I have been watching demos for like 25 years, since I got my good old Amiga 500. To all demomakers reading this: you guys can be proud of yourselves and dont even be shy about it. Yes, you are artistic and technological geniuses! We love you guys :)
Next year will mark my 30th year watching demos. The first one I watched was Second Reality by the Future Crew. It was playing in a computer store. I asked the employee if I could make a copy of it.
Yeah this is a gem. Unfortunately, I can't run this realtime, I think my virus scanner instantly decides to nuke it. Still, this is one of the best 64k entries ever made.
been a demo fan since the mid 90's. Glad to see they still do 64k. I wish some people would realize what can be done with only 64kb when you code like a god.
It doesn't matter anymore because there's basically "unlimited amount of space to waste" if you ask a present day game developers... Of course you have to remember that the package is 64k but the runtime file size is approaching 1GB.
@@BlackStarEOP Dude.... at no point was I in any way dismissing their coding. On the countrary. I fully agree with you that the level of coding that they put in to reach 64k pack is simply insane. I don't know how you ended up with sort of aggressive post following that?
That's right. Everything you see and hear is produced by a single executable file that is 65536 bytes or even less. Textures, models, music, all is procedurally generated and stored in memory when you run that executable and that stuff is then utilized to produce this whole animation.
Complexity can be encoded in very concises ways... Mandelbrot fractal is an extreme example of this. Remember, in a demo, the programmers control every aspect. Most of this is an illusion... Neverthless, seems easy as I write, but, it's not, it's still madness to me... Must require a lot of planing and tuning to get there.
Also this includes the music aswell. Since all digital, it would be atleast a 256 kbps mp3 to store it and wouldn't be lossless for sure. Not more cores, more clock speed/IPC and more stupid unoptimalized software is the future but this.
@@code2647 SID and Paula weep from years gone by, saddened by your words of wisdom. Long gone are the days of optimised, real time, uncompressed audio instead we have big fat chunky monkey mp3s that sound like trash. Peace mate
Maan this thing is soo heavy on the gpu! With a single GTX 680 (1200 / 1665) i am getting about 30-45 fps (measured with fraps and also with the naked eyes) in this freakin' 64K demo. That is pretty sick
64K of heavily compressed code that unpacks to a hefty ammount of RAM + hundreds of megabytes of DirectX and graphic card drivers. The real scene is the Commodore 64 with a whole 64K of RAM and maybe Amiga 500 with 512K. PC scene is fake.
Well, if you think this isn't impressive, and you think you can do better.. Please create your PC 64k intro entry, deliver it to the Revision 2022 PC 64k intro compo.. They will even (probably) play it for you!
+Stefan Reich I beg to differ. I still love them as much as I did when I was 8, 30 years later. If you don't appreciate what is going on then try coding for yourself, you will quickly learn that what you see and what you hear is not what is amazing about demos.
I have been watching demos for like 25 years, since I got my good old Amiga 500. To all demomakers reading this: you guys can be proud of yourselves and dont even be shy about it. Yes, you are artistic and technological geniuses! We love you guys :)
AnOther World, where dreams became reality. Thank you Jack.T for the best "girlfriend" ever.
True
Next year will mark my 30th year watching demos. The first one I watched was Second Reality by the Future Crew. It was playing in a computer store. I asked the employee if I could make a copy of it.
best 64KB to this day.....unbeliavable visuals with outstanding "red´s " music....watched hundred times
Yeah this is a gem. Unfortunately, I can't run this realtime, I think my virus scanner instantly decides to nuke it. Still, this is one of the best 64k entries ever made.
This is heavy. Very creative way to use procedural geometry.
How is this possible.. My mind is blown..
I understood the reference - A mind is born - am I right?
@@dangi12012 yeah, but there are actually 256 "A mind is born"s
4:45 the most beautiful scene i have seen in a 64k demo
wooah... this is the the 1st production (since Future Crew's Second Reality) that gave me goose bumps. Amazing piece.
Потрясающе. Давно такой кайфовой музыки не слышал.
64k unbelievable! Respect:) Soundtrack and GFX are massive.... 10l of vodka for the music producer:)
64k k um how cann it look this good...hats off to shader crew
Mind blowing! Great colors. Especially sea (under and top o f it) are so good.. well done!
been a demo fan since the mid 90's. Glad to see they still do 64k. I wish some people would realize what can be done with only 64kb when you code like a god.
It doesn't matter anymore because there's basically "unlimited amount of space to waste" if you ask a present day game developers... Of course you have to remember that the package is 64k but the runtime file size is approaching 1GB.
