the new one until weeks after it came out and a few friends bugged me. We literally did the whole thing in a little over an hour or so. It's cool and all but there's something very little depth or repeatability. Not to mention, it's piss easy. I'm not looking for some huge challenge but I'd like to at least turn my brain on.
@@Sugar-bz5np skill issue, people are free to play other games or simply rid themselves of the MMO brain rot
@@dystopiabeach Why do we even play this game if all we say is go play other games? The patches have clearly not provided enough quality content to keep people interested (apart from raids). For myself I would love to have some kind of gameplay loop that wasn’t just ”repeat the same two dungeons you have played for half a year”. I feel like I have no other option than play other games at this point.
@@lukapitkanen3333 suuuuurely you've 100% the game and have nothing else to do lmao. I still find myself logging in plenty to do all kinds of side content in supposed content droughts
I don' know. Maybe I'm with Yoshi P sometimes.
I quit after the X.o story quest. So I got to enjoy the grand finale with others, and seeing the 10 year story come to a finish was really cool. As a game -- I got my money's worth. I had a such great experience I bought the 1,000 dollar Y'Shtola doll, and she sits proudly on my office desk at work.
But I've stopped subbing for months now. I just don't have the time to play this game "every day," but also, there's no incentive to play "any day." I'll just wait for the next expansion, lol...
My favorite content when I played were treasure maps. I liked how you could have a challenge if you took 3-4 people, but if you wanted to just "chill" you could bring up to 8. I wish there was more content like that. I wish fate leveling was effective for all levels.
Sometimes I just want to log in, and do something socially with people, but I wan to feel like I get something out of it. Whether that be gil, exp, or farming tomes. But current fates feel so lackluster no one does them.
OHH, is that the lack of critical mass Zepla was talking about? If enough people quit, no one will be on to do stuff? rip..
i don't agree with this "eureka is amazing" notion when all i ever see is people complain about how much they hate it/hated it. i think i wouldve liked it during its prime (on hiatus between hw and shb) but unfortunately content like eureka and bozja is "you have to be there" style. Trying to get to Hydatos currently, and ive been using the discord but unfortunately im at the time slots where literally no one plays and its hell running it solo
It just blind midcore players crying
I never get a chance to catch your streams. The only content I’ve been exposed to you from is your UA-cam channel. I appreciate your criticism and fresh approach towards the game. You’re entitled to share your feelings without the fear of backlash or repercussions. They are your feelings and you’re entitled to them and bottling them up doesn’t help anything. Keep bringing your sunshine and kind spirit to the community.
I agree! I dont really get the perspective of "not being able to criticize" personally because Ive mostly been exposed to "youre not allowed to say anything good about FF14" so its good to see someone with a balanced view!
I like your idea of fate week! personally I'd like to see large scale fates become more of a thing and to make the world bosses more frequent and in more zones. world events or something and they can all drop a specific currency that you can exchange for stuff. I'd also really like it if the hunts could be integrated somehow. the system has been the same forever and it draws so many players it would be cool if hunts happened a little more frequently and spawned fates of their own. the world zones need to be bumbin and lively and we should also have little hidden chests that spawn for players that they can track down a la treasure maps but don't require a map so new players and vets alike can explore. you just stumble upon them. really gives more incentive to chill in the zone beyond farming nodes.
weekly events could coincide with dailies and maybe bounties for the adventurer in need thing where sets of dungeons are chosen like in the moogle treasure trove so you can queue for extra rewards and you can farm them for that week. I don't want it to be the same as Chloe's book thing where its just a one time check off a list. I want to constantly have blood pumping into older content. the rewards and exchanges for critereon/varient dungeons of course need to update and offer new rewards every other patch or something and there should be decent incentive to try the savage version namely gear. if its savage difficulty there needs to be savage rewards. if this makes gearing too easy and the savage fights are easier who cares? wouldn't you like a more populated server?
I also think they should increase the cap on the latest tomes to 600 or something like that Idk what number would be best.
and lastly I think the materia system needs a change. I think they should function more like gems and sockets in ARPGs do. otherwise they just feel like 2 or 3 stats out of 10 that were supposed to be on your gear and the rest are traps. instead of giving cool bonuses like a random proc or shield or something. and these should be tough to obtain but collectible and everyone can get them so we have a collection of stuff to choose form. like I want my black mage to be an ice mage today and every umbral spell cast gives myself or a party memeber a shield and can slow mobs or something. a materia for scathe to turn it into a ogcd?
I think they really shot themselves in the foot with the new relic weapon grind. I wasn’t a fan of Bozja because after a while less and less people would go into the zone which ramps up the difficulty significantly but it feels like EW’s weapon grind has severely over corrected. Imagine if it was tailored more like HW’s weapon grind with fates, trials, alliance raids etc. Maybe even throw something with the variant dungeons or beast tribes in. But instead they squandered it with simple tomestone collecting.
The twitch chat person who said their sub is just a mortgage for their XIV house is so true lmao. As Zep said, for all the people saying they have so much to do: good for you. I've been playing this game for 10 years and I've done all the pre-EW content already that I wanted to do. Unlike all the other expansion patches, EW itself has offered nothing new that interests me. Why is that so hard to understand. I'll pop in from time to time, but there's nothing actively keeping me around until 7.0.
I remember when the Island Sanctuary started I had hoped that certain NPC's would visit you there occasionally. I understand this is supposed to be our "retreat", but why wouldn't we be able to invite from a selected list of characters? I know some would want only the main characters and scions, but I don't see why we couldn't invite over characters from previous expansions. It could even be the characters specific to certain job quests.
After like 4-5 years of this game I still find this community odd though. Everyone hates Bozja or Eureka (or both), but then is complaining there is no Bozja/Eureka content. Everyone brags that YoshiP expects you to play other games, but then whines that they have to play other games.
Because most people DONT want eureka or bozja again, just all the turbo gamers who have burnt out. I have enough stuff I like to do, farming EX's, Savage, Criterion, Frontline, CC, casual content (roulettes and just general hangin out frickin around) Alliance raids, Crafting, and whatever random events I might pencil.
