Realistic-ish BeamNG Crashes: Motorsports #2
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- Опубліковано 8 лют 2025
- (Thank you for 10K Views!)
this one has mostly NASCAR crashes after the first sports car racing type crashes happen and holy fuck i got a bit carried away this is now my longest video
the NASCAR ones were tedious to make since the script AI manager (how i make the other cars do the things) for some reason will let off the gas and slide up the track so it makes it difficult to get them at a high enough speed for a blowover and i kinda had to stick to only the tri-ovals or backstretch but overall im happy with how they turned out
the last crash tanked my framerate from 100 fps to like 60 fps though so i probably wont do more than 6 (moving, i could handle having simplified ones parked if i do more traffic crashes) cars per crash
so yeah part 2 of motorsport crashes i guess, trying out a slightly different title format
istg if i made another oversight that i have to re-edit im going to lose it
I FUCKING CALLED IT LMAO i had to edit and reupload it since i had some clips that had the game user interface in it
aaaaaaaaaaaaaaaaaaaa
How do you only have 90 subscribers this is actual good
thank you! i probably just don’t upload often / consistently enough lmao
The Daytona blowovers in those cars look AMAZING
thanks! ☆
gg it good :)
thank you!
How do u make the ai cars follow the track?
I use the ScriptAI Manager (either manager or editor I don't remember lmao) which pretty much allows you to create a path with whatever car you want to follow it. It has a few slight issues, cars run at 99% throttle instead of 100% which becomes noticeable in faster car and track combos, AI will slide up the track on ovals and let off the gas because they try really hard to stick to the path.
There's a few tutorials floating around on YT if you're interested, it's pretty fun to mess around with
@@corvettezone1771 tysm