mrgreg wolf I’ve been watching kos blogs since the original tk gfuel house but my sense of humor is weird so I find this stuff amusing but no I’m not new tk has been a big part of me for a long time
Kos your such a fun and awesome guy ive been a fan Of Team Kaliber for so long now and every day i wake up and watch yours and all the guys videos keep being awesome and btw you guys are gonna kill it at CWL Atlanta
Koss when you start the computer spam the delete button then go to your boot option and make sure it’s not trying to start with the cd. I had this problem a long time ago with my MSI laptop and it still happens now.
The original Gears of War became an action genre classic thanks to its incredible graphics, cinematic presentation, and solid cover system. The sequel repeats this formula, and though it introduces new weapons, enemies, and environments, it remains an incredible yet familiar experience. The 10-hour campaign is rambunctiously entertaining, with clever set pieces and epic confrontations that punctuate the exhilarating stop-and-pop gunplay. The multiplayer offers more significant upgrades, with four new modes, 10 new maps, and support for up to 10 players instead of eight. These things make for a package with significant longevity, and though Gears of War 2 ultimately refines more than it innovates, it still deserves a place in any action fan's collection. Marcus Fenix and Dom Santiago return in Gears of War 2, heading underground to bring the fight to the Locust. Gears of War 2 picks up the story six months after the end of the first game. The Locust are so powerful that they can sink entire cities from below, whereas the humans are becoming even more desperate thanks to the spread of a disease called rust lung. With fears that the last city of Jacinto might fall, it's down to Marcus Fenix and Dominic Santiago to take the fight to the Locust in a desperate last stand against their alien foes. Survival is at the centre of Gears 2, but there's also personal drama, with themes such as family, death, and even love interwoven into the grand plot. This sheds some light on the characters and the universe, and though it ultimately uncovers more questions than it answers, the game has a much grander premise than its predecessor. In terms of gameplay, Gears 2 is fundamentally the same as the original game, but fans of the series should be able to spot some key refinements. The cover system has been honed so that you cling more accurately to surfaces, and the weapons have received subtle alterations to make them even more balanced than before. The revival system has also been tweaked considerably. Not only can your AI teammates heal you if you're injured, but now you can also tap A to crawl toward them more quickly when you're injured. This makes the game a lot fairer in terms of difficulty and allows for some heart-pounding moments as you race to your teammates to avoid a fatal curb-stomping from the opposition. Gears of War 2 introduces more backstory to the characters and the universe, but it ultimately throws up more questions than answers. Although the assault rifle is still the go-to firearm for the duration of the campaign, there are plenty of other weapons to play with. New to the Gears universe is the flamethrower, which doesn't have a great range but is excellent for dealing with groups of enemies that get a little too close for comfort. Then there are the heavy weapons, which stop you from being able to roadie run but make up for this with their immense power. The mulcher is a high-calibre chain gun that can cut through even the biggest enemies in a single burst, whereas the mortar rains down a shower of explosives from afar. Grenades have also seen improvements; you can stick them to surfaces so they become proximity mines, there's a new model that gives off noxious gas, and the smoke grenade delivers a concussive blast that knocks surrounding players off of their feet. All of these new weapons are great fun to use, and crucially, they're well balanced for use in multiplayer. The first Gears of War was brutally over-the-top in its violence, and the sequel manages to take this even further. You now have four ways of executing your enemies, all of which are mapped onto the face buttons of the joypad. X performs the standard curb-stomp, B delivers a quicker blow to the back of the head, and Y flips your foe over for repeated punches to the face. Finally, the A button lets you grab the wounded enemy to use as a meat shield, affording you some protection until you decide to finish it off with a neck-break. The signature chainsaw move has been adapted so you cut upward from the crotch if you approach from the rear, and if two players ready their saws, they enter a duel that's won by whoever taps the B button the fastest. These new additions improve on the already gritty and satisfying melee combat of the original Gears of War and make close-quarters combat even more gruesomely rewarding. Gears of War 2 has a considerably different look from its predecessor. Whereas the first game