@@undercoverspy123or people who did all the stuff you are catching up on years/weeks ago and want some new stuff they can grind out.
Eureka Orthos is front ended the first 1-40 levels have really annoying enemies with roomwide cone one shots and other shenanigans but once you get to the tunnel map and beyond its actually pretty chill and fun imo.
I'm playing as a free trial and will keep on doing that 'cause I'm a broke mf.
We already have Stormblood coming next month so imma wait for SB to come out for us next decade. kek
My personal opinion is that i think relics should be a way to incentivise players to interact with the game itself. I recently finished endwalker and taking my sweet time in starting patch stuff but im not really looking forward to the relics because i hear its just a lot of tome stuff and thats it.. i loved how relics in shadowbringers incentivised me to either play bozja or go to older zones to farm fates! It gives me a reason to go farm. And funny enough, the dev team seems to be pushing pvp, why not have an energy gathering or item gathering quest that you can do in pvp should u choose. Gives players more of a reason to try pvp out when it involves a cool looking weapon ur working towards. Or to q up for endwalker dungeons, or having an item required for your relic that only drops in deep dungeons. Stuff like that. Give us a good reason to grind the content. Thats my take on relics. Shadowbringers did it best in my opinion. Also would be nice if when grinding items or whatever farm you do for relic we get a requirement that the weapon in question need to be equipped for the items to drop. An incentive to play other classes in casual content. Now players have a reason to go play sage instead of paladin for example. These things sound restrictive but incentivises gameplay and farming communities so much!
Personally i feel the content thats come out in post patch has been pretty good spread some smaller or solo content and some tougher larger group content. With an mmo new content might not appeal to all players from my experience. Now to be fair due to time constraints i havent finished post patch msq so i cant comment fully on that but coming off the emotional high of endwalker itself i wouldnt have expected the post patch msq to be as good because well from my experiance with mmo's once a bar was raised so high other things look that much worse. Now i get when you say oh you really like certain content which didnt happen this expansion and you would like them to add that going forward. Now i get what you say about island sanctuary even though i find a lot of fun with it and quite honestly i feel its purpose is much like housing. It dont impact the game but adds to it especially rp people. Now personally i try to juggle final fantasy with wow so not enough time in the day to play them both as much as i want.
Now i do have to add between working 40+ hrs a week plus adult responsibilities my free gamie time is somewhat limitted so i get when i say i feel that i have plenty to do isnt totally fair when your in the unique spot your job is playing video games so you can easily spend 40+hrs a week playing
They've played it way too safe. The jobs don't matter. Dungeons are 2 packs, boss, 2 packs, boss, 2 packs, boss. All of their resources go to MSQ which is a one-and-done. 2 minute buffs suck. Gear doesn't matter. Rewards in experimental content are non-existant. It just feels like they are scared to take any chances now.
Hot take: Shadowbringers was better than Endwalker...just on the main expansion alone. They did way too much fanservice in EW.
They became scared of killing off characters too, which could have been even more impactful
I'm going to hope for the better in 7.0 but I don't think they have the guts to take risks anymore.
they added island and new dung sistem they arent playing it safe it just a bunch of hit and miss .
gear not mattering is huge plus for me and did you not play endwalker they killed so many characters just none of the main ones who shouldn't be dropping at this point since they are close to our level to begin with, and killing off main character doesn't make the story better its just a cheap shock value and now you lost any future chances to build on that character that you built up
its almost as if its an JRPG first and an mmo second.. of course a lot more of their effort goes into the msq.. Sqenix has been doing that forever with all their games, thats literally what they are known for.
I loved Endwalker personally, it was a nice way to wrap up for the story. I am also a huge FF4 nerd so the whole void thing was great for me. It was never a place we were going to explore and spend a lot of time in but I felt the trials and Pandemonium were awesome. The relic weapon looks good and that is all I care about, granted Shadowbringers did it in a far more interesting way.
edit: When I saw the four fiends I was beyond excited and they played out almost perfectly for me, save I wish one of the trials included two fiends at once.
Endwalker is hands down, my favorite expansion so far. I have to remind myself why Zepla doesn't care for it. The problem with this kind of thing is that the loud people aren't always the majority but are the ones causing the changes, and I don't personally feel they're the changes for the best.
@@WaltRBuck the problem with this expansion isn't the story in itself, it's the lack of replayability the content has and the lack of content overall
@@ezuuumy4438 Eh it feels like every other expac replayability wise save we do not have Bozja or something like Eurkea. Islands are ok but nothing that great. The new dungeon difficulties are not for everyone either.
@minuette1752 Exactly I didn't know how to describe it before but it felt like her previous video was way too long and had a click bait title to just say there should be a Baja like content that takes forever but is easy.
@@cablefeed3738 Yea they could have done better with something else to do after the MSQ but I love the void part so I am good.
If I am completely honest: I think videos like you did are important but also can do a lot of harm. Because some points you did name are not "negative points" for everyone. I for myself have never met someone who did dislike the Island sanctuary, not in the fc I lead, nor outside of it. Same for the last Varient Dungeon. I myself still do it even if I already have everything that you can buy from it, simply because I like it. Critique is good but if you assume that everyone think negative about that points, you can actually create negativity against the game in general
@@donimmortal7692you know, this reminds me of that guy ginger prime, they are say they happy in FFXIV but would this and this stuff from WOW and they should make grinding almost a job and repetitive task, and harder raids but what's the point if she uses 3rd party mods I think she would have more fun without them but hey each their own MMO streamers are the type of streamers who think revolves around them and that's when they just start to decline and start to tell people, no this game sucks , this is not like back in the day and that's when you stop being relevant and views start to decline
yeah probably. What still baffles me is that she talk about other "good games" to play and right then, a picture of the newest genshin update appears... xD and that really is not a good update @@donimmortal7692
It's so dangerous to pin your sense of self to anything that's being sold, especially a live-service video game. But I think a lot of people during the Endwalker hype felt vindicated - for a long time FFXIV was talked about as a less hardcore version of WoW in a way that was designed to make FFXIV players feel lesser. Then suddenly all these content creators started talking about what a great game it was, how great the community was, etc., etc.
