Isometric Camera

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  • Опубліковано 19 жов 2020
  • Date of Recording: 2020-10-05
    In order to evoke a pixel art aesthetic, a 30 degree pitch isometric camera that snaps the yaw to 45 degree increments is used. This can perfectly reproduce the 2-pixels-across-1-pixel-down look of rectangular pixel art blocks, while still allowing smooth camera motion between snapping regions.

КОМЕНТАРІ • 6

  • @technicolormischief-maker5683
    @technicolormischief-maker5683 3 роки тому +43

    I’m deeply curious as to what a scene like this would look like in a first and/or third person perspective...

    • @optimum2998
      @optimum2998 2 роки тому

      I believe it would suit a isometric game. Or a top down.

    • @cakeeatingpirate
      @cakeeatingpirate Рік тому

      @@optimum2998 seems to be what its for, but it would still be intresting seeing it from a different pov

  • @MikelMonleon
    @MikelMonleon 6 місяців тому +1

    would love a tutorial as to how this was achieved

  • @CaffeinatedCombatant
    @CaffeinatedCombatant 11 місяців тому +2

    How did you do the grass? I'm trying this on my own and cannot get it to work. How's the terrain like that, too?

  • @OversizedPringleToe
    @OversizedPringleToe Рік тому +3

    How do you get it to turn like that?