was characterised by derelict cities and crumbling monuments, a good portion of the sequel takes place in huge outdoor spaces and underground caverns. You'll see fluorescent lights, snow-capped mountains, and enemies so big you'll actually need to get inside them to destroy them. There are also more vehicle sections, and though they can be a bit fiddly to use, these segments are thankfully short and infrequent. The traditional stop-and-pop gunplay still makes up the majority of the campaign, and it's a raucously enjoyable ride that you'll want to play again and again. G The new game modes add more variety and longevity to the Gears multiplayer. Gears of War 2 is best when played with friends, and the entire campaign now features drop-in support and independent difficulty levels for two players. The competitive multiplayer has also been substantially improved and now offers more players, maps, and game modes to select. Warzone, Execution, Assassination, and Annex modes all make a return, along with King of the Hill, which was introduced in the PC version of the game. There are also three new standard multiplayer modes called Submission, Guardian, and Wingman. Submission is a variation on Capture the Flag, but here the flag is a civilian who you carry to the checkpoint using the meat-shield technique. The hostage also carries a gun and is hostile to anyone who comes close, making for a really great twist on the traditional CTF game mode. Guardian is a team-based game with a designated leader; keep the leader alive and everyone else can respawn, but if the leader dies then that privilege is over. Finally, Wingman splits players into teams of two, with the emphasis on working together to kill and revive. You've probably seen these game modes before in other games, but they fit perfectly into Gears of War 2 and add even more variety and longevity to online play. Thankfully, the benefits of being the host online have also been lessened, making the online experience much fairer across the board. The final multiplayer mode is called Horde, and it's the most addictive and challenging take on Gears yet. It could be described as a cross between single- and multiplayer, in which a team of five COGs take on wave after wave of Locust enemies. As long as one player stays alive at the end of each round, the entire team respawns and the game keeps going, with progressively bigger and more difficult enemies. It's an incredibly tense and exciting game mode, and despite the steep difficulty curve, it's highly rewarding to play with friends. Gears 2 is also accommodating to new players and those without Internet connections, with five training missions and bot support for every multiplayer mode except Horde. The bots are surprisingly good at replicating human players, and they make great practice for people who have never played the game online. Gears of War 2 includes a total of 10 new multiplayer maps, plus a code to download five remastered maps from the original game. The new maps take inspiration from the locations in the campaign, whereas new environmental effects change some of the maps as you're playing. For example, Hail features razor-sharp rain that gradually kills anyone out in the open. Furthermore, Day One has a huge emergence hole in which a beast can take swipes at any surrounding players. Finally, Avalanche is completely transformed when a snowstorm hits, turning it from a multitiered level into one flat plane. These environmental effects don't feature in every map and game mode, but they definitely liven up standard deathmatch-style multiplayer game types such as Warzone. The sequel introduces training missions and bots that you can play in nearly all of t he multiplayer game modes. The original Gears of War was a spectacular-looking game, and the sequel maintains this high technical and artistic quality. Instead of pushing for increased visual fidelity, the graphics engine adds a couple of other dimensions to the presentation, with walls that crumble under gunfire and dozens of enemies onscreen at once. These new features don't necessarily affect the gameplay, but they look good and help add to the dramatic scale that the designers have chosen. The new organic capabilities of the Unreal Engine make for one particularly memorable level in which you literally have to kill a giant enemy from the inside. Gears of War 2 also has impeccable sound design, with terrific voice acting, meatier weapon effects, and another beautiful cinematic score. Gears of War 2 has a lot in common with its predecessor, but the new environments, darker storyline, and epic scale certainly have a lot to offer fans. The new weapons, melee attacks, and co-op options make for a campaign that you'll want to complete a number of times, and the new multiplayer modes give the game variety and longevity. Simply put, Gears of War 2 is a superior shooter that no action fan will want to miss out on. Cocker, Guy. “Gears of War 2 Review.”GameSpot, Gamespot, 3 Nov. 2008, 15:PM, www.gamespot.com/reviews/gears-of-war-2-review/1900-6200486/.