So when the hype started to die down, as hype inevitably does, there was this sense of betrayal. And that led to this really weird dynamic of "but we're the non-toxic community, come back or we'll send you death threats" or whatever.
The game itself is...look. FFXIV has given me the best video gaming experiences of my life over the past 10 years. I laughed, I cried, I tried cool stuff in games I'd never tried before (because the community really is better at welcoming beginners than any other MMO). I don't begrudge the devs a little break. But they're clearly taking a little break. And in a live service game that means my subscription is also gonna probably take a little break.
For the record, I like the way FFXIV is set up - the "content" that other MMOs offer doesn't register as content to me, just required grind that I quickly get tired of. But I also am not expected to stream FFXIV 8 hours a day every day. I just cancel my sub between big patches.
Battle System/Jobs - The problem with that is when a fight is not good, there is less "well at least my job is fun" to fall back on.
**Endwalker SPOILERS**: I have a feeling like my friends that the rebuilding of the 13th will be like Eureka/Bozja when it comes after the DawnTrail release! I play for story content & do side content sometimes till I get burned out! Then I go play my list of other games like Yoshi P said we should do! FFXIV is my favorite MMORPG of all time, but I agree with ya Zepla! I want more story & story content that makes it feel like it is worthwhile to do!
"what kind of content do you want?'
my brain : butts
I've felt this burn out almost second hand. I love this game and I have so much left to do in it, but 95% of my friend group has all left, and I find it so hard to log in and see no one. And yea I could go find an active FC but they aren't my friends. they could be but I feel like I'm abandoning my current friends. and it's this weird spiral of loneliness. I know I can sit in discord with them but it was just so good being in the raid trenches with them, grinding with them, Finally clearing something I found really hard; with my friends. This is also super frustrating and makes it hard for me to want to log in regularly
I love ffxiv. Played since 2.1 or so. The expansions being more spread out is what hurts the most but yes the patches in-between felt thin this time. I'll see you all again summer 2024.
Yep and inherently the increased development time is a great thing, it was to allow their devs to take vacation time since patches tend to drop near holidays (Winter holidays/Golden Week/Lunar New Year) and reduce developer crunch, which I praise especially in Japan's heavily toxic work culture. But because of it the holes and gaps become more noticeable.
Island sanctuary you get mounts and minions. And you get glam items. And also metallic dye. But that’s it.
I just think that they wanted to add some small group content. Plus these new small contents take time to make from scratch. I will be more worried if it becomes a trend. In Wow they kept having a good expansion than a horrible one for a while. Now that they are not making it from scratch I feel that they will be able to get more stuff out. As long as this problems don't continue in Dawntrail I think it will be fine.
Alright… I don’t really talk about this often, so a comment feels like the right spot to maybe put my thoughts in order…
I am in a good spot right now with FFXIV. I am not the player who devotes their whole life to a single game. This past expansion gave me time to play through Trails of Cold Steel 1-4, and enjoy a bunch of other titles, so I’m very satisfied with the content offerings of Endwalker.
I am absolutely the person who will drop my sub to go play other things. The issue is that I would quit FFXIV altogether in Stormblood and in Shadowbringers. No joke, quit the game until the next expansion. The last time I played FFXIV so much was Heavensward. Why? I loved the aesthetic of the raids back then AND the 24-man in odd patches. So I stuck with it, ran savage raids and enjoyed the whole expansion fully. Stormblood had snooze fest dialogue in the 24-man and the dumbest, most cartoonishly awful looking raids with an overall aesthetic I DESPIZED. I quit that one so fast to go play something else I don’t really even remember the patch content story when I returned.
Shadowbringers had a much better raid, for sure. But the 24-man content on the odd patches was just awful. Every fight was long and drawn out and the damn helmet idiot from Nier just ruined any enjoyment I could’ve had with the odd patches. So last expansion, I was gone for everything but raid updates (but I don’t really have the ability to handle Ultimates, since my hands cramp up and need frequent breaks thanks to a disability, so I can’t do 15 minute fights).
So this latest expansion has been such a breath of fresh air. I also hated the relic grinds in SB and ShB thanks to how annoyingly poor the design philosophy was. So yeah, this expansion, I come back for the 24-man raids because they fit in the lore and they’re just really amazing to enjoy. And I also return for every raid update because I do love savage raids. I like difficulty when it’s not a 20 minute requirement to play flawlessly, plus I need a static that gives me a short break after attempts because of the pain I get. This expansion has been amazing for me. I’ve not played this consistently since Heavensward and it feels good.
Relic grinds… look, I get it, if you collect relic weapons and you grind those out, go for it. Have a blast. But I should not be able to out level my relic weapon in each shitty zone. I should not be leveled to do content in the last zone of Eureka, but have to go back to Pagos because the weapon is more obtuse than the leveling process. Your first weapon upgrade for each step should be upgraded alongside your character. If you want to grind the rest of your collection, go for it. But your first weapon should be guaranteed. I will NEVER go back to Eureka to finish my SB relic. And don’t get me started on the grind for a single weapon in Shadowbringers. There’s a fucking step where you have to run 60 raids from each expansion? That’s some bullshit, and I’ll never finish that step. Never. People bitch and moan about the EW raid being too boring, but dammit this is my first time being okay with a relic grind. You get tomestones from ANYTHING you want to do. I can go run maps and get the tomes for my weapons, or go run deep dungeons. I have so many options, it’s nice to not be forced to go run 6 billion of a piece of content I hate like fates.
I don’t play FFXIV every day, or even every week, but I play it enough to enjoy it without being burnt out. If you’re whining about lack of content, you’re clearly dealing with a problem the developers cannot solve. You need to go enjoy some other games out there. Don’t make players like me fall behind by getting the developers to feed you more content just because you all have an addiction problem. Heaven forbid you save up 4 months of sub on a given year to go play Trails of Cold Steel and suddenly find a game you adore like I did.