@@sfprivateer But still, that executable file size is only 64k. And it's easy to just create a program that does uint8_t gobble = new uint8_t[1u
@@BlackStarEOP Dude.... at no point was I in any way dismissing their coding. On the countrary. I fully agree with you that the level of coding that they put in to reach 64k pack is simply insane.
I don't know how you ended up with sort of aggressive post following that?
Finally on my 7900xtx i can watching this on 144 fps :D
Absolutely mindblowing!
64K, as in 64 Kilobytes? or 65536 bytes? not 64K as in resolution then, 64K in size? WTF.
That's right. Everything you see and hear is produced by a single executable file that is 65536 bytes or even less. Textures, models, music, all is procedurally generated and stored in memory when you run that executable and that stuff is then utilized to produce this whole animation.
Complexity can be encoded in very concises ways... Mandelbrot fractal is an extreme example of this. Remember, in a demo, the programmers control every aspect. Most of this is an illusion...
Neverthless, seems easy as I write, but, it's not, it's still madness to me... Must require a lot of planing and tuning to get there.
Also this includes the music aswell. Since all digital, it would be atleast a 256 kbps mp3 to store it and wouldn't be lossless for sure. Not more cores, more clock speed/IPC and more stupid unoptimalized software is the future but this.
@@msfinm 1 byte less at least ;)
@@code2647 SID and Paula weep from years gone by, saddened by your words of wisdom. Long gone are the days of optimised, real time, uncompressed audio instead we have big fat chunky monkey mp3s that sound like trash.
Peace mate
Wtf did you put in my tea?
Maan this thing is soo heavy on the gpu!
With a single GTX 680 (1200 / 1665) i am getting about 30-45 fps (measured with fraps and also with the naked eyes) in this freakin' 64K demo. That is pretty sick
With an RTX 3070 it's quite fluid :)
Not very kind to my 5600XT either lol
If anyone ever asks you what a "soundscape" is just show them this video.
Why is this so amazing! It's so simple yet it implodes my brain!
Great. Just great.
beta testing the matrix
Ok, guys, this is just unbelievably awesome. Thank you! You're just incredible. Ps: 64 KB, 64th comment - yay! :)
What will demos look like on RTX..
mad ting. forgot how great demoscene is. this shit motivates me to learn programming
All this in 64k?! WTF!!! Nice one!!!
Wonderful.
Totally amazing...
Amazing bloom effect!!! How it's done?
The music is scary and relaxing at the same time
64k executable. I love that compo
Dam fine I. say
Do they do demos in stereoscopy? I wonder...
The middle of this looks like a scene from Dr. Strange... Very cool.
There has to be some procedural stuff going on to fit that on 64k.
Wonderful works on Linux Mint 17 !
Waiit the buildings are raymarched? :O
Super futur protect avanced Wonderfull for the CHILDRENS
Should have put one of these in the Voyagers. Serious.
ELI5?
gta5 loading screen type beat 🔥
Demoscene teams I most like are KeWlers, Mercury, Farbrausch and Conspiracy (no order in my likes ;) )
wicked
I can't believe that possible...
minun musiikkia Voi kuunella Twiteristä Myös Mikseristä sekä Facebookista.Bändin Löytyy nimellä Espoon Tallaajat Moniäänirock UA-cam.
Parts of this feel like a Farbrausch tribute album.
Are you referring to the city, which is reminiscient of Debris? Or is there more?
@@MrKohlenstoff Yes. The stained glass also reminds me of fr-08.
Negativ votings from Skidrow
Awesome coding achievement: unlocked.
(Ten years later) I don't understand..
I couldn’t go this in 64GB
64k ought to be enough for anybody - Bill Gates
hah, this one is rad
64K of heavily compressed code that unpacks to a hefty ammount of RAM + hundreds of megabytes of DirectX and graphic card drivers.
The real scene is the Commodore 64 with a whole 64K of RAM and maybe Amiga 500 with 512K. PC scene is fake.
DOS sizetro masterrace
Anyone who doesn't synthesize their own silicium for their custom demo-hardware is fake.
Well, if you think this isn't impressive, and you think you can do better.. Please create your PC 64k intro entry, deliver it to the Revision 2022 PC 64k intro compo.. They will even (probably) play it for you!
awesome demo, would benefit from a better soundtrack.
The soundtrack perfectly fits and is super well produced IMHO :)
I agree with holicool. This soundtrack fits perfectly.
I love the soundtrack even without the visuals :)
Demos get so boring after a while... WE CAN MAKE A.I. APPLICATIONS, DEMOSCENE.
+Stefan Reich
I beg to differ. I still love them as much as I did when I was 8, 30 years later. If you don't appreciate what is going on then try coding for yourself, you will quickly learn that what you see and what you hear is not what is amazing about demos.