John Creighton In 2006, Microsoft development studio Rare surprised everyone when it delivered the innovative Viva Piñata as an Xbox 360 exclusive. With its colorful critters, surprisingly deep gameplay and near universal appeal, Viva Piñata was a virtual pet game, a complex simulation and a whimsical children's title all wrapped up in one paper-maché package. Viva was a successful first visit to Piñata Island, but there were a few things fans felt were missing from the original that Rare wanted to address with a follow-up. The result is Viva Piñata : Trouble in Paradise, a sequel of sorts that provides a nearly identical experience to that of its predecessor with a few new features thrown in to make it even better. Like so many great videogames, the premise of the Viva Piñata series is both simple and ridiculous. You're a gardener given a square plot of ground to shape however you see fit, and your efforts are rewarded by the arrival of colorful piñata animals. Once in motion, this bizarre ecosystem grows in complexity until the loveable Bunnycombs you grew a special patch of carrots for are being hungrily stalked by predatory Pretztails, who break your bunnies open and devour the candy inside. Just like the brutal dog-eat-dog world of real gardening. Get to know your piñatas' likes and dislikes and you'll soon have a garden full of them to do with as you please. Each piñata has requirements for visiting and taking up residence in your little plot. For example, Squazzils have an eye for hazelnuts, and Doenuts prefer tall grass. As you plant things, decorate your garden and raise piñatas, you'll level up and increase both the size of your garden and the amount of tools and toys at your disposal. Make your piñatas happy and you can get them to "romance," which magically produces a baby piñata if everything goes to plan. That's the way things worked in Viva Piñata, and it's exactly the same this go-round. There's a more fleshed-out storyline this time (the database of piñatas has been wiped out and it's up to you to restore it), but it's largely in the background. The engine is the same, the helper-characters are the same, and all the original piñatas are back. But with 32 new species to attract and two new areas to explore, there's more to like in Trouble in Paradise. By clicking on signposts at the edges of your main garden, you'll be transported to either the sandy Dessert Desert or the ice-cold Piñarctic, two new environments where many of the new creatures can be found. Once there, you'll see various critters wandering around ready to be trapped. Choose a trap, buy some bait and watch the poor curious suckers stroll up to check things out. Spring your trap, and if you're lucky you'll soon have a Pengum, Flapyak or Vulchurro to call your very own. And although you can't turn either extreme area into a satellite garden, you can bring elements of both into your main garden. As you gain more experience and level up, you'll gain access to ice and sand and can turn sections of your garden into homes away from home for your captured animals. As with much of the Viva Piñata: Trouble in Paradise experience, snaring innocent piñatas and spiriting them away to your personal menagerie feels a bit wrong, but it's addictive and oddly satisfying too. That's because the piñatas in Trouble in Paradise are so damned cute that you just can't help but covet them. Seeing a particularly picky piñata wandering at the edges of your garden, refusing to enter unless you meet its stringent requirements, can be a great motivator to finally get that row of gooseberry bushes planted. Cuteness was meant to be shared, so this time around you can join with up to three other players over Xbox Live for a cooperative gardening experience. Invite a couple friends into your garden, set permissions for what they can do, and then share the workload as you see fit. You can even send a partner to the desert on a trapping expedition while you work on watering your sunflowers. Trouble in Paradise also supports two-player local co-op, which is a good addit ion for parents who want to help their youngster tend to their garden. In the main game mode, evil Sours and Ruffians can make your life miserable until you learn how to control them and minimize their impact on your masterpiece. This, along with Piñata Island's somewhat imposing economy, can put off younger players or more casual gamers. But Trouble in Paradise includes a Just for Fun mode that solves that problem. Blessed with infinite chocolate coins to spend and freedom from Sours and Ruffians, you can sit back and create to your heart's content. Sure, it takes all the challenge out of the game, but it's a nice extra that makes the package even more appealing to gamers of all types. Come to me, my pretties. Although it's an unqualified improvement over the first game, Trouble in Paradise doesn't add anything revolutionary to the Viva Pinata experience. The ability to trap piñatas is a nice addition, but it's really just an extra step in the animal attraction process. There are also some helpful new control options and shortcuts which help streamline your gardening significantly. However, because Trouble in Paradise is running on the same engine as its predecessor with much more content added, things can run a bit slowly at times, even the shortcuts. Bringing up the handy new seed selection menu, controlled with the bumper buttons, can sometimes take a few seconds to load, leaving a list of question marks in place of seeds while you wait. Loading and saving times, as with the first game, are also frustratingly long. Aside from the new piñatas, the best new feature Viva Piñata: Trouble in Paradise brings to the table is the cooperative multiplayer, both online and offline. Control freaks might not relish the idea of turning the spade over to another, but I found it to be a helpful feature that allowed me to get more accomplished in less time. While I took care of things in the main garden, I dispatched my online partner to the icy wastes of the Piñarctic to capture rare beasts. I found the local co-op to be less useful, because both players are necessarily confined to the same screen, making it impossible to truly multitask. However, the feature would definitely be useful for teaching another player or helping a young gardener along. Trouble in Paradise also brings back the gift feature from the original game that allows you to package up piñatas or items and ship them off to your Xbox Live friends. If your buddy's been lusting after an exotic Chewnicorn and you find yourself in the enviable position of being able to breed them by the bushel-full, send him one over Live, and he'll be forever indebted. Now that's a lovely hump. Another, less successful, addition to the Viva Piñata universe is the Piñata Vision feature. By holding new collectible cards up to the Xbox Live Vision Camera, you can import piñatas and items (encoded onto the card's surface) into your garden. It's a nice idea in theory, but I found it to be cumbersome and complicated. Not to mention that the card that comes packaged with the game feels cheap and flimsy, unlike the prototype glossy cards Microsoft had shown in the past. I'm assuming that standalone decks of cards will be of better quality, but my initial impression left me feeling like Piñata Vision was more gimmick than fun new feature. Geddes, Ryan. “Viva Piñata Trouble in Paradise Review.” IGN, IGN, 2 Sept. 2008, m.ign.com/articles/2008/09/02/viva-piaata-trouble-in-paradise-review.