This i agree with most of it
@@anteprs7908 glad I’m not alone. Sick of people complaining that there’s nobody to play with whenever I’m around but all I see them play is XIV
@@QueenofClonmel true bro the game is alive still and most ppl who dont no life the game are happy
Looking at your minimaps when you stream, and bringing up your Lodestone profile Zepla - there are so many sidequests, dozens and dozens and dozens, that you haven't done. You've done all the MSQ, and all the important unlock-quests, but not the fully optional, no-rewards, purely-for-the-story ones. Why not get into those? They flesh out zones and add hundreds of hours of content across all the expansions in total.
Explore fishing, there are over 1000 fish and you've never touched it.
Explore Blue mage, you haven't farmed out all the spells (or even leveled it to 80) and raided Extremes and Savages on it, some of the best raiding content in the game.
Do the 3 Ultimates you still haven't finished.
Etc. Etc. Etc. So much that even a veteran player of many years like you has yet to explore and complete.
I think your recognizing there are alot of dead threads of content that exist and continue to be created. It has become challenging if you want to go back and do old content because there are no people doing it anymore. They say things like they will scale content based on your party size, but it's not very fun to do the content with a few people.
I think classes have been way too homogenized... a class like bard had so many lost opportunities. Summoner is also a class that has been slaughtered down to something that is way too simple and nothing unique anymore. FFXI summoner was such a better idea and more story to your class.
Patches are way too formulaic and even though 5% of players actually engage in savage content.. all the work goes into giving savage and ultimate content rather than engaging MSQ content. There are so many chances to rework how MSQ works to be more creative engaging, but nothing is changing.
Roullettes need a serious rework as it is stale and uncreative. VC dungeons are going in the right direction, but enough people don't seem to know about it or how it works. VC dungeons could also be inserted into the MSQ chain rather than being side content.
As a person who actually raids savage, I can tell you the savage raids aren't everything they're focusing on either. They're blending in and reusing boss mechanics a lot of the time nowadays, and it's usually 2 maybe 3 mechanics in a fight that feel really unique to a boss. And, they have thrown a bone but gearing jobs is still a complete pain in the ass and they're ignoring feedback about making the process easier.
Though I'm very happy we continue to get four turns and at least one quality fight per tier, I just wanted to put out there that this isn't necessarily the case.
buddy there is causal content too it jsut you dont care for it it clear you are missing midcore content like eureka or bozja. vc dotn have a place in msq
Oh god, please, anything but MORE MSQ. Just adding MORE quests won’t make it better, if anything, it would make it worse. And it doesn’t fix the problem of people dropping the game after finishing MSQ, it will just delay it.
19:45 FCs right now are in a dire state. Unless its a FC made from a small group of friends, almost every FC you can join is just a bunch of people showing off their modded character. Noone does content anymore in this game.
I just got to the part where you're talking, very lightly, about pvp. ~ 42:00
And, Honestly, (I know this is a super hot take for a large portion of MMO players in general);
I think MMOs that are not ingrained in PvP, should not have PvP. If you want to make that/play that, then instead of pushing the engine into making a PvP mode, It should be a separate standalone game.
You can still have all of the rewards and things for your MMO character if you link the accounts between them, AND you can dedicate a team to making a more fluid and entertaining PvP.
Nah, I don't think so. PvE and PvP have coexisted in MMOs and games in general for such a long time. As long as the game supports it well, it can be made.
The design of pvp is great, at least for smaller scale stuff like rival wings and crystalline conflict. The problem is FFXIV's netcode is archaic. It's something the FFXIV community just gets used to after awhile (though most new players can tell immediately, especially in old school Titan lol), but it's a direct detriment to reactive gameplay, which a good PvP thrives in.
It's wishful thinking that they'd ever rework the engine to resolve this, but if they made actions snappier somehow, aside from the matchmaking issues pvp would be just fine.
@@Jay-mx5ky You are proving my point????
You are just listing all of the reasons why a PvP game should not be on the shoulders of a PvE game engine.
If you misunderstood me, I think it is most beneficial to make a standalone game. You can have people play that without playing 14, and you can run a new engine, and you can make it subless to push people into it, from outside the 14 community. While still having it shine as *the FF14 PvP mode*
@@lightknightgames what I'm saying is that this situation is very unique to XIV's design opposed to other games. Games like black desert, wow, and bdo work just fine to deliver a PvE and PvP experience, regardless of the general mass' opinion of those games' quality. So I don't agree that it's a broad stroke MMO problem more than a XIV netcode, lack of regional server, and game design problem.
Aside from that, I highly doubt any PvP/PvE segregated version of an MMO as a whole new game would be interesting to consumers... Imagine having to pay 2x to play a different game. People would just flock to whichever version is most popular and the other would be DOA.
My point in bringing up how sprouts easily notice the bad netcode was that better netcode would improve the entire player experience, not just PvP. And it's perhaps a daunting task - MMOs are some of if not the most expensive and difficult games to develop, let alone reverse engineer - but given that they have made minor improvements to the backend throughout the game's life, it's a much more plausible possibility than spending the next 5 to 7 years creating an entirely new game just for pvp.
Some sort of event or process that makes players competitive against each other outside of pvp. Something i would even dare say that is a live service in a way. FC challenges with a leaderboard for who does what etc. A long with different tier rewards.
Hey there!
So some background on me is I have been an FFXIV player since 2.0. something that I found interesting about your video is that you talk about how people are afraid to criticize the game. I feel like this is a relatively new phenomena that has kind of started in SB and SHB onwards. I say this because I know one of the big talking points at one time was about how the devs take the feedback from the community and implement it into the game, which I still feel they do. But one of the problems nowadays is there's not nearly as much feedback. This is of course, as you say there is a stigma within the community to just say glowing things about it.
I still really enjoy the game but I also try to keep a balanced viewpoint and remain critical on certain aspects of the game.
Mix exploration zones with island sanctuary. Make a base you can go to where you can hurdle with players and make gear from stuff you gathered from monsters a or the map, build defenses maybe, and then have an exploration zone with mindless RPG grinding for casuals and duels for hardcore players, and the seiges for midcore. Let people who only want to do island sanctuary stuff do that and people who want to explore do that but let them be able to merge in the middle.
