It's even funnier cuz all through the let's play he was like it's overpowered compared to vanilla, not to modded. And he's playing a huge modded pack and still calling his armor OP, we love you! Dire never change 😂
yeah, the JDT armor being "overpowered" is a massive copium, it's only marginally better than regular netherite gear, and that's only because the immunity skill. the rest is mostly just quality of life
the easiest path to being OP is getting the supremium toolset and armor, then upgrading it to awakened superemium by killing the wither with it, basically just diamonds, prosperity shards, iron, and inferium, all of them you can either get from bees or seeds.
Hope Dire gets now really serious and overpowered So far it was okay except enchanting Would love to see bees automated and more bees or just everything that could be automated being automated as long it is needed for the star AND in a way that would be overkill
Dire your armour is super cool with its abilities & features, but your modded armour is based off vanilla minecraft, in the modded scenario, would be great if you could introduce, more upgrades, say for the smithing table, like refined obsidian & allthemodium, even if its really expensive, love the abilities but even refined obsidian beats it, anyway keep up the good work 👍
one way to perhaps balance that energy golem boss fight might be that when the boss is in a "recharging" phase, you have to destroy one of the charging stations (That are vulnerable when the boss is recharging) which causes a portion of damage to teh boss (perhaps 4 charging points, each take 20% off the bosses health). Once all the charging points have been destroyed the boss is then "just" a tough golem boss, meaning regular damage will take the last 20% of life, but it can smash you with physical attacks if you're not careful
honestly i like the go overpowered fast and choosing a mod within the pack to take slow, cause once you get to the one mod to take it slow you are not necessarily hurting for resources unless its a mod specific world/terrain gen
Direworlf20 talking at 11:44 about creating a powered infinite arrow. How much of Ars Nouveau are you going to re-create, Dire? The Enchanter's Bow and Crossbow are things. If one looks up the ars.guide spells, crossbows are able to mine out whole mountain ranges with little effort. (And mine out any mobs that are unlucky enough to also be in, on or just nearby said mountain ranges.)
The golem fight I found tedious rather than challenging.....fly around the room keeping his back towards you, race to disable the 4 charging blocks then repeat 4 or 5 times... not enjoyable. And the other boss you are supposed to kill using fire. I can't find flaming arrows so resorted to flint to burn the trees and then lava to fire the arrows through.... I thought I killed it but the drops might have burned in the lava.... other than a dagger... so guess another try needed. Edit - I forgot about flame enchant....
Dire I think what you are looking for is endless quiver? Either way you can put multiple enchants on one book in that library. I found that arrows glitch the golem a bit, seems to go from defensive mode back to attack quicker with an arrow stuck like that.
10:57 Yes, fully Apotheosis enchanted bow along with Homing and other upgrades - just like the Mod Author intended. 😂 Just like they intended for you to fly (or air burst) over the forest. 🎉
iirc, by default it only works on ores, maybe blocks that drop something other than the block in item form. at least that's how i remember dire explaining it
I hated the golem, had to kill 4 of them for a data model, one of them barely ever went into recharge mode, it just cycled between the different attacks like 12 times before ever actually recharging, it took almost an hour to kill
Anyone who wants infinity to work without needing an arrow is just wrong. Make a different enchantment/power up for that. The only problem with infinity is that for some stupid reason it’s incompatible with mending.
got the end game paxel, it's dog crap, it's doesn't even insta mine stone without upgrades, so it's better to just use any other enchanted paxel and spend the alloy paxel on the quantum sword, the quantum upgrade isn't too hard if you really focus on getting all the bees and seeds needed then just automate the hell out of it.
@dtoad48 At one point, I hope you're wrong. But on the other, feel like that would 100% be up Dire's alley ... (edit) I hate it when UA-cam shows the tag when writing the reply, but deletes it when you hit send ...
It's even funnier cuz all through the let's play he was like it's overpowered compared to vanilla, not to modded. And he's playing a huge modded pack and still calling his armor OP, we love you! Dire never change 😂
Umm dire should have put the nether stars in the Compacting draw
Don't worry dire. You weren't overpowered in any episode in this series so nothing changed.
Always makes me smh when Dire says he's OP or in OP gear. Nothing he has done is OP.
@@canhamcan According to this episode, using /back is OP in dire's eyes.
yeah, the JDT armor being "overpowered" is a massive copium, it's only marginally better than regular netherite gear, and that's only because the immunity skill. the rest is mostly just quality of life
I agree overpowered for direwolf is the creature doesn't even get the hit him it just dies by looking at him lol
the easiest path to being OP is getting the supremium toolset and armor, then upgrading it to awakened superemium by killing the wither with it, basically just diamonds, prosperity shards, iron, and inferium, all of them you can either get from bees or seeds.
Dire, you should be putting your nether stars in a compacting drawer so you don’t have to wait for your AE system to compact them
Imagine putting frostbite on a bow meant to kill frozen enemies...