I got an MSI and it gets really really hot when gaming or streaming from it.......definitely thinkin of gettin somethin different......I had a few Asus Republic of Gamers laptops and they were pretty solid, only one of them died on me (same issue as you described) but yeah dude......try to return that shit.
Needs more fooya
TheFooYa NOOOO NEEDS MORE KAT
TheFooYa true that
Need more fooya lip syncs
#cumfoo
Need no filter on snap.
OG’s Will Remember When Gone Got Pushed In The Street By A Drunk Guy While They Were Playing Pokémon Go
Lmao I remember that
that wasnt even that long ago the fuck
mrgreg wolf no fuckin way it was that long ago. God damn lol time fuckin flies
Branden tf It Was Like 2 Years ago
ioZephyr it’s almost like someone already said this
When in doubt , getchu a Fooya
I SWEAR I DONT THINK IVE EVER LAUGHED HARDER AT A KOS VLOG
mrgreg wolf I’ve been watching kos blogs since the original tk gfuel house but my sense of humor is weird so I find this stuff amusing but no I’m not new tk has been a big part of me for a long time
I've been watching Kos since 2013 he has sooo many vlogs that are funny as shit just like this one
Brayton Picard fr this one was hilarious
Brayton Picard it’s probably only because of fooya. She seemed way more energetic in this one than others.
JettyHD yeah but this one made me laugh multiple times unlike 2 or 3 like all the other ones :P
Quotes by fooya “Kos whipped his meat at me”
And the fanfics were made
and the porno
fooya just made this vlog 10x better
We need more vlogs like this more kos and fooya
#KOSYA
The owner of a gaming organization eats fried bologna
RedPlanet I
RedPlanet he may own a gaming organization but he’s still a regular dude
Fooya had me replaying parts xD this vlog was funny af
Dude, Fooya rapping in the beginning was lit, I replayed that so many times
the sexual tension in this vlog was off the charts
DaBukkit fooya was overly sexual in this vlog...
Yeah I thought I was the only one who noticed it's too much.
Kos your such a fun and awesome guy ive been a fan Of Team Kaliber for so long now and every day i wake up and watch yours and all the guys videos keep being awesome and btw you guys are gonna kill it at CWL Atlanta
I love this kos and foo, they just click man i think they're ment for each other
I love these vlogs just fooya being fooya
Anyone else remember when Kos spent $3000 on a laptop in Anaheim and it just disappeared after he used it for 1 or 2 vlogs
Roger stole it.
KOSDFF tK He's a mean one
Quit lying we all know you gave it to him as a parting and congratulatory gift on his new gig.
6:14 brrruuh 😂😂 grandma was like wtf this chick doing in the cart
Whats that dubstep song that played in their car after the country song?
Fooya in the grocery store was the best thing I’ve ever seen
Foo makes the vlogs so muuch better
I'm positive at this point fooya is a 3 year old stuck in an adult body
This is my favorite vlog. Period.
one of the funniest vlogs ive watched in awhile
Had to play that song when I talking about how Fooya is adorable asf.
Probably one of the best vlogs yet
This is now one of my favorite videos
FOOYA GOING CRAZY
Koss when you start the computer spam the delete button then go to your boot option and make sure it’s not trying to start with the cd. I had this problem a long time ago with my MSI laptop and it still happens now.
Are we gonna get anymore trolling vids?
smithterrell92 go to his other channel that’s like his gaming channel now
6:15 old lady ain't havin' none of Fooya's shenanigans.