Heck add a 60floor deep dungeon to it and have the endgame gear have stats that help with climbing the top 30 floors of deep dungeon, but let people casually explore the first 30. Make encounters that can beat with skill by the baseline gear but let there be a horizontal gear progression that makes the fights much easier for casuals to again, meet in the middle...
Tomes are already for casuals, savage gear for mid/hardcore, let relics be for midcore like they used to be and let it be made in the exploration sanctuary. Of you want to the instances area like sanctuary is now then have a player base of operations off the battle field that lets you place housing items etc.
That's my idea. I think to much content is not only vertical progression but there's nothing connecting it and the RPG elements of this game are to weak after ShB.
I think the devs are gearing the content more for casual players, bc honestly that's the largest chunk of players. I love to log on and play when I want, but I have 5 other games I also want to play, imagine being forced to do grindy content just bc they want you to spend more time in game. Honestly I am fine with how it is now. Yes, it was nice having to play all the time during COVID bc there was nothing to do... but now with how things are back to normal and there are actually a ton of good games out now, I would hate having to decide what to spend my valuable time on. I want to log on a few days out of the week for raiding and random stuff, and the rest to play the games I want.
SE is a business, they will do what they can to make money, and if they get more money but making the game more enjoyable for casual players, of course they're going to do it. i started ff14 right before ew came out and havent done any savage/extreme/ultimates, but i still play teh game a lot because theres a lot of casual things to do. I play the game because i enjoy not having to care about min/maxing my dps or gear.
@34:45, regarding dungeons, as a huge dungeon lover I have been extremely disappointed with the direction they've gone with dungeons. I get that not everyone enjoys doing dungeons as much as me, and that playing "catchup" on all 2.x dungeons feels daunting, but this reduction of dungeon content I feel like is a perfect example of SE's "bad reaction to valid criticism". Let me explain:
Players thought that dungeons were a little easy and boring, so they added pharos sirius, then players thought that was too hard so they nerfed it and tuned future dungeons down, but they've missed the point. Players find dungeons boring because of SE's DESIGN philosophy on dungeons, not because they are dungeons. 2 pulls and a boss then 2 pulls and a boss then 2 pulls and a boss. They don't ALL need to be complicated puzzles (or even not-so-complicated puzzles, like Qarn), but SE took this criticism and said ok well we're going to stop making dungeons then, which absolutely ROBBED us of cool hard modes and additional side story stuff to explore and find out about. I'll never get over not having The Vault hard mode.
Another great example of bad reaction to valid criticism: Gordias. "Oh players want harder raids? We're going to make it mathematically impossible to survive week 1." Or Post-Sephirot extremes. "Oh players think these are too hard and unforgiving? Ok well we're going to dumb them down so much that they're practically faceroll"
BICOLORED GEMS in the old zones to get crafting mats and gear, mount, music and stuff like that. Maybe even some relic vendor items too? As a Relic hoarder I would love to just go out and do FATEs and get a little extra on my relic grind besides unsyncing A9S mindlessly 😓😓😓
Zepla: Offers people to share their opinions
People: Says she's in an echo chamber, complain about it, and don't elaborate or share their opinion
Honestly the biggest problem with your last video was just the title, but it in fact can be entirely true for yourself. Super click-baity but I get it, it's part of the UA-cam game. You hit some key points that should definitely be addressed, but I can see why the "one game andys" would get riled up (rightfully or not)
While i agree that the content has been the bare minimum this expansion compared to the previous ones, i do think there is a legitimate explanation for it. That being the major reworks theyve done to the games previous content.
Theyve updated and implemented duty support for most dungeons, theyve even completely changed some fights, for every expansion. Thats a lot of work and time taken away from the same people that did put work into the content we are used to seeing. The end result is they future proofed the older content at the cost of current content being lackluster.
QA is not content.
Them developing FF16 is the major reason! We got less for their other project!
Btw that would be 15$ ty! Oh yea and instead of putting mounts&glams and incentive we put it into the shop (- funny how shop gets regular updates)
@@karelposedi i didn't say it was content im saying the same People that work on the content we get also or time into that and that (plus ff16 like you said) is the reason endwalker has been lacking in this regard. I was merely pointing out that it isnt like theyve gotten lazy, theyve just focused on other things. From what we saw at fanfest they seem to be more than making up for it with dawntrail.
And idk if its really fair to claim all the total reworks of dungeons ajd some trials and implementing duty support into them as just QA. Its not like they just fixed glitches
@@dustinhatfield8373 " From what we saw at fanfest they seem to be more than making up for it with dawntrail" I thought the same when they showed EW roadmap(- lots of things listed as criterion, relics said similar to hw but less egregious,..) making up for ShB delays. Lots of things listed yet all shallow with 0 re-playability.
I also want to mention that DSR,Eureka Orthos,Hildebrand were designed/made for ShB(aka they started making them during Stormblood) and somehow drought is bigger then in previous expansion while WE STILL DID NOT HIT PRE- EXPANSION DROUGHT!
I want to be positive since I love the game but seeing things like FF16 getting 2 DLC makes back to being sceptic.
Its not the MISSING CONTENT but how they use/neglect existing one- criterion rewards, variant not being used as relic or sth- no EUREKA/BOZJA then make use of the 10 years old accumulative OPEN WORLD for fates or something do at least replace. This ignoring- not paying attention is what concerns me buggy housing lottery, buggy adventure plates, awful friendlist,...)
I only dont count Ultima and Steps of faith as QA. Everything else is adjustments.
Can make new AAA game but can't fix friendlist!
@@karelposedi those are valid issues and i agree with all of them, i hated the ew relic steps especially.
