I wish every tutorial was made with the 3D renderer, it just shows the engines capabilities so much more. Great work, we were really looking forward to your 3D tutorials!
Presumably, you could write some gdscript that changes all the meshes you want to participate in baked lighting mesh_instance.use_in_baked_light = true
Great tutorial, as aways!! I get a question, and I sory if it's too noob from my part but... How would the GIProbe work, if I make changes to the directional light (like move, turn or change its intensity) along the scene over time? Do I need to re-bake it at every move or it will work fine just as it is?
It's for real-time global illumination. Try and see for yourself. I'm not sure if you need to change some settings but by default there's sometimes a slight delay in the indirect light's updates.
Hi sir I dicovered your channel pretty much informative do you have tutorial on how to render scene and save into jpg format? And also animation render save in mp4?
Try and see for yourself. Godot 3.0/3.1 still lacks some rendering optimizations that other big engines have so it's likely going to be more performance-intensive with the same scene, but real-time photorealistic rendering itself is performance-intensive regardless of the engine.
Do it! GDScript (the scripting language of Godot) is very easy to learn and very powerful. There are a lot of UA-cam Tutorials about it! It‘s said that Godot will soon overtake Unity and Unreal. Go for it or stay with HTML5. The final decision is up to you.
@@measurableharmstudio1064 Ah I see, the author started selling it. I'll update the description, not sure what to recommend to download to follow along then. Sponza maybe. I'll update the description right away.
I wish every tutorial was made with the 3D renderer, it just shows the engines capabilities so much more. Great work, we were really looking forward to your 3D tutorials!
incredible tutorial!! as well as absolutely fantastic resource HDRI Haven is, wow, thank you!!
After watching this video i have better Graphic on my 3d scene, Thanks Gdquest :)
If it's this good now, imagine when the vulkan support with 4.0 will come out.
Relevant, practical, informative!
Excellent video.
i love how this video is to the point without any b@lls@it.... good video
Best tutorial for 3D lighting. Than you
Amazing tutorial, no questions . . You're amazing . . .
GI probes are pretty expensive to render, I prefer BakedLightmap more since there's almost 0 performance impact.
It would actually be pretty nice if there was a video that compared the different lighting types more in depth.
they both have their uses, for example, you wouldnt wanna try baking lighting on anything thats animated
👍
very big like , thanks a lot
Presumably, you could write some gdscript that changes all the meshes you want to participate in baked lighting
mesh_instance.use_in_baked_light = true
Is there no way to do this via the editor?
Great tutorial, as aways!! I get a question, and I sory if it's too noob from my part but... How would the GIProbe work, if I make changes to the directional light (like move, turn or change its intensity) along the scene over time? Do I need to re-bake it at every move or it will work fine just as it is?
I'd actually like to know about this too, I still am not sure about the differences between GIProbe and other types.
It's for real-time global illumination. Try and see for yourself. I'm not sure if you need to change some settings but by default there's sometimes a slight delay in the indirect light's updates.
Hi sir I dicovered your channel pretty much informative do you have tutorial on how to render scene and save into jpg format? And also animation render save in mp4?
Hey, how system heavy is this? I've been hearing people say Godot runs heavy on system resources?
Try and see for yourself. Godot 3.0/3.1 still lacks some rendering optimizations that other big engines have so it's likely going to be more performance-intensive with the same scene, but real-time photorealistic rendering itself is performance-intensive regardless of the engine.
Godot is much lighter than Unity or Unreal are either way.
I use GLES2 rendering and when I activate the shadows they all act strange and bugged. Can I fix this?
As an HTML5 game developer, I'm not sure whether if I should make a switch to Godot..
Do it! GDScript (the scripting language of Godot) is very easy to learn and very powerful. There are a lot of UA-cam Tutorials about it!
It‘s said that Godot will soon overtake Unity and Unreal.
Go for it or stay with HTML5.
The final decision is up to you.
@@Raphipod well said
I tried it myself with a selfmade 3d model, and all the time i make a WorldEnviroment i lose *all* the details of my mesh. How could this be?
This was really helpful, I was going to ask if Godot has a Filmic filter and then then turns out it's under Tonemap!
how do you make buildings?
I need some help with downloading fdx and gltf files from sketchfab
How do make atack with sword?
Can i suggest something? Please, use a real game level when you can walk in the scene
meanwhile me: add light: nothing happens.....
makes a tutorial
>hides behind a paywall
Nah man maybe next time you can actually help people
This tutorial about 3D lighting is free, the 3D scene's free, what are you talking about? We don't even have a paid course on the topic.
wtf you talking about? He has paid courses but this tutorial is free and is good so whats the problem?
@@Gdquest It looks like that scene on Sketchfab is $25 now.
@@measurableharmstudio1064 Ah I see, the author started selling it. I'll update the description, not sure what to recommend to download to follow along then. Sponza maybe. I'll update the description right away.
@@Gdquest yeah, I just used something I had around, still a very helpful video!