Fooyas like a puppy always hyper as fuck. Must be hard work at times😂😂
Fooya was blazed af
Store with fooya vlogs =best vlogs
I fucking love fooya XD
We all do lol
damn bruh everyone needs a girl like fooya in their life shes fun asf
you gotta try the boars head honey glazed ham...soooo good!
One of the best vlogs I've seen. 😂
Fooyas laugh just kills me
I like how there is a line about white girls in the song and perfectly at that moment kos turns the camera on fooya
thats the funniest kosvlog in a while, fooyas fucking hilarious
That Childish Gambino X Stranger things tune is fucking great
Fooya is probably the funniest person in the TK house
Uploaded the same day? Damn Kos is on point boys!
This vid made me laugh more like this plz
this is the funniest vlog ever
SO GLAD YOU PICKED THE STRANGER THINGS THEME WITH GAMBINO
Loved this vlog , best duo
Solid content
3:24 I see you with that Josh Turner
Kos lowkey thick
Kos lowkey sexy bro... wat...
Im pretty sure this was the drunk kos + fooya that we missed from the lost vegas vlogs
this is adorable
Fooya is tha shiznizz like adam sandler would say for popeyes lol more vlogs bro good shit
That song is the best combo
Fooya had me dying the whole time!😂💀👌
knocking over stuff in the supermarket is the equivalent of me going into your room and unplugging everything from your walls.
The original Gears of War became an action genre classic thanks to its incredible graphics, cinematic presentation, and solid cover system. The sequel repeats this formula, and though it introduces new weapons, enemies, and environments, it remains an incredible yet familiar experience. The 10-hour campaign is rambunctiously entertaining, with clever set pieces and epic confrontations that punctuate the exhilarating stop-and-pop gunplay. The multiplayer offers more significant upgrades, with four new modes, 10 new maps, and support for up to 10 players instead of eight. These things make for a package with significant longevity, and though Gears of War 2 ultimately refines more than it innovates, it still deserves a place in any action fan's collection.
Marcus Fenix and Dom Santiago return in Gears of War 2, heading underground to bring the fight to the Locust.
Gears of War 2 picks up the story six months after the end of the first game. The Locust are so powerful that they can sink entire cities from below, whereas the humans are becoming even more desperate thanks to the spread of a disease called rust lung. With fears that the last city of Jacinto might fall, it's down to Marcus Fenix and Dominic Santiago to take the fight to the Locust in a desperate last stand against their alien foes. Survival is at the centre of Gears 2, but there's also personal drama, with themes such as family, death, and even love interwoven into the grand plot. This sheds some light on the characters and the universe, and though it ultimately uncovers more questions than it answers, the game has a much grander premise than its predecessor.
In terms of gameplay, Gears 2 is fundamentally the same as the original game, but fans of the series should be able to spot some key refinements. The cover system has been honed so that you cling more accurately to surfaces, and the weapons have received subtle alterations to make them even more balanced than before. The revival system has also been tweaked considerably. Not only can your AI teammates heal you if you're injured, but now you can also tap A to crawl toward them more quickly when you're injured. This makes the game a lot fairer in terms of difficulty and allows for some heart-pounding moments as you race to your teammates to avoid a fatal curb-stomping from the opposition.
Gears of War 2 introduces more backstory to the characters and the universe, but it ultimately throws up more questions than answers.
Although the assault rifle is still the go-to firearm for the duration of the campaign, there are plenty of other weapons to play with. New to the Gears universe is the flamethrower, which doesn't have a great range but is excellent for dealing with groups of enemies that get a little too close for comfort. Then there are the heavy weapons, which stop you from being able to roadie run but make up for this with their immense power. The mulcher is a high-calibre chain gun that can cut through even the biggest enemies in a single burst, whereas the mortar rains down a shower of explosives from afar. Grenades have also seen improvements; you can stick them to surfaces so they become proximity mines, there's a new model that gives off noxious gas, and the smoke grenade delivers a concussive blast that knocks surrounding players off of their feet. All of these new weapons are great fun to use, and crucially, they're well balanced for use in multiplayer.