Your video inspired me to make a video of my own but I am scared to make it reality, I will do my best
honestly from i see a lot of the complaints come from people that play and want to play the game a lot so i can kinda understand why a lot wont really have an issue. but i think the game would be better off having an option for those people that want to play a lot. personally i dabble a little into everything and i always enjoy playing content with new people. when people say content is easy i feel like im cursed because the groups i usually get make normal content a definite wild ride.
another thing i do personally is justt try to see how well i can push for damage on each fight while still being able to helpinh out. optimizing dungeons is something i still find really fun and with the different variation in damage and people it can change how i play the dungeon.
my personal opinion on the patches though is i loved criterion dungeon, i loved alliance raid, i love pandemonium, i loved the trials but when it came to the new dungeons i was let down. the only dungeon I really like is lapis manalis, and alzadaals legacy. aetherfront has interesting things but we outgear it now.
alzadaals legacy i like the adventure feel. and i like that the mobs are interesting having to kill the rampart or get overwhelmed by more mobs.
greeding the bosses in lapis manalis i just find to be really fun as tank/ melee classes.
island Sanctuary i find fun for the rp but the actual content is mehh.
one main thing i really want though is for the dungeons that we outgear needs to be readjusted. because theres so many mechanics i just dont see anymore and it can be frustrating. other than that i hope they add more to dailies than just roulettes. would love to see more options for daily content.
There is a large subset of people in ffxiv that use the game as their social outlet. These are the ones that lose their minds if you aren't always overly positive and upbeat about the game. This is what makes ffxiv unique among all other mmos, cause they somehow managed to grab all the imvu/secondlife/sims people and shove them into the game and now they act like the niceness police and will viciously attack anyone who doesn't praise their sacred game.
I'll go beyond that.
It's a cult. There are a scary number of similarities between cult culture and how people act towards FFxiv. To the point you can't even mention very real and factual issues with the game.
It's completely off the walls insane.
What makes me laugh is that they have no issue modding their characters to look like imvu/second life characters. It's like "Don't you dare say anything bad but don't mind us blatantly breaking ToS"
I dont really get the perspective of "not being able to criticize" personally because ive mostly been exposed to "youre not allowed to say anything good about FF14", everyone always complains about how Endwalker is bad, and you get attacked for trying to say that the patch content was good in any way. Maybe before you werent allowed to criticze, but right now hating on FF14 is the "correct" opinion
@@irishsage2459Personally I've never seen this, I've only seen people complaining about how Yoshi-P should be fired and how Endwalker is terrible with no redeeming qualities
I don't criticize the game during this downtime. Not because I think it's taboo. I'm just doing what is expected. It's boring so I'm not playing. And when the new expansion comes out, it'll probably not be boring so then I'll play.
My main problem with the game is that it's just two formulaic. Everything is exactly the same. Every single time. Every dungeon has the same cadence all the mechanics are basically the same. They add stuff to the game that's just meant to die. Nothing really carries forward in a meaningful way.
I was expecting the criterion dungeons to be something more along the lines of like a mythic plus type experience where a standard dungeon just happens to be much more difficult. Instead, it just ended up being another variation of the same exact formula.
I don't like raiding in final Fantasy because I just don't really like the boss fight experience. I feel like I'm playing Simon says or bop it with the little colors and the tiles and the moving back and forth. It just doesn't really feel that cool. I'll do normal raids but I don't bother with savage/extreme. Honestly, that's fine with me for the most part. I don't have to like everything. But I was hoping for the bosses of the criterion dungeon to be more like an action oriented experience. More along the lines of a feat of strength not another memory game.
i can understand zepla and most people's sentiment and i do feel that we need more content, but now, reverse that to yoshi P's perspective, made a new game and received quite well, he did what some people asked for in Island Sanctuary, then criterion dungeon which is also some people's request and also was in development. then i can understand the frustration of relic being too simple. though personally i prefer this way since i only have free time at weekends unlike beforehand.
imagine being in Yoshi P's position.
personally he should stick with what his plan his and unfortunately sometime have to shut the fuck up some of the whiners that ask for stuff. island Sanctuary is a nice addition but other half of the people dont care or even dislike it, same case with criterion dungeon.
stick with what you want to make, and don't listen too much on people's request, these things will happen when you oblige too much of people's request
zepla and her gang are a minority content creator dont do understand that most of the player base are causals and solo players and love this expantion they cant no life the game the most ppl who complain are midcore player wh oare a tiny minority in this game the hardcore players are 50/50% on it some love the raids and ultimates some dont
@@anteprs7908 i personally won't go that far, it's a bit rude and harsh, i know there are some validity on what you say, but I'm just saying the mentality of wanted to get what you want and then bitched about it because it's not good enough won't help the developer at all
@@ferryfernandus1423 that the issue too they thing there criticism is valid when it often isnt and it mostly just demands .
These are the same things people say every expansion and wish for something different, but this game has been the same since realm reborn honestly. Pretty much the only things they take risks with are the extra content and relic weapons. Formula will always stay the same content and gearing wise
imho the dev team need to hear this kind of critics to their game more from the playerbase, i know there is some stigma that content creator are just having a loud voice and they just hate on everything for no reasons just to increased their views etc, so because of this, the dev team probably didn't put much consideration on them because what they truely care are this "majority of the playerbase" not this specific content creator, but tbf iam agreed that the game really need some balance in term of getting players retention and playabilities.
tbh im on the side of super casual that played the game on a period of time and taking a long hiatus (1-2 years) after because i prefer to finish the content in one go rather than dealing with cliff hanger kind of things, so its okay for me if they just did what they did in the endwalker expansion, hell people who come recently can still enjoy the ARR content to Endwalker so i didn't fear that im gonna missed out everything when Dawntrail launch, so when the dev team heard that kind of opinion, maybe they started thinking that its okay for the majority of players if they just did it this way where this is actually not true at all.
so tbh im feel kinda guilty toward the players that still playing the game all the time because they should've been prioritized and the dev team should not neglected those core playerbase that they have just because the players like me find it okay for them to do that. what i wanted is the people who still in the game can enjoyed it so when i come back later i just feels that the game are still in a good shape and people are still there and happy. but if they lose the motivation to log in because they don't have anything else to do in the game at the current situation like most people comment here, its also feels discouraging for me even that im not active atm.
I think:
Expert Roulette should be all lvl 90 dungeons. Not just the last two. Months of the same two dungeons would make anyone bored. Get rid of the lvl 90 dungeon roulette and just give those times to expert.