For the arrow thing, you could make a quiver upgrade for the chest plate 😊
Hope Dire gets now really serious and overpowered
So far it was okay except enchanting
Would love to see bees automated and more bees or just everything that could be automated being automated as long it is needed for the star AND in a way that would be overkill
Dire your armour is super cool with its abilities & features, but your modded armour is based off vanilla minecraft, in the modded scenario, would be great if you could introduce, more upgrades, say for the smithing table, like refined obsidian & allthemodium, even if its really expensive, love the abilities but even refined obsidian beats it, anyway keep up the good work 👍
Eclipse Alloy is by no means overpowered gear, it's actually very weak.
You with your eclipse armor are nowhere near op 😂
one way to perhaps balance that energy golem boss fight might be that when the boss is in a "recharging" phase, you have to destroy one of the charging stations (That are vulnerable when the boss is recharging) which causes a portion of damage to teh boss (perhaps 4 charging points, each take 20% off the bosses health).
Once all the charging points have been destroyed the boss is then "just" a tough golem boss, meaning regular damage will take the last 20% of life, but it can smash you with physical attacks if you're not careful
Everyone that has played this mod before knew exactly what was going to happen.
honestly i like the go overpowered fast and choosing a mod within the pack to take slow, cause once you get to the one mod to take it slow you are not necessarily hurting for resources unless its a mod specific world/terrain gen
Direworlf20 talking at 11:44 about creating a powered infinite arrow. How much of Ars Nouveau are you going to re-create, Dire?
The Enchanter's Bow and Crossbow are things. If one looks up the ars.guide spells, crossbows are able to mine out whole mountain ranges with little effort. (And mine out any mobs that are unlucky enough to also be in, on or just nearby said mountain ranges.)
The golem fight I found tedious rather than challenging.....fly around the room keeping his back towards you, race to disable the 4 charging blocks then repeat 4 or 5 times... not enjoyable. And the other boss you are supposed to kill using fire. I can't find flaming arrows so resorted to flint to burn the trees and then lava to fire the arrows through.... I thought I killed it but the drops might have burned in the lava.... other than a dagger... so guess another try needed. Edit - I forgot about flame enchant....
37:14 for those who want to skip Dire struggling against bosses he could've easily beat if he didn't nerf himself.
Dire I think what you are looking for is endless quiver? Either way you can put multiple enchants on one book in that library.
I found that arrows glitch the golem a bit, seems to go from defensive mode back to attack quicker with an arrow stuck like that.
10:57 Yes, fully Apotheosis enchanted bow along with Homing and other upgrades - just like the Mod Author intended. 😂
Just like they intended for you to fly (or air burst) over the forest. 🎉
Yep, Dire is click baiting at this point.
What that golem needs is something for the player to do to make the golem charge faster during its attack phase.
Maybe give the golem a lightning attack that targets the player but the player can stand near a charge stone and the bolt will charge the stone.
That plant boss was badassical!
I wonder if the pack author blocked using the paradox machine from working with netherstar blocks.
iirc, by default it only works on ores, maybe blocks that drop something other than the block in item form. at least that's how i remember dire explaining it
I wonder if the compressed blocks are blacklisted by the paradox machine.
Dire in a dimension full of enderman? This can only go badly
Nether Stars in compacting drawer Dire...
I hated the golem, had to kill 4 of them for a data model, one of them barely ever went into recharge mode, it just cycled between the different attacks like 12 times before ever actually recharging, it took almost an hour to kill
Op is killing the pig lich in 1 hit with a fully upgraded silent gear unnobtanium axe, max enchanted and reforged.
you should try to get the wasted radioactive bee and the lithium bee to skip most of mekanism.
Nether star block + paradox machine ?
Only works on Ores and Mobs by default.
@PokeMasrerJ Ooo 😥
Maybe eternal starlight will add stronger rewards/gear
Anyone who wants infinity to work without needing an arrow is just wrong. Make a different enchantment/power up for that. The only problem with infinity is that for some stupid reason it’s incompatible with mending.
Remember when Dire did character showcases in Overwatch?
Your armour broke.
Can someone please tell dire that his gear is not overpowered at all
Dire we want to see OVERPOWERED!!!! HUGE 100K ITEMS PER SECOND BUILDS!!!
Going to agree with others the boss is just tedious
I never had to kill the golem in order to get the ATM star, I've just killed lunar monstrosity a few times.
got the end game paxel, it's dog crap, it's doesn't even insta mine stone without upgrades, so it's better to just use any other enchanted paxel and spend the alloy paxel on the quantum sword, the quantum upgrade isn't too hard if you really focus on getting all the bees and seeds needed then just automate the hell out of it.
Still doesn't listen about enchanting lol
Yea we skippin this one
"I want to experience the mod as intended" **Airbursts over areas. with overpowered item to negate fall damage**
your supposed to be going full speed through this pack and be op anyway
First! Happy Sunday! 🔥
At this rate, you will never craft the atm star.
And don't you need at least a couple to "complete" the pack ?
@@PokeMasrerJ not in dire's eyes.. one is complete.
@dtoad48 At one point, I hope you're wrong. But on the other, feel like that would 100% be up Dire's alley ... (edit) I hate it when UA-cam shows the tag when writing the reply, but deletes it when you hit send ...