The first Gears of War was brutally over-the-top in its violence, and the sequel manages to take this even further. You now have four ways of executing your enemies, all of which are mapped onto the face buttons of the joypad. X performs the standard curb-stomp, B delivers a quicker blow to the back of the head, and Y flips your foe over for repeated punches to the face. Finally, the A button lets you grab the wounded enemy to use as a meat shield, affording you some protection until you decide to finish it off with a neck-break. The signature chainsaw move has been adapted so you cut upward from the crotch if you approach from the rear, and if two players ready their saws, they enter a duel that's won by whoever taps the B button the fastest. These new additions improve on the already gritty and satisfying melee combat of the original Gears of War and make close-quarters combat even more gruesomely rewarding.
Gears of War 2 has a considerably different look from its predecessor. Whereas the first game was characterised by derelict cities and crumbling monuments, a good portion of the sequel takes place in huge outdoor spaces and underground caverns. You'll see fluorescent lights, snow-capped mountains, and enemies so big you'll actually need to get inside them to destroy them. There are also more vehicle sections, and though they can be a bit fiddly to use, these segments are thankfully short and infrequent. The traditional stop-and-pop gunplay still makes up the majority of the campaign, and it's a raucously enjoyable ride that you'll want to play again and again.
G
The new game modes add more variety and longevity to the Gears multiplayer.
Gears of War 2 is best when played with friends, and the entire campaign now features drop-in support and independent difficulty levels for two players. The competitive multiplayer has also been substantially improved and now offers more players, maps, and game modes to select. Warzone, Execution, Assassination, and Annex modes all make a return, along with King of the Hill, which was introduced in the PC version of the game. There are also three new standard multiplayer modes called Submission, Guardian, and Wingman. Submission is a variation on Capture the Flag, but here the flag is a civilian who you carry to the checkpoint using the meat-shield technique. The hostage also carries a gun and is hostile to anyone who comes close, making for a really great twist on the traditional CTF game mode. Guardian is a team-based game with a designated leader; keep the leader alive and everyone else can respawn, but if the leader dies then that privilege is over. Finally, Wingman splits players into teams of two, with the emphasis on working together to kill and revive. You've probably seen these game modes before in other games, but they fit perfectly into Gears of War 2 and add even more variety and longevity to online play. Thankfully, the benefits of being the host online have also been lessened, making the online experience much fairer across the board.
The final multiplayer mode is called Horde, and it's the most addictive and challenging take on Gears yet. It could be described as a cross between single- and multiplayer, in which a team of five COGs take on wave after wave of Locust enemies. As long as one player stays alive at the end of each round, the entire team respawns and the game keeps going, with progressively bigger and more difficult enemies. It's an incredibly tense and exciting game mode, and despite the steep difficulty curve, it's highly rewarding to play with friends. Gears 2 is also accommodating to new players and those without Internet connections, with five training missions and bot support for every multiplayer mode except Horde. The bots are surprisingly good at replicating human players, and they make great practice for people who have never played the game online.
Gears of War 2 includes a total of 10 new multiplayer maps, plus a code to download five remastered maps from the original game. The new maps take inspiration from the locations in the campaign, whereas new environmental effects change some of the maps as you're playing. For example, Hail features razor-sharp rain that gradually kills anyone out in the open. Furthermore, Day One has a huge emergence hole in which a beast can take swipes at any surrounding players. Finally, Avalanche is completely transformed when a snowstorm hits, turning it from a multitiered level into one flat plane. These environmental effects don't feature in every map and game mode, but they definitely liven up standard deathmatch-style multiplayer game types such as Warzone.
The sequel introduces training missions and bots that you can play in nearly all of t he multiplayer game modes.
The original Gears of War was a spectacular-looking game, and the sequel maintains this high technical and artistic quality. Instead of pushing for increased visual fidelity, the graphics engine adds a couple of other dimensions to the presentation, with walls that crumble under gunfire and dozens of enemies onscreen at once. These new features don't necessarily affect the gameplay, but they look good and help add to the dramatic scale that the designers have chosen. The new organic capabilities of the Unreal Engine make for one particularly memorable level in which you literally have to kill a giant enemy from the inside. Gears of War 2 also has impeccable sound design, with terrific voice acting, meatier weapon effects, and another beautiful cinematic score.
Gears of War 2 has a lot in common with its predecessor, but the new environments, darker storyline, and epic scale certainly have a lot to offer fans. The new weapons, melee attacks, and co-op options make for a campaign that you'll want to complete a number of times, and the new multiplayer modes give the game variety and longevity. Simply put, Gears of War 2 is a superior shooter that no action fan will want to miss out on.