I’m currently on my last five notes of Bozja. Yes I’m somehow still sane. Kind of.
In terms of criticizing the game, I honestly think that it is fine for people to do that. The issue for me comes with many people who criticize the game not understanding that, while they don't like certain aspects of the game, there are people who love those same aspects. There is a level of intolerance on both sides of this fence, sadly. It isn't just the FFXIV community, but this is general issue in the world community as a whole these days.
Take for example, when Eureka came out, I loved it. I loved every patch release of it (even the grind fest of Pagos). People would, in forums criticize it left and right, as well as on UA-cam, and they never considered that there were people who enjoyed it.
So, I will say again, the reason Endwalker's content is so dry, is because of the people who loudly criticize the game. The people enjoying it are generally too busy in the game to bother with going to the forums and praising it every second of the day. So, we get Variant/Criterion dungeons because people in the west have been begging for them, this was at the expense of exploration / relic content. For a person like me, not a good trade off. Now, the variant dungeons could be made into a roulette, thus removing the dead content stigma that it suffers from, but the criterion will forever be something that is hardly engaged with.
Let us not even talk about the people who begged loudly for more deep dungeons, only to have the new deep dungeon become one of the deaddest pieces of casual content in a very, very long time. Of course, they could try to roulette deep dungeons as well.
Honestly, they need to throw Delibrium into the Alliance Raid roulette, that would definitely
be awesome.
Seriously, it is sad that the Baldesion Arsenal is more alive than the Variant / Criterion dungeons and the new deep dungeon.
But, yes, Endwalker lacked any content that was meant to be something for people who wanted to grind, to be able to do so. The relic weapon grind (again, due to criticism) is by far the worst we ever got. I would rather have ARR books again than 1500 tomestones a pop. At least one was actual game content.
Yeah, constructive criticism still comes in several grades of usability. "I am not having fun, figure out why mr developer" - sure, it outlines the problem, but it's also not at all helpful and therefore hardly constructive. And as you say, when developers listen and give players something they've asked for while removing something they complained about, getting complaints from the same people about exactly that is... well, not constructive in the slightest.
If you build up a block house, then knock it down and build it up again, you are certainly constructing things. There is a clear progress to your actions, and they end up in a house. But the fact that you then demolish it to build it up again - it is that part that nullifies everything else before it.
I would love to actually complete Bozja, as someone who hasn't done it during Shadowbringers. But there's just nobody doing the Castrum, and so I can't progress. Most people that are in Bozja, just ride around and do FATEs to level their characters. As such, I'm just gated in my relic progression and there's nothing I can do about it. As such, while I'm sure it was awesome in its peak, that zone is currently pretty much dead and vestigial to the game - and so is the development time for it. It is cool to design content that explicitly requires a group for it - but when it is the only way to do it, it dies off just like the Variant dungeons right now. They're just out of the way for the rest of the roulettes-tied content.
People wondering why novelty wears off after being completely immersed in something. It’s impossible for any dev to fix this.
maybe the savage raiding has been really mid for me due to the static i was in, they took way longer than i would like (plenty of setbacks due to people needing to be replaced, the healer shortage etc) but ultimates have been a blast so far.
other content is just mid in this expansion, most EX trials are meh at best, honestly the most fun was Zeromus EX since it's not a constant body check (a breath of fresh air since every fight has atleast 8-10 body checks now)
the regular content like island sanctuary being hard time gated frustrated me to the point i just shrugged at it and was like "yeah, you say go at your own pace, but you can't"
Variant is ok for what it is, but criterion is a tad too hard for what it's suppose to be, it should be more alligned to EX difficulity, then the savage should either be something different or the same but harder, kinda like normal raid vs savage raid.
just feels this expansion really suffered due to FF16 being in active development by the same team, so they had less time, bundled with Yoshi's "holy" mission of getting the single player only crowd to try the game.
Having actually watched the video, I agree there should be more to do. I love the expansion story, but I'm currently playing other stuff between patches because I'm bored and simply logging in to do weeklies dailies is kinda meh.
Healthy critique for a game you enjoy is healthy. Keep it up! My FC has plenty of events and social activities that incorporate much of the game's content, so it's hard to get bored, even if there's no end game goals I'm interested. I understand how people might feel otherwise if their guild primarily raids. Embrace the MM part of the MMO!
But what is healthy critique when her complains are for a minority not even 10% of players agree with her
@@anteprs7908 I think it's important to understand the concerns of players who feel like they've "done it all" because we might be them someday. I don't agree with everything Zepla said, but I like hearing dissenting opinions from my own nonetheless.
@@anteprs7908 source? Where do you get the 10% number from?
I'm not really a new player anymore.. I achieved my main goal of 90 in ever class (including gathering and crafting classes). I have a lot of backlog stuff to still enjoy at my leisure, but there's a lot of new content that I'm genuinely disliking because it makes me feel obligated to do it. If I don't do my daily roulettes, or visit my island sanctuary, or run x fates for that grind, or get my moogle tomestones for the event, then I miss out (IE FOMO is still in effect). I certainly don't take the game too seriously since I play this game basically solo, but I can understand your community concerns as most of the stuff I still want to do requires parties and raids, and I haven't even looked at pvp or savages yet.
You never need to rush, I mean I'm still level 7 on my island and I barely do my roulettes. I'm just doing what I want on a day. The only thing that can go away is the tome event but you're given a month to get all you want so take all the time you need with the game!
Savix didn't leave because there was nothing to do, he is playing Classic wow so that can't be the reason he left lol
Probably didn't feel connected to it, as he is for the most part, a pvp player and is looking for the pvp edge, and FFXIV unfortunately doesn't provide it to that degree, it is a very casual pvp experience.
Like after watching Savix explanation to why he left FFXIV, all the changes he recommended sounded absolutely terrible. He wanted extreme "no life" content. Which I found funny because he never got Necromancer (he just gave up). Don't get me wrong I think Savix was a great content creator and I was sad to see him leave but he's conditioned to like WoW style content that's why he went back.
@@ojosama “conditioned to like” lmao. You can’t even acknowledge that someone can like something different from you without involving some nefarious plot into it.
