Isometric Camera
Вставка
- Опубліковано 19 жов 2020
- Date of Recording: 2020-10-05
In order to evoke a pixel art aesthetic, a 30 degree pitch isometric camera that snaps the yaw to 45 degree increments is used. This can perfectly reproduce the 2-pixels-across-1-pixel-down look of rectangular pixel art blocks, while still allowing smooth camera motion between snapping regions.
I’m deeply curious as to what a scene like this would look like in a first and/or third person perspective...
I believe it would suit a isometric game. Or a top down.
@@optimum2998 seems to be what its for, but it would still be intresting seeing it from a different pov
would love a tutorial as to how this was achieved
How did you do the grass? I'm trying this on my own and cannot get it to work. How's the terrain like that, too?
How do you get it to turn like that?