Cocker, Guy. “Gears of War 2 Review.”GameSpot, Gamespot, 3 Nov. 2008, 15:PM, www.gamespot.com/reviews/gears-of-war-2-review/1900-6200486/.
You're
Mom gaylole
David Gilgamesh ur momma virgin bro xd
No u
John Creighton In 2006, Microsoft development studio Rare surprised everyone when it delivered the innovative Viva Piñata as an Xbox 360 exclusive. With its colorful critters, surprisingly deep gameplay and near universal appeal, Viva Piñata was a virtual pet game, a complex simulation and a whimsical children's title all wrapped up in one paper-maché package.
Viva was a successful first visit to Piñata Island, but there were a few things fans felt were missing from the original that Rare wanted to address with a follow-up. The result is Viva Piñata : Trouble in Paradise, a sequel of sorts that provides a nearly identical experience to that of its predecessor with a few new features thrown in to make it even better.
Like so many great videogames, the premise of the Viva Piñata series is both simple and ridiculous. You're a gardener given a square plot of ground to shape however you see fit, and your efforts are rewarded by the arrival of colorful piñata animals. Once in motion, this bizarre ecosystem grows in complexity until the loveable Bunnycombs you grew a special patch of carrots for are being hungrily stalked by predatory Pretztails, who break your bunnies open and devour the candy inside. Just like the brutal dog-eat-dog world of real gardening.
Get to know your piñatas' likes and dislikes and you'll soon have a garden full of them to do with as you please. Each piñata has requirements for visiting and taking up residence in your little plot. For example, Squazzils have an eye for hazelnuts, and Doenuts prefer tall grass. As you plant things, decorate your garden and raise piñatas, you'll level up and increase both the size of your garden and the amount of tools and toys at your disposal. Make your piñatas happy and you can get them to "romance," which magically produces a baby piñata if everything goes to plan.
That's the way things worked in Viva Piñata, and it's exactly the same this go-round. There's a more fleshed-out storyline this time (the database of piñatas has been wiped out and it's up to you to restore it), but it's largely in the background. The engine is the same, the helper-characters are the same, and all the original piñatas are back. But with 32 new species to attract and two new areas to explore, there's more to like in Trouble in Paradise. By clicking on signposts at the edges of your main garden, you'll be transported to either the sandy Dessert Desert or the ice-cold Piñarctic, two new environments where many of the new creatures can be found.
Once there, you'll see various critters wandering around ready to be trapped. Choose a trap, buy some bait and watch the poor curious suckers stroll up to check things out. Spring your trap, and if you're lucky you'll soon have a Pengum, Flapyak or Vulchurro to call your very own. And although you can't turn either extreme area into a satellite garden, you can bring elements of both into your main garden. As you gain more experience and level up, you'll gain access to ice and sand and can turn sections of your garden into homes away from home for your captured animals.
As with much of the Viva Piñata: Trouble in Paradise experience, snaring innocent piñatas and spiriting them away to your personal menagerie feels a bit wrong, but it's addictive and oddly satisfying too. That's because the piñatas in Trouble in Paradise are so damned cute that you just can't help but covet them. Seeing a particularly picky piñata wandering at the edges of your garden, refusing to enter unless you meet its stringent requirements, can be a great motivator to finally get that row of gooseberry bushes planted.
Cuteness was meant to be shared, so this time around you can join with up to three other players over Xbox Live for a cooperative gardening experience. Invite a couple friends into your garden, set permissions for what they can do, and then share the workload as you see fit. You can even send a partner to the desert on a trapping expedition while you work on watering your sunflowers. Trouble in Paradise also supports two-player local co-op, which is a good addit ion for parents who want to help their youngster tend to their garden.
In the main game mode, evil Sours and Ruffians can make your life miserable until you learn how to control them and minimize their impact on your masterpiece. This, along with Piñata Island's somewhat imposing economy, can put off younger players or more casual gamers. But Trouble in Paradise includes a Just for Fun mode that solves that problem. Blessed with infinite chocolate coins to spend and freedom from Sours and Ruffians, you can sit back and create to your heart's content. Sure, it takes all the challenge out of the game, but it's a nice extra that makes the package even more appealing to gamers of all types.
Come to me, my pretties.