Off the top of my head, these were the biggest issues for me this expansion (Not in any particular order):
Lack of gold sinks. They mentioned a long while back that they wanted to give us more gold sinks in the game in the form of gold mounts. We've gotten two mounts this entire expansion, and to me, both of them are meh reskins with a little extra glitz. Give us something worth shooting for.
Speaking of reskins, have you noticed how many reskins we got from dungeon/leveling gear? It's been like this for a few expansions now, and it's aggravating that they are doing reskins of reskins at this point. We need more (and BETTER) options. This is just a lazy effort.
No Bozja/Eureka zone. The obvious, and probably the biggest issue. Having a MMO but being confined to only 4 to 8 people for all content in EW (Outside of hunt trains, PVP, and alliance raids) is really short sighted. Eureka wasn't loved at first, but they made significant changes, making Pyros and Hydatos especially fun. Bozja was a big improvement in a lot of ways with actions. The raids were great, duels were fun, and rolling around with your buddies was engaging. Skip to this expansion with Island Sanctuary, beyond the first week I have not heard one WORD about anyone's islands in my FC, nobody cares. This was not a fair trade in the slightest. In addition, we've lost a number of new armor sets because of this. We had the unique Eureka sets and +1 sets for Eureka. We got the Bozja gear, the FF12 character gear (Still waiting on Ashe, btw, SE.) and the Judge gear in ShB. EW has no equivalent, just 2 casual gear glams.
Hildi quests being required for the relic. Again, this is lazy work, especially just tacking on "Get more mid grade tomes" for every step is incredibly lazy. This is why an exploration type zone (Or the world zones being utilized) should be standard issue with an expansion. Being able to do Bozja OR outside Fates was an excellent design choice for a few steps. We could FINALLY use Blue mage for something for our main job instead of being a complete gimmick. This is big time cost cutting.
Lack of trial series. More cost cutting. The 4 fiends are in the MSQ, I love FF4 and I'm ok with their implementation, but we have nothing like the 4 lords or Weapon series. That's a lot of missing content.
Weak PvP rewards. Anyone else bothered by this? Didn't they say we were going to be getting feast gear and old rewards in the first PvP revamp livestream? What happened to that? We've been getting HD models of old raid gear or current AF sets (Why was this a thing to begin with?!) I'd love to do more pvp if the rewards were better... They are especially weak this season.
The Blackjack not having the World of Balance music. Hard pass.
Shadow Wolf mount as a store mount. Greedy. This should have been a BLU or other achievement in game.
1. Doesn't affect me, so I'll take your word.
2. I don't really care, but I would definitely prefer more gear variety.
3. I completely agree it's missing but don't think it's Island sanctuary's fault(I might be biased because I love island sanctuary). They just used it as an excuse because they were working on 16 and the graphical update.
4. You are not missing a trial series. I hate that argument you got more MSQ than you usually do and the same number of trials to do.
5. Not really I am against fomo and I think all rewards should be available to all players for all time.
6.no idea what that is.
7. I hate the mog station. Except for server transfers and Fantasias
@@cablefeed3738The Blackjack is a new MGP mount that's a ...four seater? It plays the endwalker mount music though
your fc is cler not causal but raiders and midcore players . relic are finally casual freindly , island santuary is fun and even more so now that you can dekorate, pvp rewards armor fro msome weeks ago was god teir good tf you smoking .
Is it really just the absence of a relic grind or exploration zone? Honestly it kind of feel people like this world and characters so much that they want to be able to live in the game and no game content can provide that.
The problem isn’t that they’re catering to casuals. The problem is even the casuals are bored.
Yuuup. I'm fairly casual and just pop in for patches. There's nothing to do for 3.5 months of every cycle.
I agree that there should be some more content to fill in the downtimes but you gotta admit that there’s some mixed messages about what to add. People look fondly on the memories of Eureka/Bozja/Diadem and how they experimented with them now but when they were current, you know how much groaning and complaining there was for them? People hated the grinding and RNG from Diadem. People hated Anemos and Pagos so much that a lot never even stepped foot into Pyros or Hydatos. Eureka was so disliked by a lot of people that the first reaction to the Bozja reveal was to say it was gonna suck since Eureka did. Now that we haven’t had any of that content in a while, people are saying they should have done that kind of content in EW. Every kind of big new content they try gets shit on at first and then maybe gets the rose tinted glasses treatment later. XIV’s definitely got room for improvement but the community’s gotta make up its mind about what it wants and not fire the “THIS IS TRASH” responses out right away when they try literally anything new. That’s part of the reason things stay as static as they do.
Wholeheartedly agree. I'm glad they said they were considering completely new types of content as an alternative to bozja/eureka because I'm honestly not completely fond of the way they play and the gameplay loop. I think most of the community just misses the aspect of an available grind where players were active and it felt like an MMO, which is why they're latching on to eureka and bozja which scratch that itch.
I'm hoping the Dev team understands this at some point.
Bozja was fairly popular. By some counts, more popular than Variant or Orthos or even the Manderville quests. Just because people complain about something doesn't mean didn't want to do it or it should be removed.
@@yanipheonu It was better received than Eureka (pre-buffs and changes) but I remember the many many complaints on the forums, in-game, UA-cam, the very same content creators who are yelling right now, Reddit, and Discords. Granted it is a form of reporting bias as those who are displeased are more likely to voice their displeasure, but it was pretty telling Bozja was a mixed bag. I think the dev likely took that mixed bag negatively and decided perhaps more experimental content like Island Sanctuary and another long-clamored content for 4-man, Variant/Criterion would help please the playerbase. In concept having varied content for different strides of players is a great idea, hardcore would like Criterion, loreheads would like Variant as it is pretty easy but you get detailed lore, casuals would ideally like Island Sanctuary and invite friends over to their partially customizable islands, and mid cores would play Eureka Orthos. To their credit as content, they ranged from okay to pretty good, but there is nothing to really chase after once you are done reaching max rank in IS or beating Criterion a few times, I believe fewer people would complain if there were more incentives or minor tweaks to make the experience a bit better.