Although it's an unqualified improvement over the first game, Trouble in Paradise doesn't add anything revolutionary to the Viva Pinata experience. The ability to trap piñatas is a nice addition, but it's really just an extra step in the animal attraction process. There are also some helpful new control options and shortcuts which help streamline your gardening significantly. However, because Trouble in Paradise is running on the same engine as its predecessor with much more content added, things can run a bit slowly at times, even the shortcuts. Bringing up the handy new seed selection menu, controlled with the bumper buttons, can sometimes take a few seconds to load, leaving a list of question marks in place of seeds while you wait. Loading and saving times, as with the first game, are also frustratingly long.
Aside from the new piñatas, the best new feature Viva Piñata: Trouble in Paradise brings to the table is the cooperative multiplayer, both online and offline. Control freaks might not relish the idea of turning the spade over to another, but I found it to be a helpful feature that allowed me to get more accomplished in less time. While I took care of things in the main garden, I dispatched my online partner to the icy wastes of the Piñarctic to capture rare beasts. I found the local co-op to be less useful, because both players are necessarily confined to the same screen, making it impossible to truly multitask. However, the feature would definitely be useful for teaching another player or helping a young gardener along.
Trouble in Paradise also brings back the gift feature from the original game that allows you to package up piñatas or items and ship them off to your Xbox Live friends. If your buddy's been lusting after an exotic Chewnicorn and you find yourself in the enviable position of being able to breed them by the bushel-full, send him one over Live, and he'll be forever indebted.
Now that's a lovely hump.
Another, less successful, addition to the Viva Piñata universe is the Piñata Vision feature. By holding new collectible cards up to the Xbox Live Vision Camera, you can import piñatas and items (encoded onto the card's surface) into your garden. It's a nice idea in theory, but I found it to be cumbersome and complicated. Not to mention that the card that comes packaged with the game feels cheap and flimsy, unlike the prototype glossy cards Microsoft had shown in the past. I'm assuming that standalone decks of cards will be of better quality, but my initial impression left me feeling like Piñata Vision was more gimmick than fun new feature.
Geddes, Ryan. “Viva Piñata Trouble in Paradise Review.” IGN, IGN, 2 Sept. 2008, m.ign.com/articles/2008/09/02/viva-piaata-trouble-in-paradise-review.
That stranger things intro song sounds so awesome as a transition song
1:25 -1:36 Damn that was so cute to watch. Got to say though, i was more impressed the first time watching it in 1.25x speed.
They’re not a couple but are somehow the cutest couple😭😭
Fooya was really on one this video LOL
Kosdad is a real thing.
We need the goonsquad back
Finally a Vlog!!!
WE NEED DRUNK KOS
Kos u always run ur fingers through your hair in every vlog 😂😂😂
Kosdad takin care of his 2 year old fooya
Best song ever
3:32 lit af
This Vlog reads: "Couples Goals" lbvs
Kos get spiced deli meats with that brand it will not disappoint
Fooya like that step child you have to spend time with to get closer to the moms puh.
Honestly Kos and Fooya need to be together
Well gigs up guys, Fooya finally caught on to us noticing she's thicc
Vlogs are not vlogs without fooya in it 😂😂
Tell Fooya that the Boar’s Head olive loaf is delicious. Warning don’t get the cheap stuff because it is inedible.
That song love it
The music tho 🔥🔥🔥
Why can I just see chaos singing country music?
dont roast me but what was the song at the begining
WE WANT DRUNK KOS!!!
oOf good song of choice today Kos
that stranger things theme with gambino
Kosdff is the best UA-camr ever like i watch him the most you the best Kosdd
Kosdff* lmao
Bro altered carbon was the best show
I finished Altered Carbon, it was 👌👌👌👌
Have you tried charging it?
I’ve been listening to the Bonfire Stranger Things for so long that shit is so fucking good!
6:19 god damn fooya 😂
Whats that song called that keeps playing throughout the video that sounds like stranger things?
stranger bonfires, by me
Childish gambino x stranger things
kmlkmljkl woah nice dude
Great vlog, fooya is hilarious :)
Drunk koss LIT🔥
Altered Carbon is the shit.
I got an MSI and it gets really really hot when gaming or streaming from it.......definitely thinkin of gettin somethin different......I had a few Asus Republic of Gamers laptops and they were pretty solid, only one of them died on me (same issue as you described) but yeah dude......try to return that shit.
Fooya high af
I forgot that Fooya has gauges
Bonfire + stranger things? Never thought about it, but it goes
Yo lowkey backwoods use the best wraps
One day these two will actually get married
Fooya X Kosdff #goals
Did you charge the laptop